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- JollyTheOctopuss
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Member for 19 years, 2 months, and 5 days
Last active Wed, Jan, 17 2024 23:22:51
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- 4,634 Total Posts
- 9 Thanks
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1
MustyMustelidae posted a message on [Cockatrice][KTK] KTK For All Platforms (Windows, Macs, Linux)Posted in: Third Party Products -
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NinjaDefenestrator posted a message on Khans of Tarkir feels like another TherosPosted in: New Card DiscussionI agree with your overall statement, though. In my opinion, the focus has recently been too much on Limited and not enough on Constructed (especially Standard and - to some extent - Modern), leading to sets where large amounts of cards are (close to) unplayable outside of Limited and very few cards that are even considerable options for eternal formats.
As I understand it, though, Wizards designs sets primarily based on Limited because their goal is to sell boxes of booster packs. Drafting is the most consistent way that consumers use up those boxes. Many people (myself included) draft at least partially to score Standard-playable cards. That part is gambling, really, because there are so few good cards anymore. I'm not a huge gambler and I don't think I would draft much if the matches were no fun.
So logically, Magic R&D focuses most on how to make those drafts enjoyable, even for the people who don't pull anything decent. Otherwise, a lot of Standard players would stick to buying singles, which makes those singles more expensive and only benefits the secondary market rather than Wizards itself. Sure, a good number of people would probably buy boxes, which is where the singles would come from, but face it, you don't always get your money's worth when you buy a box if there's nothing you want to use and only a few tradable cards and the couple of mythics you get are crap (foil Hythonia the Cruel, looking at you). Not everyone wants to take that gamble. The people who do are the ones who drive up sales; Wizards sells more boxes of each new set because there are fewer Constructed-playable cards in each box.
We just have to accept that Constructed formats aren't of much concern to Wizards, except to throw in enough of an incentive to ensure Standard players will continue to dump money into drafting. The players themselves are the ones who figure out how to make the best of what they have. Modern and other eternal format players are effectively no longer a target market, since they tend to only focus on the few (usually out-of-print) cards relevant to their decks. Tournaments and huge events and promos and all the hype around anything to do with Constructed? The "flavor" of a set? The very existence of "pro players?" It's all window dressing. Or it's sponsored by the secondary market, which profits the most from Constructed. -
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Brentane posted a message on Why is Ponder banned?Ponder can sort top 3 cards and draw 1, or shuffle those useless cards away and replace itself. I know it seems like a stupid banning (and it is) but Wizards of the Coast "believe" it is to strong for Modern. These are the people who kept Bitterblossom and Wild Nacatl banned for years. They are dumb when it comes to the ban hammer most of the time. Kills off entire archetypes (and yes I am raging at their stupidity towards Modern's bannings, it's why I rarely play it).Posted in: Magic General -
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DiabloFanUser432 posted a message on Why is Ponder banned?Hi,Posted in: Magic General
Does anyone know why Ponder is banned in modern?
Especially when there are cards like Sage of Epityr which is almost better because you get a 1/1 out of it.
Ponder isn't even that great?
It's good but not enough to ban it? -
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theonecalledrune posted a message on Narset (EDH)proteus staff. use it on narset with no other creatures in your deck and you can stack your deck how you like.Posted in: Multiplayer Commander Decklists -
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IWasteMoneyOnCardboard posted a message on Narset (EDH)I was thinking sunforger would be at home in this deck. As would scroll rack. I would throw in more mana rocks and some ways to protect Narset.Posted in: Multiplayer Commander Decklists -
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Sene posted a message on Post ITT to get a special custom! (read the first post)( )_( )Posted in: Speakeasy Archives
(='.'=)
(")_(")
Easter is a fine opportunity for some good old admin abuse.
Basically, the deal is this: Fancy a colored custom? Bold? Italics? Post in this thread and your request will be granted. Assuming, of course, that it complies with our rules and all that.
