I haven't played with Disturbed Burial, so I don't have much to say about it. It seems extremely mana intensive compared to Death Denied, which I think I would run over it even though it is one shot compared to recursive.
Corrupt looks to be a solid finisher and rewards going heavy black. Huge life swing when aimed at the opponent's face, and that makes a large difference when compared to Tendrils. Versatility is good.
Urborg Rising is like a big Recover. When you compare it to either Death Denied or Disturbed Burial, I think I would prefer the latter two. At the same mana, albeit 1 black more intensive, Death Denied returns 3 creatures for the same card advantage while being instant. Both DD and DB are more versatile compared to it.
Hi, I just thought I'd drop by and say that this thread was very helpful for my own cube project. I just read through the whole thing, and this thread definitely deserves a bump.
I haven't played with Disturbed Burial, so I don't have much to say about it. It seems extremely mana intensive compared to Death Denied, which I think I would run over it even though it is one shot compared to recursive.
Corrupt looks to be a solid finisher and rewards going heavy black. Huge life swing when aimed at the opponent's face, and that makes a large difference when compared to Tendrils. Versatility is good.
Urborg Rising is like a big Recover. When you compare it to either Death Denied or Disturbed Burial, I think I would prefer the latter two. At the same mana, albeit 1 black more intensive, Death Denied returns 3 creatures for the same card advantage while being instant. Both DD and DB are more versatile compared to it.