2019 Holiday Exchange!
A New and Exciting Beginning
The End of an Era
  • posted a message on Possible Secret Lair Leak
    Quote from Lectrys »
    For some reason, I find the Seb McKinnon secret lair to be hard to believe. Maybe it's because it explicitly promotes the work of one artist in a non-unified context.

    These products are literally: "Hey, what are people obsessing over right now? Let's print a product that targets THAT and go make some easy money." There is no rulebook they are following at all other than that, I promise you.

    People won't shut up about the guy's art. Every single set. This is exactly what they would choose.

    Bob Ross lands are a bit 'memey' but exactly the same thing.

    Posted in: The Rumor Mill
  • posted a message on [CUBE]{TWD} Lucille
    Quote from asmallcat »
    I believe walkers are planned to be defined as 2/2 black zombies in the comp rules.

    Wow really? That's pretty weird they don't look like they have black frames. Oh well. Disappointing. I was looking to running some armored zombies for flavor reasons.
    Posted in: Cube Card and Archetype Discussion
  • posted a message on [CUBE]{TWD} Lucille
    Well, I don't have any sort of problem with this card or this set. Testing this one for sure and I expect it will be quite good. If it doensn't fit anywhere in the primary cube I'll surely have some fun with it in the Artifact cube. The zombies walkers are..colorless you say? Unibrow
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Twelve commander legends hints from gavin
    *VERY* happy we will be getting more Monarch cards. Dance
    Posted in: The Rumor Mill
  • posted a message on Kaldheim Modal Transform Mechanic Hunch
    Quote from DJK3654 »
    Quote from Morphling »
    So these are 100% going to be in every single set now? I doubt that very much to be honest.

    No, they won't be in every set, but they will be in Kaldheim and Strixhaven.

    Well okay. That is unfortunate to be honest--I fear this will completely destabilize Magic. Oh well guess we'll all have to wait and see what happens. (They definitely had plans to make Companions a regular thing too, remember?)
    Posted in: Speculation
  • posted a message on Kaldheim Modal Transform Mechanic Hunch
    So these are 100% going to be in every single set now? I doubt that very much to be honest.

    Exception of Planeswalkers, when have they ever done that before with anything? I mean--it might be really great for drafting Zendikar Rising but that's all they can infer about these fundamentally game-changing cards until more time goes by. If they do like they always have, they'll wait and see how these actually play out (and metagame impact) before they decide to make this completley evergreen. And seeing as how Kaldheim went to the printer a few months ago, highly doubtful they just decided to throw that entire process out the window and just jam them in to other sets without a reason to do so.

    Not to mention--suddenly including these in every set creates a different problem, i.e. sets are tight for space every single time. They try to cram so much in, there will be absolutely zero room to put them into every set. Classic Case? Cycling Mechanic. Cycling is awesome for sets. It smooths your draws, it's cheap, it's available to every color. It could be in every single set and none of us would mind very much. But...they don't put Cycling into every set. Same deal. It doesn't always need to be there for Limited environment to function smoothly and it simply does not fit.

    There's also a thing called "design equity'. Basically, if they find some cool new thing that everyone really likes, they get far more monetary benefit (pack sales) by holding out on us and only giving it to us once in a while. (Classic Example: Fetch Lands) They don't put stuff like that into every set because doing so takes away all that equity. They need some returning awesome thing to help promote the set and get folks interested in buying the NEW set. (Not let them just say "Well, I guess I can just buy my FetchLands in next year's set." That's terrible for them. They want your money NOW--that's 100% why they decided to put the fetch lands in the new set (not all of them).

    I haven't played with them yet (but I am very high on them and super-excited to cube with them.) That said, I'll be very surprised if these start showing up in every set now. Sorry.
    Posted in: Speculation
  • posted a message on [ZNR][CUBE] Jwari Disruption // Jwari Ruins
    Really thinking a lot about Jwari Disruption.

