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  • posted a message on Nissa WHo Shakes the World seems like the most overpowered card in a long time


    Never happens though. Yoinked? By the time I get her out, and she doubles my mana, next turn I can drop something massive, or mass manipulate two PWs. The doubling of mana really solidifies her place


    That’s a solid plan, but I don’t see that as anything unmanageable. Esper doesn’t care because they have the cards to recover from any kind of blowout Nissa can pulls sans Nexus of Fate lock, and mono red just kills her or the player.

    The real telling of Nissa’s power though as good but not broken is opening the scope to formats outside Standard. Narset, Parter of Veils and Teferi, Time Raveler have both had major impacts on every format, including vintage and commander variety formats.

    Nissa doesn’t do what makes them so good in every format, she doesn’t disrupt while building card advantage. Nissa ramps and makes beaters. That just makes her a green card, not overwhelming.

    Honestly if her ramp becomes such a problem, I’d just say ban the thing she’s ramping into. She’s fine.
    Posted in: Standard (Type 2)
  • posted a message on 4 Color Gates
    Quote from LeoninKha »
    Nothing in M20 has picked my interest for this deck, anything good?
    Field of the Dead maybe? One or two of them, and you have a late game back-up plan... or early game since Scapeshift is still legal for a few more months.
    Posted in: Deck Creation (Standard)
  • posted a message on Lock N.E.S. ( Narset Echo Storm)
    Before I begin, yes I just made up the deck name on the spot. If someone has a better fun name for the deck than Loch Ness/Lock NES, I'll change the title at that time. Also, if a thread for this already, please feel free to lock this thread and redirect me to the appropriate thread.

    Also, this is not a primer, at least not yet, because I've just picked up the deck, and it's one of my first Legacy Storms decks I'm playing... ever. So I've got a lot to learn before this is more than a discussion thread.

    Here's the deck that's been going around that I've been trying.



    The basics of the deck though is pretty straightforward. Disrupt the opponent with black discard, then Storm off, but with Flashing back Echo of Eons off of Lion's Eye Diamond instead of Ad Nauseam or Griselbrand. Narset, Parter of Veils is to break the symmetry of Echo of Eons and to dig for more cards to cast, Monastery Monk is so that we can keep the deck in Esper while serving as a form of Empty the Warrens. Everything else is pretty much generating mana, digging for cards to Storm, or Tendrils of Agony.

    So far, I like the deck and hope that discussion is beneficial.
    Posted in: Developing (Legacy)
  • posted a message on Lion's Eye Diamond + Echo of Eons Vs. Scavenging Ooze
    So, I have a quick question regarding Lion's Eye Diamond and the interaction for casting something like Echo of Eons or Faithless Looting:

    Because Lion's Eye Diamond requires to be activated as an instant, does that mean that if I were activate it and discard my hand to flashback Echo of Eons, does the stack pass priority between tapping the Diamond and casting the card, thereby giving my opponent an opportunity to exile the card I want to cast with Scavenging Ooze?
    Posted in: Magic Rulings
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from Lectrys »
    Our first MTGO Modern Challenge with Modern Horizons cards is in the books, and it's got a truly scary 10 Bridgevine decks with Altar of Dementia and Hogaak, Arisen Necropolis in its Top 32 (including 3 copies in the Top 8 and a notable 2nd place). How much will this deck affect the meta? Will it push out Dredge? Will it drive everyone and their dog to run UR Phoenix.meta levels of maindeck graveyard hate? What decks will prey on it? Maybe Neoform Grishoalbrand, for example, with its faster clock and ability to dodge Turn 1 targeted discard by comboing on Turn 1?
    It's hard to say. I saw someone playing it on stream, and the results varied because it was a cross of someone learning the deck and everyone else learning it exists. What I will say though is that the deck looks resilient to most of the common grave hates because 1) there's a good chance you can go off faster than the hate can get you and 2) Hogaak is still fairly easy to cast if it's stuck in your hand and forced to convoke it out.

    My musings: I suspect that Leyline of the Void to pick up visibility as I saw the deck just outpace double Relic of Progenitus in a match. The deck also struggles against Chalice on one, so I suspect that Chalice to at the least not go anywhere; it could pick up more visibility as well.

