Eavath saw the horde of akki coming towards them and the hand on his shoulder was all the motivation he needed. He quickly turned and ran back up the tunnel with his companions. As he was running, he was trying to carefully loosen some rocks, being careful not to overextend to reach some and not trip himself. He hoped that had helped slow them down at least a little a bit.
"I've no issues with going through this one" as he steps beside Talnin. He peers into the opening on the right, trying to see if he could see something.
This almost happened in a game I was playing yesterday, and I think I know what would happen, but I want to make sure before it happens again.
Say I have a few creatures and an Eldrazi Monument on the board. They drop Pernicious Deed with 5 mana open. If they were to sac it to where X=5, only my monument would get blown up, right?
I got the Sky Swallower and Coatl in here, they are definitely amazing cards. I completely forgot about Tomorrow >.<, though it does have slight synergy issues with Lorescale Coatl and getting Archmage Ascension online.
Edits to the list!
-1 Dissipation Field
-1 Recurring Insight
+1 Howling Mine
+1 Archmage Ascension
I'm kinda liking that version of it. It's just while I'm playing it, I'll have to remember it's a different deck >.<
It seems like this might work a little bit more, but I can't help but feel that there's something that could be added to make it better. I guess I won't find out until I playtest it a little bit.
EDIT: Just playtested that against a Vengevine deck, and wow it did good after First game. StP and PtE are excellent for Vengevine and people forget that the Monument bestows indestructibility ^^. I'm thinking this is running better than it ever has
I mainly sacrifice Eldrazi Spawns or Saprolings to Mycoloth. Depending on how many tokens I have on the board, it's anywhere between 2-6.
And I went back through all the posts and you did recommend me to keep the Nest Invader >.<.
I agree about the Skyshroud Claim. Now that I've been playing it, whenever I draw it I prefer that it were something else. I'm not sure if I want to put the Elder in or Essence Wardens. I've played this with essence wardens in a casual game, and I quickly grew in life, but I'll be losing some ramp, so I'm leaning more towards the elder.
Late game, possibly, but early game, I like to drop the predators turn 3, which would give me a 3/3 and 2 0/1s, and if I would cast Symbiosis turn 3, I'd normally get 3 1/1s (Treespeaker, Nest Invader, Spawn). It's about the same, but that 3/3 body from the predator kind of helps against stuff swinging into me slightly. Also, I automatically get the 2 from the predator's spawns.
If I wanted to, I could throw a single copy of Doubling Season in here. Not sure just how much it would help though :\
Actually, I couldn't draw my ramp :\. In the four games I played, I only saw 2 Skyshroud Claim and a Nature's Lore.
How about this: Keeping my original decklist and adjusting as such:
-1 Skyshroud Claim
-2 Life and Limb
-1 Awakening Zone
-1 Eldrazi Monument
+4 Enlightened Tutor
+2 Glare of Subdual
If I can keep the Nest Invaders and Kozilek's Predators, I can spit out Spawn tokens like nothing, giving fuel to Glare, either to play it or to lock stuff down. I could also have Enlightened Tutor to get my needed enchantments / Monument. I'd also have plenty of tokens and creatures still for Mycoloth.
Played the version two posts above a couple games last night and I was kind of disappointed. I had a lot of dead hands where I couldn't do anything. There were many times I would have rather had a Nest Invader or Kozilek's predator, if not only for blocking.
If I keep going this way, I'm definitely going to need more than 18 lands.
I can do natures lore in place of skyshroud claim. I think it would be better. What about yavimaya elder? I think he would be at least somewhat decent. Also, should I put my Verdeloth the ancient back I'm here? And I would love to get some temple gardens in here.
Is my creature package good in here or could it be better, and would aura shards be a good addition?
I got Swords to Plowshares, Path to Exile, Go for the Throat and Doom Blade all i my sideboard ^^. Actually, looking at it again, my sideboard is full of all sorts of removal. I'm actually 3 cards short in my sideboard :\.