    Replacing Censor is not hard choice to make. To me, the real question is: would you guys ever replacing Force Spike with it? (I am also running Mana Leak which I would not replace with this under any circumstances.)

    Or I could just finally ditch a pet card. (That might be the best call but I'm still very curious as to your thoughts on this vs Force Spike. Smile
    Posted in: Cube Card and Archetype Discussion
  • posted a message on Set (P)review - My top 20 Zendikar Rising (ZNR) cards for the cube!
    What I Don't Like: Man, if X could only be 0…

    Well, it does say "X or less" So..you can still steal moxen with this guy without too much difficulty if..you're into that type of thing. Sneaky Nodding the Affirmative

    Good write up, thanks as always.

    Posted in: Articles, Podcasts, and Guides
  • posted a message on [ZNR] Grakmaw, Skyclave Ravager— @kawasakiMTG preview
    Quote from HighHolder »
    Am I only one completely bored with +1/+1 counter themes in every set?

    Hahaha let's check back in with eachother here in another 10-20 yrs, okay? Geezer (I've been saying this for several years now..)
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Full set reveal
    Quote from H3RAC71TU5 »
    Seems like they have the same problem revisiting Zendikar as they did with Ravnica.

    First Ravnica block was the best, partially because of all the innovative card designs, but also because it had an organic creative feel to it. There were lots of individual features like the nephilim that weren't popular in and of themselves but added character to the setting. These were stripped out during the revisits and replaced with more of the features that marketed well, resulting in a blander, more generic plane. By the third visit I dread ever going back.

    Thank you for stating the actual problem.
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Charix, the Raging Isle
    I think the best part of this card is actually the clever use of the word 'fathom' in the flavor text. Tongue
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Leyline Tyrant— Brian Kibler preview
    Seriously though if you are reading this thread and you ever thought about owning one, you may want to go pick it up today--it's probably about to see a price bump because of this guy. Nodding the Affirmative
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Wizards Twitter's party
    I think Allies were a bit OP and (be honest, everyone) they basically were just Slivers with new wrapping paper. Yawn. They couldn't come back. (I do still like playing Ally decks once a while, just like I enjoy playing Sliver decks once in a while.)

    This new idea--Party. I just don't..care about it? It doesn't feel like something I want to build a deck around nor something I will be able to maximize very often if I did. Feels very unpredictable and unreliable to build a deck around. (I believe it will be quite a bit more so in Limited.) It's sad to me because I really do like D&D and I like the idea of the mechanic. It is very flavorful but I do not think it will play very well a lot of the time. Shrugs
    Posted in: The Rumor Mill
  • posted a message on [ZNR] Archon of Emeria— Crokeyz preview
    Quote from Dontrike »
    The cheapest Archon so far. I do like this one.

    It's weirdly cheap to cast. Archons don't cost 3...they cost 5+. They're an alternative 'iconic' to Angels. (Also mostly cost 5+) This should have been some other tribe or they should have just saved this art for some other random Archon. It's a great card but making it an Archon makes a lot less sense at 3 mana.
    Posted in: The Rumor Mill
  • posted a message on [SCD] - Heat Stroke
    Quote from Kryptnyt »
    Stopping your curve to jam this instead of a threat seems anticlimactic for aggro, even if it could make for interesting gameplay. .

    Right...do see your point. I think I spoke imprecisely..let me try again. What I mean is I could see this thing give midrange/creature heavy decks (really of any color) more controllish angle. I think that is cool? Maybe not? I don't know. It seems like something wild to try out in a any go-wide deck. Reminds me of Opposition but in red. Maybe at that point, it's win-more. (Opposition sure doesn't feel that way.) Or if you don't go wide it just makes combat overall a bit more important--that usually makes for an interesting night.

    I also just threw a Grenzo, Havoc Raiser in my cube and the idea of Goad with this thing just seems absolutely hilarious to me. This idea might be coloring my evaluations here a tad sure. Smile
    Posted in: Cube Card and Archetype Discussion
  • To post a comment, please or register a new account.