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  • posted a message on [PC] WoTC Previews Jan 8 - Groundbreaker and Akroma
    Am I the only one not impressed by the green ball lightning?? Sure it's awesome for 6 dmg quickly, but then what?? I'll warrrant it will eat a burn spell most of the time, and if not, control still has counters...and let's not even get started on the martyr decks.
    Damnation is something interesting, although I'm leaning towards it making U/B reanimator more resilient and more effective at stabalizing before it tries to reanimate against aggro. I don't see Mono-black control just yet...

    Red Akroma?? WOW is all I've got to say. It's not the end all card, but for me, it's a BALANCED Akroma!! And it does what I want, it kills control! I fail to see it in a blink deck, but I do see it in solar fire, along the firemane and hellkite.

    But in the end?? I think of the three cards, only Damnation has got a chance at coming back in later editions, replacing wrath even...(let the flaming begin AFTER you think about it for 2 seconds..black is alot more suited for wrath than white, and even though it WILL upset the balance, i see white getting something else for "having teeth". What do you guys think?
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] Snow Control
    bout gargadon, it seems only fair to mention a sb tech I've more and more started to test in flare: pull from eternity. Don't laugh. It lets you reuse flashback cards, undo some of the damage tormod's crypt does, and it also allows you some nifty tricks like putting suspended cards in the GY (Sarcasm intended)
    Just a reason I find Gargadon trade-only material...
    I don't mean to be offensive, just mentioning this card has a huge drawback, and because of how the meta is shaping up, I'm thinking people will be unimpressed by it, especially with wipe away in the magnivore deck, which I expect to see this week-end since it can beat flare pretty well.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    @ Q221: Isn't guardian of the guildpacta better choice for vore? And wouldn't Johtun grunt be another GY hoser that would benefit from being in the side against control?? I was brainstorming with a couple of friends for Champs SB tech, and these are 2 options we won't have enough to test thoroughfully
    Posted in: Standard Archives
  • posted a message on [Official Thread] Snow White/White Tron (Martyr of Sands/Proclamation of Rebirth)
    Wouldn't the children not sav you if you're at twenty and they burn your face for 20? As soon as the dmg is done it's GG for you buddy! And how do you beat Solar Flare??

    @Pyoungs2341 : Could you please stop trolling forums? You've brought nothing with your last post. I find this deck has interestiing ideas, and the children plus proclamation idea i good, and could be a great SB or MD inclusion in other decks, or a modified version of this one. As it stands, I think it needs more game against control.
    Posted in: Standard Archives
  • posted a message on [Official Thread] U/W Control
    As far as win conditions go, I've seen people argue back and forth between sacred mesa and akroma, but the argument I've seen in favor of mesa is that few decks are packing enchantment removal. Solar Flare packs 7 main, plus any they considered sb for other dangerous enchantments such as blood moon.
    So my question to you all is how much do you value your mesas, especially with Krosan grip here?
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    Won't sacred mesa be a pain and quick condition vs solar Flare?? Or as silly as it is, wouldn't good old Zur's weirding seal that match-up if dropped early?? You gain life, they don't, and you can stop most creatures with condemn, meaning they have to protect every threat with a barrage of counters. I'm still thinking we have the better draw engine.
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    Well, to answer Cornithopter,
    the split second I was refering to is Krosan grip. It kills Tormod's crypt easily. As for Triad not being strong, well, in our testing, it is very, very strong. It answers most control deck's method of stopping threats, much like the Rock of old.
    We do have Firemane, so they can't race, but the threat of a crypt on their side is very real. This match-up is our main problem, from the other side of the fence..but since I also play Firemane, I just want to adress this issue and see what you guys think is the best solution?
    I'm just glad rolling spoil doesn't have more support to the land destruction theme. It's murder on this deck's mana base if it goes through (granted, it doesn't anymore, Thank God for Boseiju rotating out!)
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    Gee, and nobody noticed this little mechanic called split second??
    I think the "hard" counters will be good against aggro and similarly colored control decks, but BG triad control style decks?? They'll hose you fast!
    Repeatable threats are a huge poblem for this deck, especially the forgotten Grave-shell scarab. It's a nightmare for this deck, because if they keep that one mana open, condemn buys you a turn at best, if they don't have a gaea's blessing in hand to dredge it up while still on their turn. Triad control is going to be big, with threats coming out fast with a superb dredge engine to fill up a GY. Crypt won't be so powerful when you can't answer the split second...
    Just thought I'd throw it out there, see if anyone else noticed this problem.

