- JollyTheOctopuss
- Registered User
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Member for 19 years, 2 months, and 4 days
Last active Wed, Jan, 17 2024 23:22:51
- 2 Followers
- 4,634 Total Posts
- 9 Thanks
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1
Retra posted a message on Why no ELO system?Posted in: Magic GeneralQuote from Teia RabishuIt used to use the ELO system.
This is totally unrelated, but... I've been seeing the phrase "Used to use" a lot lately. We used to use "used" for "used to use", but maybe I'd better get used to it... It's just like "anyways."
Anyway, the ELO system is decent for competitive games, but it has flaws. There is always some debate about whether it is even a good way to evaluate player abilities. More importantly, Wizards moved away from ELO because it doesn't encourage the kinds of behavior that WotC wants to encourage: as much play as possible.
Also, moving away from ELO means that the people who spend the most money on MTG are in the same category as the people they poll to make business decisions. I.e., they aren't investing in people who don't invest in them. (Or, on the other side of the coin: they trick the higher spenders into doing what WotC wants -- convincing other people to spend more.) -
1
ahoy posted a message on What card that makes you groan everytime you see it?Posted in: Standard ArchivesQuote from TeeWXCreatures make up a pretty sizable portion of MTG. Why does every control player think creatures are boring? Pretty sure most Gruul Aggro lists run burn/removal and Ghor-Clan Rampager. Seems interactive to me. When did people start deciding that they were "high skill players" just because they play counterspells?
Here's what's boring to me. Control vs Control... Game 1 lasts 45 minutes. Game 2 results in whoever won Game 1 pretending to think deeply about what he/she is doing until the match time runs out.
Creatures, Sideboards, Combat Tricks, Mulligans... these are all part of the game. Seems like you're playing the wrong game...
Players who think they're good at magic, but are actually just ok, often like control because it's easy to feel clever playing control. When half your deck is answers, of course you always have an answer.
Players who are actually good know that playing red deck wins is just as, if not more, skill intensive than any draw-go variant. -
1
AlexRevived89 posted a message on What card that makes you groan everytime you see it?Thragtusk and Angel of Serenity. They reward ETB effects alittle too much for me to care about Standard right now.Posted in: Standard Archives -
1
Tizoc posted a message on What card that makes you groan everytime you see it?ThragtuskPosted in: Standard Archives
It just feels less and less like a card and more like a game state. It'll just be nice to see it go away and see what takes it's place. -
1
Dernbach posted a message on [[M14]] Mono Green FOREVER (Standard)Just went 4-0 at FNM with my mono green deck. Can't wait to see what new toys we'll have in Theros. Mono green forever!Posted in: New Card Discussion -
2
Xcric posted a message on [[M14]] Magic 2014 Underwhelmingm14 is rotten pig *******. you know why core sets dont sell well? its because theyre rancid pig ****. instead of designining something worth playing and worth buying we get dog vomit after its eaten its own ****. uninspired cards. changed rarities for no ****ing reason. nothing new worth cracking packs for, except those obvious 2 chase rares. blow it out your ass wotc. you wont get my money. p****ers.Posted in: New Card Discussion
Inappropriate language warning issued. -viper -
8
MEMEME670 posted a message on M14 for Cockatrice (COMPLETE!!)DOWNLOADPosted in: Third Party Products
INSTRUCTIONS: Download the file, navigate to your cards.xml (by default, should be around C:\Users\YourUsernameHere\AppData\Local\Cockatrice\Cockatrice) and replace the cards.xml in there with the one you downloaded.
Simple as that! -
14
Hunter posted a message on [[M14]] Name and Number Crunch (complete)It’s that time of the year againPosted in: The Rumor Mill
- Names in bold are confirmed, including their card number
- Names in normal type (not bold) are confirmed, but their exact card number (or even color) is as yet unknown. Their positions may be subject to change.
- Names or words in italics are speculation
- Words in brackets [] are placeholders for cards we know a lot about, except the name, or only a partial name.