Additionally, it'd be very helpful if you could type out the HTML yourself. With other words, if you want a bold, italicized custom, you write:
Custom Title
Result: Custom Title
If you want a blue custom title, you'll first have to figure out the HTML color code for blue. Here's a good site for that. We find that the code for regular blue text is #0000FF. As such, you write:
Custom Title
Result: Custom Title
Rules:
- No bold red.
- No images or smilies or the like, only text!
- Max 42 characters (formatting doesn't count).
- I won't change your background color or anything.
Note that if you later decide to change your custom yourself, the coding will disappear.
Have fun! -
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arvinsim posted a message on [[THS]] Theros Dual Lands aka- Scry LandsPosted in: New Card DiscussionDoes everyone forget that the Scars dual lands would not always come into play untapped? People complained to high heaven about those, and yet they ended up seeing play in Standard and have seen some Modern play. Entering the battlefield tapped can be a hit to tempo, no doubt, but it's up to a good deck designer and good player to mitigate those potential set backs while harnessing the upsides.
There is a big difference between "could come into play untapped" and "will never come into play untapped".
EDIT: Nath'ed -
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Yagami posted a message on [[THS]] Theros Dual Lands aka- Scry LandsThese lands are the worst ever for a rare slot. It's embarrassing really. There's nothing about these lands that should make them rare.Posted in: New Card Discussion -
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MassD posted a message on [[Competitive]] Silvos, Rogue ElementalAlso, add Sylvan Library, the only green staple in every deck!!!!Posted in: 1 vs 1 Commander - To post a comment, please login or register a new account.
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This deck has no wincon, it's never won a game but tbh it hasn't really lost too many either. The entire focus of the deck is getting to 10-11 mana and then playing Divine Intervention and either Vampire Hexmage or Hex Parasite to remove the counters and immediately end the game in a draw. And boy does this get people angry! I've seen people freak out!
Super simple strat, use your board wipes to stay alive, tutor for the combo pieces, get to 10-11 and then do the thing. There's mass land destruction in there too cause it's always fun playing MLD with Teferi's Protection or just for the hell of it to upset people.
1 Path to Exile
1 Swords to Plowshares
1 Damn
1 Go for the Throat
1 Toxic Deluge
1 Depopulate
1 Wrath of God
1 Shatter the Sky
1 Day of Judgment
1 Damnation
1 Cleansing Nova
1 Doomskar
1 Austere Command
Tutors: 17
1 Enlightened Tutor
1 Vampiric Tutor
1 Imperial Seal
1 Demonic Tutor
1 Profane Tutor
1 Grim Tutor
1 Idyllic Tutor
1 Diabolic Tutor
1 Scheming Symmetry
1 Mastermind's Acquisition
1 Beseech The Mirror
1 Academy Rector
1 The Cruelty of Gix
1 Coveted Prize
1 Demonic Collusion
1 Dark Petition
1 Increasing Ambition
1 Howling Mine
1 Phyrexian Arena
1 Necropotence
1 Teferi's Protection
1 Moat
1 Armageddon
1 Ravages Of War
1 Portcullis
Draw Con: 3
1 Hex Parasite
1 Vampire Hexmage
1 Divine Intervention
Ramp: 15
1 Lotus Petal
1 Mox Diamond
1 Chrome Mox
1 Mana Crypt
1 Dark Ritual
1 Sol Ring
1 Mana Vault
1 Pearl Medallion
1 Arcane Signet
1 Grim Monolith
1 Coalition Relic
1 Worn Powerstone
1 Basalt Monolith
1 Thran Dynamo
1 Smothering Tithe
12 Swamp
13 Plains
1 Ruins of Trokair
1 Brightclimb Pathway
1 Godless Shrine
1 Flagstones of Trokair
1 The Tabernacle at Pendrell Vale
1 Godless Shrine
1 Isolated Chapel
1 Concealed Courtyard
1 Tainted Field
1 Maze of Ith
1 Command Tower
1 Scrubland
1 Ancient Tomb
1 Crystal Vein
1 Caves of Koilos
1 Fetid Heath
1 Ebon Stronghold
1 Shineshadow Snarl
Commandy:
1 Shadrix Silverquill
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I understand MTG is trying to pull back the power creep and that's fair enough. But now it feels like they're taking us back to the days of Legends with these overcosted and tri-coloured cards that would still barely be playable even if they cost 1-2 less and and weren't so colour intensive. And what's with all the uncommon cards printed as rares?
