Magic Market Index for Aug 10th, 2018
 
Treasure Cruisin' Modern Big Red
 
Magic Market Index for Aug 3rd, 2018
  • posted a message on Turbo Moon
    I.- Introduction

    I bet a lot of us thought that Blood Moon was a crappy rare back in the day right?, well I'm sure a lot of us don't think that way anymore. That being said it is outstanding the amount of frustration this card can give to some people because it just seems unfair to not be able to play anything while your opponent bash you in the face, and although in legacy it is a very proven archetype and in Modern things like the Blue Moon deck has been trying to do this for a while now, or even having something like 80% of the decks running red having it on their sideboard... well... It just doesn't cut it for me.
    This is a mere intro for an idea that i wont say its revolutionary in any way, but it aims to push that wrecking ball of an effect on a format filled with nonbasic lands.

    II - The Core
    The core of the deck is divided in 2 things

    - Blood Moon
    - Acceleration to Blood Moon


    so



    Are by far the best choice for this. (I must say i used to play deathrite shaman instead of noble hierarch before he was banned, but i know now that hierarch is by far the better choice even if the shaman wasn't banned anymore).


    III - Protect the Core

    In order to be able to land a 2nd turn Moon we have it covered with our 8 1st turn accelerators, but sometimes we have to wait in order to be able to protect our goal and seal the deal.



    The justification for each of these cards is quite simple.

    -Lightning Bolt is one of the best cheap removals and it helps to finish the opponent sooner when you are racing him to recover under a moon.

    -Beast Within is a catch em all joker card, the amount of games this card wins alone is outstanding, either destroying the sole basic land an
    opponent has in play, or playing it at the end of turn to trump a Telegraphed counterspell, to getting rid of that big creature you cannot handle
    with a bolt.

    -The sword of war and Peace it is also a multi purpose card, it can help you protect any creature from almost any removal played on Modern
    (being Vapor Snag and Dismember the only ones that can handle a creature with this protection in the current meta), so its great but it is also
    synergistic with the idea that your opponent most likely will be stuck with a lot of cards in hand not being able to play them, so any creature
    even a Bird of paradise is a great clock.

    IV - The Bashers

    Here the options are a bit sketchy to some people and although the obvious inclusions (for some), tarmogoyf and kitchen finks were tested at some point, in the end i decided to cut them off for far superior choices according to the meta since well at its core it is what the deck is aiming to wreck the metagame.


    As i said Tarmogoyf and Kitchen Finks was tested on the slots of the ooze, shaman and huntmaster and they were ok but not great so ill explain why did i make those changes.

    - Scavenging Ooze is one of those cards nowadays that is just better than everything and it is not only a big booty for 2 mana (read Tarmogoyf),
    so he went from a 1 of to 3 and sometimes i would just want to push one more but it is not possible since the deck is pretty tight as it is.

    - Huntmaster of The Fells is one of those cards that is great when you can find him a good spot on a deck and not great, that being said he shines
    on this deck since you have somehow the same synergy that you get with the sword playing him under a moon effect,
    "T1. land+mana dude, T2. land+moon, T3. land+huntmaster" This gives you a pretty good chance he will flip on your next upkeep because they
    will be stuck not able to playing anything, and if that perfect curve doesn't happen he can always be a good defense strategy so he fits perfectly.

    -Burning-Tree Shaman, he is the most recent addition i made and here is where the Tarmogoyfs sat for almost the entirety of this deck creation.
    The thing with the tarmos is that although they are a good clock and an excellent blocker, they do not help us a lot more than that and in my search
    for optimization i found this forgotten gem that it seems even better than when he was rampant all over T2 back in the day.
    The centaur is awesome at blocking it is immune to Bolts and although Path to exile, Abrupt Decay and Dismember get rid of him he is not a joke on
    the body department, but his ability is awesome, he keeps most of the Planeswalkers in check, he gives an extra damage when a fetchland is
    sacrificed, he forces the Splinter Twin, Birthing Pod matches to our favor essentially having 3 spellskites on our main deck. so for all that he
    gets the spot.

    -Stormbreath Dragon, well he is just what the doctor ordered why?... Well a lot of people that has seen the deck makes this same question
    "Why Stormbreath Dragon over lets say Thundermaw Hellkite?" the answer is pretty simple and it has to do with the same principle as the
    Sword of War and Peace. he is immune to Bolt, Path and Decay. and his monstrosity ability is also synergistic with the core of the deck so
    there is no better creature for this deck than him.