    As for the deck itself, I wouldn't be surprised if thanks to how Convoke and Delve are worded that they pay for card costs, if Bridgevine starts picking up Trinisphere because of how surprising much of the deck can ignore Trinisphere altogether. Casting a Hogaak, Arisen Necropolis for 0 mana and then having a judge have to explain "why, yes that indeed works", seems like a fun way to win a game postboard.
    Posted in: Modern
  • posted a message on Kess, Dissident Mage
    Quote from Colt47 »
    Legacy is slower than modern, though. The reason Kess works there is that turn 4 is not a distant possibility, where as in modern we're talking about a 3/4 that has to somehow keep you alive against a creature with 5+ power. By the time you get her down on turn 4, you wont have time to actually cast the removal needed to prevent lethal and would end up chump blocking.


    As someone that has played their fair share of both formats, Legacy is not slower than Modern. The only way you get to a long game in either format is if you build your deck to kneecap their decks. Coincidentally in both formats, Kess fits into those decks that want to play cards that throw your opponent off tempo. Does that mean that she's going to auto include in control decks? Shocked Good question, but I would not be that dismissive.

    P.S. If this is objectively true that Modern is faster than Legacy, it's going to be the cruelest of ironies because one of the criteria for the modern banlist since the outset of the format has been, "What cards end games before turn 3?"
    Posted in: The Rumor Mill
  • posted a message on Trinisphere vs. Delve
    So there's something I need to check. Does delve get around Trinisphere? The reasoning I heard is that because Delve has "Each card you exile from your graveyard while casting this spell pays for 1," when Trinisphere sees the delve card in question... we'll go with Treasure Cruise for this hypothetical... Trinisphere "sees" that 8 mana was paid even though 7 cards paid for the 7.

    Does this work or did the player in this situation pay 2U + 7 cards that were exiled before the Trinisphere checked?

    Card tags added for Trinisphere. -MadMage
    Posted in: Magic Rulings
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Quote from Trav_Ragnar »
    Should I do a whole rework for this deck to include Sissay? I feel like a lot has come out over the past few weeks that is making me reconsider how the whole deck is approached.
    It’s a little early to tell, but Sisay does change the game because she’s a tutoring commander. If she sticks as a commander or even the 99, we’ll probably want more legendary lands, I’m not sure how this will effect our ramp plan, and Ajani… like any of them… just got better.

    I’m a little worried that her restrictions may be a little more convoluted than they initially seem, but the floor is land tutoring at instant speed. The ceiling... I’m not sure.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    I think it’ll make the cut. Between fetchlands and getting this out post Obliterate in those builds, this seems like a nice recovery card. Also it’s a two drop legend that gives Sisay, Weatherlight Captain +2/+2.

    Also, while not the main focus of the deck, some of the cards we run are worth randomly retracing from time to time.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Wrenn And Six - Tom Ross SCG preview
    Quote from Ink-Treader »
    Neat. Their backstory must be interesting

    While I suspect this not to be the case, the art makes me think it’s a fusion from when Emrakul invaded Innistrad, and that the trauma of the fusion caused the spark to ignite, carrying this guy and the tree he just got stuck to far away.

    If that’s even remotely close, I’m crossing my fingers that we finally get an Eldrazi that is good but doesn’t break at least one format along the way.
    Posted in: The Rumor Mill
  • posted a message on [Primer] Gx Tron
    Does anybody know why there are lists playing Torpor Orb in the wishboard?
    It makes sense against the soon to come Thopter-Sword combo but right now i can only think of Humans and their ETB triggers which seems... really narrow to use a SB slot for.


    Torpor Orb randomly hoses a lot of good things. Besides humans, it kneecaps Primeval Titan, giving us a chance to not be blown out by Amulet Titan or Titanshift. It also throws off Prized Amalgam and Snapcaster Mages. To be honest though, making sure you don't just die or get outvalued forever to Primeval Titan justifies the wish slot.
    Posted in: Big Mana
  • posted a message on 5 Color Planeswalker Proliferation
    Quote from FunkyDragon »
    And now I regret trading my Sliver Queen six months ago. Not because I wish I was still running her, and certainly not to play Slivers - merely because the price has gone insane and I could have gotten an additional $100 if I had it now.
    Quote from Mockingbird »
    Sisay, Weatherlight Captain
    We can Tutor planeswalkers to the field now Smile
    ...
    So, I don't know if a legendary tutor in the command zone trumps every other contender, but this does feel like a first. I don't just want to cast as a back-up plan or just when things go wrong. I think this means we struck gold.
    Yeah, new Sisay is a possible contender for Superfriends commander. She's a huge mana sink and card advantage engine rolled into one. It's mostly a question of whether she is win-more. Is it worth paying 2WWUBRG on an empty board to tutor up Oath of Nissa?


