Don't touch Ancient Stirrings. Tron has already eaten one ban for the sins of Eldrazi, that would make it virtually unplayable, certainly not competitive.
Tron is just coming quite stupid and impossible to beat with these "recent" cast triggering cards those just encourage other decks to play faster and win earlier. And since we don't have powerful interactive cards in modern card pool compared to diversity of threats it is just better to play your own thing instead of worrying about what opponent is doing - that is not healthy.
just wondering from the discussion it sounds like some people think we have no current t1 combo deck. What exactly are dredge and infect then?
Linear aggro decks. Attacking with a bunch of Trained Armodons and Alpha Myrs doesn't exactly scream 'Combo' to me.
Also I mean we've had pump-spell aggro since Giant Growth and Berserk, Infect is just much more efficient at it. Where do you draw the line between aggro and combo?
You could also use same argument for Legacy Dredge; "Attacking with bunch of Goblin Chariots > linear aggro". There is a difference between castin Trained Armodons and Myrs on turn two or three and putting five of them into play on turn three. Burn, Elves and Merfolk are good examples of linear aggro decks but dredge (and for example Living End) is more like a combo to me. After all it is quite irrelevant anyway to make big difference between linear aggros and 'actual' combo decks (Storm, Ad Nauseam, Griselbrand) in modern since there is very limited number of generic answers - in my opinion modern has a special word for unfair, combo and fast aggro and that is the linear arch type.
Become a Wurm2BG
Instant
Flash
Instants can't have rebound, and if they can't resolve, draw a card. Each player may have you lose the game, shroud and hexproof. (...) flash (...) then target player creates 5 black germs
I have to disagree with this. Outside of Burn, Probe is never our worst card because Probe as a free cantrip, practically speaking, is our other cards. As it increases our chances of seeing our most relevant cards, it is always better than our worst cards. I can relate to how tempting it is to take it out because it feels like it does nothing, but it is an illusion; it doesn`t do nothing, it does everything. Taking out Probes is like taking out zero point X copies of lands, Bolts, Goyfs, Serum Visions or even your most important sideboard cards like Blood Moon.
Also, the hand information is incredible. Absolutely incredible. Learning how you should align your answers to their cards is insanely good.
I honestly believe that Gitaxian Probe is a completely busted magic card. It should never have seen print, and we are very lucky to have it and be able to utilize all parts of it to the fullest.
I agree with you with Probe being super powerful in a deck like Delver even when you don't get double value out of him in form of Pyromancer's tokens. It is free information, free cantrip (so we can play only 17 lands since 12 cards cantrips), and it fuels delve. Against affinity it is just a bit too often "shock yourself, draw a card" since robots will just puke their hand out and just play from top of their deck. Of course there is times when they get a bit mana screwed and information provided by Probe lets us to counter or burn the right target at right time. And since we board out most of the counterspells anyway it won't let us be so reactive as we would want to. Two life points can also be super relevant vs so fast aggro as affinity.
Playing versus Affinity doesn't require dope plays most of the time anyway - are they fast enough and do we draw the blowout cards fast enough is the name of the game.
Here is my masterpiece.. super easy one tho
Tron is just coming quite stupid and impossible to beat with these "recent" cast triggering cards those just encourage other decks to play faster and win earlier. And since we don't have powerful interactive cards in modern card pool compared to diversity of threats it is just better to play your own thing instead of worrying about what opponent is doing - that is not healthy.
You could also use same argument for Legacy Dredge; "Attacking with bunch of Goblin Chariots > linear aggro". There is a difference between castin Trained Armodons and Myrs on turn two or three and putting five of them into play on turn three. Burn, Elves and Merfolk are good examples of linear aggro decks but dredge (and for example Living End) is more like a combo to me. After all it is quite irrelevant anyway to make big difference between linear aggros and 'actual' combo decks (Storm, Ad Nauseam, Griselbrand) in modern since there is very limited number of generic answers - in my opinion modern has a special word for unfair, combo and fast aggro and that is the linear arch type.
That is correct love those old arts!
Enchantment
Is it Treetop Defense ??
Tribal Sorcery - Eye
Draw every card in your library. Until your life total
Instant
Flash
Instants can't have rebound, and if they can't resolve, draw a card. Each player may have you lose the game, shroud and hexproof. (...) flash (...) then target player creates 5 black germs
I agree with you with Probe being super powerful in a deck like Delver even when you don't get double value out of him in form of Pyromancer's tokens. It is free information, free cantrip (so we can play only 17 lands since 12 cards cantrips), and it fuels delve. Against affinity it is just a bit too often "shock yourself, draw a card" since robots will just puke their hand out and just play from top of their deck. Of course there is times when they get a bit mana screwed and information provided by Probe lets us to counter or burn the right target at right time. And since we board out most of the counterspells anyway it won't let us be so reactive as we would want to. Two life points can also be super relevant vs so fast aggro as affinity.
Playing versus Affinity doesn't require dope plays most of the time anyway - are they fast enough and do we draw the blowout cards fast enough is the name of the game.