    V - The Mana Base

    - The Mana base is quite simple and it cannot be different since every land has to be able to give us green mana and everything needs to enter the battlefield untapped, as for the Fetchlands you want to almost always go for a forest and maximize the amount of those before landing the Moon in play.



    VI - Decklist




    VII - The Sideboard

    The SB as always its a meta call but since we are a meta deck by itself and we have some cards on main that could be considered SB cards ill post here my current SB and explain my choices.





    -The options here are addressing not what hits us the most but instead the things that really couldnt care less about our main plan.

    -Spellskite: help protect our core but also to help against the Infect and Twin matchups.

    -Torpor Orb: for the Splinter Twin match as well as for the Birthing Pod decks out there and arguably helps against snapcaster decks.

    -Boil: This could easily be the 4th beast within but since you want that card for the same matches that this card can be great it is a better
    choice, this matches being UW control, American Control, Blue Moon, and Scapeshift. (yes scapeshift although it is one of the best
    matchups for the deck they can always get basic islands pretty easily if they are prepared for it).

    -Relic of progenitus: I do need some graveyard hate in here and it is also great to get Tarmogoyfs and Snapcasters in check even more now that I'm not playing Tarmos myself.

    -Obstinate Baloth: this guy here is to help us against that fast Red decks and also against Jund because they cant kill him with abrupt decay nor
    bolt, and he just loves to be played for free when they activate Liliana, he is also synergistic with our next card choice.

    -Anger of the Gods: This card is a must against Birthing Pod decks because removing a kitchen finks or a voice of resurgence its always great, Hatebears and all things aggro, but it also helps with the deck that can wreck anything without caring about our plan if he gets the right hand... AFFINITY... hence...

    -Shatterstorm: There is no better card for this plain and simple, for some time i played creeping corrosion, Ancient grudge and even Vandalblast (for its versatility). but there is no better choice than this and we do need at least 3 because having it or not having it on turn 2 ts almost the only chance we have of winning, since the first game its most likely 70%-30% in their favor.

    As i said the SB is always a meta call but this so far is the best 15 i have found for the current Meta as of 25-08-2014.


    VIII - Notes and Results

    So far i have won several FNM, Some Modern League tournaments and Cash prices with it and recently i lost the final of PTQ Khans of Tarkir to a very, very lucky Infect Player going 6-1 in the rounds and losing only 6 games total in the whole tournament. I'm sure that the Shamans were the better choice vs the Tarmogoyfs i used to run but that could change if the format keeps morphing.

    I was asked to write this Primer for almost 4 months now but i haven't been able due to work and stuff, but since now after the PTQ a lot of people have asked me for the list i figured it would be better to write it and share it with everyone. I hope people like my idea and really test it through before commenting, that being said i would love to see what everyone thinks of this.

    Cheers..






    Posted in: Deck Creation (Modern)
  • posted a message on THS pics and Masterbase
    ok links fixed.. sorry bout that.
    Posted in: Third Party Products
  • posted a message on THS pics and Masterbase
    Well since the full spoiler is out....

    Here is the low res version of the pics and an Edited Masterbase (fixed some bad names), taken from this forum.. so al lcredit to chaosof99 here http://forums.mtgsalvation.com/showthread.php?t=535852.


    anyway here is the file, just unpack and replace master.mwbase

    http://www.4shared.com/zip/8YFIhGOh/THS.html Pics
    http://www.4shared.com/zip/xCjyo-vP/MAsterbase_THS.html Masterbase
    Posted in: Third Party Products
  • posted a message on [Deck/Primer] Nightmare Effect
    Hey.. Hexmage+depths+crop rotation+thespian stage... is always a cool package.. (note that im not saying we should include it here.. but im not saying we shouldnt either..;)...

    But hey.. case in point.. yeah ditch the Fume Spitter.. im not playing less than 3 abrupt decays nowadays, and as for reducing the TE count im not sure.. but ill try it out and see how it goes..
    Posted in: Developing (Legacy)
  • posted a message on [Deck/Primer] Nightmare Effect
    Hey Pingu, it's been a loong time huh?.. glad to hear you might come back soon.

