Wow, wasn't expecting so many responses I'll sort everything in the order they were requested and try to get them sent out this weekend... though I may need more stamps!
Also, I found these if anyone is interested:
2x Kor Sanctifiers
1x Inkwell Leviathan
3x Vampire Nighthawk
1x Gatekeeper of Malakir
3x Vampire Lacerator
2x Ball Lightning
1x Kird Ape
6x Llanowar Elves
And I know these are hard to find, but I am looking for an Aether Vial and Wasteland if anyone happens to have one they don't need!
@xfollowthereaperx: Got your PM, I'll set those aside for you!
@Pringlesman: I'd be glad to ship those your way, just PM me your address. Aside from the small list I posted, the only other cards I need are Aether Vial and Wasteland =( The Psionic Blast would be great though!
@eidolon: The Sphinx was already snagged, but the other two are yours. I just may need some help with shipping overseas (How has everyone else been doing it?) and English versions of those cards would be sweet if you have them.
Also, RIP Rukh Egg. The card is cool and iconic, but just so underpowered.
No!! Not Rukh Egg T_T it was so cool having the AN version and the 8th ED token for it. Outside of the cute interaction with sweepers, I can see what you mean about it being underpowered. What do you think of Dragon Whelp if I was looking for another Red 4 drop?
Turn Aside - Pretty cheap and versatile counter. Maybe U/X Aggro decks could use this? Not sure what it could replace though.
Volition Reins - Better than Confiscate in Mono-U, but its use would depend on how often Confiscate is splashed for. It is nice to steal something that attacked already and have a blocker up.
Grip of Darkness - Typical removal, though Black heavy this time. Not sure if it's outright better than anything.
Necrogen Scutter - Splashable and evasive, but is the automatic 3 life loss too much?
Skinrender - Great card that I'm sure will find a place.
Arc Trail - Two for ones are always sweet. Sorcery speed hurts it, but it does hit for 3 total.
Trigon of Rage - The most efficient and usable out of the cycle. It gets pretty good if you're playing Red and can restock the counters.
Now, I know some of the Metalcraft cards have potential to be good, but they seem too dependent on drafting enough playable artifacts. Anyone think they deserve a better look? And cards I missed in my quick run through of the spoiler?
So I took some of magicmerl's advice and this is my second run through of the decks (Remember, my cube is basically a copy of Klug's, hence most of the card choices).
I still feel like some of these could be improved though (Especially U/G and U/R) and there are a lot of good cards that I couldn't find a place for (Lightning Greaves, Momentary Blink, a lot of solid creatures) sadly.
This is awesome, I had just been thinking of doing this not too long ago. I think multiple decks (Probably 10 or so) is the best way to divide power cards and keep one deck from being way too stacked.
Setting it up the Chris Millar did in his House of Commons articles would work just fine. Just pick a few archtypes, then find a home for every card, or nearly every card, depending on how many lists you decide to draw up. Individual decks may not be as strong, but that's how a draft would end up anyway. Fighting for cards is half the fun.
I'd be interested in working on a set of lists for my C/U Cube (Basically like Klug's). If anyone else is down for this, let's get this going!
EDIT: magicmerl's pretty much got the formula down for this. I can't think of a better way to allocate all the cards between decks.
It's missing the evasion that Keening Banshee has, but I think it wins over on several accounts:
-Extra point of P/T
-Extra -1/-1 to off bigger creatures
-Counters remain to shrink larger threats if there's nothing you can outright kill
-Keening Banshee can't be played if there aren't any other creatures out either
It may not be the most interesting card ever, but it's pretty damn solid.
Also, I found these if anyone is interested:
2x Kor Sanctifiers
1x Inkwell Leviathan
3x Vampire Nighthawk
1x Gatekeeper of Malakir
3x Vampire Lacerator
2x Ball Lightning
1x Kird Ape
6x Llanowar Elves
And I know these are hard to find, but I am looking for an Aether Vial and Wasteland if anyone happens to have one they don't need!
@Pringlesman: I'd be glad to ship those your way, just PM me your address. Aside from the small list I posted, the only other cards I need are Aether Vial and Wasteland =( The Psionic Blast would be great though!
@eidolon: The Sphinx was already snagged, but the other two are yours. I just may need some help with shipping overseas (How has everyone else been doing it?) and English versions of those cards would be sweet if you have them.
