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  • posted a message on [[M14]] Magic 2014 Underwhelming
    Quote from ThePitterPatter
    I'm sorry, have you played Yugioh? It's "Standard" (Advanced) is heaps more expensive than MtG's standard. And, it's format completely changes every 6 months as opposed to MtG's yearly change and forces people who want to always be competitive to spend between 600-1000 on a deck every new format.
    Also, Yugioh isn't as fun for a multitude of reasons.

    A. It's based on Archtypes. Cards that revolve around each other through keywords, primarily the card names. While that may be somewhat fun a little bit, it makes it so diversity is pretty much near impossible.
    B. All top tear decks are based on archtypes and they fill the rest of the deck space with staples that are quite literally used in every single deck, save for some differences in the amount of each card used, or having to take out one staple for another.
    C. There is quite literally no room for creative decks at all because they will without a doubt suck. Magic is all about creativeness and even making many variations of a certain deck's formula, something Yugioh cannot do.
    D. Even if you're just playing for fun and not trying to make a top tier deck, it still gets incredibly boring after a few matches.

    If anything I'm so glad I switched from Yugioh into MtG. Also, though it may be hard to believe, the "whiners" on this forum aren't even a 1/4th bad as the ones on the Yugioh forums. It's ridiculous. Just stay with MtG. It's so much more fun. I say this from playing both games, and I just switched over from Yugioh about 5 months ago, but still keep track of the trends and format. Just my two cents.


    I've been playing yugioh on and off for like 7-8 years. And it just seems everyone always has the same misconception about it. The thing with yugioh is that in any given like "season" or whatever you call it, there'll be like about 2-4 "secret rare" cards that will be suuuper expensive like $100+ each at least. Aside from that, soooooooo much get's reprinted as a common or as an easy to come by promo.

    So it's actually really easy to make a semi-functional tournament deck for 10 dollars. Even if it's not the deck that needs those hundred dollar secret rares, it would still be able to hold it's own.

    Imagine if Magic printed Jace, The Mind Sculptor as a common in Modern Masters and gave out promo foil Tarmogoyfs with every $10-12 Intro Deck you bought. All of a sudden your 100+ Jace's and Tarmogoyfs are worth maybe 20 dollars at most and would be worth less and less as time goes on and more and more common reprints get thrown into every sort of pre-made deck and other such gimmick. Eventually a player could make a totally solid "top tier" Modern deck that would once cost them like over 1k for probably around 20-30 dollars. That's sort of how yugi works.

    To put it in perspective. I got back into yugioh about 3 months ago. After like 3 weeks of being back into it. I went from having nearly nothing to having 4 totally functional decks that would at least be "decent" in tournaments after putting under 30 dollars in to it.

    Yugioh is actually way more cheap than MTG with the only exception being those few chase rares that just end up getting reprinted no more than a year later anyway.

    Just to clarify, I never really "get out" of either game. I'll just sorta focus more on one game for awhile. I'm sure I'd still mess around with MTG.
    Posted in: New Card Discussion
  • posted a message on [[M14]] Mono Green FOREVER (Standard)
    Quote from Master Moja
    I'm a fellow lover of Mono Green, and I, for one, welcome our new M14 friends. Scavenging Ooze will hopefully put an end to reanimator, or at least be a big threat, and Witchstalker looks like a fun little pup. Kalonian Hydra looks like it could take the place of a few of your higher costed cards that are rotating. Your deck looks good!


    Yeah, I'm definitely loving what we have now. I'm just a lil weary of what Mono-Green is gonna be once Innistrad rolls out and we lose Predator Ooze, Rancor, Strangleroot Geist, Garruk Relentless, and Wolfir Silverheart.

    Kalonian Hydra seems cool, I was definitely considering it to replace Silverheart. I'm just kinda bummed that it doesn't have the immediate effect on the board that Silverheart does.

    Much thanks for the feedback!

    @Caedere: I dig your build too! I'd definitely try and get those Mutavaults in there though. They really do make such a big difference. There's a lot of games where I took it because I was getting through that extra damage with Mutavaults and I probably wouldn't have if they were just plain ole forests.
    Posted in: New Card Discussion
  • posted a message on [[M14]] Magic 2014 Underwhelming
    I feel ya. Between M14 and Dragon's Maze. I can't help but think that it's Wizard's way of saying "Enough with the Standard guys...start playing the Modern format now". I see a lot of players I know who just totally quit Standard for Modern and it looks like after Innistrad rolls out, unless this next set is just THEE BOMB there's gonna be a hell of a lot more Modern players.

    I kinda hate Modern, I'll probably just get into Yugioh for a few months.
    Posted in: New Card Discussion
  • posted a message on [[M14]] Wolves (Standard)
    Much thanks for all the suggestions! There's a bunch of stuff I didn't consider.