    As for the list above.. it seems pretty cool.. i would just trade the fume spitter for a 2nd abrupt decay and maybe play a 4 IOK 3 Cabal therapy package.. but hey that is just me..
    Posted in: Developing (Legacy)
  • posted a message on Box Mapping Thread - GTC Gatecrash Edition
    i cant see the 1.2.1 version on the store yet.. im guessing we have to wait a bit?.. im talking about the andrid version...

    EDIT: So it appears that it is there.. i just couldnt update.. but i uninstalled and re installed an di have the newest version.. great
    Posted in: New Card Discussion
  • posted a message on Box Mapping Thread - GTC Gatecrash Edition
    hehe ok i fugured it out.. it worked ok.. although one of the predictions were off but just 1 of them and for the better.. ( predicted high priest of penance and it was a breeding pool) after that it went smooth...

    Still... worst box i have ever opened.. damn....
    Posted in: New Card Discussion
  • posted a message on Box Mapping Thread - GTC Gatecrash Edition
    ok i have just opened the box no 2 and with that swap it worked like a charm.. awesome..

    im still unsure about the box no 1...
    Posted in: New Card Discussion
  • posted a message on Box Mapping Thread - GTC Gatecrash Edition
    Quote from Vinzito
    Actually, if you just swap the 2 and 5 that I've highlighted in box 2, it should work.

    Box 1 looks like it has 4 removals, which isn't too bad, you could probably just space them out.

    314255245425
    425322351531
    531443413142

    Actually, just space two of them out and you'll be fine. Like this:
    3
    4

    531425245425
    142532351531
    253143413142

    The two red packs are the empty spaces we've made. But you'll still put them in your sleeve map.

    The two green packs are the extras we have left over after shifting everything.


    Ok ill try this.. but.. in the box 1 what i do is.. move the 6th row to the first row? so originally like this?

    314255245425
    425322351531
    531443413142

    to something like this?

    531425245425
    242532351531
    353144413142

    then rmove the two packs you told me? like this?

    531425245425
    2425_2351531
    353_44413142

    or how did you come up with the pattern?

    531425245425
    142532351531
    253143413142

    where do the 5,1,2 from the first row came from?...
    Posted in: New Card Discussion
  • posted a message on Box Mapping Thread - GTC Gatecrash Edition
    Ok so i have cracked 2 boxes perfectly.. then i got 2 more.. and WHOa.. this things are beyond scrambled .. neither the app nor me have a clue on how to Unscramble this.. PLEASE HELP.

    Here are the sleeve maps.

    Being: 1.- Boros 2.-Orzhov 3.-Simic 4.- Gruul 5.-Dimir

    Box 1:

    314255245425
    425322351531
    531443413142


    Box 2:

    314412531542
    523142153452
    134253214531


    From the first one i can figure out maybe some row shifting and some pack removals.. but the second one?..OMFG whats up with that box...

    Please help..
    Posted in: New Card Discussion
  • posted a message on [Deck/Primer] Nightmare Effect
    Well after a long looong time im here to report my last tournament with this deck, finally i've been able to build a legacy leaguewhere i live now and i had been playing some other decks but in the last date i decided to go back to our beloved Horror shennenigans and yes i did splashed green for abrupt decay, so here's the list i played.




    I played 4 rounds and a top 4 that eventually led me to a 4th place finnish of about 28 players.

    I played the first round against Esper StoneBlade, and well there was nothing he could do i mean the attrition battle is so much in our favor that is ridiculous, and it always helps that nobody gives the Horror a second look until it is too late.

    Second round i played a bizarre counterbalance deck with a Laboratory maniac+Thought Lash... I lost not being able to deal with thought lash and figuring out the combo too late.

    Third round: i played against a super strong build of RDW and barely made it, liliana gave me a lot of time and she took some bolts for the team until i drew a jitte and hen it was over, with SB it is almost impossible to win, i tell you if more people starts playing RDW (with tangle wires wishadan port and wasteland) instead of burn it will not be very good for us.

    Fourth Round: Merfolks, i mean this is the match i believe this deck is made for he didnt even really stood a chance in both games, not even topdecking FOW o counter my Tortured Existence, and it is in here that the abrupt decay shone.

    In the top i played against a Canadian Threshold, strangely enough it was one of my mates deck and i have tested this match thoroughly.. alas.. i couldnt win a single game, he pulled everything he needed and i didnt.. cant say much about it, but it definetly needs to be addressed because it is one of the most dominant decks at the moment.

