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Life's Legacy: Delving into Delver
 
All Sets Are Good: Prophecy
 
The Magic Market Index for Feb 9, 2018
  • posted a message on Rando Cube Card of the Day
    Quote from Leelue »
    We used to run lantern spirit way back here and there. Thalakos Scout is sorta an inevitable clock, which is an interesting idea but I assume it's too slow.


    This is what I imagine. Plus there will be a number of scenarios where you don't really want to discard anything to save your 2/1 shadow creature. That's even worse if you spend time & resources saving it and then eventually get to a point where you need it to live but don't really have anything you want to discard and you're left with a tough choice that is seemingly all wrong answers.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Random Cube Card of the Day Thread
    The scalability is nice, the +1+1 counters part is real and can be a lot better than something like Languish, and drawing it again is really good when your opponent reloads. However, it takes a lot of mana to kill anything above an X/2 all things considered, and with the options of Damnation/Toxic Deluge/Languish now in play

    I am constantly bringing cards in and out of my cube:

    -I wanted another white 6 that wasn't Linvala, so I tried Captain of the Watch, it was pretty underwhelming especially when it just felt like a slower CGR
    -Thought blue could use more card draw, so I tried Careful Consideration and it's not bad, drawing 4 and discarding 3 at instant speed isn't a bust for a lot of decks, pretty underrated IMO
    -Loved the name Jokulhaups, so I ran it and it was great. It's beast in the Rx planeswalkers decks, usually Grixis or some pairing within those colors.
    -Death Cloud was touted by some people, and since there have been more recursive black creatures I figured curve topping with a Death Cloud for 1-3 would be nice (also someone (rightfully) talked ***** about it and then I got to beat him with it, so it's stayed for that reason)
    -Xanthrid Necromancer can be good, and I have it back in due to starting to really push the pox deck again as I think we're almost to the critical mass of 'Dark Confidant'-creatures, and eventually it could actually be ridiculous once humans becomes a better deck. For now, it has pretty varying success, but with the black deck trying to be more focused as that type of deck he has been a bit better than it was when he came out.
    -Pyreheart Wolf has been better as Purphoros has been more popular, but I cut it because ultimately it sucks in all other red decks. Good against removal though.
    -Increasing Devotion is actually a bomb. We ran it when DKA first came out and then we took it out because white does not lack 5s, but it makes a lot of bodies which can now do a decent amount more than when it came out. (Maybe that last part is an exaggeration, but it feels better.)
    -Surrak, the Hunt Caller was met with a lot of 'no's, and I cut it for a second due to a switch-around at the time (tangent: green aggro, never again!), but once he came back he was stellar. He was what I wanted out of Samut, Voice of Dissent, except in one color and costing 4.

    In addition, I have a 'flex slot' in my guilds where I constantly rotate cards. I hate the idea of great cube cards not being cubed (I'm also the type that has a hard time walking by pet stores with all the puppies in the window) but I don't want to increase my cube arbitrarily just so I can run more guild cards, so instead I'm letting 'staples' rotate in and out in favor of other cards that are not being played solely because things like Vindicate or Dack Fayden exist and there are that much fewer slots to compete for. I'm not cutting cards like Vindicate or Dack Fayden, but whatever is in the 3rd/4th slot goes into the on-deck binder for a later month.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Evaluate Everything
    Quote from bacchus2 »


    I wondered if I'd lowballed Inspiring Cleric given we have rated some of the similar cards like Lone Missionary.


    Lone Missionary is a bit better as a 2 drop. a 3/2 for 2W is is a acceptable floor the same way the piker is, so the cheaper creature with the same effect should be better.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Peasant]] The Peasant Cube Discussion Thread (C/U/)
    Quote from Jaytron »
    This may be a silly question, but is there a max(or recommended) number of archetypes you can support based on your cube size? I assume if you try to go too deep supporting a ton of archetypes, the cube could get very awkward to draft?


    I don't know if there's an actual number/calculation, but I guess the general thing is that you want to support archetypes that overlap, with some exceptions for linearity. You'll do less of the latter, especially if those archetypes are similar to storm packages you'd find in rare cubes as for the most part it's tough to support most linear strategies at peasant without including cards that only fall in those decks.

    In addition, some archetypes will naturally show up when the best cards in a color support that style. There is no peasant cube that isn't running Cloudgoat Ranger (outside of maybe power level reasons) and a number of token-makers in white, so cards that support that style of play (read: anthem style effects, cards that reward you for going wide with a number ox X/1s like skullclamp (if you're a sick **** like that to run skullclamp :p )) might get a closer look as their power level is relative entirely to the token deck's power.