I've grown attached to my Treespeaker. It makes my 2 land hand I've kept completely viable to keep.
Is Bramblesnap Viable here?
How about this:
-2 Swamp
-1 Ob Nixilis
-2 Forest
-3 Kozilek's Predator
-3 Primal Growth
-2 Life and Limb
+2 Overrun
+2 Glare of Subdual
+2 Genesis Wave
+2 Garruk Wildspeaker
+2 Oran-Rief, the Vastwood
+3 Essence Warden
I built a casual deck a while a go revolving around mycoloth and It's evolved quite a bit since I first built it. I want to take it to a legacy tournament sometime, but I'm not sure how well it would do. Constructive criticism from people knowledgeable with legacy decks would be awesome, heres my list:
Edit: It's become much more streamlined and potentially more consistent. I've swapped Enlightened Tutor for Diabolic Intent, mainly because there's times I could use one of my creatures while I had the stuff tutorable by Enlightened Tutor. Also, most of the time by turn 2, I've got my sac fodder for it, so I'm not hurting for that, and it lets me search anything straight to my hand so I don't have to wait for it. I've also pulled out Sakura-Tribe elder and added ramp sorceries. I've added ones that let me search for two (Primal Growth always gets kicked) or a Forest (Nature's Lore lets me grab Murmuring Bosk when I need mana fixing). And both spells bring them in untapped.
I really like Scion of the Ur-Dragon. He's pretty much the epitome of dragons, and he's 5 colors, which is how many I want in at least one of my EDH decks. He's got such cool synergy with so many cards, I couldn't resist trying to make this. Here's my list:
As you can see, I'm 6 cards short. I have all the cards listed right now, or are on their way from a trade. I don't want to finish listing cards in the decklist until I actually get them, so I'll list the ones I need to get below.
Ashes of the Fallen/Horde of Notions: I wanted to put Ashes of the Fallen in here because I wanted to put Horde of Notions in. If I name Elemental with the Ashes, Horde will be able to rez any of the creatures in my 'yard.
Conspiracy: Why pull out just dragons from my library when I could pull out a Ulamog, the Inifnite Gyre? Nasty reanimator Shenanigans when I have this, Ashes, Horde and Scion all out >.<. Allows me to play any creature in my library for 2WUBRG
Say I have a few creatures and an Eldrazi Monument on the board. They drop Pernicious Deed with 5 mana open. If they were to sac it to where X=5, only my monument would get blown up, right?
Edits to the list!
-1 Dissipation Field
-1 Recurring Insight
+1 Howling Mine
+1 Archmage Ascension
It seems like this might work a little bit more, but I can't help but feel that there's something that could be added to make it better. I guess I won't find out until I playtest it a little bit.
EDIT: Just playtested that against a Vengevine deck, and wow it did good after First game. StP and PtE are excellent for Vengevine and people forget that the Monument bestows indestructibility ^^. I'm thinking this is running better than it ever has
And I went back through all the posts and you did recommend me to keep the Nest Invader >.<.
I agree about the Skyshroud Claim. Now that I've been playing it, whenever I draw it I prefer that it were something else. I'm not sure if I want to put the Elder in or Essence Wardens. I've played this with essence wardens in a casual game, and I quickly grew in life, but I'll be losing some ramp, so I'm leaning more towards the elder.
If I wanted to, I could throw a single copy of Doubling Season in here. Not sure just how much it would help though :\
How about this: Keeping my original decklist and adjusting as such:
-1 Skyshroud Claim
-2 Life and Limb
-1 Awakening Zone
-1 Eldrazi Monument
+4 Enlightened Tutor
+2 Glare of Subdual
If I can keep the Nest Invaders and Kozilek's Predators, I can spit out Spawn tokens like nothing, giving fuel to Glare, either to play it or to lock stuff down. I could also have Enlightened Tutor to get my needed enchantments / Monument. I'd also have plenty of tokens and creatures still for Mycoloth.
