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  • posted a message on [Daily Card Contest] November 6, 2012
    Bolas's Ultimatum 2URB
    Tribal Sorcery - Elder Dragon (M)
    Destroy all creatures and all planeswalkers.
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] November 3, 2012
    Child of Akroma 1W
    Creature - Angel (U)
    Flying, First Strike, Haste, Vigilance, First Strike, Protection from Red, Protection from Black
    1/1
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] November 2, 2012
    Deadly Decisions 1UBR
    Sorcery (R)

    Choose One - Destroy target creature; or exchange control of two target creatures; or two target creatures fight each other.
    Posted in: Monthly Contests Archive
  • posted a message on [Card Creation League] November CCL Round 1 - A New Start
    Flosian Tusker 5GG
    Creature - Boar Beast

    Recycle 2G (You may pay 2G and discard Flosian Tusker, if you do, return a card that shares a card type with Flosian Tusker. That card's converted mana cost must be less than or equal to Flosian Tusker's Mana Cost.)
    When you recycle Flosian Tusker, draw a card.
    6/5
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] November 1, 2012
    I just noticed the part about not voting for myself. Very sorry about doing that the last couple of days. I kind of assumed that you had to vote for 2 people because it was assumed that one would be for yourself. Got it now.
    Posted in: Monthly Contests Archive
  • posted a message on Custom Cube Project!!
    Tested the cube for the first time last night. It's pretty awesome. If anybody would like to see it, just let me know.
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Daily Card Contest] November 1, 2012
    Army Recruiter (Rare)
    2W
    Creature - Human Soldier
    2/2
    First Strike
    T: Search your library for a soldier creature card with converted mana cost 1 or 2, reveal it, and put it into your hand. Then shuffle your library.
    Posted in: Monthly Contests Archive
  • posted a message on Custom Cube Project!!
    Quote from Piar
    Unending Growth 5GGG
    Creature - Elemental (R)
    Unending Growth can't be countered.
    Trample
    Whenever Unending Growth deals combat damage to a player, you may untap up to that many target permanents.
    8/8

    I like the design a lot. I think I'm going to make it cost 6. That will probably be a more accurate power level for this cube.

    Quote from Piar
    Valiant Hero 1W
    Creature - Human Soldier (R)
    Valiant Hero is indestructible.
    2/1


    I loooooove this one

    Quote from Piar
    Blisterwing Phoenix 2RR
    Creature - Phoenix (R)
    Morph RRRR
    Flying
    When Blisterwing Phoenix dies, return it to the battlefield face down.
    4/2


    This is one of the more beautiful top down phoenix designs I've seen. Great work. I think I wanna make it a little more powerful but I'm not sure how yet....

    Quote from Piar

    Tattooed Zombie 2B
    Creature - Zombie (U)
    Transfigure 1BB
    As long as Tattooed Zombie is marked, you may Transfigure it any time you could cast an instant spell.
    2/2


    I actually haven't used mark counters as a plus at all to this point. I think thats a really interesting idea...I like this card although I would definitely make it cheaper and/or have a higher power and toughness but I want to try to add more mark counters as a benefit cards.


    BTW, can you PM your real name so I can credit you in the cards?
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Daily Card Contest] October 31, 2012
    Without a Trace
    BWG
    Sorcery (R)
    Exile target enchantment, creature or artifact.
    Posted in: Monthly Contests Archive
  • posted a message on YMTC 21: Mechanics Poll!
    I dont like the flavor of a lot of these. E is winning the poll right now and it would be the clear winner for me if it tapped for U or B...Why does it tap for white and then clone something??
    Posted in: Custom Card Contests and Games
  • posted a message on Custom Cube Project!!
    So I am building a custom cube (stealing the idea from Justin Parnell and Ali Antrazi). I would love help designing some cards. I already have about 500 cards done, although about 1/3 of those are existing cards, but I would love to have input from other people. Let me know here if you are interested in helping out or just pitch me a card! In the artist section of each card I am writing the person who designed the card so if I use something you make, you will be credited! Overall, the cube is very powerful, so don't worry about pushing cards. Below I have some guidelines and things I'm looking for:


    Overall cube goals:

    Like I mentioned, the cube is very powerful. I would like all strategies that I make available, to be truly viable.

    Having lots of decision points is important to me. I have many cards where you have to make very difficult choices. I want this to be an extremely skill intensive playing experience.

