Well, would you look at that? Not only does the user immediately after you post the exact rules that prove you wrong, but you had to go and throw out the ad hominem card. I'm less inclined to take ethics lessons from a person who can't construct an argument.
As for everyone else, we really should nail down the exact rules before we start trying to square away the moral implications of this debate. At least that way we can focus the discussion to simply a moral issue.
For one, those rules cover Sealed, not Draft.
Second, from the IPG
Quote from "IPG" »
4.6 Unsporting Conduct - Theft of Tournament Material Penalty: Disqualification
Definition
A player steals material from the event, such as cards or tournament equipment.
Philosphy
Players enter a tournament expecting that their materials will be protected. This does not absolve the players from their responsibility to keep an eye on their possessions, but they should expect to be able to retain the product they began with or were given for the tournament.
Note, you were given a pack to select one card from. The player to your left was given the remainder of the pack to select a different card from. You're stealing his card.
Tournament entry fees are just that, not a pack purchase.
I can tell you what, i think i might start running Hex Parasite in a lot of my sideboards, to deal with people who think they need to run Karn Liberated (dropping it after said Karn, of course). It's a colorless re-usable Vampire Hexmage.
Just a note, it's not colorless in EDH. It's got black-phyrexian mana.
I know Magister Sphinx is good, but I'm going to avoid it for now - I'm more of a group-hug player (not extremely) - I'd only use Magister Sphinx if someone was gaining insane life, which doesn't happen in my playgroup yet.
Duplicant I considered but then skipped because he loses the artifact type when he copies something, but then of course he can come back from the graveyard fairly easily. I'll have to consider him again. Not sure yet what to cut though.
Duplicant is an absolute beast. He doesn't lose his artifact supertype, he just gains the target's creature subtypes.
I recently threw in Lux Cannon, and the contagion proliferators, and have found it to be quite fun, something you might want to check out. It also helps with the planeswalkers.
Steel Overseer can be really good, especially if you can copy it, untap it multiple times, or start proliferating.
Unbender Tine also works pretty well due to it's massive flexibility (also goes nicely with the previously mentioned cards). It can also work as a decent diplomatic card, being able to set up surprise blocks or mana acceleration for other players.
Darksteel Juggernaut can be a HUGE beater if you can start developing your board position.
As blackjack said, Vindicate and Mortify can be really good, though Vindicate is quite pricey. Another good option is Unmake (helps get around indestructibility too).
If you're looking for more ramp, Coalition Relic is a decent one, as at worst, it's a destructible darksteel ingot, but with untap shenanigans you can start generating a bunch of mana. Along similar lines, Blinkmoth Urn almost certainly helps you a bunch more than anyone else.
It is absolutely inconsistent as it stands. Thelon's colors are defined one way in one part of the rules, and another way in another part of the rules. If the way that they're choosing to define what color a card is for EDH purposes is by looking at its mana cost (that is, what its actual Magic color is), that should be consistent across the rules. (This would have the effect of keeping Thelon banned as a general, but doing things like making Bringer of the Black Dawn playable in a mono-black deck.) If EDH says that a card's color for purposes of what goes in an EDH deck is it's actual card color (essentially congruent with the mana cost definition, and only different for oddballs like Transguild Courier), then that should be the definition. If it's the colors of the mana symbols that appear on the card's face, then that should be the definition. Having two definitions is absolutely an inconsistency, and has the collateral damage of arbitrarily banning four generals. You can't make an EDH deck if you don't understand the "colored symbols on the face" definition. Why rope a second definition in there, especially when it has purely negative consequences?
Having black cards in a Thelon deck is no more painful to explain then explaining why Thelon can't go in a monogreen deck. The difference is that if the rules are fixed so that Thelon is black-green, they'll work the same in both directions.
This is exactly why they should change it. The rules are inconsistent.
I've bought those for my ARCH and plane cards, and they are excellent. My only complaint is that the opening is on the long side of the sleeve instead of the short one like normal sleeves, making shuffling them pretty weird.
I have found that in my token decks, Nomads' Assembly is pretty good. It costs the same as Rhys' ability and does pretty much the same thing (for token decks), but does it twice (and doesn't need a turn in play).
Getting that out right after playing your general can end games pretty quick.
Also, I have found Predatory Advantage to be fairly lackluster, though I play in a pretty creature heavy meta, so you may have better luck with it than I did.
Sigil Captain looks like it would be a pretty good way to make your tokens have more oomph.
Eldrazi Monument looks pretty good, as when you get low on tokens you can always sac your general to it, resummon him, and get a bunch more.