1x World Queller
2x Miraculous Recovery
2x Scepter of Dominance
3x Steppe Lynx
1x Kor Sanctifiers
4x Disenchant
4x Pacifism
2x Arrest
1x Oblivion Ring
1x Blinding Beam
1x Orim's Thunder
1x Congregate
1x Thieving Magpie
1x Mulldrifter
3x Willbender
1x Hinder
1x Polymorph
1x Persuasion
2x Confiscate
1x Opportunity
2x Mind Spring
2x Brainstorm
4x Counterspell
3x Though Courier
1x Merfolk Looter
2x Man-o'-War
4x Mana Leak
1x Remove Soul (Legends)
1x Negate
2x Memory Lapse
1x Into the Roil
3x Jilt
1x Boomerang (Legends)
1x Frantic Search
2x Probe
2x Deep Analysis
1x Gush
2x Condescend
3x Vampire Nighthawk
1x Gatekeeper of Malakir
3x Vampire Lacerator
2x Duress
3x Booster Tutor
3x Sign in Blood
1x Dance of the Dead
1x Diabolic Edict
3x Night's Whisper
3x Tendrils of Corruption
1x Barter in Blood
1x Mutilate
1x Betrayal of Flesh
1x Mesmeric Fiend
1x Order of the Ebon Hand
4x Zombie Cutthroat
1x Okiba-Gang Shinobi
3x Twisted Abomination
3x Dark Ritual
1x Unearth
4x Terror
3x Rocket-Powered Turbo Slug
1x Lightning Bolt
1x Pyroclasm
1x Pillage
3x Fireslinger
3x Skirk Marauder
1x Smash to Smithereens
1x Volcanic Hammer (Portal)
1x Searing Blaze
2x Stone Rain
1x Rolling Thunder
2x Wild Mongrel
1x River Boa
2x Mold Shambler
2x Caller of the Claw
1x Viridian Shaman
1x Oracle of Mul Daya
2x Krosan Tusker
1x Rancor (Damaged)
1x Grizzly Fate
4x Spore Frog
3x Skyshroud Ridgeback
1x Borderland Ranger
1x Search for Tomorrow
2x Moment's Peace
3x Harrow
1x Shadowmage Infiltrator
1x Hull Breach
1x Terminate
1x Unmake
1x Mystic Snake
1x Triskelion
1x Chimeric Idol
4x Bonesplitter
1x Leonin Bola
1x Mind Stone
1x Crystal Shard
1x Icy Manipulator
2x Pyrite Spellbomb
2x Expedition Map
2x Armillary Sphere
1x Lake of the Dead
1x Rupture Spire
1x Scorched Ruins
1x Stalking Stones
1x Dread Statuary
1x Desert (Arabian Nights)
2x Quicksand
Path to Exile
Arc Trail
Lightning Helix
Su-Chi
This is a great thread, by the way. I hope I can help someone out =)
No!! Not Rukh Egg T_T it was so cool having the AN version and the 8th ED token for it. Outside of the cute interaction with sweepers, I can see what you mean about it being underpowered. What do you think of Dragon Whelp if I was looking for another Red 4 drop?
What is it about the Sentinel you like? It costs a whole 6 and doesn't exactly win the game right away.
I'm on Magma Jet's side though. Always had a soft spot for that card.
Glimmerpoint Stag - Bigger than Flickerwisp and a better blocker, but is more expensive and lacks evasion.
Turn Aside - Pretty cheap and versatile counter. Maybe U/X Aggro decks could use this? Not sure what it could replace though.
Volition Reins - Better than Confiscate in Mono-U, but its use would depend on how often Confiscate is splashed for. It is nice to steal something that attacked already and have a blocker up.
Grip of Darkness - Typical removal, though Black heavy this time. Not sure if it's outright better than anything.
Necrogen Scutter - Splashable and evasive, but is the automatic 3 life loss too much?
Skinrender - Great card that I'm sure will find a place.
Arc Trail - Two for ones are always sweet. Sorcery speed hurts it, but it does hit for 3 total.
Oxidda Scrapmelter - Bigger, more expensive Manic Vandal.
Bellowing Tanglewurm - Curve topper and evasion-granting finisher. Only works well in Mono-G though.
Withstand Death - Cute trick. That's all it may be though, and I prefer Vines of Vastwood by a long shot.
