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  • posted a message on Three Card Deck Contest
    Quote from Feyd_Ruin
    Catmurderer - that doesn't work. Deck 2 ties you.
    Karakas can keep bouncing the Arbor.


    Double check Leyline of Singularity. It says "All nonland permanents are legendary." Dryad arbor is a land, thus is not legendary.
    Posted in: Forum Magic
  • posted a message on Three Card Deck Contest
    Card 1 - Black Lotus
    Card 2 - Channel
    Card 3 - Emrakul, the Aeons Thorn


    Karakas
    Leyline of Singularity
    Memnite


    Card 1: Force of Will
    Card 2: Misdirection
    Card 3: Dryad Arbor


    the two above then get beaten by
    Card 1: Treetop Village
    Card 2: Strip Mine
    Card 3: Simic Growth Chamber
    Posted in: Forum Magic
  • posted a message on 5CB #166 - The Brainmelter
    I just can't do regular 5cb. There are too many variables. It drives me crazy.
    Posted in: Forum Magic
  • posted a message on Three Card Deck Contest

    Mountain
    Burning Inquiry
    Goblin Guide

    Obstinate Baloth
    Thallid Shell-Dweller
    Rushwood Grove


    Card 1 - Black Lotus
    Card 2 - Channel
    Card 3 - Emrakul, the Aeons Thorn

    should beat the above on play and draw.


    I like this because you can use the deck above you to protect your own deck's weaknesses.
    Posted in: Forum Magic
  • posted a message on Three Card Deck Contest
    Changing the rules so that you have to beat the last two decks with a new deck would probably work better than a ban list.
    Posted in: Forum Magic
  • posted a message on 5CB #165 - Inventing Puns is Hard
    Quote from Mogg
    So far, I've only checked the matches that I'm listed as losing. I'll check other matches later.


    1 Catmurderer – Progenitus / Ulamog, the Infinite Gyre / Blood Moon / Leyline of the Void / Kargan Dragonlord
    vs.
    10 Mogg – Basking Rootwalla / Foil / Leyline of the Void / Tropical Island / Venser, Shaper Savant

    6-0 -> 0-6

    Leyline stops all but Kargan and Blood Moon. Kargan is countered, and Rootwalla is discarded for land, then played for its madness cost.



    Theres no reason to play Blood Moon or Leyline of the Void in the match 1v10.

    1 could just astro turf Progenitus/ulamog/blood moon/ void/dragonlord.

    Progenitus goes back into 1's library. Next turn cast Progenitus. It gets countered and put back into library.

    Progenitus goes again next turn, it possibly gets Venser'd.

    The turn after Progenitus goes down again.

    10 just can't deal with Progenitus.

    The results should stay the same.

    =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

    I think there has been a misunderstanding with Progenitus's relationship with Leyline of the Void, so I double checked it.

    http://forum.tcgplayer.com/showthread.php?247920-Progenitus-and-Leyline-of-the-Void

    I think this discrepancy has effected a few matches.
    Posted in: Forum Magic
  • posted a message on 5CB #165 - Inventing Puns is Hard
    I also don't understand the draws for 1 vs 5,6 and 7.

    1 v 5 (1 wins off of blood moon when it goes first)

    I think 1 wins versus 5 both rounds. Progenitus will be able to be discarded and shuffled until either Ulamog or Karagan kills 5. (also in this match 5 either plays thoughtseize or chronosavant... thoughtseize would slow 1 down. chronosavant would be raced by dragonlord)

    6-0

    1 v 6: (1 wins off of blood moon when it goes first)

    Game 2 I'm pretty sure that 1 should win. 6's biggest threat is Progenitus. To get it out 6 needs to discard its entire hand for 5 land. (Because of this 1 should not play Leyline of the Void, and this would make Purity stack ontop of Progenitus.) 6 could also try to use purity/sphinx/terra, but nothing will be able to race dragonlord.

    6-0

    1 v 7: (7 wins off of channel + ulamog when it goes first)
    Game 2, 7 needs to counter Blood Moon in order not to get locked. With 1's Leyline of the Void out 7 will have to choose between Ulamog, the Infinite Gyre / Channel / Leyline of the Void to discard for the counter. Because of 1's Leyline and the number of cards in 7's hand, 7 will be unable to play a land next turn. This forces either a lock out through blood moon or a lack of lands for 7.

    3-3
    Posted in: Forum Magic
  • posted a message on 5CB #165 - Inventing Puns is Hard
    1v3
    Game 1,
    1 has Leyline of the void in play. Plays Blood Moon.
    3 can't cast anything.
    1 casts dragonlord and eventually wins.

    Game 2 is complicated.

    so far... I think 3's only option is to play Form of the Dragon turn 1.

    With 1's Leyline of the Void out... Replenish won't do anything. Energy field stalls until Ulamog can destroy it. Blood Moon only stalls Dragonlord. Void is annoying. Energy field and blood moon can be played, but ulamog will eventually destroy energy field.

    Thus, 3's only play is to play Form of the Dragon T1. To do this 3 has to astroturf everything else.
    1's T1 - Astroturf, Progenitus / Blood Moon / Leyline of the Void / Ulamog, the Infinite Gyre. Keep Dragonlord in hand.
    3's T2 - 5 to 1. (1@15, 3@5)
    1's T2 - Draw something (probably leyline of the void) Astroturf it. Tap lands for dragonlord then level it to level 8.
    3's T3 - 5 damage to 1 (1@10, 3@5)
    1's T3 - swing with dragonlord for win.

    6-0




    -=-=-=-=-=-=-=-=-=-=-=-=-=-
    I think 1 should beat 4.

    1 doesn't play leyline, so 5 cards in hand.

    (1)
    4 goes first, plays mox/hawk/hawk/mox for open path/tithe
    1 goes, astroturfs blood moon/leyline/dragonlord/ulamog

    (2)
    4 goes swings for 4, open mana (1@16)
    1 goes puts a land into play and passes turn (probably draws leyline)

    (3)
    4 goes, swings for 4, open mana (1@12)
    1 goes puts a land into play and casts Progenitus (probably drew blood moon here)

    (4)
    4 goes, swings for 4, open mana (1@8)
    1 goes, and probably draws/plays dragonlord (which gets path'd), swings with progenitus (4@10)

    (5)
    4 goes, swings for 4, open mana (1@4)
    1 goes and swings with progenitus (4@0)

    1 should win both games. When 1 goes first this will just happen a turn sooner.

    6-0
    Posted in: Forum Magic
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