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Mar 30, 2017This is one of my favorite decks.. I'm about to run to work, but I will respond to your comments later tonight (if all goes well). Quickly though, the idea is not to use cards/combos that lock your opponent out - one one likes that and they probably won't say 'Thank You'. I think that's why the delaying shield combo (which I do run in another deck, and no one likes it) would not be a thematic fit here. More later!Posted in: Multiplayer Commander Decklists
Mar 26, 2016What do you propose it replace?Posted in: Multiplayer Commander Decklists
Feb 6, 2016Is been slim pickings recently. . Not much to discuss.Posted in: Multiplayer Commander Decklists
Jan 2, 2016The writing that WOTC provides for the MtG story is just awful. It turns me of from the game to read that drivel. ...ands yes, I'm stuck of Jace the Cheese Sculptor.Posted in: Multiplayer Commander Decklists
Anyway, back on topic- i don't think we need oath of nuts Nissa. It won't do much in a fully developed mana base.
Nov 30, 2015trancekat posted a message on [[Primer]] Wrexial, Mesmer of the Deep (Shadows Set Review Post#192 Page#8)Nice update!Posted in: Multiplayer Commander Decklists
Nov 25, 2015Posted in: Multiplayer Commander Decklists
No sweat. .i used to run high rise as well. It worked great.
I how that thread is helpful.
Nov 24, 2015Posted in: Multiplayer Commander Decklists
I've not tested any of these yet, but my suspicions on them:
Magus - will be killed before he can be turned sideways. We're not running much in the way of haste, and there is A LOT of removal at most tables.
Blade - I think this will be bonkers with out ETB value creatures. Excited to try it out.
Warchief - Meh.. it's only going to be good with CitR on the field.
Rite - I was excited about this one at first, but the more I think about it, the less I am excited. Plus I would hate to have to trade this away/have it taken by someone as a CitR trigger. I am probably going to pass on this.
Nov 24, 2015Posted in: Multiplayer Commander DecklistsQuote from Welgo »Wanna give a link? I cant find his name in search engine, tried a few iterations. Really into storm and would like to learn every twist and turn.
My apologies. I originally responded on my phone and didn't have easy access to the link.
It's an old thread and hasn't had a lot of updates lately, but it's classic Izzet - and the new Izzet commander is perfect for it.
For reference, I expanded to green for a RUG spellslinger build (posted below). Keep in mind, that an artifact ramp package is perfectly viable and very competitive, so the green isn't necessary (though Rude Awakening and all the return to hand from yard effects + Recycle make it attractive).
Current fun (usually wins on turn 4 - 6, no infinite combos) RUG Spellslinger:
My OLD Izzet deck based on Bob's T&L deck (I haven't updated this in over a year at least):
Nov 23, 2015Posted in: Multiplayer Commander DecklistsQuote from Dies_to_Doom_Blade »I actually cut the MLD from my testing list because often you just win the same turn anyway.
Been loving my playtesting and oddly enough even with all the counters I throw in I've cut things like counterspell and mana drain because having things for 1 blue is so much better than two. I'll probably put mana drain back in once I throw this into my playgroup though
Tezzeret/Teferi/and Ral Zarek of all people
I'm probably going to mod the deck further once I assemble all the cards in real life but working off High tide + untap effects means that I will likely throw candelabra and voltaic key and like all of the copy artifact things. Works well for caged sun too.
EVER CAST 89 SPELLS IN ONE TURN?!!?!
Yes, thanks to Bob the Funny's izzet masterwork.
A lot of the ideas here have been discussed in that thread if you'd like to take a look.
Nov 5, 2015Great to see you on here, Gaka.Posted in: Multiplayer Commander Decklists
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