White
1 W Ajani, Caller of the Pride (Planeswalker - Ajani), Mythic
2 W Ajani’s Chosen (Creature - Cat Soldier), Rare
3 W Angelic Accord (Enchantment), Uncommon
4 W Angelic Wall (Creature - Wall), Common
5 W Archangel of Thune (Creature – Angel), Mythic
6 W Auramancer (Creature - Human Wizard), Common
7 W Banisher Priest (Creature - Cleric), Uncommon
8 W Blessing (Enchantment - Aura), Uncommon
9 W Bonescythe Sliver (Creature – Sliver), Rare
10 W Brave the Elements (Instant), Uncommon
11 W Capashen Knight (Creature - Human Knight), Common
12 W Celestial Flare (Instant), Common
13 W Charging Griffin (Creature - Griffin), Common
14 W Congregate (Instant), Uncommon
15 W Dawnstrike Paladin (Creature – Human Knight), Common
16 W Devout Invocation (Sorcery), Mythic
17 W Divine Favor (Enchantment - Aura), Common
18 W Fiendslayer Paladin (Creature - Human Knight), Rare
19 W Fortify (Instant), Common
20 W Griffin Sentinel (Creature - Griffin), Common
21 W Hive Stirrings (Sorcery), Common
22 W Imposing Sovereign (Creature - Human), Rare
23 W Indestructability (Enchantment - Aura), Rare
24 W Master of Diversion (Creature – Human Scout), Common
25 W Pacifism (Enchantment - Aura), Common
26 W Path of Bravery (Enchantment), Rare
27 W Pay No Heedl (Creature - Griffin), Common
28 W Pillarfield Ox (Creature - Ox), Common
29 W Planar Cleansing (Sorcery), Rare
30 W Sentinel Sliver (Creature – Sliver), Common
31 W Seraph of the Sword (Creature - Angel), Rare
32 W Serra Angel (Creature - Angel), Uncommon
33 W Show of Valor (Instant), Common
34 W Siege Mastodon (Creature - Elephant), Common
35 W Silencel (Instant), Rare
36 W Solemn Offeringl (Sorcery), Common
37 W Soulmender (Creature - Human Cleric), Common
38 W Steelform Sliver (Creature – Sliver), Uncommon
39 W Stonehorn Chanter (Creature - Rhino Cleric), Uncommon
40 W Suntail Hawk (Creature - Bird), Common
41 W Wall of Swordsl (Creature - Wall), Uncommon
Blue
42 U Air Servant (Creature - Elemental), Common
43 U Archaeomancer (Creature - Human Wizard), Common
44 U Armored Cancrix (Creature - Crab), Common
45 U Cancel (Instant), Common
46 U Claustrophobia (Enchantment - Aura), Common
47 U Clone (Creature - Shapeshifter), Rare
48 U Colossal Whale (Creature - Whale), Rare
49 U Coral Merfolk (Creature - Merfolk), Common
50 U Dismiss into Dream (Enchantment), Rare
51 U Disperse (Instant), Common
52 U Divination (Sorcery), Common
53 U Domestication (Enchantment - Aura), Rare
54 U Elite Arcanist (Creature - Human Wizard), Rare
55 U Essence Scatter (Instant), Common
56 U Frost Breath (Instant), Common
57 U Galerider Sliver (Creature – Sliver), Rare
58 U Glimpse the Future (Sorcery), Uncommon
59 U Illusionary Armor (Enchantment - Aura), Uncommon
60 U Jace, Memory Adept (Planeswalker - Jace), Mythic
61 U Jace’s Mindseeker (Creature - Fish Illusion), Rare
62 U Merfolk Spyl (Creature - Merfolk Rogue), Common
63 U Messenger Drake (Creature - Drake), Common
64 U Negate (Instant) Common
65 U Nephalia Seakite (Creature - Bird), Common
66 U Opportunity (Instant), Uncommon
67 U Phantom Warrior (Creature - Illusion Warrior), Uncommon
68 U Quicken (Instant), Rare
69 U Scroll Thief (Creature - Merfolk Rogue), Common
70 U Seacoast Drake (Creature - Drake), Common
71 U Sensory Deprivation (Enchantment - Aura), Common
72 U Spellblast (Instant), Uncommon
73 U Tidebender Mage (Creature - Merfolk Wizard), Rare
74 U Time Ebb (Sorcery), Common
75 U Tome Scour (Sorcery), Common
76 U Trained Condor (Creature – Bird), Common
77 U Traumatize (Sorcery), Rare
78 U Wall of Frostl (Creature - Wall), Uncommon
