- bateleur
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Member for 19 years, 1 month, and 27 days
Last active Fri, Apr, 13 2018 03:29:45
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Feb 4, 2014bateleur posted a message on Launch Giveaway!There are a lot of strong contenders for different reasons, but I think the overall winner is probably Warp World. At first glance it looks like a typical overpriced Red random-stuff-happens card, but actually it's a powerful and subtle weapon that has led to a lot of fun games as well as a lot of fun deckbuilding.Posted in: Announcements
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Good to hear you're playing a lot of Magic. I quite like Khans as a format, but weirdly I'm finding I don't want to play very much. During the Autumn I didn't feel like playing anything much, and even now I'm feeling better I'm finding I prefer games with shorter play sessions. Three hours for a draft feels hard to arrange.
Mike Turian's "make them have the trick" also applies here. If you spend all match not blocking because of a trick the opponent has you can end up losing to that trick even if they didn't have it after all!
* The low casting cost can be important against decks which are good at keeping creatures off the board, since it lets you cast the bears on the same turn as Savage Punch.
* The opponent often won't want to block whilst tapped out because of the threat of Dragonscale Boon. As such, an early Grizzly will often deal 4-8 damage before trading.
I think the most likely way I'd end up in a Mardu deck is taking removal early and finding I'd tabled some decent aggressive creatures, rather than settling into it early.
I'd swap out Death Frenzy for Dutiful Return, I think. We're not in a great position to exploit Death Frenzy, so probably best to side it in when we at least know it will hurt the opponent. Dutiful Return is slow, but given we don't have much going on at the top end it seems worthwhile - card advantage and a way to get back one of our few good creatures.
If this were a MtGO Swiss draft I'd be looking at securing 1-2 rather than worrying about pushing for 2-1.
So is this just because the aggro decks mess with your blockers so much that Hexproof is the only way to keep a viable blocker?
Regarding non-Blue decks: W/B would be the obvious choice here if it wasn't overdrafted. But possibly at a GP people will be good enough drafters that they won't force it quite as much as people seem to on MtGO?