It would look like:
13 Forest
2 Oran-Rief, the Vastwood
2 Plains
1 Yavimaya Hollow
2 Murmuring Bosk
Creatures:
4 Mycoloth
2 Verdant Force
1 Ob Nixilis
4 Nest Invader
3 Kozilek's Predator
4 Joraga Treespeaker
2 Life and Limb
2 Awakening Zone
2 Glare of Subdual
Artifact:
2 Eldrazi Monument
Sorceries:
2 Skyshroud Claim
3 Primal Growth
3 Growth Spasm
2 Harmonize
4 Enlightened Tutor
2 Path to Exile
1 Swords to Plowshares
2 Doom Blade
2 Go for the Throat
3 Naturalize
2 Return to Dust
3 Sterling Grove
Vorosh the Hunter: Let's make my general Massive
Tyrant Dragon: morphing into this after a hit from Vorosh and it's game right there.
Dragon Mage: Don't like my hand? Let's morph to this and get a brand new one
Hellkite Charger: Let's get multiple attack phases Wanting to put Bear Umbra in here just for him.
Intet, the Dreamer: He's always been my favorite Planar Chaos dragon. Who doesn't like to cast spells for free?
Karrthus, Tyrant of Jund: Morph into him after a few other morphs, then bring them all back at once. Should be game right there.
Scourge of Kher Ridges: Let's wipe the board with my general ^^
Tarox Bladewing: Disentomb and family allow me to use his Grandeur ability.
If I keep going this way, I'm definitely going to need more than 18 lands.
11 Forests
2 Oran-Rief the Vastwood
2 Plains
1 Yavimaya Hollow
2 Murmuring Bosk
Creatures:
4 Mycoloth
2 Nemata, Grove Guardian
4 Sakura-Tribe Elder
4 Joraga Treespeaker
3 Essence Warden
2 Life and Limb
2 Awakening Zone
2 Glare of Subdual
Artifact:
3 Eldrazi Monument
Sorceries:
3 Skyshroud Claim
3 Primal Growth
3 Nature's Lore
2 Harmonize
2 Overrun
3 Idyllic Tutor
2 Path to Exile
1 Swords to Plowshares
2 Doom Blade
2 Go for the Throat
3 Krosan Grip
2 Return to Dust
3 Sterling Grove
Is my creature package good in here or could it be better, and would aura shards be a good addition?
I've grown attached to my Treespeaker. It makes my 2 land hand I've kept completely viable to keep.
Is Bramblesnap Viable here?
How about this:
-2 Swamp
-1 Ob Nixilis
-2 Forest
-3 Kozilek's Predator
-3 Primal Growth
-2 Life and Limb
+2 Overrun
+2 Glare of Subdual
+2 Genesis Wave
+2 Garruk Wildspeaker
+2 Oran-Rief, the Vastwood
+3 Essence Warden
13 Forest
2 Oran-Rief, the Vastwood
2 Plains
1 Yavimaya Hollow
2 Murmuring Bosk
Creatures:
4 Mycoloth
2 Nemata, Grove Guardian
4 Nest Invader
4 Joraga Treespeaker
2 Essence Warden
1 Soul Warden
1 Soul's Attendant
1 Life and Limb
2 Awakening Zone
2 Glare of Subdual
2 Oblivion Ring
1 Privileged position
Artifact:
1 Eldrazi Monument
Sorceries:
4 Harmonize
4 Diabolic Intent
4 Primal Growth
2 Nature's Lore
3 Path to Exile
1 Swords to Plowshares
2 Go for the Throat
3 Naturalize
3 Return to Dust
3 Sterling Grove
Edit: It's become much more streamlined and potentially more consistent. I've swapped Enlightened Tutor for Diabolic Intent, mainly because there's times I could use one of my creatures while I had the stuff tutorable by Enlightened Tutor. Also, most of the time by turn 2, I've got my sac fodder for it, so I'm not hurting for that, and it lets me search anything straight to my hand so I don't have to wait for it. I've also pulled out Sakura-Tribe elder and added ramp sorceries. I've added ones that let me search for two (Primal Growth always gets kicked) or a Forest (Nature's Lore lets me grab Murmuring Bosk when I need mana fixing). And both spells bring them in untapped.
