While Erebos is not 'malevolent' per se; I think he definitely wants Elspeth's soul in the underworld. What else could the meaning of "I am coming to claim my prize" be?
The whole monologue was to comfort Elspeth and have her accept her inevitable death without fear.
Another year, another crackpot "the villain wants a spark" theory.
It's a very plausible theory in this case, though :P.
In 'Godsend' (the book), they establish that Erebos tries to get whatever souls he thinks he can sneak past Heliod's notice. We know that although he is 'content' with his role as keeper of the dead, he 'idly envies' the world of the living. Having the soul of a planeswalker in his possession? That'd be quite the prize, indeed.
However, Elspeth is one of my favourite planeswalkers, so I hope she doesn't die. D:
Just to clairify guys, what I said in my original post is all I'm getting at. I don't buy cards online, so I don't care about how good or bad the services of these places are.
It's just that when buying or trading cards face-to-face, people use SCG as their guide, and. I just wanted to know how it came to be so universally accepted.
Hey guys, I was just curious to know how come prices for cards on StarCityGames always seem to be a little higher than on other websites.
As with many people here, I often use http://magiccards.info/ to browse for cards, and I used to use the prices there as a gauge. I would also visit http://www.mtgstocks.com/ for fun every now and again, just to see the rise and fall of various cards' prices. The two seemed pretty similar in terms of card cost, so I assumed that they'd be fairly accurate.
But StarCityGames can sometimes have fairly big differences in cost.
Take Xenagos the Reveler, for example; he's listed as about $10.50 on MagicCards.info and mtgstocks; but he's $15 on StarcityGames. That's a 50% increase in price; which, to me, is quite a bit.
Similarly, Heliod is listed as $5 on the first two sites, but $6 on StarCityGames.
Not a huge increase in price; but I'm just curious about the discrepency.
EDIT:
Because there's been some confusion, I want to clarify: I don't buy cards online, so whatever politics may surround these websites do not concern me. I only want to know why when doing face-to-face trades, the prices on SCG are what most people use when valuing cards.
Is Karametra any good outside of EDH? I confess I am kinda disappointed at first glance.
It seems to me that by the time you hit 5 mana, you won't have tooo much need for ramping; and there's no guarantee you'll even have a creature to cast on the next turn. She doesn't have the immediacy of Xenagos and Mogis; and for a god that costs 5 mana, I feel that she needed to make a little more oomph. :[
Hey. I'm sorta in the know about this, as I'm one of the guys who was an "adviser" to hasbro about the move. I'm not going to get into details, but I'll clarify this. Maybe you wanna add it to the OP.
It's just the screen rights. It means Fox, as a studio, has optioned the rights to produce a movie, or TV show, based on the world of magic. They have got a guy to look at it, and see what they can do with these rights, if anything.
Lets be clear: It does not mean a movie. It's not even in preproduction. No script has been written. No funds have even been tacked on to anything besides a guy looking at the chances of success for any option what so ever. Studios buy rights all the time, then never use them. Its call optioning. The rights for Green Lantern were owned by the company for around 30 years before anything happened.
That's a relief; gives us time to flood MaRo's and Doug Beyer's inboxes with feedback before any silly decisions are made.
What if we started in a plane like the shards of alara? And each shard has its own side story going on? And it could have nicol bolas as the main bad guy. And maybe have some bant character as the hero?
It'd be possible, but really hard.
They key hurdles for an MTG film to do (in terms of educating the audience) are:
-The 5 colours of mana
-How duelling works (there are so many things that are going to be hard to translate into film)
-Planeswalking (other worlds exist, and they can be radically different)
For a newcomer, I think it's going to be hard enough to learn these three things before going: "by the way, here's a world which only has three colours of mana and they're split into 5 shards; or here's a world which is all city and is ruled by 10 guilds each of which is a 2-colour combination"
It's possible to pull off I guess, but that's a LOT of exposition.
I guess the dilemma is that in order to appreciate a setting like Ravnica or Alara, one needs a 'baseline', 'generic' setting first, to hold it up against.
Nicol Bolas is, I think, too big a villain to be dealt with in one movie; but I'd love to see him hinted at In a classy way; not a cheesy silhouette of him at the end of the movie saying "Everything is proceeding as planned" before cutting to credits.
Ugh; I *want* to believe that this is a good thing, but past experiences have left me burned. I worry that this is going to turn people OFF the franchise, if it's really bad. :S
They really need to treat the property with respect. No half-measures in terms of production value. And that's the unfortunate thing with a fantasy franchise; it demands a LOT of production value to get authenticity across. Magic's worlds are pretty amazing, and for this film to not do justice to them would be horrible.