79 U Warden of Evos Isle (Creature - Bird Wizard), Uncommon
80 U Water Servant (Creature - Elemental), Uncommon
81 U Windreader Sphinx (Creature - Sphinx), Mythic
82 U Zephyr Charge (Enchantment), Common
Black
83 B Accursed Spirit (Creature - Spirit), Common
84 B Altar's Reap (Instant), Common
85 B Artificer's Hex (Enchantment - Aura), uncommon
86 B Blightcaster (Creature - Human Wizard), Uncommon
87 B Blood Bairn (Creature - Vampire), Common
88 B Bogbrew Witch (Creature - Human Wizard), Rare
89 B Child of Night (Creature - Vampire), Common
90 B Corpse Hauler (Creature - Human Rogue), Common
91 B Corrupt (Sorcery), Uncommon
92 B Dark Favor (Enchantment - Aura), Common
93 B Dark Prophecy (Enchantment), Rare
94 B Deathgaze Cockatrice (Creature - Cockatrice), Common
95 B Diabolic Tutor (Sorcery), Uncommon
96 B Doom Blade (Instant), Uncommon
97 B Duress (Sorcery), Common
98 B Festering Newt (Creature - Salamander), Common
99 B Gnawing Zombie (Creature - Zombie), Uncommon
100 B Grim Return (Instant), Rare
101 B Lifebane Zombie (Creature - Zombie Warrior), Rare
102 B Liliana of the Dark Realms (Planeswalker - Liliana), Mythic
103 B Liliana’s Reaver (Creature - Zombie), Rare
104 B Liturgy of Blood (Sorcery), Common
105 B Mark of the Vampire (Enchantment - Aura), Common
106 B Mind Rot (Sorcery), Common
107 B Minotaur Abomination (Creature – Zombie Minotaur), Common
108 B Nightmare (Creature - Nightmare Horse), Rare
109 B Nightwing Shade (Creature - Shade), Common
110 B Quag Sickness (Enchantment - Aura), Common
111 B Rise of the Dark Realms (Sorcery), Mythic
112 B Sanguine Bond (Enchantment), Rare
113 B Sengir Vampire (Creature - Vampire), Uncommon
114 B Shadowborn Apostle (Creature – Human Cleric), Common
115 B Shadowborn Demon (Creature – Demon), Mythic
116 B Shrivel (Sorcery), Common
117 B Syphon Sliver (Creature – Sliver), Rare
118 B Tenacious Dead (Creature - Skeleleton Warrior), Uncommon
119 B Undead Minotaur (Creature - Zombie Minotaur), Common
120 B Vampire Warlord (Creature - Vampire), Uncommon
121 B Vile Rebirthl (Instant), Common
122 B Wring Flesh (Instant), Common
123 B Xathrid Necromancer (Creature - Human Wizard), Rare
Red
124 R Academy Raider (Creature - Human Warrior), Common
125 R Act of Treason (Sorcery), Common
126 R Awaken the Ancient (Enchantment - Aura), Rare
127 R Barrage of Expendables (Enchantment), Uncommon
128 R Battle Sliver (Creature – Sliver), Uncommon
129 R Blur Sliver (Creature – Sliver), Common
130 R Burning Earth (Enchantment), Rare
131 R Canyon Minotaur (Creature - Minotaur Warror), Common
132 R Chandra, Pyromaster (Planeswalker - Chandra), Mythic
133 R Chandra's Outrage (Instant), Common
134 R Chandra's Phoenix (Creature - Phoenix) , Rare
135 R Cyclops Tyrant (Creature - Cyclops), Common
136 R Demolish (Sorcery), Common
137 R Dragon Egg (Creature - Dragon), Uncommon
138 R Dragon Hatchling (Creature - Dragon), Common
139 R Flames of the Firebrand (Sorcery), Uncommon
140 R Fleshpulper Giant (Creature - Giant), Uncommon
141 R Goblin Diplomats (Creature - Goblin), Rare
142 R Goblin Shortcutter (Creature - Goblin Scout), Common
143 R Lava Axe (Sorcery), Common
144 R Lightning Talons (enchantment - Aura), Common
145 R Marauding Maulhorn (Creature - Beast), Common
146 R Mindsparker (Creature - Elemental), Rare
147 R Molten Birth (Sorcery), Uncommon
148 R Ogre Battledriver (Creature – Ogre Warrior), Rare
149 R Pitchburn Devils (Creature - Devil), Common
150 R Regathan Firecat (Creature – Elemental Cat), Common
151 R Scourge of Valkas (Creature - Dragon), Mythic
152 R Seismic Stomp (Sorcery, Common
153 R Shiv's Embrace (Enchantment - Aura), Uncommon
