2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Magic: The PLAYING CARD Game
    This looks great, I'll definitely give it a spin Smile

    One observation/suggestion - your Heroes behave more like Planeswalkers than creatures... Would it not make sense to use planeswalker terminology for them? Loyalty points, loyalty abilities, not tapping, etc.
    1- they don't attack or block (like pw's)
    2- they can be declared as attack targets (like pw's and specifically unlike creatures)
    3- their abilities are once per turn (as there's no way to untap a Hero, right?) (like pw's)
    4- using their abilities reduces their combat-relevant number (so, more like pw's loyalty points than creature's toughness)

    This would also mean you can distinguish face cards and number cards using real Magic lingo - they're Planeswalkers and Creatures, not Heroes and Monsters!



    Also a question - are flush abilities intended as "activate the ability of a Hero you control X times", or as "activate *any* Hero ability from the table X times"

    (Edited because I can't count)
    Posted in: Other Forum Games
  • posted a message on Crash Through, Good?
    with niv-mizzet out, it's very good. it effectively reads "R: draw 2, deal 2 to any target. oh, trample too lol"
    Posted in: Opinions & Polls
  • posted a message on Colourshifted Knight of the Ebon Legion
    After a lukewarm first impression from me, Knight of the Ebon Legion has turned out to be so much fun to play with, it made me wish they'd done the usual W/B pairing... so I came up with this very obvious riff. It's obviously weaker than the B original, but I think would fit right into some falvour of Soul Sisters.

    I'm also very please I managed to find an image that kind of echoes the art on Ebon Legion, but is also very clearly W.

    Any thoughts?
    Posted in: Custom Card Creation
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Ah, sorry I guess I misunderstood the format a little bit - other characters with activated abilities didn't explicitly pay mana costs in the write-ups, so I figured simply *having* the Heroic trigger implied it would be used. If I can retroactively fix that, let's say Niveous Wisps are a common sight in the dawn hours in the Topa Sweat

    Anyway, on with the adventure...


    Siddiq, Child of Asha 1WW
    Creature - Human Knight
    Vigilance
    2/2

    Siddiq, Child of Asha 1WW
    Creature - Human Knight
    Vigilance, Renown 1
    Heroic: Gain 3 life or Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
    2/2

    Quote from "For Vorthos" »
    No.
    Siddiq can feel her fists tightening as she sees her pilgrims cowering. They have endured days in the unrelenting sun. They have lived through unbearable thirst. They have buried friends. They have walked for 47 hours straight. And now this filthy, bedraggled outlaw thinks she's going to take advantage of them?

    NO.
    Siddiq tightens her grip on her sword hilt, and as she turns her face to the heavens, her earthly aspirations transform into heavenly resolve.

    Red's idiotic grin falls off her face as Siddiq closes the distance between them in a single leap, and her club falls to the ground seconds later, as her lifeless hand slacks open and she falls to her knees. Her goons quickly turn away and run for their lives.

    Siddiq finally relaxes her shoulders. She has a long way to go, but this is a good first step towards redeeming herself for failing the pilgrims and her mentor, Arth, in the desert. She turns to the heavens and utters a prayer of gratitude for whoever's listening.

    Quote from "For Melvin" »

    1-Cast Asha's Gift targetting Siddiq
    2-Siddiq's Heroic ability triggers, targetting 2 pilgrims and herself for 1 damage each
    3-Siddiq blocks Red, 2 pilgrims block her rogues
    4-Red dies to first strike, pilgrims survive due to damage prevention


    Quote from "Siddiq, Child of Asha - level 3" »

    Siddiq, Child of Asha 1WW
    Creature - Human Knight
    Flying, First Strike, Vigilance
    Heroic: Prevent the next 1 damage that would be dealt to up to 3 target creatures this turn. Draw a card.
    2/2


    I dropped Renown as she failed that quest, and modified the mini kiss of the amesha ability so it can protect multiple targets (templating is almost certainly wrong, hope you know what I mean there), but dropped the lifegain option to balance it out. Flying is fairly irrelevant here, but I like that she's essentially got versions of 2 Bant flavoured instants stapled on.
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]

    Siddiq, Child of Asha 1WW
    Creature - Human Knight
    Vigilance
    2/2


    Pilgrimage through the desert
    Siddiq is tasked with escorting some pilgrims across the Topan savannah, which is practically a desert in the middle of summer. The scroching heat beats down on the group, but Siddiq's unwavering devotion is rewarded one hot night, when she has a vision of the Amesha descending upon their camp and granting her their blessing. With renewed strength, she leads the pilgrims safely to the edge of the river.
    This area is known to be populated by a group of Unbeholden who sacrilegiously worship a Leotau skeleton, and call themselves Leonin. There are traps hidden in the long grass, but Siddiq's traning has made her vigilant, so she can easily avoid them.


    Siddiq, Child of Asha - Level 2
    Siddiq, Child of Asha 1WW
    Creature - Human Knight
    Vigilance, Renown 1
    Heroic: Gain 3 life or Prevent the next 3 damage that would be dealt to any target this turn. Draw a card.
    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on The Legendary Hall of Legendary Deeds [Phase 6: The End]
    Siddiq, Child of Asha 1WW
    Creature - Human Knight
    Vigilance
    2/2
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.