This film has so many moving parts required to make it work; I can't help but worry.
It needs:
-An amazing story (a lot of films already struggle with this. Heck, even Magic creative struggles with this; they can create amazing worlds, but the stories they tell within those worlds have always been a little lackluster for me)
-An amazing storyTELLER (fantasy can so easily become cheesy; it takes a visionary director to ground it)
-Holy cow amazing acting (same as above)
-Amazing special effects (this stuff can really make or break fantasy films. Especially tricky in Magic's case, because planeswalking and visiting different worlds is a huge part of this franchise's appeal, I think. We need to visit radically different worlds in order to sell the concept)
-Lots of input from the Magic creative team (to ensure that the universe is actually being done justice)
I'd love to see a new character for this film. But if it HAD to be someone from the existing roster; please let it be Chandra. Jace is just a much less interesting character to me. And Chandra has a pretty impactful origin story :P.
Whatever the case, the whole 'fish-out-of-water' aspect of Planeswalkers is one of the things I think really makes them appealing; and I hope that that's used to some extent.
I don't know how frickin' PROFESSIONALS have such a messed-up view of how things actually are: there's no interest in a game like this, and as others have said, it's going to require a HUGE budget to even come close to competing with what's already on the market.
A Magic videogame would actually be way better if it was like 'Sacrifice' by the sadly now-defunct Shiny Entertainment. That game was pretty much Magic: the RTS, albeit unofficially.
I hope that they cancel whatever this MOBA is (assuming it's real) and never mention it again. Every failed MTG videogame scares off the powers-that-be and decreases the chances of one that's actually GOOD getting made.
We can see other raised spears in the background of that art, so I'm guessing he's some enchantment-creature that boosts friendly creatures (their speartips are all glowing like his).
Oh man, there are any number of things I'd tell Wizards to do :P.
One of them would definitely be to have 'Phyrexian' as a creature type right from the beginning!
Oh, and before Magic even prints its first card, I'd convince them to change the card back to not have 'deckmaster' and to have the 'Magic' logo with the current font :P.
Sorry, I meant "Is he at the same power-level as old-walkers"?
I don't think so: one of the things they said at the world-building panel in San Diego Comic Con (or PAX, I forget) was that when Xenagos got his spark ignited, and he could explore the multiverse, he felt insignificant.
The gods were like the most powerful things in the life he knew before he became a planeswalker, but now he sees that even they are powerless outside the realm of Theros.
Not wanting to have to deal with his feelings of inadequacy, he's decided to become a big fish in a small pond: being a god in Theros!
I suspect that his downfall will be somehow tied to his nature as a god. Sorta like how Jafar was defeated in Disney's Aladdin. He may have PHENOMENAL COSMIC POWER, but there's some sort of catch :P.
Hey guys, a preliminary google search didn't yield any results, so I thought I'd ask here.
There was an old magazine ad for the Darksteel expansion from the original Mirrodin block.
If I remember correctly, the art was something like a hammer striking an anvil....except that the hammer's shattering (or something) on impact, because the anvil's made of darksteel. And then in big letters, it says "Indestructible", or something like that.
The whole monologue was to comfort Elspeth and have her accept her inevitable death without fear.
It's a very plausible theory in this case, though :P.
In 'Godsend' (the book), they establish that Erebos tries to get whatever souls he thinks he can sneak past Heliod's notice. We know that although he is 'content' with his role as keeper of the dead, he 'idly envies' the world of the living. Having the soul of a planeswalker in his possession? That'd be quite the prize, indeed.
However, Elspeth is one of my favourite planeswalkers, so I hope she doesn't die. D:
It's just that when buying or trading cards face-to-face, people use SCG as their guide, and. I just wanted to know how it came to be so universally accepted.
As with many people here, I often use http://magiccards.info/ to browse for cards, and I used to use the prices there as a gauge. I would also visit http://www.mtgstocks.com/ for fun every now and again, just to see the rise and fall of various cards' prices. The two seemed pretty similar in terms of card cost, so I assumed that they'd be fairly accurate.
But StarCityGames can sometimes have fairly big differences in cost.
Take Xenagos the Reveler, for example; he's listed as about $10.50 on MagicCards.info and mtgstocks; but he's $15 on StarcityGames. That's a 50% increase in price; which, to me, is quite a bit.
Similarly, Heliod is listed as $5 on the first two sites, but $6 on StarCityGames.
Not a huge increase in price; but I'm just curious about the discrepency.
