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  • posted a message on End of Days
    Quote from rowanalpha »
    This shouldn't be a keyword because, on any spell except a board wipe, the gaining 1 mana per creature would never be worth paying.


    It could be used on a card that creates X demons, or makes an opponent sacrifice X creatures, or draws you X cards, or makes someone lose X life... I think it could be used in a lot of cool ways, not just with a board wipe. Anything that converts your creatures into some form of card parity, or advantage if you're saccing expendable tokenesque creatures.

    I wasn't fully sure on the cost, and with more thinking I think it could work at six, but have more black weight; 2BBBB sounds reasonable. The idea is that most of the time you cast Wrath of God variants, you haven't filled the board with your creatures. This card is a wrath variant that asks you to have some creatures out before you cast it. Instant speed might be pushing things. I think this card could go well in a Horizons-type set though.
    Posted in: Custom Card Creation
  • posted a message on End of Days
    End of Days 4BB

    Instant

    Sacrament (Your creatures can help cast this spell. Each creature you sacrifice while casting this spell pays for 1 or one mana of that creature's color.)

    Destroy all creatures.





    Sacrament is exactly Convoke, except you sacrifice creatures instead of tap them. I thought about making a black Rout variant where the extra cost was sacrificing creatures but I made this instead.
    Posted in: Custom Card Creation
  • posted a message on Legacy Hero
    Still seems really busted with any sac outlet, unless it can also only die to opponents' sources to trigger the ability? Academy Rector fetches enchantments that meet the requirements a lot of the time, and that card exiles itself. I think this card would still be incredible if it was only a dies trigger, and you could only grab 1cmc enchantments. I feel like the first time you posted this guy he put equipment on the field, but maybe I read it wrong that day, or maybe it's been changed because Batterskull OP.
    Posted in: Custom Card Creation
  • posted a message on Orcish Appleseeder
    Orcish Appleseeder G
    Creature - Orc

    R/G mana R/G mana R/G mana , T: Exile target Forest from your graveyard. At the beginning of your next upkeep, put it onto the battlefield under your control.

    "Lumber is a renewable resource, but costs time, love, and seeds."
    1/1

    As Orcish Lumberjack cuts a swath, this guy renews the land. The "next upkeep" is supposed to represent a cute little timelapse; you could just return it under your control, but it takes some time to grow. Probably more than a few steps, to be honest, but hey.
    Posted in: Custom Card Creation
  • posted a message on Un-Card: Miss Manners
    I think the name should be more punny, like "Miss Conduct" or something
    Posted in: Custom Card Creation
  • posted a message on 9/24 Random Card of the Day: Stupor
    Panoramas are weirdman expensive cards for what they do. A lot better than garbage like Terminal Moraine but they still only grab a tapped basic. They aren't quite as durdly as Thawing Glaciers but they also don't provide the card advantage Glaciers represent. They gained a little bit of utility from Eldrazi mana being a thing, but I pass on these. They are a little more useful for pauper with the limited options there.
    Posted in: Casual & Multiplayer Formats
  • posted a message on Grusilda's Tools
    Grusilda's Tools 3
    Legendary Artifact
    5, T, Sacrifice Grusilda's Tools; Exile target creature, then return it to the battlefield as though it were cast with a mutate cost targeting another target creature you control.

    Removal spell and goofy combo enabler. Probably a rules nightmare. Didn't include "non-Human" anywhere here, partially because I don't like the "non-Human" part of Mutate, and partially because Grusilda wouldn't either.
    Posted in: Custom Card Creation
  • posted a message on A couple of cards
    Quote from rowanalpha »

    Hungry Mist was what I was going for Grin I prefer the current statline, so maybe I just need it at Rare. I like the dynamic of the controller not being able to pump it without the risk of it dying. Maybe it needs to be 3GG?


    Maybe. As we get higher in CMC we are less of a busted 4 drop and more of a worse Phytotitan. So 6 would probably be unreasonably too much. The closest thing I can think of at 4 is probably Bellowing Elk, and that's much worse than this guy as a 4 drop. It's probably okay to be better than the elk, but maybe it preys on or targets decks that are already pretty weak as it is.
    Posted in: Custom Card Creation
  • posted a message on A couple of cards
    Flaring Darkfiend; I think this creature could probably be a little underpowered, some kind of strange hybrid of Coal Stoker and Spark Elemental. It's actually messing with my brain a little bit that it's not an Elemental.

    Devouring Mist is strange. There are plenty enough decks that can't even target it with a spell, especially in draft, and there's no workaround, so it's just an aggressively costed indestructible creature a lot of the time. I like the Hungry Mist callback but I think maybe this should be a 4/2?

    Tome could probably be costed more aggressively; Jalum Tome, Bloodletter Quill, and Phyrexian Vault go unplayed for the most part because of the mana cost associated with them; that tells me that 3 cmc and 2 to draw is pretty fair. Since you won't keep using this thing when the drawback kicks in, it's more of a Mazemind Tome or Sunset Pyramid with more downside and more cmc. I think if this upgraded to "Draw two cards then discard a card at random" when you "go insane," it would be more interesting. I think random discard better illustrates madness.
    Posted in: Custom Card Creation
  • posted a message on 9/24 Random Card of the Day: Stupor
    Quote from Selvaxri »
    Serra Avatar + Sanguine Bond + Chorus = instant KO :p


    Unless they have more life than you!
    Posted in: Casual & Multiplayer Formats
  • posted a message on The Commander Price Discussion Thread
    I can only imagine North Star goes up because people like to collect the nice Kaja Foglio art cards. It used to be 'playable' in commander to let you cast spells you stole that aren't in your identity but rules have since been changed so that isn't an issue.
    Posted in: Market Street Café
  • posted a message on [CUBE][ZNR]Nullpriest of Oblivion
    Phyrexian Delver but instead of losing life, you gain life? And it can also be a child of night with menace? Seems pretty solid as a value play or a tempo play.
    Posted in: Cube New Card Discussion
  • posted a message on [ZNR] Tuktuk Rubblefort— ThyrixSyx preview
    The difference between this having 3 and 4 toughness is pretty big, I feel like 0/3s never really get to block and live. I would opt for Fervor or the many different better versions of Fervor that exist. Anger might be the most powerful for wide, Lightning Greaves for tall

    Might still have use in a Warp World or Rise of the Dark Realms kind of situation, seems better than Hellraiser Goblin
    Posted in: The Rumor Mill
  • posted a message on 9/24 Random Card of the Day: Stupor
    Seal of Doom is a nice deterrence in multiplayer, but if you play removal with restrictions like these all creatures will be black forever
    Posted in: Casual & Multiplayer Formats
  • posted a message on [ZNR] Akiri, Fearless Voyager— GLHF preview
    Quote from m_pathogen »
    Why is the activated ability a “may”?

    I don’t understand any reason.


    You've got Akiri out with a Bonesplitter. They Lightning Bolt Akiri, you activate her in response. Since you haven't removed the bonesplitter yet, so if they have another Bolt, you can activate Akiri until they decide to stop hurling crap at her like a chimp. The equipment won't be removed until she's indestructible.
    Posted in: The Rumor Mill
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