154 R Shivan Dragon (Creature - Dragon), Rare
155 R Shock (Instant), Common
156 R Smelt (Instant), Common
157 R Striking Sliver (Creature – Sliver), Common
158 R Thorncaster Sliver (Creature – Sliver), Rare
159 R Thunder Strike (Instant), Common
160 R Volcanic Geyser (Instant), Uncommon
161 R Wild Guess (Sorcery), Common
162 R Wild Ricochet (Instant), Rare
163 R Young Pyromancer (Creature - Human Shaman), Uncommon
Green
164 G Advocate of the Beast (Creature – Elf Shaman), Common
165 G Bramblecrush (Instant), Common
166 G Briarpack Alpha (Creature - Wolf), Uncommon
167 G Brindle Boar (Creature - Boar), Common
168 G Deadly Recluse (Creature - Spider), Common
169 G Elvish Mystic (Creature - Elf Druid), Common
170 G Enlarge (Sorcery), Uncommon
171 G Fog (Instant), Common
172 G Garruk, Caller of Beasts (Planeswalker - Garruk), Mythic
173 G Garruk’s Horde (Creature – Beast), Rare
174 G Giant Growth (Instant, Common
175 G Giant Spider (Creature - Spider), Common
176 G Gladecover Scout (Creature - Elf Scout), Common
177 G Groundshaker Sliver (Creature – Sliver), Common
178 G Howl of the Night Pack (Sorcery), Uncommon
179 G Hunt the Weak (Sorcery), Common
180 G Into the Wilds (Enchantment), Rare
181 G Kalonian Hydra (Creature – Hydra), Mythic
182 G Kalonian Tusker (Creature – Beast), Uncommon
183 G Lay of the Land (Sorcery), Common
184 G Manaweft Sliver (Creature - Sliver), Uncommon
185 G Megantic Sliver (Creature – Sliver), Rare
186 G Naturalize (Instant), Common
187 G Oath of the Ancient Wood (Enchantment), Rare
188 G Plummet (Instant), Common
189 G Predatory Sliver (Creature – Sliver), Common
190 G Primeval Bounty (Enchantment), Mythic
191 G Ranger's Guile (Instant), Common
192 G Rootwalla (Creature - Lizard), Common
193 G Rumbling Baloth (Creature - Beast), Common
194 G Savage Summoning (Instant), Rare
195 G Scavenging Ooze (Creature – Ooze), Rare
196 G Sporemound (Creature - Fungus), Common
197 G Trollhide (Enchantment - Aura), Common
198 G Vastwood Hydra (Creature – Hydra), Rare
199 G Verdant Haven (Enchantment - Aura), Common
200 G Voracious Wurm (Creature - Wurm), Uncommon
201 G Windstorm (Instant), Uncommon
202 G Witchstalker (Creature - Wolf), Rare
203 G Woodborn Behemoth (Creature - Elemental), Uncommon
Artifacts
204 A Accorder's Shield (Artifact), Common
205 A Bubbling Cauldron (Artifact), Uncommon
206 A Darksteel Forge (Artifact), Mythic
207 A Darksteel Ingot (Artifact), Uncommon
208 A Door of Destinies (Artifact), Rare
209 A Elixir of Immortality (Artifact), Uncommon
210 A Fireshrieker (Artifact), Uncommon
211 A Guardian of the Ages (Artifact Creature - Golem), Rare
212 A Haunted Plate Mail (Artifact), Rare
213 A Millstone (Artifact), Uncommon
214 A Pyromancer's Gauntlet (Artifact), Rare
215 A Ratchet Bomb (Artifact), Rare
216 A Ring of Three Wishes (Artifact), Mythic
217 A Rod of Ruin (Artifact), Uncommon
218 A Sliver Construct (Artifact Creature – Sliver Construct), Common
219 A Staff of the Death Magus (Artifact), Uncommon
220 A Staff of the Flame Magus (Artifact), Uncommon
221 A Staff of the Mind Magus (Artifact), Uncommon
222 A Staff of the Sun Magus (Artifact), Uncommon
223 A Staff of the Wild Magus (Artifact), Uncommon
224 A Strionic Resonator (Artifact), Rare
225 A Trading Post (Artifact), Rare
226 A Vial of Poison (Artifact), Uncommon
Land
227 L Encroaching Wastes (Land), Uncommon
228 L Mutavault (Land), Rare
229 L Shimmering Grotto (Land), Uncommon
230 W Plains (Basic Land - Plains)
231 W Plains (Basic Land - Plains)
232 W Plains (Basic Land - Plains)
233 W Plains (Basic Land - Plains)