    I'd pay 2WWUBRG for an Urborg, Tomb of Yawgmoth from my deck to the field at instant speed.

    She's kind of hard to judge at the moment though for superfriends because yeah, her restrictions are weird. Her comeback potential though is huge, especially with the static abilities on the WAR planeswalkers. Hypothetically, depending on how we can or can't work around her tutor restrictions will determine whether she's win more or an actual Toolbox commander. A number of our planeswalkers are silver bullets. getting them at will is worth it.

    Quote from FunkyDragon »
    We also have Sneak Attack for planeswalkers, but I'm not sure I really want that. I mean, sure, if I have Doubling Season in play and five planeswalkers in hand, and a Venser, it seems great. Or Teferi's Emblem and some spicy walker in hand during an opponent's turn. But deliberately one-shotting my walkers feels bad.


    Yeah, I'm not impressed by that for tempo superfriends, which is what the majority of this thread is dedicated to tuning. Something like the combo Superfriends I'm working on with Nicol Bolas, Dragon-God or the Kenrith Siblings superfriends deck combo deck that I've seen on this board may take an interest in this. Otherwise, it runs into the same problem as Jace, Cunning Castaway outside the deck I'm working on him: it's a situational card in a tempo deck. Tempo decks want broader situations cards.
    Posted in: Multiplayer Commander Decklists
  • posted a message on 5 Color Planeswalker Proliferation
    Sisay, Weatherlight Captain

    We can Tutor planeswalkers to the field now Smile

    Sure she has some weird restrictions, but we can tutor planeswalkers with up to CMC 6 or less to the field now. Cool And that's before adding in other stat modifiers we can play (All the Ajanis just got better).

    Oh, we can also tutor anything else with Legendary in the type line, so that also means lands, Oaths (like Oath of Nissa to fix the fact most legendary lands make colorless mana), Pir, The Chain Veil, or even Captain Sisay.

    So, I don't know if a legendary tutor in the command zone trumps every other contender, but this does feel like a first. I don't just want to cast as a back-up plan or just when things go wrong. I think this means we struck gold.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [RETIRED THREAD][Sliver Queen]: Superfriends (Tokens and Control)
    Tutoring planeswalkers to the field is great. Tutoring Planeswalkers to the field with strings attached... is going to need testing and work. I think she'll do fine for the archetype, but there will be some redoing the archetype to accommodate her strange restrictions.
    Posted in: Multiplayer Commander Decklists
  • posted a message on [[Primer]] A guide to all things Sliver Overlord
    Quote from CruxMDQ »

    I was thinking Dregscape Sliver is nothing short of awesome because it can potentially turn your graveyard into an extension of your hand. I wonder what would make you think it's subpar.
    For me, it conflicts with graveyard shenanigans like Patriarch's Bidding or Living Death. What that informs then is that it's only going to find its way to the field on the turn you plan to win, likely through a combo or an Alpha strike... if you're playing combo, hiding your combo slivers in the graveyard feels unnecessary when Sliver Overlord exists. If you're alpha striking from the graveyard, Patriarch's bidding seems less risky overall because Spore Frog blows out Dregscape Sliver. Honestly, I think I'd rather Sun Titan because at least Sun Titan can loop Necrotic Sliver.

    Ultimately, it doesn't feel subpar despite my misgivings in the previous paragraph; it feels too narrow for the Sliver style I go for, which is tempo. I think combo oriented sliver decks will take an interest in this because those decks don't care how their slivers get on the battlefield, so long as they end up on the field long enough to win. One aside I could be wrong because I will admit part of this is I've just never liked unearth, so reading "Unearth" is not that exciting on Slivers.
    Posted in: Multiplayer Commander Decklists
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