    Ps: Draktor, what no psionic blast to supplement char?? That would really up the deck's power to kill oppponents fast as well...we care not for low life with angels on our side...
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    Anyone tested spellshapers in this deck? I tested Jaya, but she was terrible to a point I was surprised (before you say playing creatures is a bad idea in this deck, I only played two, but I played them with the concept that they were an ideal way to dump angels in the yard, and with shard pheonix, it could be a rec(c)urring source of damage and a blue md hoser).
    As for odds/ends, it's not jank, far from it. It just doesn't fit your meta is all. SSS is still out there, as is aggro, and I like saving my butt with and what is for me usually a wrath, only instant speed!
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    Simple question really, but after reading some of the last posts it has me wondering...when is dumping the angel early a BAD play lol?
    Also, about SSS, shouldn't you have ends to act as a nasty surprise??
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    I would think removing the frogling with Ends is a good answer.
    As for Vore, it's a headache, but Devouring light, even though it ain't so awesome in a couple of other matches, really gets the point across.
    Flare is even, my main headache is vore, I'm considering running the GG main, it's that annoying of a match-up!
    Posted in: Standard Archives
  • posted a message on [10th]Selecting 10th ed. Week 10
    Well, I voted Angel, simply because it's the better card for me. Easier to kill? Pardon me sirs, but are you just playing red and Black? Worship seems a little too easy to get around theses days (what with decking, life loss and simply a sweeper followed by a floated mana and a burn spell). Plat angel is a creature for a reason, as it can, as with any creature, be equipped, enchanted, tokenised (i made a word, go me :thumbsup:) and otherwise upgraded. It can also do sick things with final fortune.
    Here's hoping they reprint it!

    Now for sketches, incinerate really seems more a shower of fire to me than big fireball (which by the way, seems more fitting for said fireball). A it is.

    Brand mark is disapointing, but nonetheless I am happy they gave us the opportunity to get back a cool roman numeral (X marks the spot lol).

    Overall, I was disapointed Kird Ape didn't make it, most other votes were worth nothing to me, save for Ascetic and Time stop (too bad we couldn't grab Spelljack, along commandeer it would've been sick!). The dragon vote surprised me, I didn't think we'd this one. I thought it was either a hunted or two-headed version that would've won. Kids these days! Rolleyes
    10th seems to be turning out more powerful than a lot of core sets, which makes me anxious that Time Spiral and its descendants might not be as powerful as I hoped....
    Let us pray.
    Posted in: The Rumor Mill
  • posted a message on [Official Thread] Firemane Control
    Well, the city-tree hasn't been a problem for me. Those tokens take time to assemble and beat your life-gain. I know it isn't our gameplan, I was merely making a point, and also trying to better a match-up said to cause problems. At least with helix main, you can deal the first 10 dmg before tron can kill you!
    Posted in: Standard Archives
  • posted a message on [Official Thread] Firemane Control
    So, for the present meta, wouldn't removing the fetters and replacing them by more ways to deal with spells be a more efficient way of straightening our game plan?? I mean, smart players play around the fetters, so it isn't that useful of a card. I know the 4 life is nice, but you could argue that azorius herald is more efficient with our game plan. At least it also deals damage...
    Posted in: Standard Archives
  • posted a message on [Official Thread] UR Magnivore
    Might I suggest Bottle gnomes for your guardian of the guildpact problem??
    Else, any artifact creature that beats down can do the job, even glass golem.
    /Shudders/
    Posted in: Standard Archives
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