- Mockingbird
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Member for 13 years, 5 months, and 13 days
Last active Thu, Jan, 13 2022 20:05:37
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Aug 22, 2011Mockingbird posted a message on From the Yu-Gi-Oh PlayersWell, it's not bad. After all, you live in the same state as a Yu-Gi-ph player, and like I said, you'll hear about their problems sooner or later.Posted in: Mockingbird Blog
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Aug 19, 2011Mockingbird posted a message on Early notes for a potential Affinity PrimerFrom what I've heard, Agent of Bolas is the better of the two because he makes a permanent beat stick when not tutoring.Posted in: Zelderex Blog
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Aug 19, 2011Mockingbird posted a message on From the Yu-Gi-Oh PlayersNot really... Yu-Gi-Oh players tend to be real loud when they're pissed at the game creators. If you share aPosted in: Mockingbird Blog
storeneighborhoodcitystate with a Yu-Gi-Oh player, you've heard of Yu-Gi-Oh's turbulent past.
Also, it's not really difficult to figure out what they're talking about even if you don't know what the cards do because Wizards is trying to dig out of a similar hole of broken cards, price issues, and rarity disdain. -
Aug 18, 2011Mockingbird posted a message on Early notes for a potential Affinity PrimerYou forgot both Tezzerets.Posted in: Zelderex Blog
Tezzeret the Seeker is a better Voltic Key, a tutor, and a win con through beatdown.
Tezzeret, Agent of Bolas is a tutor, a beat stick creator, and a win con through burn.
Both make great additions to Affinity, especially the tutor part because one thing Affinity has historically struggled with is over-extending. -
Aug 10, 2011Mockingbird posted a message on Blood Justice: Brewing Vish KalI know someone that plays Ghost Council of Orzhova with a similar strategy you're playing, and they're two cards that I would suggest.Posted in: ApocryphaEffect Blog
1. Angel of Despair because you get to destroy permanents and when she gets caught up in revival loops like the ones deck is built around, she can get out of hand.
2. Sun Titan: he's a revival loop by himself and not just restricted to creatures. You can ramp with Marsh Flats or reclaim lost cards that your opponent has taken along the way. -
Jul 28, 2011Mockingbird posted a message on Hallelujah, I've Found the Fire!Well, the short answer to whether or not Mono-Red was a freak accident is, "I don't know." Unsatisfying, but true.Posted in: Mockingbird Blog
The longer answer is that it depends on how well it can keep up with the fact that deck curves are flattening out. Red Decks now have to keep up with Tempered Steel, which can push out bigger creatures faster, and Vampires, which basically play as Red Deck Wins with the benefits of black, namely Bloodghast.
If Red Decks are catching up to the ranks of Tempered Steel and Vampires, it has a shot of staying strong in Standard. But even if it doesn't, Red Deck Wins is the most budget and self-explanatory deck to budget players, so it won't be going away. So while I don't know, I lean towards saying that it wasn't a freak accident. -
Jul 17, 2011Mockingbird posted a message on Legacy sigh...I'm in a similar boat, and the advise I was told by a veteran Legacy Player, you just have to chip away at the wants one card at a time.Posted in: GKfodder Blog
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+1: Tap an untapped artifact you control: Add U.
-2: Create a 0/0 colorless Construct artifact creature token with "This creature gets +1/+1 for each artifact you control."
-9: You get an emblem with "5: Shuffle your library, then exile the top card. Until end of turn, you may play that card without paying its mana cost.
And that's only assuming that the mana cost was still 2UU and had a starting loyalty of four (it's eventual toughness). IF they costed him higher, they could have attached more powerful abilities to this hypothetical version of Urza, i.e. putting the Construct token on plus, Tolarian Academy on the small minus, and his ultimate not requiring to shuffle before doing Mind's Desire.
