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Magic Market Index for May 24th, 2018
 
Treasure Cruisin' Shalai Brawl
 
Ravnica: The Broken Guildpact
  • posted a message on [BBD] Will Kenrith
    Another side bonus about Will: if you were looking to get an alter of him as Brienne of Tarth, you don't have to since he already looks like her.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Najeela, the Blade-Blossom
    The Solely Singleton guys love Metallic Mimic, I might give it a test run.
    Posted in: Cube New Card Discussion
  • posted a message on Random Cube Card of the Day Thread
    Lantern is super overrated, or at least was. It's a weird card in that you either have a deck with tons of fixing and it's not needed, or you don't and it's the card holding that deck together. Was a fan, no longer a fan. Fancy manalith is apt.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    Quote from AntiPox »
    Quote from Salmo »
    If I'm not putting value creatures into play and instead something like an eldrazi, there's also the option of killing them on a main phase so the creature dies that turn.

    In the scenario where you’re cheating out huge things, I would assume you activate during their end step, ensuring you get at least an attack in if they kill your artisan. (Unless you’re under enough pressure that you absolutely need the blocker, but if I’m using sneak attack to block my fatty gets to attack 0% of the time.)


    Right the point is as an opponent I'm not going to let that happen if I don't have to. You would do it on their second main so it goes away that turn.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Brightling
    It's still pretty versatile. I wouldn't be embarrassed to run this in any creature-based deck, as if you have the mana it's going to be the card you need it to be in that moment.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    It does, there's absolutely a real ceiling, but there's a real floor too. If I'm not putting value creatures into play and instead something like an eldrazi, there's also the option of killing them on a main phase so the creature dies that turn.

    If people test it and rave then I'll give it a run, but not hitting a creature on the first loot seems miserable and not totally unlikely outside of heavy creature decks.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Brightling
    Yeah Im not as high as I was on it, but I think this is more of a control card than it is an aggro/midrange one. I think it's at min fine everywhere, but I think you want it in a deck where you can protect it with counterspells and return it to your hand before you wrath.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    Quote from AntiPox »
    Quote from Salmo »
    One of my biggest concerns is when I'm looting and not pitching a creature that's a really bad rate, and it's going to happen a real amount in decks trying to exile an eldrazi or whatever with this.
    Pretty much every cube creature is awesome when it costs 2U, has flash and draws you a card. This card is obviously going to be at it's best exiling huge fatties, but as long as you have any creature in your hand I'm pretty sure the ability is pretty much always going to be a fantastic use of your mana. (You are right that fatty cheat doesn't usually run all that many creatures, but I think this card has potential applications in random midrange decks, too)

    This card attacks with a big fatty on the same turn as Sneak Attack assuming a normal curve, so that's pretty nice too.


    How many creatures am I running in these decks to make up for the moments when I don't have one? I get that the ceiling is insane, but if I spend two turns playing + activating this and I can't get a crazy creature onto the board that seems realllyyyyyyyy bad. A big part of sneak attack is the ability to drop it + activate it the same turn at 5 mana, having a much slower version that has a more expensive total mana cost for that first creature is Red Flag City, USA.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Azra Oddsmaker
    It seems alright but way riskier than a lot of the other rakdos options available. Probably going to pass unless it tests really well for others.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    Yeah this card would be a bit better with Summoner's Bond, for sure.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    One of my biggest concerns is when I'm looting and not pitching a creature that's a really bad rate, and it's going to happen a real amount in decks trying to exile an eldrazi or whatever with this. I would pretty much only want to activate this ability if I had nothing better to do, I had the creature, or I desperately need the creature and have no other way to find it, and I still have to wait a turn to use that ability. I'm pretty skeptical of the consistency of this card.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Brightling
    Quote from steve_man »
    Quote from Salmo »
    Quote from steve_man »
    Really cool card, but evasion is key and this doesn’t have any.


    I'm a little more lenient for the three drop to not have evasion, all the other keywords + the not dying ability seem really good rolled in together.


    No evasion means it can get chilled all day and its way of protecting itself means you need to re-cast it every time. This card has potential, but it’s fairly slow. I like Gideon of the Trials much more.


    Yeah I think it might be more of an aggro-control card where you drop it and protect it until its gets in. It is a little clunky, but it's also really tough to remove if you have mana open.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    Yeah it's def interesting, I don't think I'll personally test it due to the looting cost but it's on the backburner in case it tests really well or anyone.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Arcane Artisan
    It's cool, but 2U Tap is a lot to loot and losing all that hard work to bolt kinda sucks.
    Posted in: Cube New Card Discussion
  • posted a message on [BBD][CUBE] Brightling
    Quote from steve_man »
    Really cool card, but evasion is key and this doesn’t have any.


    I'm a little more lenient for the three drop to not have evasion, all the other keywords + the not dying ability seem really good rolled in together.
    Posted in: Cube New Card Discussion
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