1 Scion of the Ur-Dragon
Lands(39):
1 Steam Vents
1 Blood Crypt
1 Darigaaz's Caldera
1 Savage Lands
1 Shizo, Death's Storehouse
1 Fire-Lit Thicket
1 Graven Cairns
1 Exotic Orchard
1 Lavaclaw Reaches
1 Creeping Tar Pit
1 Stirring Wildwood
1 Raging Ravine
1 Drowned Catacomb
1 Blackcleave Cliffs
1 Razorverge Thicket
1 Golgari Rot Farm
1 Rakdos Carnarium
1 Gruul Turf
1 Sunpetal Grove
1 Command Tower
1 Rupture Spire
1 Treetop Village
1 Highland Weald
1 Ancient Ziggurat
1 Jund Panorama
1 Dragonskull Summit
1 Stirring Wildwood
1 Kazandu Refuge
1 Rootbound Crag
1 Copperline Gorge
1 Ice Floe
2 Plains
1 Islands
2 Swamp
2 Mountain
2 Forest
1 Charnelhoard Wurm
1 Debtors' Knell
1 Deadwood Treefolk
1 Gleancrawler
1 Restock
1 Vengeful Rebirth
1 Desecrator Hag
Dragons (15):
1 Bladewing the Risen
1 Ryusei, the Falling Star
1 Jugan, the Rising Star
1 Kilnmouth Dragon
1 Mordant Dragon
1 Hoarding Dragon
1 Malfegor
1 Skithiryx, the Blight Dragon
1 Hellkite Charger
1 Vorosh, the Hunter
1 Mana-Charged Dragon
1 Intet, the Dreamer
1 Knollspine Dragon
1 Steel Hellkite
1 Darigaaz, the Igniter
Random Utility (27):
1 Conspiracy
1 Ashes of the Fallen
1 Fist of Suns
1 Priviliged Position
1 Mana Reflection
1 Mana Flare
1 Praetor's Counsel
1 Beseech the Queen
1 Diabolic Tutor
1 Lilliana Vess
1 Leyline of Anticipation
1 Proteus Staff
1 Quicksilver Amulet
1 Pattern of Rebirth
1 Bear Umbra
1 Oath of Ghouls
1 Oblivion Ring
1 Putrefy
1 Cauldron Dance
1 Terminate
1 Decimate
1 Profane Command
1 Hull Breach
1 Fumarole
1 Praetor's Grasp
1 Diabolic Tutor
1 Venser, the Sojourner
1 Kaalia of the Vast
1 Deathbringer Thoctar
1 Bringer of the Blue Dawn
1 Horde of Notions
1 Maelstrom Archangel
1 Avatar of Woe
1 Massacre Wurm
1 Phyrexian Metamorph
1 Windbrisk Raptor
1 Linvala, Keeper of Silence
1 Anger
1 Sisters of Stone Death
As you can see, I'm 6 cards short. I have all the cards listed right now, or are on their way from a trade. I don't want to finish listing cards in the decklist until I actually get them, so I'll list the ones I need to get below.
1 Ulamog the Infinite Gyre
1 Kozilek, Butcher of Truth
1 Maelstrom Nexus
1 Dragon Tyrant
1 Steel Hellkite
Cards Choices:
Ashes of the Fallen/Horde of Notions: I wanted to put Ashes of the Fallen in here because I wanted to put Horde of Notions in. If I name Elemental with the Ashes, Horde will be able to rez any of the creatures in my 'yard.
Conspiracy: Why pull out just dragons from my library when I could pull out a Ulamog, the Inifnite Gyre? Nasty reanimator Shenanigans when I have this, Ashes, Horde and Scion all out >.<. Allows me to play any creature in my library for 2WUBRG
Deckstats link for what it will eventually look like: http://deckstats.net/deck-677376-c3b92d23b62d4b76652baba9ce79f459-en.html]Here