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  • posted a message on Stompy
    Enchantment hate like Deglamer will help with Æther Vial as well as Spreading Seas or Sea's Claim. Dismember also helps with that matchup as well as Eldrazi.

    Just looking up greens hate towards blue and I found a few creatures that could be useful for stompy:

    Mistcutter Hydra
    Thrun, the Last Troll
    Great Sable Stag
    Posted in: Modern Archives - Established
  • posted a message on 8Rack
    https://www.youtube.com/watch?v=nzFo5lnEpt0

    Here's one link
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Goblins
    We could start running Painter's Servant in the sideboard. This card is a house against Eldrazi considering they don't run mb creature kill...most of the time. I have seen a few boards running Dismember but that's about it.

    It's a 2 drop, it shuts off the search Ancient Stirrings, shuts off Eldrazi Temple and Eye of Ugin. On the bright side it slows us down turn 2, but keeps us ready for turn 3 and 4 considering they can't play anything else after that.

    If we are still running Gruul/Naya/Jund lists, Destructive Revelry is still our best bet for Chalice, considering it's a two drop does extra damage.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Except it gets countered by chalice of the void, making it not as good as revelry...maybe a split between the two could help?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Most of the time you will be losing 2 life to cast those spells, odds are you aren't always casting them on a creature that wins you the game. Its tough to include those, i rather just run dismember then gut shots to be honest. Sideboards will have to change accordingly, to be honest, i think zoo will phase out a little bit, since more people will be drawn to the eldrazi deck, and it's just as hard for zoo as it is more us to keep up with it.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    So rather than suggest we put goblins on hold we should look towards what the answers are to the current Eldrazi decks. It's clearly that a chalice for 1 owns our deck. So that's the first issue because that is mainboard. So do we start main boarding Tin-Street Hooligan? Is it really worth it just for one deck? If yes then 2 hooligans mainboard could help us gain a board state even if eldrazi decks are running 4 CotV mainboard. But again our entire game plan is speed. So do we start working around that chalice of the void? Maybe lowering the one drop count in our deck? Do we add Cavern of Souls mainboard again in order to battle it effectively? Do we sacrifice speed for more of a midrange jund version that utilizes early game disruption to gain control of the board before speeding away with goblins?

    Idk all the answers, but i'm sure we all can figure this out together...hell everyone helped towards the speed goblin build did we not? Let's start brainstorming. Oh and all of us who have MTGO should start playing together online to practise against the new Eldrazi decks and other top tier decks in order to help us benefit. The only way we can solve this situation is if we help each other.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Ya more naya aggro then goblin
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    I think we definitely need blood moon in the 75 now. It has to be included if we want a chance against those kind of decks. A turn 2 Thought-Knot Seer is brutal against us. It's clear that blizzard banned twin for the rise of the new eldrazi aggro to come in full force but my god is that deck just pure beef with very little to no skill required to play it.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Ya looks like a few cavern's are going to have to be mainboarded if the new eldrazi aggro decks are coming full force. Either that or we need to start looking at lord's again? Because without cavern of souls or shattering spree/ancient grudge/destructive revelry we have a hard time with this match.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Also that list has 5 colorless lands mainboard, 4 of them being cavern of souls. Is it possible that they can work together even with atarkas command mainboard?
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Goblin list won on tuesday as well. http://mtgtop8.com/event?e=11488&d=265267
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Just got them today, now I can test both on MTGO and at my LGS. Now I just gotta get a day off work


    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Vexing Devil is one of the best inclusions in my list I have included in a long time. Wild and Ape are more zoo for a reason. Since zoo are usually 4 color decks and don't mind fetching lots they get big so quickly. Foundry is guaranteed to trigger off of every creature in your deck, while those two are not.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    Mono red goblins has Shattering spree for artifact (Don't forgot it also gets around Chalice of the Void) and RG has Destructive Revelry for bridge and chalice
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Goblins
    With the way the meta is heading (affinity and ramp decks are around more often) I think Mogg Fanatic should see more play in all lists. 4 pile drivers seems abit to much, I would go down to 1-2. Also it mosts lists, 26+ goblins seems more consistent.
    Posted in: Aggro & Tempo
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