    The thing with cubes is that archetypes naturally form when you're running good cards for all three theatres. We don't have to worry about making decks full of 1 and 2 drops exist and work when we want to include those cards, the same way we don't have to worry about control decks existing (to a degree) when we are including the peasant-legal sweepers/abundance of removal/counterspells/card draw/etc. While that is less of an 'archetype', those will surface within those theatres. Blue-based control decks might turn into spells matters when you run Rise from the Tides; midrange black decks might feature a number of reanimation and recursion effects and grind out games with that type of attrition i.e. 'pox' decks; green decks might lean towards +1+1 counters for their decks, and might naturally pair with a number of colors for that reason, or they might be green ramp decks that are trying to pump out an Ulamog's Crusher the same way that black deck might be trying to reanimate it. These are just a few examples of the many natural archetypes that come from just including good cards and trying to build sections around those, after days/weeks/months/years of cubing you'll find more and as they print more cards we will get more options.
    Posted in: Pauper & Peasant Discussion
  • posted a message on This or That discussion.
    Not being countered is pretty big too, since Decay will find itself in midrange decks which are feasted upon by blue control decks.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Random Cube Card of the Day Thread
    It's a pretty decent card, it's suffered a bit as the speed of the cube has increased but it's also a great tool for grinding away and if you're running Eldrazi it can help there too. One of those 'day 1' cards that still sees a good amount of play.

    We play with cards like Black Lotus, so no :p
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    Quote from TheGroglord »
    Quote from Salmo »
    fwiw, the only card in the last 5 blocks in red to get flash was Spiteful Motives

    Strange. The exception that proves the rule I guess.


    We've had other cards, like Dualcaster Mage, but they were more in 'timeless' supplemental products where the color pie hasn't necessarily changed as much.
    Posted in: The Cube Forum
  • posted a message on Evaluate Everything
    I think it's a 3, even if it's worse than people thought it's still the best red 5 i.e. it's the top card for providing the 'effect' of a 5/5 trample haste curve topping creature.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    fwiw, the only card in the last 5 blocks in red to get flash was Spiteful Motives
    Posted in: The Cube Forum
  • posted a message on This or That discussion.
    I'd cut Search, I like the card but I don't think it would make a 29 card blue section for me over Opposition, especially if I'm also throwing TNN in there too. Forbid might be a better cut as I think it's a little overrated, at least in terms of making the tightest lists.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on Print This Wizards (so I can put it in my cube)
    I think it could make sense flavorwise, as perhaps a regular creature might be too overwhelmed by the magical power of the robe to keep it on after messing with a spell, so maybe 'if equipped creature is not a wizard, unequip wizards robe'.
    Posted in: The Cube Forum
  • posted a message on Random Cube Card of the Day Thread
    Quote from PrimeNumber »
    I've never tried Caravan, but I prefer Chromatic Lantern to it. I see this ranking reversed by many other cubers. I think the ability to make all your lands tap for any color is relevant often enough. Lantern allows Sneak Attack and other splashes more easily and allows for 3+ color decks more often. It also lets you get extra mileage off ofRishadan Port, Maze of Ith, and Ancient Tomb off the top of my head.

    That all said, I think Caravan seems really solid and I think it's fine to run in a 360 list. Any 540+ list should strongly consider it.


    My issue with Lantern is that if I need it to make splashes easier, then my deck probably has horrendous mana and games where I don't draw it the deck will suffer; and if I don't need it for the splashes, why would I need lantern? This is often how it played out in practice, I'd look down and realize I could have any 3 mana rock there and my mana would still be fine, or if I didn't have Lantern I'd be in a lot of trouble no matter what else I really drew, and neither of those scenarios were things I wanted to fix i.e. 'rewarding' bad drafting/deckbuilding or adding redundancy when its not needed.

    This probably varies cube-to-cube based on fixing, so if you have less fixing or way more gold cards in your cube then Lantern gets better, but in our cube it was either trying to fix a train wreck or icing on top of the icing.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from DedeParent »
    If i want beat à investigation Deck. What card i need?


    This is the cube forum, sorry.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on This or That discussion.
    Quote from B8R »
    We are not talking about any additional cuts outside of Pestermite in blue. The list of cards offered were just possible options for that ONE slot. There’s no intention to revamp his blue section, let’s be clear.


    I'm not talking about that either, just about the quality of the suggested cards vs the rest of the section. He's asking for two* (EDIT: one, scuse me) slots and there were a million suggestions, and because it's interesting I'm wondering what would be the actual best option for that. Are all these cards actually 200-quality, or what would the inclusion be? Miscalculation? Opposition? TNN? Lots of reasons for any of those, and I'm curious to hear what people would choose. The 'why' of including a one card in a 29 card section is as important if not more important than the card itself, as Opposition gives a 29 card section something much different than Tinker would, and both would give something much different than TNN, and etc.

    Posted in: Cube Card and Archetype Discussion
  • posted a message on [450][Powered] rantipole's cube
    Maybe Phyrexian Arena cut before sinkhole? I love Arena, the art is my avatar, but I think we might be near the end of its cube life. If you're trying to boost your aggressive black package, removing the aggressive black card is prob worse than removing the slow card advantage engine.
    Posted in: Cube Lists
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