Moriok Replica - Pretty solid effect. Creatures are easy to recur, so this could be abused as a smaller Phyrexian Gargantua.
Trigon of Rage - The most efficient and usable out of the cycle. It gets pretty good if you're playing Red and can restock the counters.
Now, I know some of the Metalcraft cards have potential to be good, but they seem too dependent on drafting enough playable artifacts. Anyone think they deserve a better look? And cards I missed in my quick run through of the spoiler?
1 Enclave Cryptologist
1 Looter il-Kor
1 Merfolk Looter
1 Stormscape Battlemage
1 Jetting Glasskite
1 Phyrexian Gargantua
1 Twisted Abomination
1 Artisan of Kozilek
Spells
1 Traumatic Visions
1 Compulsive Research
1 Forbid
1 Deep Analysis
1 Fact or Fiction
1 Careful Consideration
1 Probe
1 Demonic Tutor
1 Animate Dead
1 Dance of the Dead
1 Necromancy
1 Makeshift Mannequin
1 Ribbons of Night
1 Dimir Signet
1 Mask of Memory
Mana Base
1 Mistvein Borderpost
1 Dimir Aqueduct
1 Jwar Isle Refuge
8 Island
6 Swamp
1 Wild Mongrel
1 Wall of Roots
1 Civic Wayfinder
1 Kitchen Finks
1 Yavimaya Elder
1 Wickerbough Elder
1 Briarhorn
1 Deadwood Treefolk
1 Krosan Tusker
1 Pelakka Wurm
1 Bone Shredder
1 Murderous Redcap
1 Nekrataal
1 Shriekmaw
1 Predatory Nightstalker
1 Sprout Swarm
1 Chainer's Edict
1 Victimize
1 Barter in Blood
1 Diabolic Servitude
1 Putrefy
Artifacts
1 Sensei's Divining Top
1 Golgari Signet
Mana Base
1 Golgari Rot Farm
1 Vivid Grove
1 Savage Lands
1 Dread Statuary
6 Forest
7 Swamp
1 Elite Vanguard
1 Steppe Lynx
1 Akrasan Squire
1 Goldmeadow Harrier
1 Blade of the Sixth Pride
1 Kor Skyfisher
1 Kor Hookmaster
1 Calciderm
1 Plated Geopede
1 Keldon Marauders
1 Hearth Kami
1 Fire Imp
1 Ghitu Slinger
1 Hearthfire Hobgoblin
1 Temporal Isolation
1 Lightning Bolt
1 Chain Lightning
1 Firebolt
1 Rift Bolt
1 Lightning Helix
Artifacts
1 Leonin Bola
1 Bonesplitter
1 Grafted Wargear
1 Icy Manipulator
1 Terramorphic Expanse
1 Evolving Wilds
1 Boros Garrison
1 Gemstone Mine
7 Plains
5 Mountain
1 Fyndhorn Elves
1 Beastbreaker of Bala Ged
1 Thornscape Battlemage
1 Blastoderm
1 Yavimaya Ants
1 Fireslinger
1 Vithian Stinger
1 Cunning Sparkmage
1 Flametongue Kavu
1 Ancient Hydra
1 Boggart Ram-Gang
1 Bloodbraid Elf
1 Rancor
1 Boar Umbra
1 Cultivate
1 Kodama's Reach
1 Harmonize
1 Hurricane
1 Flame Slash
1 Burst Lightning
1 Staggershock
1 Kaervek's Torch
1 Firespout
1 Gruul Signet
Mana Base
1 Firewild Borderpost
1 Gruul Turf
1 Kazandu Refuge
1 Vivid Crag
1 Ghitu Encampment
4 Mountain
7 Forest
1 Wall of Omens
1 Descendant of Kiyomaro
1 Voice of All
1 Serra Angel
1 Calcite Snapper
1 Thieving Magpie
1 Air Elemental
1 Wall of Denial
1 Plumeveil
Spells
1 Land Tax
1 Swords to Plowshares
1 Journey to Nowhere
1 Ghostly Prison
1 Faith's Fetters
1 Brainstorm
1 Remand
1 Counterspell
1 Propaganda
1 Dismiss
1 Jace's Ingenuity
1 Capsize
1 Azorius Signet
1 Jade Statue
Lands
1 Maze of Ith
1 Stalking Stones