However, as fun as it would be to speculate what a planeswalker version of Urza could have been, the card we have is a creature. In Modern, he seems fine. I would say that costing four is a problem for him, but costing four isn't exactly a potential killer as four cost cards see play all over Modern. It doesn't do him any favors though either. The token is... neat. The mana off artifacts can probably find a home because as the Command Zone podcast mentioned: he turns all your artifacts in Mox Sapphire, which is considered one of the best cards in the game. So yeah, there's that. Good luck doing all the things with his Mind's Desire dig effect, but I'm sure there's something out there.
As for commander... he's going straight to the top. He's everything Teferi, Temporal Archmage wants to be but without requiring a slot for The Chain Veil. Bannable, I dunno, but printing a card that looks like it captures the full spirit of the
combo winterUrza Block doesn't seem to be like it's going to do nothing. Oh well, that's the Gitrog Monster's and Thrasios' problem.I think our fundamental disagreement is that my definition of a "fair" deck in Modern is one that goes 0-3 drop in any sanctioned or recorded event. It doesn't have to be a powerhouse; it just has to keep the opponent from running away with the game.
What combo in modern goes off on their opponent's turn? Because I can tell you right now that the reason that the alternate cost only works on opposing turns is so that combo decks can't pick this up as easily themselves. I'm okay with that restriction, and I suspect Blue players will be as well when they pitch something to stop a Karn Liberated or Goryo's Vengeance.
Also, Force of Will isn't unconditional. I've had games where I've been Duressed/Inquisitioned/Thoughtseized/etc. and they took my blue card instead of Force.
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Buy four copies for all your blue decks and extra to sell off when people realize that Force of Will but worse is still Force of Will.
Do you mean Leyline of Sanctity? Because while Leyline of the Void does hit storm hard, it's not really good against Titanshift.
Also, regarding the larger conversation about Witchbane Orb against TitanShift (and other decks that win like that), do it. It shuts down one of their primary win conditions. It's not good enough for the mainboard, but for a wishboard, making a TitanShift Deck actually attack you is a serious problem for the TitanShift player. That deck isn't designed to be aggro, so forcing it to be one gives you a serious advantage and more time to win the game.
Animatou is fine. She works best in her own deck, but she's not a detriment to the deck. Her plus is useful if you can start shuffling your deck to get rid of dead cards (and if money isn't an issue, that's easy with fetchlands). Her small minus is excellent, and fun fact, is another way to get the Chain Veil + Teferi Temporal Archmage combo going. So, if you find room for her, go for it. I will say though I generally play her in Atraxa because there's extra space from dropping red or her own deck.
The problem with Samut + Doubling Season is that Doubling Season is a one card combo that does not need Samut to win the game on the spot. The situation you're describing with Doubling Season works with almost any other planeswalker, so why not use them instead of Samut? Samut should really go into superfriends decks that rely on their general or just in heavier creature decks instead.
That's so narrow that I'd honestly go for Kozilek, Butcher of Truth if that's the case because at least Kozi 1.0 can be cast as early as turn four if that scenario doesn't happen.
For reference: Here's a link to the list
I generally prioritize mass destruction over recursion because in my experience, blowing out a board has more of an impact than recursion with a restriction on top of it. HOWEVER, if you feel you have your destruction bases covered (with Cleansing Nova, I'm specifically referring to the destroy all artifacts and enchantments part), then yes, go ahead. Even though I'm playing skeptic here, it is an excellent recursion card for the deck.
Also, since Cleansing Nova has flexibility, you may want to consider a less flexible mass destruction card in the deck as well.
In my testing, I think the combo is viable... but there's a huge caveat, and that caveat is that you're playing an entirely different deck, which is a Control Combo deck with Superfriends elements. I figured that out when I realized that the combo allows me to cut the number of Planeswalkers down by more than half for other controlly cards and tutors. So, my current response is that if you want to test Nicol Bolas with Jace, Cunning Castaway's abilities, build the deck for it, don't just jam it into superfriends. More testing may change my opinion still.
Also, I like the idea of Bond of Flourishing, but the tepid follow up to it makes me a little hesitant to try it out for myself.