This next block after Khans better be like Urza's Saga meets Mirrodin with power 9 reprints after all this crap.
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EVERYTHING runs it now and maybe I'm just doing something wrong but it seems really hard to come back from a 4th turn Thrag into 5th turn Resoration Angel. Removal doesn't do much, the huge life swing is really hard to get over and the whole threat of them totally screwing you in combat with an instant speed Restoration Angel puts you in that position of either NOT attacking and just dying to them being more aggressive than you or attacking and dying to them suddenly having 2 extra blockers, 5 extra life and most likely knocking out most of your attackers.
What sucks is that I understand that Thragtusk is "balanced" more or less. But jeez, it just sucks that the format has fallen into the whole "Play this card or lose against this card" thing.
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And hell, I actually hate anime with a passion, but the art on some yugioh cards is just really neat IMO.
Yugioh does sort of have a limited format, although I do totally admit it's REALLY lame in comparison to MTG's limited formats. Hell, it's really lame in general.
Like during the yugioh pre-release they give you 5 packs (I think it's 5) and you have to build a 20 card deck out of them.
There's generally no real cohesion in any given yugioh set. So it's nearly impossible to actually build a solid limited deck with even a semblance of a theme. And since many sets have no removal what so ever, it's entirely possible to win by just playing 1 creature bigger than anything they got and just letting them deck out.
There's also no real structure to these tournaments, they're basically just casual. You get a little paper in the beginning and you have to go around looking for matches and write the results on it. After 1 or 2 games, most people just fill out random names and results on the paper and hand it in for their free pack.
Not to mention that since there's such a large amount of little kids at these events, cheating isn't just a minor issue, it's part of their deck building process. All the time you'll see kids openly trading cards with eachother between decks, not even attempting to keep it discreet. You'll end up seeing decks with 6-7 of the same card and the "Oh, i got like 2 of this card in every pack!!!" excuse.
Which is silly, cause there's no benefit to winning in these tournaments. Whether you lose every game or win every game 2-0 you still only get 1 pack at the end for turning in your sheet.
Hell, I doubt they would. But it would be kinda of cool if Konami attempted to have a more structured limited format. But still, I do admit that yugioh sets are just pretty terrible for limited.
Although I could see it being kinda cool in a "Cube" kinda limited format.
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I'm actually not to worried about the crossover myself, Konami seems pretty knowledgeable about games, I'm hopeful that that could carry over to CCGs.
A lotta peeps were worried that Konami would somehow screw up the banlist or do away with it all together. I think Konami would know enough not to totally piss off the fanbase of one of their biggest cash cows.
And I'm sorta split on my feelings about Yugiohs annoying reprint policy. In some ways it does kinda suck that you'll bust your ass trading/buying to get this playset of 40-50 dollar cards, only to see them reprinted as commons in the next preconstructed deck.
In the same vein though, it is a pain in the ass that the tier 1 deck in yugioh right now is literally well over 1.5k in value. Even the more accessible tier 2 tournament decks are at least close to or over 200 dollars.
I think it'd be a hell of a lot better if yugioh had a rarity system closer to MTG. Instead of like 7-8 different kinds of rares and probably like a less than 5% chance of actually pulling the rares you'd need for decks or even a rare that would at least be decent trade bait.
At least in MTG if you buy 5 packs or so, there's a decent chance you'd get something that'd be worth trading for something you do need.