- Justicarphaeton
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Member for 13 years, 3 months, and 15 days
Last active Wed, Sep, 28 2016 14:16:25
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Feb 4, 2014Justicarphaeton posted a message on Launch Giveaway!My favourite card would be Life from the Loam. I love how every mechanic on the card is so synergistic; it's a one-card engine. It gets exponentially better as your deck does, which is also very interesting.Posted in: Announcements
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Jan 27, 2014Justicarphaeton posted a message on Born of the Gods Multiplayer Set Review (165/165)I play EDH and 60 card multiplayer almost exclusively, and i have to agree. There was a lot of potential in cards like Champion of Stray Souls, Eater of Hope, and the Archetypes, but they're all just overcosted, have tap activations, and/or random restrictions that make an otherwise interesting effect unplayable. The only things that I'm excited for from this set are Kamatera, Courser of Kruphix, and Kiora's Follower. There were a lot of interesting prospectives that could have filled holes in my decks, such as Servant of Tymaret, but they're just bad enough to be unplayable.Posted in: Cz Blog
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Actually, Apple (and Google) do this all the time. Remember the ordeals with Flash/iOS and Apple/Google maps? It's very common practice. It's regrettable that it hurts us in the short term, but this does breed market competition that is better for the consumer in the long run.
- Capricious Efreet -> Luminate Primordial,
- Mayael -> Prime Speaker Zegana,
- Progenitus -> Magister Sphinx,
- Bane of Progress -> Woodfall Primus.
Honestly, my Horde deck is just a pile of sloppy seconds. I build it out of leftovers from my other decks, and if I ever need a card from Horde, I'll just take it out. It's just a side-project and I was simply curious about your list. The best decks in my meta (not including mine) are Kaalia MLD, Animar Beatdown, Maelstrom Wanderer Ramp, Zur Control, Mimeoplasm Goodstuff, Tymaret Stax, and Derevi Prison. It's not the most conducive meta for 5c fatties, and like I mentioned in another thread, I'm working on a different sort of deck anyways. Thanks, though!
Back to your original question, though.
- The recent bout of 'take stuff from opponents' creatures: Chancellor of the Spires, Luminate Primordial, Molten Primordial, Sepulchral Primordial, Diluvian Primordial
- Weenie Killers: Elesh Norn, Grand Cenobite, Massacre Wurm, Pestilence Demon, Carnifex Demon, Crater Hellion.
- Insurance/Rattlesnake:
- Advantage Generators:
For multi-coloured decks, Fetches have a network effect with their relevant support cards -- they get exponentially better when you also run Ravnica shocks, Revised duals, Crucible of Worlds, Sensei's Divining Top. They also have increased synergy with the most powerful staples (Jace TMS, Scroll Rack, Sylvan Library, Life from the Loam, Oracle of Mul Daya, Future Sight, etc.) Running 7 fetches/4 duals in a 2-colour deck is good for fixing, but the effect is even better when you run 9 fetches/6 duals in a three-colour deck, since it ensures that you have the correct colours in the first 3 turns (the first two fetches in a Jund deck can retrieve BB, RR, GG, BR, RG, and BG, which is enough to cast most cards). A common joke in my playgroup is that 3-colour decks have smoother mana bases than 2-colour decks, which might actually be true when money isn't factored in.
Magister Sphinx is fantastic, since casting it, followed by your general the next turn, is a one-shot kill. Some groups frown on the sphinx, though.
Rafiq of the Many isn't a fatty, but works really well with almost any other fatty (Horde, Archangel). He can be a bit win-more at times.
Medomai the Ageless also seems like a good candidate for nutty Wanderer cascades.
The Primordial cycle (Sepulchral, Luminate, Molten, and Diluvian) are also very solid in multiplayer.
I'd be pretty interested in hearing you explain the deck's operations. It sounds very similar to mine, though my deck is far from optimised. Mine plays rocks and support creatures for the first five turns, then tries to take over with value fatties. The problem with the deck is that it doesn't generate any powerful threats before turn 4-5, so it just gets dismantled by decks that are faster, more focussed, or more consistent.