Rith, the Awakener takes a couple turns, but is a decent body, and can nearly double your tokens if it connects.
If your meta packs a lot of powerful artifacts (this is commander, what meta doesn't) Artifact Mutation provides some pretty decent power in a destroy effect, especially on something big like Sharuum.
Gauntlet of Power doesn't care about what mana was generated. The card says, "Whenever a basic land is tapped for mana of the chosen color," and tapping a permanent for mana is defined in 106.9 as activating the ability, not generating the mana.
People have talked about it in the regular rulings forum here.
After having read that thread, consider my position reversed.
Gauntlet of Power triggers when the mana ability is ACTIVATED.
As long as he used the ability ":symtap:: Add to your mana pool", the Gauntlet will trigger. A replacement effect will cause both mana abilities to produce 1 instead, but that occurs EONS latter.
I would tend to agree with Archonoid. To quote the MTGCommander rules website:
Quote from MTG Commander »
A deck may not generate mana outside its colours. If an effect would generate mana of an illegal colour, it generates colourless mana instead.
The blue mana was never generated, so the gauntlet never happens.
So am I correct in reading that there will be two entirely new wedge legends per set? 10 in all?
That sounds like reason enough for me to purchase each one.
That's what it looks like to me, each set coming with at least 3 potential commanders for each deck, each with their own oversized card.
Bolded interesting part
Quote from Wizards »
These combinations have been woefully short-supplied on legendary creatures, so each deck contains the corresponding Planar Chaos Dragon (such as Intet, the Dreamer) as well as two new legendary commanders in those colors, plus oversized foil versions of all three.
I'm a big fan of multicolored decks, so I'd have to give nods to Ravinca block and Alara block. Ravinca would probably beat out Alara, due to the enemy color stuff in there.
For one, those rules cover Sealed, not Draft.
Second, from the IPG
Note, you were given a pack to select one card from. The player to your left was given the remainder of the pack to select a different card from. You're stealing his card.
Tournament entry fees are just that, not a pack purchase.
Just a note, it's not colorless in EDH. It's got black-phyrexian mana.
Duplicant is an absolute beast. He doesn't lose his artifact supertype, he just gains the target's creature subtypes.
I recently threw in Lux Cannon, and the contagion proliferators, and have found it to be quite fun, something you might want to check out. It also helps with the planeswalkers.
Steel Overseer can be really good, especially if you can copy it, untap it multiple times, or start proliferating.
Unbender Tine also works pretty well due to it's massive flexibility (also goes nicely with the previously mentioned cards). It can also work as a decent diplomatic card, being able to set up surprise blocks or mana acceleration for other players.
Dispense Justice is a beast at getting around shroud things (looking at Uril, the Miststalker).
Darksteel Juggernaut can be a HUGE beater if you can start developing your board position.
As blackjack said, Vindicate and Mortify can be really good, though Vindicate is quite pricey. Another good option is Unmake (helps get around indestructibility too).
If you're looking for more ramp, Coalition Relic is a decent one, as at worst, it's a destructible darksteel ingot, but with untap shenanigans you can start generating a bunch of mana. Along similar lines, Blinkmoth Urn almost certainly helps you a bunch more than anyone else.
This is exactly why they should change it. The rules are inconsistent.
I've bought those for my ARCH and plane cards, and they are excellent. My only complaint is that the opening is on the long side of the sleeve instead of the short one like normal sleeves, making shuffling them pretty weird.
Getting that out right after playing your general can end games pretty quick.
Also, I have found Predatory Advantage to be fairly lackluster, though I play in a pretty creature heavy meta, so you may have better luck with it than I did.
Sigil Captain looks like it would be a pretty good way to make your tokens have more oomph.
Eldrazi Monument looks pretty good, as when you get low on tokens you can always sac your general to it, resummon him, and get a bunch more.
Rith, the Awakener takes a couple turns, but is a decent body, and can nearly double your tokens if it connects.
If your meta packs a lot of powerful artifacts (this is commander, what meta doesn't) Artifact Mutation provides some pretty decent power in a destroy effect, especially on something big like Sharuum.
After having read that thread, consider my position reversed.
You would add 2.
I would tend to agree with Archonoid. To quote the MTGCommander rules website:
The blue mana was never generated, so the gauntlet never happens.
That's what it looks like to me, each set coming with at least 3 potential commanders for each deck, each with their own oversized card.
Bolded interesting part
Mostly, that it's disappointing that it's not in Phelddagrif's colors :(.
Other than that, it looks like some interesting diplomacy shenanigans.
It's not terribly bad 1v1, and it expands nicely into multiplayer, so it fits commander very well.