EDIT:
Because there's been some confusion, I want to clarify: I don't buy cards online, so whatever politics may surround these websites do not concern me. I only want to know why when doing face-to-face trades, the prices on SCG are what most people use when valuing cards.
It seems to me that by the time you hit 5 mana, you won't have tooo much need for ramping; and there's no guarantee you'll even have a creature to cast on the next turn. She doesn't have the immediacy of Xenagos and Mogis; and for a god that costs 5 mana, I feel that she needed to make a little more oomph. :[
That's a relief; gives us time to flood MaRo's and Doug Beyer's inboxes with feedback before any silly decisions are made.
It'd be possible, but really hard.
They key hurdles for an MTG film to do (in terms of educating the audience) are:
-The 5 colours of mana
-How duelling works (there are so many things that are going to be hard to translate into film)
-Planeswalking (other worlds exist, and they can be radically different)
For a newcomer, I think it's going to be hard enough to learn these three things before going: "by the way, here's a world which only has three colours of mana and they're split into 5 shards; or here's a world which is all city and is ruled by 10 guilds each of which is a 2-colour combination"
It's possible to pull off I guess, but that's a LOT of exposition.
I guess the dilemma is that in order to appreciate a setting like Ravnica or Alara, one needs a 'baseline', 'generic' setting first, to hold it up against.
Nicol Bolas is, I think, too big a villain to be dealt with in one movie; but I'd love to see him hinted at In a classy way; not a cheesy silhouette of him at the end of the movie saying "Everything is proceeding as planned" before cutting to credits.
They really need to treat the property with respect. No half-measures in terms of production value. And that's the unfortunate thing with a fantasy franchise; it demands a LOT of production value to get authenticity across. Magic's worlds are pretty amazing, and for this film to not do justice to them would be horrible.
This film has so many moving parts required to make it work; I can't help but worry.
It needs:
-An amazing story (a lot of films already struggle with this. Heck, even Magic creative struggles with this; they can create amazing worlds, but the stories they tell within those worlds have always been a little lackluster for me)
-An amazing storyTELLER (fantasy can so easily become cheesy; it takes a visionary director to ground it)
-Holy cow amazing acting (same as above)
-Amazing special effects (this stuff can really make or break fantasy films. Especially tricky in Magic's case, because planeswalking and visiting different worlds is a huge part of this franchise's appeal, I think. We need to visit radically different worlds in order to sell the concept)
-Lots of input from the Magic creative team (to ensure that the universe is actually being done justice)
I'd love to see a new character for this film. But if it HAD to be someone from the existing roster; please let it be Chandra. Jace is just a much less interesting character to me. And Chandra has a pretty impactful origin story :P.
Whatever the case, the whole 'fish-out-of-water' aspect of Planeswalkers is one of the things I think really makes them appealing; and I hope that that's used to some extent.
I don't know how frickin' PROFESSIONALS have such a messed-up view of how things actually are: there's no interest in a game like this, and as others have said, it's going to require a HUGE budget to even come close to competing with what's already on the market.
A Magic videogame would actually be way better if it was like 'Sacrifice' by the sadly now-defunct Shiny Entertainment. That game was pretty much Magic: the RTS, albeit unofficially.
I hope that they cancel whatever this MOBA is (assuming it's real) and never mention it again. Every failed MTG videogame scares off the powers-that-be and decreases the chances of one that's actually GOOD getting made.
One of them would definitely be to have 'Phyrexian' as a creature type right from the beginning!
Oh, and before Magic even prints its first card, I'd convince them to change the card back to not have 'deckmaster' and to have the 'Magic' logo with the current font :P.
Also, I'd try and get them to hire me :P.
I don't think so: one of the things they said at the world-building panel in San Diego Comic Con (or PAX, I forget) was that when Xenagos got his spark ignited, and he could explore the multiverse, he felt insignificant.
The gods were like the most powerful things in the life he knew before he became a planeswalker, but now he sees that even they are powerless outside the realm of Theros.
Not wanting to have to deal with his feelings of inadequacy, he's decided to become a big fish in a small pond: being a god in Theros!
I suspect that his downfall will be somehow tied to his nature as a god. Sorta like how Jafar was defeated in Disney's Aladdin. He may have PHENOMENAL COSMIC POWER, but there's some sort of catch :P.
There was an old magazine ad for the Darksteel expansion from the original Mirrodin block.
If I remember correctly, the art was something like a hammer striking an anvil....except that the hammer's shattering (or something) on impact, because the anvil's made of darksteel. And then in big letters, it says "Indestructible", or something like that.
Does anyone have a pic of this, by any chance?
Thanks!