    In the end i ended up in 4th place as i mentioned and the Canadian Threshold guy won the whole thing.

    I have to say that i didnt missed the hymn to tourach's in any match but i could see playing the 4th inquisition of kozileck in maindeck and OMFG.. i was so against TOP and i must say it was an MVP that day so Pingu let me know of your thoughts.
    Posted in: Developing (Legacy)
  • posted a message on [Deck/Primer] Nightmare Effect
    Hey there awesome job on the new primer pingu keep it going.... although im still saying the name doesnt make sense anymore there is no more nightmare effect here and with a new primer it would be the best time to adress that. (just saying)
    Posted in: Developing (Legacy)
  • posted a message on [Deck/Primer]The Nightmare Effect
    Hey guys.. i couldnt type before.. but here are my thoughts..

    Ok Enchantress (probably one of my top 3 all time fave decks).. is not really big on any meta.. in a 100 people tournament youll probably see 1 2 if lucky.. so i wouldnt worry, and the only card that i could recomend using against it is dystopia because it also covers some other decks. Irini seems like a cool idea if you run an entomb toolbox package but if not, forget it.

    As for the Removal i believe in the main 4 shriekmaw 4 gatekeeper, 3 horror (ping) Vampire nighthawk and Stinkly are pretty much enough removal.. but i have needed some more in the past mostly against goblins.. i used to ran 2 smothers on the Sb but in the end i cut them to put my secret tech back then wich was to splash blue to take affinity down, as for the gobs i ran 2 eng plagues but that was never enough and my matches were pretty even specially against the Red black version of goblins.

    Ratchet bomb is not really working, and ill probably ran powder keg instead just because it hits artifact lands, you could also try to splash green for pernicious deed, but this has been discussed before and to me is not worth it.

    Nantuko shade is a really bad card in this deck, too mana intensive and with no evasion.. Shade was made to be in Control decks period.

    Victim of night could be a good option since it hits everything in affinity and most of the other decks in any meta.

    Here is the last Sb i played competively.


    2 Pithing Needle
    4 Leyline of the Void
    2 Energy Flux
    2 Dystopia
    3 Smother
    2 Engineered Plague


    Pithing needles are pretty pretty good even if you ran revokers in main.. i would change it a bit nowadays.. a light splash is fine with me.. and you can always think of cards to fit in the sb that totally hose decks like enchantress.. but i dont think is worth it..

    Im tired but ill try to post what it could be my new sb tomorrow.. cheers
    Posted in: Legacy Archives
  • posted a message on [Deck/Primer]The Nightmare Effect
    Well im an advocate of the leyline now.. although i have used the faerie with some success in the past ( mostly when i ran an entomb package).. as for the mindbreak trap well its good, but only against one deck so its probably not worth it now, it all depends on your meta, but you could always pack some more disruption against those decks ( cabal therapy perhaps.. lol...).

    As for affinity well, that has been by far (with goblins) my hardest matchups in the past.. im not sure what list ar eyou using but for me affinity game 1 is almost unwinnable, and game 2 and 3 were hard enough for me to splash blue for energy flux.

    And if there werent for Drawma the humanity will be pretty dull so.. let there be Dramatic... cause we are all (as John Lovitz put it) ACTING!!!
    Posted in: Legacy Archives
  • posted a message on [Deck/Primer]The Nightmare Effect
    Quote from votan

    About Therapy: I'm sorry, but the argument that a card is great for some people and not to others doesn't cut it. It's either worth it or not, we can't have both. Someone is playing the card wrong or someone is playing the whole deck wrong and seeing the Therapy as a great card when it's not. I don't know which is the right choice (playing or cutting it), but they can't both be right...


    Well i must repeat myself again here, Cabal theraphy is not an easy card to play, and im not saying im the absolute master here but if you are not good on reading game scenarios or you are not familiar with your metagame i would suggest to cut it.

    The only way that you are going to know if its good for you is testing.. i came to my conclusion by testing the deck through a whole season of tournaments and i did pretty well, i cant remember a time where therapy was a bad draw, and i can remember a lot of times that it potentially won me the game.