    Mechanics


    Spell Flow- When you cast this card, you may return target instant or sorcery card, with converted mana cost less than or equal to this spell, from your graveyard to your hand.

    Simplicity - This Card costs 1 more for each non-basic land you control.

    Piggy Back - While this spell is on the stack, any player may discard a card, if they do, put a copy of this spell onto the stack under each player’s control. Those players may choose new targets for those copies.

    Berserk {cost}- You may cast this card for {cost}. If you do, it gains haste, sacrifice it at then end of turn.

    Durlde {number} - Draw a card then discard a card, {number} time(s).

    Mark Counters - not a mechanic exactly. This is used by many ninja cards. Basically, most ninja cards have some way of putting mark coutners on creatures, and then different cards can do different things to creatures with mark counters on them, destroy them, get rid of their abilities, control magic them, that kind of thing.
    ANY EXISTING MECHANIC!!

    Color Identities/Archetypes:

    White aggro - Disruptive. Think thalia, Guardian of thraben. Hate bear type cards. Tribe is soldiers, somewhat.

    Black aggro - Resiliant. Think gravecrawler. Also some sacrifice theme. Tribe is zombies.

    Red Aggro - All in, balls-to-the-wall. Think Flame Rift. Tribe is goblin.

    Green - Elf ball. Mana producing elves and card drawing effects that make sense in green. Tribe is elves.

    Blue - Controlling, very durdly, extremely powerful card advantage in the late game. No tribe although there are quite a few blue wizards and ninjas are heavily in blue.

    White control - with blue, mostly, delaying

    BWG - Midrangey junk type. Transfigure is a mechanic I've used quite a bit of. Lots of toolbox cards, mostly creatures, with strong card advantage.

    Cheating fatties into play - This is mostly in blue and green as well as reanimator strategies. These decks are always fun to play.

    Bant aggro - tempo based aggro decks usually in Bant colors, espeically blue and white.

    UB Ninjas - using synnergy with mark counters, controlling, lots of decision points.

    Tribal - I prefer not to have too much straight forward tribalness with "these creatures get +1/+1" type deal. I do have a couple lords in each color, and I therefore try to make as many creatures in those colors from the dominant tribe. I prefer things that reward you for having some cards from a tribe, but don't punish you if all of your cards are not from one tribe. Think War Falcon

    Things I especially need designed:

    - Powerful finishers and reanimation targets. These can be two seperate things, but I am using almost all preexisting cards for fatties because I can't really think of very clever ones. Stuff like Grave Titan or Elesh Norn, Grand Cenobite which are good when cast or reanimated are great but I am also fine with stuff like Iona, Shield of Emeria which, realistically, will only ever be cheated into play.

    - White disruptive low drops. I want some more sweet hate bears.

    - Red cards that are good in mono red, but also good in non aggressive red decks.

    - Transfigure cards. I love this mechanic and would like some more of these. I only have a few. Try to push them if you can.

    - CARD ART AND NAMES!!! My biggest issue right now is that I have about 300 cards without art and many of them don't have good names. I am slowly finding art around the internet for as many cards as I can but this process is verrrrry slow so I really would appreciate any help anyone has to offer. Also, original art would obviously be amazing.

    This is what I've got! I'd love any help!
    Posted in: Custom Set Creation and Discussion
  • posted a message on [Daily Card Contest] October 30, 2012
    Ninja Assassin 2UB
    Flash
    First Strike
    Deathtouch
    1U: Return Ninja Assassin to it's owner's hand.


    Btw, thanks for the welcoming the other day. I am creating a custom cube like Justin Parnell and Ali Antrazi's and I'm just gonna post some of the cooler cards I've designed. If anyone wants to help with the cube btw I would loooove more awesome cards!
    -Josh
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 25, 2012
    Also, heres my card:

    Aging Wizard1UB
    Creature - Wizard (R)
    Level up 0 3/4
    Level 1: Aging Wizard is unblockable 2/2
    Level 2: Aging Wizard is unblockable. Whenever aging wizard deals combat damage to a player, draw a card. 1/1
    Posted in: Monthly Contests Archive
  • posted a message on [Daily Card Contest] October 25, 2012
    I vote for PenguinTod as well. Sorry, only voted once
    Posted in: Monthly Contests Archive
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