1 Fieldmist Borderpost
1 Seaside Citadel
1 Arcane Sanctum
1 Sejiri Refuge
1 Azorius Chancery
7 Island
4 Plains
1 Ninja of the Deep Hours
1 Pestermite
1 Man-o-War
1 Aether Adept
1 Clone
1 Mulldrifter
1 Riftwing Cloudskate
1 Wall of Blossoms
1 Eternal Witness
1 Acidic Slime
1 Lorescale Coatl
1 Trygon Predator
1 Pilgrim's Eye
1 Miscalculation
1 Psionic Blast
1 Repulse
1 Exclude
1 Sleep
1 Repeal
1 Regrowth
1 Snakeform
Artifacts
1 Simic Signet
1 Crystal Shard
1 Loxodon Warhammer
1 Vivid Creek
1 Faerie Conclave
1 Simic Growth Chamber
8 Island
5 Forest
1 Nezumi Cutthroat
1 Mesmeric Fiend
1 Hypnotic Specter
1 Liliana's Specter
1 Arrogant Bloodlord
1 Okiba-Gang Shinobi
1 Jackal Pup
1 Mogg Fanatic
1 Hellspark Elemental
1 Goblin Ruinblaster
1 Avalanche Riders
1 Keldon Champion
1 Ogre Arsonist
1 Ashenmoor Gouger
1 Duress
1 Smother
1 Doom Blade
1 Hymn to Tourach
1 Pillage
1 Flame Javelin
1 Fireblast
1 Terminate
1 Blightning
1 Bituminous Blast
1 City of Brass
1 Akoum Refuge
1 Rakdos Carnarium
1 Crumbling Necropolis
1 Tectonic Edge
1 Strip Mine
4 Swamp
6 Mountain
1 Soltari Trooper
1 Lone Missionary
1 Stormfront Pegasus
1 Soltari Priest
1 Soltari Monk
1 Aven Riftwatcher
1 Celestial Crusader
1 Carnophage
1 Vampire Lacerator
1 Dauthi Horror
1 Nezumi Graverobber
1 Dauthi Marauder
1 Vampire Nighthawk
1 Marsh Flitter
1 Tidehollow Sculler
1 Spectral Procession
1 Blinding Beam
1 Battle Screech
1 Swell of Courage
1 Vendetta
1 Terror
1 Diabolic Edict
1 Snuff Out
1 Mortify
1 Trusty Machete
Mana Base
1 Mishra's Factory
5 Swamps
9 Plains
1 Joraga Treespeaker
1 Llanowar Elves
1 Sakura-Tribe Elder
1 Mire Boa
1 River Boa
1 Nantuko Vigilante
1 Phantom Centaur
1 Indrik Stomphowler
1 Loam Lion
1 Mother of Runes
1 Kor Sanctifiers
1 Guardian of the Guildpact
1 Cloudgoat Ranger
1 Qasali Pridemage
1 Juggernaut
1 Sylvan Library
1 Squirrel Nest
1 Mana Tithe
1 Path to Exile
1 Pacifism
1 Oblivion Ring
1 Armadillo Cloak
Artifacts
1 Behemoth Sledge
1 Weatherseed Totem
Mana Base
1 Selesnya Sanctuary
1 Graypelt Refuge
1 Jungle Shrine
1 Treetop Village
5 Plains
7 Forest
1 Sea Gate Oracle
1 Mnemonic Wall
1 Rukh Egg
1 Firemaw Kavu
1 Gelectrode
1 Izzet Chronarch
1 Nucklavee
Spells
1 Force Spike
1 Mana Leak
1 Impulse
1 Jilt
1 Control Magic
1 Binding Grasp
1 Condescend
1 Magma Jet
1 Incinerate
1 Pyroclasm
1 Volcanic Fallout
1 Sulfurous Blast
1 Slice and Dice
1 Fireball
1 Fire // Ice
1 Electrolyze
1 Isochron Scepter
1 Izzet Signet
1 Icy Manipulator
Mana Base
1 Izzet Boilerworks
1 Rupture Spire
1 Vivid Crag
6 Mountain
7 Island
So I took some of magicmerl's advice and this is my second run through of the decks (Remember, my cube is basically a copy of Klug's, hence most of the card choices).
I still feel like some of these could be improved though (Especially U/G and U/R) and there are a lot of good cards that I couldn't find a place for (Lightning Greaves, Momentary Blink, a lot of solid creatures) sadly.
Any other ideas for me?