    Quote from martian007
    I think that it can't be so difficult to arrive to an agreement on Cabal Therapy. I agree with all the Namida's arguments so far: we don't want potentially useless cards, and we don't want to kill our own creatures, since we don't run creatures that come back to the battlefield every turn as Pox does


    Quote from Namida
    at best, Cabal Therapy is a powerful card that strips your opponent's hand and also functions as a sacrifice outlet for your creatures. At worst, it's a gimmicky card that is strictly worst than a Peek that lets you kill creatures (in a deck that I maintain shouldn't be wanting to kill its own creatures).


    As for these comments well, it is not that you WANT to kill your creatures badly and therefore i need a card that allows me to do that lol, the thing is.. that Tortured Existence+Krovikan Horror allows me to be able to sac any creature i want if i need to take something from my opponents hand, now im losing a creature here.. or lets say a body.. but with the main engine of TE and KH ill get it back, im also getting back the comes into play ability of that creature and im taking something that may disrupt my plans from my opponents hand.. now im no mathematician here but to me it is well worth it.

    Now i will also say that i only play 2 of them because you generally dont want to have it on your first hand, but if you do is not abad thing and as Namida says in this scenario it is like a peek, im not saying its worst cause you have flashback instead of a cantrip, but i digress..

    I don't know why people underestimate the fact that you are seeing your opponent hand, i mean that is e very powerful effect and to this day not many people realize this, imagine you playing a blind therapy on turn 2 after you have seen at least one of his lands... imagine you didnt hit nothing ( most likely you will cause everyone plays almost the same metadecks.. for this ill list some choices below).. ok you hit nothing but you got to see his hand, now you know if yoou can safely play your TE, or if he has a counter for ir, or a qasali pridemage or if you can play your horror on turn 4 without fear of getting it Sworded.. that is big advantage.. not to mention that in the mid to late game they have to focus on so many things from our side and the therapy will help you wreck any answer he may have for either your horror, the tortured existence, the nighthawk equipped with jitte, liliana or the confidant... most of the times is just too much to handle.


    as i say the therapy is a skill intensive card, and most of the times its potential is reduced by the turn where yo play it and the game scenario itself.

    My scale of efficiency would be something like this.

    turn 1 blind = 05% turn 1 while on the draw = 20%
    turn 2 blind = 15% turn 2 while on the draw = 35%
    turn 3 blind = 40% turn 3 while on the draw = 45%
    turn 4 blind = 60% turn 4 while on the draw = 70%



    turn 2 flashback = 100% turn 2 flashback while on the draw = 100%
    turn 3 flashback = 100% turn 3 flashback while on the draw = 100%
    turn 4 flashback = 100% turn 4 flashback while on the draw = 100%


    after a duress, iok etc = 100%


    so tell me why is that bad?..


    It is obvious what cards you are looking for in a blind therapy situation, if you have only seen a tropical island, or even a plains.. you will always say cards that may either win the game for the opponent or prevents you from winning,, and the later option doesnt have that many.. to list a few.

    force of will
    swords to plowshares
    qasali pridemage
    counterbalance
    senseis divining top
    goblin lackey
    arcbound ravager
    cranial plating
    dark confidant

    those help the opponent win the game and positively disrupt us if they land it on the table so to me they are the things i fear the most, but here is where i have to say that you need a lot of skill on knowing what the opponent is playing, because if they play a tropical island they are playing some sord of threshold or zoo, maybe counterbalanc ein my opinion.. but if they play an underground sea they could be playing control, reanimator, ad nauseamor even Pox.. so it gets tricky.. still dont be afraid of just.. naming a black lotus and seeing their hand.. because that is something you shouldnt look down on.

    again never play more than 2.. unless you end up loving what this card does against combo and you play one more in the side..

    Still dont believe me go try it.. and like Pingu said if it feels right for you fine if it doesnt.. cut it..

    To answer Namida in a nutshell.. Cabal therapy is Good in fact i is one of the best disruption cards ever, but it is skill intensive and it is not for everyone.. at least in this deck..

    then again this deck is not for everyone, i have stated before that this deck is pretty skill intensive and it handles like if you were in a surgery room.. you have to be precise and be aware of all the things happening in the game or youll miss some sweet sweet plays.

    Im going to be testing it on Mws if anyone cares to join me PM me..

    If anyone wants my latest build let me know..

    cheers and keep the debate going.. Smile
    Posted in: Legacy Archives
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