Magic Market Index for Sep 14th, 2018
 
Magic Market Index for Sep 6th, 2018
 
Magic Market Index: Hit Over Miss
  • posted a message on How unforgiving is Modern?
    One of the key facets of brewing is to come up with a strategy that your opponents won't be fully prepared to fight. The hard part is finding that edge and making the most of it.
    For me, many of the decks I build go out of their way to stop removal. That is mainly based on me liking to keep my stuff, but it can really screw people up when the removal they were counting on for your threats gets nerfed.

    On the issue of price, I currently have 5 modern decks (one for each mono color). The green one is the only one over $50(by $25), but the Red, White, and Blue ones are all commons and uncommons, so that makes sense. And they all do quite well, results-wise.
    Posted in: Modern
  • posted a message on Is Mono-W worse than Mono-R?
    I love my mono-w deck, and it tends to crush most mono-r decks. It has Rune-Tail, Kitsune Ascendant as the commander and revolves around vigilance (as creatures that can't take damage make great blockers). Add in cards like Palisade Giant and Veteran Bodyguard for some demi-god mode fun.

    One of the other major advantages for white that I exploit in the deck is white's ability to protect stuff. Cards like Ghostway, Eerie Interlude, Rootborn Defenses, and of course the stellar Faith's Reward get a lot more powerful in wrath.format... Wink

    And people tend to sleep on Gideon's Intervention. That card has won me a TON of matches.
    Posted in: Commander (EDH)
  • posted a message on Trying to Choose a Commander
    One of my favorite budget decks is Ishai, Ojutai Dragonspeaker / Kraum, Ludevic's Opus. It is 'tribal' flyers, and has a ton of fun play value.
    Plus, it lends itself well to using cheap dumb cards and then replacing them with improved ones as time goes on.
    Posted in: Commander (EDH)
  • posted a message on Playing a 75% Deck Against Mass Land Destruction and 100% Decks
    I agree with the split deck scenario. Tuning decks for the situation is the most responsible way to maximize fun for both you and your opponents.

    As for the MLD decks? Just pack all the anti-MLD you can find (Boros Charm / Faith's Reward / Sacred Ground, et al). If they make their play and it doesn't hobble you, they are just super dead.
    Posted in: Commander (EDH)
  • posted a message on February 2018 CCL Round 2 - Old Friends, New Faces
    Updated to have the proper feedback.


    MahBoiii - This is so Squee. I do feel like this will almost always be a token engine, but the other abilities do provide depth if needed.

    Cardz5000 - I like this for play mode, but I definitely get a BR feel. It also seems like it would be very common to not activate abilities of this every turn, which is an interesting play switch.

    netn10 - One of the things I think Planeswalkers should always provide is a target for attacking, and I don't think this really qualifies. I think a more asymmetrical 'ultimate' would be helpful.

    |Katamari| - Excellent way to uplift Sisay. I wasn't sold on the vehicle specificity at first, until I realized the flavor connection.

    mirrodin71 - I feel like this Jhoira has to have a lot of stuff going on to make it effective in all modes. And that minus definitely makes it feel like it needs an exile ability on the other abilities to function well.

    Gerrard's Mom - I am mightily confused as to how this would play out. If unchecked, I feel like it could end up being very confusing, with a lot of things appearing and disappearing all the time.


    1. |Katamari|
    2. Mahboiiii
    3. Cardz5000
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 1 - Adaptive Species

    JimmyGroove - I like the effect, and this seems so fun in the right deck. I do have to knock some points for color, as Cromat is a red illusion.

    RaikouRider - This is pretty good, and I like the focus on Basics. A turn two 4/3 Trample Haste might be a bit pushed. Smile

    void_nothing - This feels okay, but it could use more 'Green'-ness in my mind. Maybe a green activated ability as well?

    FreshMeat - And this one feels fine for Blue/Black, but I'm not sure I get a real Gorgon-esque flavor for the abilities. Also, color hit for Damia, Sage of Stone

    Hemlock - This feels pretty production ready. Great!

    IcariiFA - Strong overall. This kind of ability holds a nice spot in my heart, but the combo-tastic part of my brain definitely wants to be able to hit creatures. Also, have to hit you for Junún Efreet (who knew?!)

    1. Hemlock
    2. RakouRider
    3. IcariiFA
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 2 - Old Friends, New Faces
    Teferi, the Well-Charmed 3UU
    Legendary Planeswalker - Teferi [M]

    +1: Target creature you control gains, “Return this creature to its owner’s hand: Return all creatures blocked by this creature to their owners’ hands.”
    +1: Until your next turn, permanents you control gain hexproof.
    +1: Each player draws cards equal to the number of loyalty counters on Teferi, the Well-Charmed. End the turn.
    2


    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    IcariFA: My thought process here was to come up with a uniquely black way to do Soulbond, hence the selfish feel of it. I should have gone with the first idea, where the card sucked power and toughness from whatever it was bonded to, but it felt very wordy when it was written out.