234 U Island (Basic Land - Island)
235 U Island (Basic Land - Island)
236 U Island (Basic Land - Island)
237 U Island (Basic Land - Island)
238 B Swamp (Basic Land - Swamp)
239 B Swamp (Basic Land - Swamp)
240 B Swamp (Basic Land - Swamp)
241 B Swamp (Basic Land - Swamp)
242 R Mountain (Basic Land - Mountain)
243 R Mountain (Basic Land - Mountain)
244 R Mountain (Basic Land - Mountain)
245 R Mountain (Basic Land - Mountain)
246 G Forest (Basic Land - Forest)
247 G Forest (Basic Land - Forest)
248 G Forest (Basic Land - Forest)
249 G Forest (Basic Land - Forest)
Changes
http://wiki.mtgsalvation.com/article/Magic_2014/Changes
Span counting explained
* Go to the visual spoiler on www.wizards.com
* Use 'Control U' to look at the the source code of the page.
* Count the 's.
* There's one directly after each card, and one in each slot where a card will eventually be. (So e.g. if two cards have no other cards between them, there will be one between them; if there's one other card between them, there will be two 's between them.)
* Similarly this allows us to tell just where each section begins and ends. (This is "sections" as displayed on the website like id="divwhite", id="divmulticolored" or id="divhybrid")
- To post a comment, please login or register a new account.
1
This deck has no wincon, it's never won a game but tbh it hasn't really lost too many either. The entire focus of the deck is getting to 10-11 mana and then playing Divine Intervention and either Vampire Hexmage or Hex Parasite to remove the counters and immediately end the game in a draw. And boy does this get people angry! I've seen people freak out!
Super simple strat, use your board wipes to stay alive, tutor for the combo pieces, get to 10-11 and then do the thing. There's mass land destruction in there too cause it's always fun playing MLD with Teferi's Protection or just for the hell of it to upset people.
1 Path to Exile
1 Swords to Plowshares
1 Damn
1 Go for the Throat
1 Toxic Deluge
1 Depopulate
1 Wrath of God
1 Shatter the Sky
1 Day of Judgment
1 Damnation
1 Cleansing Nova
1 Doomskar
1 Austere Command
Tutors: 17
1 Enlightened Tutor
1 Vampiric Tutor
1 Imperial Seal
1 Demonic Tutor
1 Profane Tutor
1 Grim Tutor
1 Idyllic Tutor
1 Diabolic Tutor
1 Scheming Symmetry
1 Mastermind's Acquisition
1 Beseech The Mirror
1 Academy Rector
1 The Cruelty of Gix
1 Coveted Prize
1 Demonic Collusion
1 Dark Petition
1 Increasing Ambition
1 Howling Mine
1 Phyrexian Arena
1 Necropotence
1 Teferi's Protection
1 Moat
1 Armageddon
1 Ravages Of War
1 Portcullis
Draw Con: 3
1 Hex Parasite
1 Vampire Hexmage
1 Divine Intervention
Ramp: 15
1 Lotus Petal
1 Mox Diamond
1 Chrome Mox
1 Mana Crypt
1 Dark Ritual
1 Sol Ring
1 Mana Vault
1 Pearl Medallion
1 Arcane Signet
1 Grim Monolith
1 Coalition Relic
1 Worn Powerstone
1 Basalt Monolith
1 Thran Dynamo
1 Smothering Tithe
12 Swamp
13 Plains
1 Ruins of Trokair
1 Brightclimb Pathway
1 Godless Shrine
1 Flagstones of Trokair
1 The Tabernacle at Pendrell Vale
1 Godless Shrine
1 Isolated Chapel
1 Concealed Courtyard
1 Tainted Field
1 Maze of Ith
1 Command Tower
1 Scrubland
1 Ancient Tomb
1 Crystal Vein
1 Caves of Koilos
1 Fetid Heath
1 Ebon Stronghold
1 Shineshadow Snarl
Commandy:
1 Shadrix Silverquill
1
I understand MTG is trying to pull back the power creep and that's fair enough. But now it feels like they're taking us back to the days of Legends with these overcosted and tri-coloured cards that would still barely be playable even if they cost 1-2 less and and weren't so colour intensive. And what's with all the uncommon cards printed as rares?