1 Enclave Cryptologist
1 Looter il-Kor
1 Merfolk Looter
1 Stormscape Battlemage
1 Jetting Glasskite
1 Phyrexian Gargantua
1 Twisted Abomination
1 Artisan of Kozilek
Spells
1 Traumatic Visions
1 Compulsive Research
1 Forbid
1 Deep Analysis
1 Fact or Fiction
1 Careful Consideration
1 Probe
1 Demonic Tutor
1 Animate Dead
1 Dance of the Dead
1 Necromancy
1 Makeshift Mannequin
1 Ribbons of Night
1 Dimir Signet
1 Mask of Memory
Mana Base
1 Mistvein Borderpost
1 Dimir Aqueduct
1 Jwar Isle Refuge
8 Island
6 Swamp
1 Wild Mongrel
1 Wall of Roots
1 Civic Wayfinder
1 Yavimaya Elder
1 Wickerbough Elder
1 Briarhorn
1 Deadwood Treefolk
1 Krosan Tusker
1 Pelakka Wurm
1 Bone Shredder
1 Murderous Redcap
1 Nekrataal
1 Shriekmaw
1 Predatory Nightstalker
1 Sprout Swarm
1 Chainer's Edict
1 Victimize
1 Barter in Blood
1 Diabolic Servitude
1 Putrefy
Artifacts
1 Armillary Sphere
1 Crystal Ball
1 Phyrexian Totem
1 Golgari Rot Farm
1 Vivid Grove
1 Savage Lands
1 Dread Statuary
6 Forest
7 Swamp
1 Steppe Lynx
1 Akrasan Squire
1 Goldmeadow Harrier
1 Blade of the Sixth Pride
1 Kor Hookmaster
1 Celestial Crusader
1 Calciderm
1 Plated Geopede
1 Keldon Marauders
1 Hearth Kami
1 Fire Imp
1 Ghitu Slinger
1 Skyknight Legionnaire
1 Hearthfire Hobgoblin
1 Temporal Isolation
1 Griffin Guide
1 Lightning Bolt
1 Chain Lightning
1 Firebolt
1 Rift Bolt
1 Lightning Helix
Artifacts
1 Leonin Bola
1 Bonesplitter
1 Grafted Wargear
1 Terramorphic Expanse
1 Evolving Wilds
1 Boros Garrison
1 Gemstone Mine
7 Plains
5 Mountain
1 Fyndhorn Elves
1 Beastbreaker of Bala Ged
1 Thornscape Battlemage
1 Blastoderm
1 Yavimaya Ants
1 Fireslinger
1 Vithian Stinger
1 Cunning Sparkmage
1 Flametongue Kavu
1 Ancient Hydra
1 Bloodbraid Elf
1 Rancor
1 Cultivate
1 Kodama's Reach
1 Harmonize
1 Hurricane
1 Flame Slash
1 Burst Lightning
1 Magma Jet
1 Kaervek's Torch
1 Firespout
1 Sensei's Divining Top
1 Gruul Signet
1 Loxodon Warhammer
Mana Base
1 Firewild Borderpost
1 Gruul Turf
1 Kazandu Refuge
1 Vivid Crag
1 Ghitu Encampment
4 Mountain
7 Forest
1 Wall of Omens
1 Descendant of Kiyomaro
1 Voice of All
1 Serra Angel
1 Calcite Snapper
1 Thieving Magpie
1 Air Elemental
1 Wall of Denial
1 Plumeveil
Spells
1 Land Tax
1 Swords to Plowshares
1 Journey to Nowhere
1 Ghostly Prison
1 Faith's Fetters
1 Mana Leak
1 Remand
1 Counterspell
1 Propaganda
1 Dismiss
1 Jace's Ingenuity
1 Capsize
1 Azorius Signet
1 Jade Statue
Lands
1 Maze of Ith
1 Stalking Stones
1 Fieldmist Borderpost
1 Seaside Citadel
1 Arcane Sanctum
1 Sejiri Refuge
1 Azorius Chancery
7 Island
4 Plains
1 Ninja of the Deep Hours
1 Pestermite
1 Man-o-War
1 Aether Adept
1 Clone
1 Mulldrifter
1 Riftwing Cloudskate
1 Wall of Blossoms
1 Eternal Witness
1 Acidic Slime
1 Lorescale Coatl
1 Trygon Predator
1 Pilgrim's Eye
1 Force Spike
1 Brainstorm
1 Miscalculation
1 Psionic Blast
1 Repulse
1 Exclude
1 Sleep
1 Regrowth
1 Snakeform
1 Simic Signet
1 Crystal Shard
Mana Base
1 Vivid Creek
1 Faerie Conclave
1 Simic Growth Chamber
8 Island