    I'm not sure about the Mayor. On one hand, if he flips he is totally awesome. And Immerwolf does pump him and he'd work well with a few Moonmists. But he's one of those guys where he kinda needs something else to be cool. Just him and any other Wolf that isn't one of those things and he's just a crappy 1/1 for 2 mana.

    I guess I could give him a shot though. And I definitely need to find room for Garruk Relentless! I can't bring myself to get rid of all the Huntmasters but maybe trim down 1-2 of those and a Ghor-Clan to make room for Garruk.

    Cavern Of Souls totally would work too. I updated the original list. Much thanks for the feedback so far.
    Posted in: New Card Discussion
  • posted a message on [[M14]] What would you first pick? (#5)
    I went with Volcanic Geyser, seems about right.

    Remember that article in Inquest like 17 years ago or something, where it mentioned that Fireball was the best limited card you could pull?
    Posted in: New Card Discussion
  • posted a message on [[M14]] Wolves (Standard)
    I always wanted to do Wolves. Just good ole Wolves, not werewolves mind you. Mutavault and
    Witchstalker seem like cool additions to a deck no one other than me would ever have any intention of playing.

    Here's what I got:



    I mean, it's still nothing special as far as aggro decks go. But it's fun enough to play and no one else is doing wolves so why not....
    Posted in: New Card Discussion
  • posted a message on [[M14]] Mono Green FOREVER (Standard)
    The mana dorks are there to ramp into better turn 2 plays, like Predator Ooze or a Rancor'd Geist and to consistently ramp into the 4-5cc stuff in the deck early. Worse case scenario they're more creatures that can hold a Rancor....

    Prey Upon is cool and all, but running 3-4 there's times where you have the Prey Upon but either don't have a creature or have a creature that isn't big enough to do fight anyone.

    It's in the "new card" discussion cause it's intended to be Standard but I can't yet talk about it in the standard forum.
    Posted in: New Card Discussion
  • posted a message on [[M14]] Mono Green FOREVER (Standard)
    It's looking like Mono Green is gonna be even more unpopular than it already is once Innistrad block rolls out and we're left with nothing but crapass Ravnica. But, wow is it gonna be neat for these last few months before it does.

    Mutavault and Scavenging Ooze are the bees knees in what's always been my favourite deck in standard, even if I have to force it.

    Here's what I got.

    The deck is pretty resilient to removal what with Rancor and Geist coming back, Predator Ooze being indestructible and Garruk making tokens. And Yeva is sorta pseudo removal herself. Dropping in a Wolfir Silverheart while you're attacking the turn after you dropped her on turn 3 and swinging for 20 on turn 4 isn't totally uncommon.

    It's fast enough to win on turn 4 and to start being aggressive by turn 2 but I think it has a better mid and late game than a lot of other aggro decks. What with the bigger and more resilient creatures.

    Anywho, what would ya'll suggest.

    P.S: Yes, I know "you might as well splash (insert colour)". I'll make a G/x deck too sometime, but I wanna keep this mono green.
    Posted in: New Card Discussion
  • posted a message on [[M14]] Name and Number Crunch (complete)
    Here's to hoping that 188 is Predator Ooze and 191 is Rancor. If they just give me that, I'll totally love standard this season.

    Does anyone know anything that I don't that would definitely rule those out?
    Posted in: The Rumor Mill
  • posted a message on MTG Salvation Forums vs. The Battle of Helm's Deep
    So a bunch of nerds with pepper spray and a few knives VS thousands of mythical monsters armed to the teeth and commanded by a super powerful wizard?

    That kinda seems like a cut and dry case here. I ain't trying to rag on anyone here but I can't really imagine how this would even be a fight. Like seriously, who seriously thinks the members of a Magic The Gathering internet forum are gonna stand a chance against an army of monsters?
    Posted in: The Versus Forum
  • posted a message on what are your feelings on land destruction?
    Land destruction is one of those things that's just ugly every which way you look at it.

    It's kinda hard to build as the actual LD player, as if you're basing your whole deck's strategy on killing lands, you'll end up having to run like 30+ LD spells and may have a hard time finding room for stuff to actually finish the game. And if you don't consistently draw your LD and let them get too far ahead, the whole point of the deck just sort of gets thrown to crap and you end up with a crap ton of pretty unimpressive draws. And if you do draw your LD early and get it off, you just set the opponent up for a boring and joyless game that will probably just end up in scooping.

    Although I'm not really one to complain about it and I think people should play whatever they want. Actual dedicated LD decks are kind of a turd in the punch bowl for everyone involved.

    Aside from that, I totally don't mind the staple LD stuff like Strip Mine, Wasteland, Tectonic Edge and what not. It's annoying but I could live with occasionally getting one of those games where you got a lil mana screwed and your opponent got ahead and just completely boned you with a well timed Strip Mine. Still not as bad as consistent turn after turn land removal.

