We have all of our tokens sleeved in green (as oppose to black) and they are sorted by colour. We have tokens for almost everything, i think that the only exception is Hornet Queen. We have them sitting next to the lands, emblems and reverse side of the flip cards.
I don't mind Kor Sanctifiers but it really hasn't seen play here. My friend (and cube co-manager) has wanted to out for quite awhile. I like that it two for ones as well but it always seems to be outside the final 40 here.
Makeshift was a hard card to cut, it was one of my favorites when I got back into magic around Lorwyn! It will be the most likely be the next card in if we don't like the performance of another.
Goblin Welder keeps going in and out of the cube, we had Sphinx in up until a little while ago but it didn't see very much play.
Undying Evil has been a cute trick but is probably close to the block. It has been nice with stuff like Recurring Nightmare and various wrath effects but quite a bit of the time I have wished it was a threat. Still a fun card to use though!
I don't think that each colour need to have the same number of planeswalkers and have never found it to be an issue in cube.
I think that it is up to personal preference for if the planeswalkers need to be limited. My playgroup like the element that they bring to the game so I cannot really see limiting them in my cube (450 cards). At 360 I would probably consider limiting them (if my playgroup wanted to) and agree with magicmerl with 4. In general I would rather not limit them though.
We run a 4 card guild section for our gold section. I don't think every guild needs a pw and agree the cards should get in on individual merit. To that end, I run Ajani Vengeant, Venser, the Sojourner, Sarkhan Vol and Sarkhan the Mad (who probably should be cut, just haven't gotten around to it).
Great review! You pointed out a couple of cards I missed in the spoiler (Fettergeist and Zealous Conscripts) and reinforced my views on quite a few others.
Hey eidolon, was wondering if you could give my cube a quick run through your program...finally had a chance to update after papers, exams and the like. Thanks!
I second that
I don't mind Kor Sanctifiers but it really hasn't seen play here. My friend (and cube co-manager) has wanted to out for quite awhile. I like that it two for ones as well but it always seems to be outside the final 40 here.
Makeshift was a hard card to cut, it was one of my favorites when I got back into magic around Lorwyn! It will be the most likely be the next card in if we don't like the performance of another.
Goblin Welder keeps going in and out of the cube, we had Sphinx in up until a little while ago but it didn't see very much play.
In:
Out:
Stillmoon Cavalier is in
Gerrard's Verdict and Deranged Outcast are out.
Undying Evil has been a cute trick but is probably close to the block. It has been nice with stuff like Recurring Nightmare and various wrath effects but quite a bit of the time I have wished it was a threat. Still a fun card to use though!
I think that it is up to personal preference for if the planeswalkers need to be limited. My playgroup like the element that they bring to the game so I cannot really see limiting them in my cube (450 cards). At 360 I would probably consider limiting them (if my playgroup wanted to) and agree with magicmerl with 4. In general I would rather not limit them though.
We run a 4 card guild section for our gold section. I don't think every guild needs a pw and agree the cards should get in on individual merit. To that end, I run Ajani Vengeant, Venser, the Sojourner, Sarkhan Vol and Sarkhan the Mad (who probably should be cut, just haven't gotten around to it).
http://deck.tk/6WUk7AEE