5 Forest
1 Nezumi Cutthroat
1 Mesmeric Fiend
1 Hypnotic Specter
1 Liliana's Specter
1 Arrogant Bloodlord
1 Okiba-Gang Shinobi
1 Jackal Pup
1 Mogg Fanatic
1 Hellspark Elemental
1 Goblin Ruinblaster
1 Avalanche Riders
1 Keldon Champion
1 Ogre Arsonist
1 Ashenmoor Gouger
1 Duress
1 Smother
1 Doom Blade
1 Hymn to Tourach
1 Pillage
1 Flame Javelin
1 Fireblast
1 Terminate
1 Blightning
1 Bituminous Blast
1 City of Brass
1 Akoum Refuge
1 Rakdos Carnarium
1 Crumbling Necropolis
1 Tectonic Edge
1 Strip Mine
4 Swamp
6 Mountain
1 Elite Vanguard
1 Soltari Trooper
1 Lone Missionary
1 Stormfront Pegasus
1 Soltari Priest
1 Soltari Monk
1 Aven Riftwatcher
1 Carnophage
1 Vampire Lacerator
1 Dauthi Horror
1 Nezumi Graverobber
1 Dauthi Marauder
1 Marsh Flitter
1 Tidehollow Sculler
1 Sunlance
1 Spectral Procession
1 Blinding Beam
1 Battle Screech
1 Swell of Courage
1 Vendetta
1 Terror
1 Diabolic Edict
1 Snuff Out
1 Mortify
1 Trusty Machete
Mana Base
1 Mishra's Factory
5 Swamps
9 Plains
1 Joraga Treespeaker
1 Llanowar Elves
1 Sakura-Tribe Elder
1 Mire Boa
1 River Boa
1 Nantuko Vigilante
1 Phantom Centaur
1 Indrik Stomphowler
1 Mother of Runes
1 Kor Sanctifiers
1 Guardian of the Guildpact
1 Cloudgoat Ranger
1 Qasali Pridemage
1 Kitchen Finks
1 Juggernaut
1 Vines of Vastwood
1 Squirrel Nest
1 Mana Tithe
1 Path to Exile
1 Pacifism
1 Oblivion Ring
1 Armadillo Cloak
Artifacts
1 Behemoth Sledge
1 Weatherseed Totem
Mana Base
1 Selesnya Sanctuary
1 Graypelt Refuge
1 Jungle Shrine
1 Treetop Village
5 Plains
7 Forest
1 Sea Gate Oracle
1 Shaper Parasite
1 Willbender
1 Mnemonic Wall
1 Skirk Marauder
1 Rukh Egg
1 Firemaw Kavu
Spells
1 Impulse
1 Jilt
1 Control Magic
1 Mind Control
1 Condescend
1 Forked Bolt
1 Incinerate
1 Pyroclasm
1 Volcanic Fallout
1 Sulfurous Blast
1 Slice and Dice
1 Fireball
1 Fire // Ice
1 Electrolyze
1 Isochron Scepter
1 Izzet Signet
1 Icy Manipulator
Mana Base
1 Izzet Boilerworks
1 Rupture Spire
1 Vivid Crag
6 Mountain
7 Island
I could definitely use some help on these, so if anyone has some input, please share!
Setting it up the Chris Millar did in his House of Commons articles would work just fine. Just pick a few archtypes, then find a home for every card, or nearly every card, depending on how many lists you decide to draw up. Individual decks may not be as strong, but that's how a draft would end up anyway. Fighting for cards is half the fun.
I'd be interested in working on a set of lists for my C/U Cube (Basically like Klug's). If anyone else is down for this, let's get this going!
EDIT: magicmerl's pretty much got the formula down for this. I can't think of a better way to allocate all the cards between decks.
-Extra point of P/T
-Extra -1/-1 to off bigger creatures
-Counters remain to shrink larger threats if there's nothing you can outright kill
-Keening Banshee can't be played if there aren't any other creatures out either
It may not be the most interesting card ever, but it's pretty damn solid.