    Oh well, back at it next month! Smile
    Posted in: Custom Card Contests and Games
  • posted a message on February MCC Round 1 - Love and Friendship
    Altar’s Attendant - 2B
    Creature - Human Cleric (Rare)
    Soulbond
    Protection from white
    {tap}, Sacrifice a creature bonded to Altar’s Attendant: Draw two cards.
    0/3
    Posted in: Custom Card Contests and Games
  • posted a message on February 2018 CCL Round 1 - Adaptive Species
    Dwarven Gardener 1RG
    Creature - Dwarf (U)
    Whenever a land enters the battlefield under your control, if it's the second land you had enter the battlefield this turn, destroy target land.
    2/2
    Nature makes the best fertilizer
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Hmm, definitely not a familiar concept for me. The idea that I had when I read the prompt was for 'Ingredient', to mimic the fantasy trope of having to add a variety of ingredients to cast spells with different effects. So, to make it a true supertype, I would want to be able to apply 'Ingredient' status to a wide variety of card types? Or would there be other factors involved?
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL 2018 Top 8 - The Annual Counter

    kjsharp - I like the pseudo-removal capacity here (although two creatures nerfed, plus a big body seems a bit pushed). I definitely would push for a rename of the mechanic, as an inoculation giving you amnesia seems bad. Not to mention that Wizards would probably get flack if people saw it as a 'vaccines/autism' analogy.

    void_nothing - I got lost a few times reading through this, which is not a good sign. Just so much going on, it seems very prone to confusion/misplays.

    willows - This is nice, and very reminiscent of one of the first things I wanted when I learned how to play: the ability to attack creatures directly. That said, the one damage on this example seems underwhelming.

    Flatline - Solid overall. I like the concept well enough, but I feel like a better example of the capabilities would have been helpful.

    Hemlock - As a pretty compulsive EDH player, I love abilities that expand that space. That said, this is a pretty scary ability that could get out of control very quickly if not tightly controlled.

    Sheoldred - This is pretty solid. I would definitely want a rename to evoke the ability. I think the last time I had a similar (much worse) thought was 'blossom' counters.

    Antiantiserum - Again, I got a bit lost on this. Definitely confusion inducing to me.


    1. Flatline
    2. willows
    3. Sheoldred
    Posted in: Custom Card Contests and Games
  • posted a message on [Card Creation League] CCL Discussion Thread
    Quote from willows »

    TheDrB: I’m honestly not sure why this uses a tracking counter instead of a static ability that checks if you control a walker right now. Can you walk me through the thought process?

    Faithful Acolyte - W
    Creature - Human Cleric (Rare)
    When Faithful Acolyte enters the battlefield, if you control a Planeswalker, put a morale counter on faithful acolyte.
    If Faithful Acolyte has a morale counter on it, it gets +2/+0 and has first strike.
    2/1
    Inspiration can be the most powerful force in the multiverse.

    Thanks for the question. For this idea, my thought was about the moment of inspiration vs a continuous influence. When considering it, it felt like you could push the advantages much further with the counter and still be reasonable.
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL 2018 Top 8 - The Annual Counter
    Faithful Acolyte - W
    Creature - Human Cleric (Rare)
    When Faithful Acolyte enters the battlefield, if you control a Planeswalker, put a morale counter on faithful acolyte.
    If Faithful Acolyte has a morale counter on it, it gets +2/+0 and has first strike.
    2/1
    Inspiration can be the most powerful force in the multiverse.
    Posted in: Custom Card Contests and Games
  • posted a message on January CCL Round 2 - Does This Make Me Look Fat?

    Ruggley - The wording on this seems rough to me and overly thick. The other issue I have is that I don't understand why you would want to imbue instead of just casting.

    willows - I like this a lot, but I feel like the wording is unrealistic. Shouldn't it be like "If an aura would.. " to start off?

    Sheoldred - Seems like a fine aura, but the ability feels low impact. Needs more 'oomph' for me.

    Jimmy Groove - This is sweet, but it seems like a lot of activity for what is essentially Howling Mine.

    kjsharp - This seems solid overall, except for the logistical nightmare a large flood of tokens would make. Perhaps non-token creatures only?

    mirrodin71 - I feel like this should help the creature connect, or it wouldn't really be too effective. Plus the 'gear' stuff doesn't seem like a full mechanic.


    1. Willows
    2. kjsharp
    3. Jimmy Groove
    Posted in: Custom Card Contests and Games
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