For flavor purposes, this should have animated the foods into creatures, not just pumped your non-foods.
Cool card and great art though!
I feel like that may have been the original design for most of the set, until someone late in development, after the art was in, was like "but wait a second, animating artifacts is blue, not green." And then everyone just awkwardly looked at each other.
Recently they've added artifact animation to green, but only in artifactsets. Tough Cookie makes me wonder if the Food focus means we're getting more green artifact animation in the set, or if it's just a one-off.
Also Titania's Song was the originator of green animation but yeah I see where they are going with it now even more it seems.
Looks like they got the preview times wrong. Right now it's Blake talking about the release schedule and B&R stuff. The YT channel has it set for 12:55 EDT. AN HOUR AFTER INITIAL STATED TIME.
I've liked Oblation for a long time. It is a nice complement to Lat-Nam's Legacy that targets a perm in play vs. the hand like Legacy. One of few great white removal cards in those days and even to this day.
Another leak. Quelle surprise.
I'm always on the lookout for new mechanics but not too many that diminish the design space. Celebrate feels like it *could* have applications outside of limited, and Bargain is Kicker v....10? Too early to determine their feasibility but this is looking good so far. Standard is dull AF right now.
I want to see cards that will hopefully disrupt mono-white and mono-red.
What I would like to see, at least once, is a (re)visit to displaced planes in Magic's early days that were subject to heavy disdain by the playerbase. I cite Ulgrotha (Homelands) and Mercadia (Mercadian Masques) as examples. Kamigawa was much maligned for quite some time until they redid it to much success.
Lorwyn could be factored in there too, but I really want to see them explore OG planes that have yet to be in the spotlight in a rather quantified manner compared to our regularly-scheduled assortment right now.
That's what I like about some other IPs is that they have a primary location with maybe a handful of other realms to deviate to. Not like MTG where we keep planehopping and there's no genuine "base" if you get what I mean. I still maintain Dominaria is Magic's home plane.
This is the part I don't understand with the decision to extend the rotation season for Standard sets. This can all be solved if they had allowed sets to rotate out as they would have under the previous rotation schedule. But going three years instead of two is going to create a whole lot of problems and design won't catch up until roughly two years down the line.
Realms Uncharted is a deck-thinning card, but four cards out of a hundred doesn't make much of a difference. If it were a standard 60-card format then that has a bigger impact. It really depends on the deck you're building and the strategy that matters most.
FWIW I've been playing Magic since 4th Edition and I still suck. My game significantly improved around Throne of Eldraine when I made changes to my attitude and approach (learning how to play defensively versus mindless aggression), but tenure with the game does not equate to skill level.
It reminds me of DiTerlizzi from the 1997-2000 era of Magic.
Also Titania's Song was the originator of green animation but yeah I see where they are going with it now even more it seems.
Most likely Limited legal and eternal.
YAS IT WAS WORTH THE WAIT FOR BECCA!!!!11111
Someone needs to give PR a slap.
Another leak. Quelle surprise.
I'm always on the lookout for new mechanics but not too many that diminish the design space. Celebrate feels like it *could* have applications outside of limited, and Bargain is Kicker v....10? Too early to determine their feasibility but this is looking good so far. Standard is dull AF right now.
I want to see cards that will hopefully disrupt mono-white and mono-red.
EDIT: I hope they have Becca Scott return as part of the review show. Loved her sense of fashion.
Lorwyn could be factored in there too, but I really want to see them explore OG planes that have yet to be in the spotlight in a rather quantified manner compared to our regularly-scheduled assortment right now.
That's what I like about some other IPs is that they have a primary location with maybe a handful of other realms to deviate to. Not like MTG where we keep planehopping and there's no genuine "base" if you get what I mean. I still maintain Dominaria is Magic's home plane.
In terms of Standard decks, this is the break down .
Any thoughts on what to expect regardless of format?
FWIW I've been playing Magic since 4th Edition and I still suck. My game significantly improved around Throne of Eldraine when I made changes to my attitude and approach (learning how to play defensively versus mindless aggression), but tenure with the game does not equate to skill level.