    And I still love the whole "play a big threat and wipe out all lands" idea. It's more of just a big game winning play then it is a slow, grueling, suckfest that starts happening as early as turn 2.

    So in short, dedicated LD decks are pretty lame all around. But using LD on the occasion to take advantage of a game state is all good in my book.
    Posted in: Commander (EDH)
  • posted a message on [[Competitive]] Skithiryx, The Blight Dragon
    Just to clarify, I only observe the official WOTC banned list here:
    http://www.wizards.com/Magic/TCG/Resources.aspx?x=magic/rules/100cardsingleton-commander

    Not the french list or whatever.


    Here's what I got:

    Mainly intended for a 1v1 match, but it could handle multiplayer if you stay quiet and try picking people off 1 at a time.

    The main idea of the deck is to control the board and try to get off something that will just about end the game in 1 swing. Dropping or otherwise screwing their hand with an early Mind Twist, Mind Shatter, Mind Sludge or Head Games usually ends it and lets you play Skith and swing for game over the next 2-3 turns.

    Another way is just being sure they have no removal or they're tapped out and bringing in a hastey Skith while you have out any of the cool equips and swinging in for 10+ infect when they have no way of stopping it.

    Infernal Darkness is awesome in here and in a lot of matches sort of plays like a 1 sided Armageddon. It's another one of those "you probably got this if it resolves" kind of cards since it could totally shut them down while still letting you drop and swing with Skith and do other nasty stuff.

    So yeah, the main idea of the deck is to play cheap and unsportsmanlike cards that leave the opponent feeling cheated and do an injustice to the spirit of EDH by ignoring the whole 40 life/21 General Damage thing.

    I want to make it cooler though. I'd like to little by little, trim down some of the smaller infect creatures since more often than not Skith gets the job done himself but I'm not sure what I should put in. What are some good all around black cards that can just really screw the opponent? Is there any great removal/discard that I forgot? I'm sure there is.

    Anywho, any help would be dandy! Much thanks in advanced.
    Posted in: 1 vs 1 Commander
  • posted a message on [[M14]] Return of Slivers
    Whatever the story is behind the new visual style of the Slivers, I don't dig it. To each their own though.

    That aside, I'm really hoping they make these slivers cool. It just seems like ever since Affinity, Wizards has been really scared to print any decent new archetype or tribe within a set. I understand they don't wanna print something stupid, that will just degenerate the game and take over the format. But it'd be cool if we could even get something on like a "Kithkin" level. Where it's strong, it shows up in tournies, there's a few different and viable ways you can play it, but it's not so stupid strong that it just takes the fun out of the game and you hate to see it.

    I'd LOVE to Slivers at that level. Wizards been printing these interesting seeming mechanics and tribes like Metalcraft, Werewolves, and Vampires and the like that (from a Standard perspective) just never seem to get quite enough cool cards to make them anything more than a higher end casual deck. Here's to hoping for a few more cheap Slivers with cool effects!
    Posted in: The Rumor Mill
  • posted a message on [SCD] Flesh//Blood
    Quote from LeoninKha
    I'll stick with Fling thanks. Even with the additional cost, instant speed is more important for me.


    I dig that with Blood you can kill an opps creature and still have the guy you killed it with there to attack for awhile. And you can pull off 2 Bloods on the same bigass creature. I guess it depends on what you're doing with it, I'm sure there's times when the instant speed would be cooler like if you just wanna throw it in response to removal. But Blood just seems so much more versatile.

    And I mean, it's not like Flesh is entirely useless. It's not great but at least it's there, ya know.
    Posted in: Standard Archives
  • posted a message on [SCD] Flesh//Blood
    I think the card is just pum sauce. So far it's the only non-mythic rare in Dragon's Maze that I went out and got a playset of. As you mentioned, it's either decent removal or a way to deal a TON of damage in a single turn.

    I've been getting turn 3 kills with it.

    Turn 1: Arbor Elf
    Turn 2: Strangleroot Geist attacking with Rancor
    Turn 3: Strangleroot Gesit attacks with Rancor again, Ghor-Clan and Blood.

    It's not even really that Christmasslandy, there's a lot of times where the opponent wont block the geist at 16 life and just would never expect that extra 12 damage coming in from 4 mana or just wouldn't have anything to answer it that early.

    Another cool trick is a surprise turn 4 swing for 20 damage in:

    Turn 1: Land
    Turn 2: Farseek
    Turn 3: Yeva at opp's EOT (or jumping in front of a creature it would kill)
    Turn 4: Rancor, Ghor-Clan and Blood on Yeva for 20 damage outta nowhere



    Super cool with Wolfir Silverheart too, works with Predator Ooze and just catches so many people off guard. I think it's great.
    Posted in: Standard Archives
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