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  • posted a message on [Deck] Phyrexian Resurection
    Oh :uhh::uhh::uhh::uhh: sacks......

    Thanks for the input. I design decks at work during my breaks. Sometimes I forget the wording on a card, post a deck and look like a fool. This is the second time I have done this, so please forgive me. I'll post a new deck soon based on these suggestions and any others that come along.
    Posted in: Developing (Legacy)
  • posted a message on [Deck] Phyrexian Resurection
    There is an upcoming set of Legacy and standard tournaments in Ottawa this June. My local card shop is having an advanced tournament where the top 1 or 2 players in each format is going to be sponsored by the store to go the Ottawa tournament. I am normally a casual player but I would like to participate in these tournaments. I want a deck that is strong enough to place the local tournament and good enough not to auto loose to the more professional players.

    After some research I decided that a Reanimation deck was my best fit. This deck is black / green because I already have access to most of the mana base. I also have an irrational love of Glissa, the Traitor despite her conductivity for lightning bolts. I think she might be a viable reanimation engine if the big fatties are artifact creatures. I would like to have some input on the playability of the deck, and what sort of flaws I may not have considered. I am also unsure of what kind of protection the deck might need.



    I might swap out Oona's Prowler for Wild Mongrel. It will cost me stable aggro with evasion, but it will keep my opponent from ditching his own fattie with prowlers ability when I play Exhume. I am also debating if I need another Steel Hellkite. With the exception of Magister Sphinx, (Or possibly sphinx of the steel wind, thanks weltrieg) all of my reanimation targets were chosen for their ability to cast as well. I want a bit of backup plan in case I fail to draw exhume, Glissa failing to stick, or my opponent messing with my strategy.
    Posted in: Developing (Legacy)
  • posted a message on [EDH] Kresh the Bloodbraided-Sacrificial Machine
    The problem with using high mana cost beasts, is getting them onto the battlefield, especially when they use multiple colors. Two cards that are great for getting around that problem are, Body Snatcher & Deathrender.

    You should also consider:

    Broodhatch Nantuko
    Skull Tap
    Oversold Cemetary
    Posted in: Multiplayer Commander Decklists
  • posted a message on "Ad Infinitum" - A unique combo deck needing critique
    *Facepalm* I cannot believe I did not notice that Umbral Mantle and Architect mantle do not work together. I noticed that the mantle added the ability to the creature, hence my trust in Training grounds, but when it came to spending Architects mana I forgot all about that and thought that I was still using an artifacts ability. I feel really silly now.

    I guess I'll be going back to the drawing board.
    Posted in: Decks for Critique
  • posted a message on "Ad Infinitum" - A unique combo deck needing critique
    I have been invited by a friend to go to a tournament in Montreal on the 15th. I only just got back in the last 6 months, (I stopped way back in high school) and I need to make an extended deck. This one I have posted is the result of finding some accidental card combinations while looking for ways to build around Gilder Bairn, which I ended up removing from the deck all together.

    The main idea of this deck is to pull off one of 3 "infinity" combos, two that will create a beater of infinite size, and one that provides an infinite damage loop. All of these combo's require at least 3 cards, which is making me concerned about stability. Also I need I would like some feed back on how to stall my opponent. I have set aside nearly 12 spaces in the deck for spells that will do this, but I am not exactly sure about what the type of decks I will run into, which makes choosing spells hard.


    Ad Infinitum - Rough Draft





    Combo 1 Infinite Damage

    Training Grounds + Pili-Pala + Power of Fire

    This will also need one open mana, but once in gear it will create a loop of infinite damage killing your opponent by turn 3 if you have the god hand.


    Combo 2 Infinite Sized Beat Stick

    Grand Architect + Training Grounds + Umbral Mantle + One other blue creature

    Pretty simple combo. On the turn you cast your Architect, tap him and the other blue creature that has been in play for at least one turn, add 4 colorless to the mana pool. Cast the Mantle and equip it to the other creature. Use the remaining 1 colorless to untap it. Begin taping into Architect mana ability to continually untap and add mana. Declare attack when you have a creature of obscene size, hope they don't have a blocker.


    Combo 3 Infinite Sized Beat Stick or Infinite Damage

    Grand Architect + Pili-Pala + Umbral Mantle or Power of fire

    Grand Architect and Pili-Pala create an infinite mana loop. Pay one blue make Pili-Pala blue, begin taping into Architect and then spending the colorless mana on Pili's untap, float the colored mana until you have enough to cast either the Matle or power of fire. Then repeat the mana loop to float enough mana to use an untap ability as mana times as needed.


    So any feedback on how I can take this from concept to tournament usable?
    Posted in: Decks for Critique
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