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  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    Quote from n00b1n8R »
    Lol, the land system is one of the games best features. Yes you can lose to variance but in a card game it's not really possible to prevent that. It just happens that land problems look and feel worse than other rng issues you could face in the game. Lands add waaaaay more to the game in terms of strategic depth of deck design and gameplay than they take away from it.
    Disagreed. It is possible to avoid and many modern games design away from this type of thing. Magic is unfortunately stuck with it, and there's really no good way to change that. The color wheel was a good design, but randomly losing the game to too many or too few lands is definitely a design flaw.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Evaluate Everything
    I still really like Flickerwisp. It's a great body for white, and the flicker is often worth value. _i0 detailed its many great uses. It's a 4 for me.

    The new Faigrounds Warden is a 3 or better. I was never sold on the previous similar minions with their WW cost. I feel they're somewhere between 2-3 each? The Banisher Priest has 2 power but the Fiend Hunter has the quirky abuseable effect when combined with instant blinks.

    Heliod's Pilgrim's primary use in my cube is to pickup cards such as Faith's Fetters, Control Magic, Animate Dead, Lust for War, or Curse of Predation. It being able to take some kind of buff aura like Rancor or Madcap Skills is entirely complementary.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Rando Cube Card of the Day
    Briarbridge Patrol is a card I wanted to be good enough to test out, but it just doesn't seem like it. It dies to common removal without getting you that clue, it's understatted so it can't even fight efficiently. If it was a 2/4, 2/5, or 3/4 those all would've been a nice stat allocation for this creature. It's a shame they didn't make it a bigger body with a more expensive cost.

    Without additional clue support, Briarbridge Patrol has to survive three combats for you to gain its secondary effect. By that point, you have the mana to hardcast the creature anyways. If we discount this, a 4 mana 3/3 echo 2 draw a card just doesn't seem good enough.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    I'm really excited to try Manaplasm. It sounds like a great card and the interaction with sweepers is a great bonus. Just curving out after gives you a gigantic beater. When combined with the mini "flash" theme I have in green, it can even play defense.
    Quote from _i0 »
    So it's overly complicated text on a simple card, vs actually complicated cards like Murderous Redcap or Ninja of the Deep Hours or Druid's Familiar.

    I mean I appreciate the sentiment behind it, but in practicality you're saving like.... one minute of players' reading/explaining time over the next 20 years of Cube usage by intentionally excluding Custodi Squire with that logic.
    For sure. I run all these types of cards still. But I see it all the time - new players or infrequent players of the cube have a really hard time with the complexity of not just Custodi Squire, but all the other nonsense in the cube too. I often consider building a different cube that's significantly simpler on this front, but includes rares for my sanity so I can actually create the environment I want.
    Quote from Leelue »
    Yeah I "get" being uncomfortable with that but the payoff of playing a good card outweighs that for what I would call a reasonable thought
    Funny that if we continue the thought from the other thread about creating a more wholesome, reduced RPS/autoplay type of gameplay, it's possible that this isn't the right prioritization. Reasonable thoughts might be more important after all.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Yeah, it definitely feels this way. Most of it just comes down to the match-up. I've been thinking this to myself: where should the gameplay be? The draft or during play? I'm of the opinion that both should matter, optimally, but the game is definitely way too skewed towards the draft right now. I'm likely going to build a new cube where it's gameplay first - possibly even change up the way it's drafted entirely.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    I think it's more to the point that Custodi Squire's real text is "Flying. When Custodi Squire enters the battlefield, return an artifact, creature, or enchantment card from your graveyard to your hand." All that voting stuff is nonsense text 99.8% of the time. It's not that the ability is hard to learn, it's just got a bunch of meaningless words on it that obfuscates how it plays. This part's more of a stretch, but it might even lead your players into thinking that the cube is for drafting multiplayer or that there are vote manipulation cards too.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    I feel like our peasant cubes often contain misshapen cards that aren't meant for the format. Take for example Custodi Squire, Besmirch, Rite of the Raging Storm and Curse of Predation. Unlike the former 3 cards, the Monarch cards don't have extraneous trinket text when it comes to 1v1 games. Why would Monarch be any different?
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Leelue »
    Embodiment of fury hasnt seen much play in my cube. It's a bad rate on its own and with only one landfall its sorta meh.
    You don't like Embodiment of Fury much? It's been at least solid if not spectacular in my cube. Compared to something like Bloodfray Giant, the elemental can pump out as much damage if not more. You can have it do something the turn it comes into play if curved onto your 5th land drop and it can still block if needed.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    You don't like it?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    For sure. I can only see somebody cutting it because it's boring, not because it's mediocre.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Conspiracy 2 Spoilers for Peasant Cube
    Yeah, Palace Jailer is definitely the one of the best cards out of this set and the strongest Monarch card by far for peasant.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Darcykun »
    Small world. I live in Jersey City, I go into Manhattan about every other day

    Hey neat, I do the same! Which part of Jersey City? I'm by Grove St Station.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Clear Shot? You get blown out if they have removal but if you use it on a sturdy target you should be alright. It has the upside of occasionally getting you 2-for-1s of your own during combat.
    Posted in: Pauper & Peasant Discussion
  • posted a message on PEASANT CUBE - Eldricht Moon Spoilers
    Yep. 5 mana, not attached to a body, and multicolor which is probably 2 downsides too many. Really shows the power of two rarity levels compared to Brutal Hordechief.
    Posted in: Pauper & Peasant Discussion
  • posted a message on PEASANT CUBE - Eldricht Moon Spoilers
    Fortune's Favor looks testable to me. Instant speed, nets you 2 cards on average with selection and grave filling, and it's got some neat mindgames to it. It'd 100% be good enough with 5 cards instead of 4.

    Campaign of Vengeance really wanted to either be 3cmc or come with a few tokens.
    Posted in: Pauper & Peasant Discussion
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