This next block after Khans better be like Urza's Saga meets Mirrodin with power 9 reprints after all this crap.
3
1
EVERYTHING runs it now and maybe I'm just doing something wrong but it seems really hard to come back from a 4th turn Thrag into 5th turn Resoration Angel. Removal doesn't do much, the huge life swing is really hard to get over and the whole threat of them totally screwing you in combat with an instant speed Restoration Angel puts you in that position of either NOT attacking and just dying to them being more aggressive than you or attacking and dying to them suddenly having 2 extra blockers, 5 extra life and most likely knocking out most of your attackers.
What sucks is that I understand that Thragtusk is "balanced" more or less. But jeez, it just sucks that the format has fallen into the whole "Play this card or lose against this card" thing.
1
1
And hell, I actually hate anime with a passion, but the art on some yugioh cards is just really neat IMO.
Yugioh does sort of have a limited format, although I do totally admit it's REALLY lame in comparison to MTG's limited formats. Hell, it's really lame in general.
Like during the yugioh pre-release they give you 5 packs (I think it's 5) and you have to build a 20 card deck out of them.
There's generally no real cohesion in any given yugioh set. So it's nearly impossible to actually build a solid limited deck with even a semblance of a theme. And since many sets have no removal what so ever, it's entirely possible to win by just playing 1 creature bigger than anything they got and just letting them deck out.
There's also no real structure to these tournaments, they're basically just casual. You get a little paper in the beginning and you have to go around looking for matches and write the results on it. After 1 or 2 games, most people just fill out random names and results on the paper and hand it in for their free pack.
Not to mention that since there's such a large amount of little kids at these events, cheating isn't just a minor issue, it's part of their deck building process. All the time you'll see kids openly trading cards with eachother between decks, not even attempting to keep it discreet. You'll end up seeing decks with 6-7 of the same card and the "Oh, i got like 2 of this card in every pack!!!" excuse.
Which is silly, cause there's no benefit to winning in these tournaments. Whether you lose every game or win every game 2-0 you still only get 1 pack at the end for turning in your sheet.
Hell, I doubt they would. But it would be kinda of cool if Konami attempted to have a more structured limited format. But still, I do admit that yugioh sets are just pretty terrible for limited.
Although I could see it being kinda cool in a "Cube" kinda limited format.
1
I'm actually not to worried about the crossover myself, Konami seems pretty knowledgeable about games, I'm hopeful that that could carry over to CCGs.
A lotta peeps were worried that Konami would somehow screw up the banlist or do away with it all together. I think Konami would know enough not to totally piss off the fanbase of one of their biggest cash cows.
And I'm sorta split on my feelings about Yugiohs annoying reprint policy. In some ways it does kinda suck that you'll bust your ass trading/buying to get this playset of 40-50 dollar cards, only to see them reprinted as commons in the next preconstructed deck.
In the same vein though, it is a pain in the ass that the tier 1 deck in yugioh right now is literally well over 1.5k in value. Even the more accessible tier 2 tournament decks are at least close to or over 200 dollars.
I think it'd be a hell of a lot better if yugioh had a rarity system closer to MTG. Instead of like 7-8 different kinds of rares and probably like a less than 5% chance of actually pulling the rares you'd need for decks or even a rare that would at least be decent trade bait.
At least in MTG if you buy 5 packs or so, there's a decent chance you'd get something that'd be worth trading for something you do need.