Spellshroud Shinobi :3mana::symu::symu:
Creature - Ninja Wizard
Ninjutsu :2mana::symu::symu:
When ~ deals combat damage to an opponent, you may draw three cards. Otherwise, return two creatures that opponent controls to their owner's hand.
1/2
Teh uber second sunrise :3mana::symw::symw:
Instant
Until end of turn, if a permanent would be put into a graveyard from play, remove it from the game instead. At end of turn, return all removed cards to play. If an opponent controls more permanents than you, return ~ to your hand.
Barrin, Academy's Destroyer :3mana::symb::symu:
Legendary Creature - Wizard Zombie
When ~ comes into play, destroy all cards named Tolarian Academy.
:symb::symb::symu::symu::3mana::symtap:: Destroy all other pemanents. They can't be regenerated.
1/2
King Lhurgoyf :3mana::symg::symg:
Creature- Lhurgoyf
~'s power and toughness are both equal to the total number of Lhurgoyfs in all graveyards.
*/*
Next: Dragon Fish
Deadwood Treefolk :2mana::symb::symg:
Creature- Treefolk Assassin
:tap:: Destroy target creature with a plague counter on it.
Whenever a creature blocks or becomes blocked by Deadwood Treefolk, put a plague counter on it.
2/5
as an example for what I meant by tech level, the modern world has a far higher tech level, than say... 1400. That sort of thing.
But anyways...
Pond Guardian :3mana::symb::symu:
creature- Frog Guardian
During your upkeep, sacrifice a frog or tap ~ and ~ deals two damage to you.
As long as ~ is untapped, other Blue and Black creatures you control are indestructible.
5/7
Next: Sith Dragon
well, it's a Race from the game Starcraft, very powerful psionically, and a very high tech level.
Great Mount :3mana::symg::symw:
Creature- Oliphaunt
Imprint: 5, T, remove a human you control from the game.: That card is imprinted on this one.
~ has all the activated abilities of the removed card.
3, T: Return the imprinted card to play under your control.
5/5
2 Eternal Dragon
2 Glarecaster
2 Pikemen
2 Mystic Crusader
2 Exalted Angel
1 Lieutenant Kirtar
1 Sensei Golden-Tail
1 False Prophet
2 Blinking Spirit
1 Glory
1 Slith Ascendant
2 Planar Guide
1 Crusading Knight
1 Paladin en-Vec
2 Blessed Reversal
2 Glorious Anthem
4 Wing Shards
4 Arrest
2 Shining Shoal
20 Plains
2 Secluded Steppe
In general, the deck performs well, but I'd like some advice on how to improve it. Any ideas?
Creature - Ninja Wizard
Ninjutsu :2mana::symu::symu:
When ~ deals combat damage to an opponent, you may draw three cards. Otherwise, return two creatures that opponent controls to their owner's hand.
1/2
Kavu Sliver
Instant
Until end of turn, if a permanent would be put into a graveyard from play, remove it from the game instead. At end of turn, return all removed cards to play. If an opponent controls more permanents than you, return ~ to your hand.
Legendary Creature - Wizard Zombie
When ~ comes into play, destroy all cards named Tolarian Academy.
:symb::symb::symu::symu::3mana::symtap:: Destroy all other pemanents. They can't be regenerated.
1/2
Next: Sliver Planeswalker
Creature- Lhurgoyf
~'s power and toughness are both equal to the total number of Lhurgoyfs in all graveyards.
*/*
Next: Dragon Fish
Creature - Dragon Cleric
Tap: Choose one - You gain four life, or ~ deals four damage to target creature.
5/5
Next: Myr Shaman
Enchantment (R)
If a spell or ability would prevent a spell from being countered, instead, ignore that effect.
(That has wording issues. Any suggestions?)
Creature - Kobold Samurai
~ has Bushido X, where X is equal to the number of kobolds in play
~ is a red spell.
0/1
Next: Legendary Sliver Archer
Combo for casual, removes all of their permanents, while leaving your board position completely intact
Creature- Treefolk Assassin
:tap:: Destroy target creature with a plague counter on it.
Whenever a creature blocks or becomes blocked by Deadwood Treefolk, put a plague counter on it.
2/5
Next: Legendary Dragon Planeswalker
Instant
Search your library for a creature card with an activated or triggered ability and put it into your hand.
Creature- Zombie Lobster
When ~ blocks or is blocked by a human, ~ gets +3/+4 until end of turn.
4/3
Next: Sith Lord
But anyways...
Pond Guardian :3mana::symb::symu:
creature- Frog Guardian
During your upkeep, sacrifice a frog or tap ~ and ~ deals two damage to you.
As long as ~ is untapped, other Blue and Black creatures you control are indestructible.
5/7
Next: Sith Dragon
Great Mount :3mana::symg::symw:
Creature- Oliphaunt
Imprint: 5, T, remove a human you control from the game.: That card is imprinted on this one.
~ has all the activated abilities of the removed card.
3, T: Return the imprinted card to play under your control.
5/5
Next: Protoss Lich
Creature- Cat Ninja
Ninjitsu 2UG
When ~ deals combat damage to a player, that player skips their next attack phase.
1/4
Next: Protoss Ninja