Edit: I can't think straight right now, but I formated your deck so you would get more replies. Sorry I can't help at the moment. Armadillo Cloak is good in G/W for beating face.
Personally, I wouldn't run Rogue Elephant without its old friends Harvest Wurm and Quirion Ranger. I would also vote for Llanowar Elves instead of Magus of the Vineyard because it only helps you and not your opponent.
How have you been doing against red burn and blue control? Price of Progress and Back to Basics really hurt also. It seems that people in your area only play slow creature decks looking at the 9 Wrath effects you are playing. I would cut down on 4cc mass creature destruction in favor of spot removal for less such as Swords to Plowshares and Path to Exile. It also seems that money is no object so I would suggest 4 Orim's Chant and 4 Isochron Scepter. Then again you might not have friends anymore after that. Instead of running all those Wrath effects, use Propaganda and/or Ghostly Prison. Both are just as good as kill spells at stopping creatures.
Does anyone in your playgroup use Disenchant, Tranquility, Krosan Grip, Naturalize or any form of enchantment removal? If not then you should win most/all of your games with the current build. If yes, you may want to consider adding blue for counterspells.
I would take out 4 Volcanic Hammer for 4 Magma Jet and 4 Sleight of Hand for 4 Impulse. I would also consider running 1 or 2 Curiosity for an instant win with Niv Mizzet.
Needs more Rancor and perhaps Moldervine Cloak. Reason being that you can recur those auras if/when they get destroyed. Keen Sense is great for card drawing.
Maybe find a way to run Fervor so you can attack with your goblin tokens the turn they come out instead of giving your opponent a chance to Echoing Truth. I can't find the spells that give your creatures haste until end of turn, I'm sure they are out there.
Thank you for the input all. I have two Imperious Perfects and two Elvish Archdruid that I can put in as pseudo-gaea's cradle. I also have Wren's Run Vanquishers. I was aiming at this build being mostly 1cc spells so I could keep a lot of them in my hand and rebuild after mass removal quickly.
I would like your harsh critical opinion on this mono-green stompy deck. All of my friends enjoy playing various forms of control, such as U/B and U/W as well as vampire aggro. Thanks in advance! I am new to this forum, but I will do my best to wrap card tags.
I haven't been able to find an answer to top-decking once my control opponents stabilize other than 4 Skullclamp but my friends refuse to let me play it due to its banned status. However, they all insist on playing Sensei's Divining Top and Isochron Scepter.
4 Wall of Roots
3 Fleetfoot Panther
3 Yavimaya Elder
4 Skyshroud Ranger
4 Werebear
2 Mystic Enforcer
1 Eternal Dragon
6 Forest
8 Plains
2 Thawing Glaciers
1 Treetop Village
1 Kor Haven
2 Strip Mine
2 Nantuko Monastary
1 Pendelhaven
3 Swords to Plowshares
3 Wingshards
2 Disenchant
2 Cataclysm
3 Plow Under
Artifacts/Enchanments
2 Limited Resources
1 Zuran Orb
Edit: I can't think straight right now, but I formated your deck so you would get more replies. Sorry I can't help at the moment. Armadillo Cloak is good in G/W for beating face.
I would like your harsh critical opinion on this mono-green stompy deck. All of my friends enjoy playing various forms of control, such as U/B and U/W as well as vampire aggro. Thanks in advance! I am new to this forum, but I will do my best to wrap card tags.
12Forest
3Treetop Village
1Pendelhaven
4Tattermunge Maniac
4Twinblade Slasher
4Llanowar Elves
4Nettle Sentinel
4Bramblewood Paragon
4Boggart Ram-Gang
4Wren's Run Vanquisher
4Naturalize
4Obsidian Battle-axe
4Vines of Vastwood
4Rancor
I haven't been able to find an answer to top-decking once my control opponents stabilize other than 4 Skullclamp but my friends refuse to let me play it due to its banned status. However, they all insist on playing Sensei's Divining Top and Isochron Scepter.