I have had a similar deck idea for a long time, although for my own benefit I found this thread looking for ideas because good-looking men are such a rarity in Magic. Luckily, though, the situation has been improving in the past few years. In the old times, all men were either monsters or zombies.
I'm presently building a Tajic, Blade of the Legion deck with this concept. Red is a must because of all those huge muscle barbarians After all, Maraxus of Keld is still the hottest guy in this game in my books. Tajic isn't bad himself, with his curvy sword and all, and white has some good ones as well. Here's a list of handsome humans I just compiled earlier today:
As far dredging goes, Life from the Loam strikes me as basically always worth it as long as you have fetches and/or cycling lands. And it gets even better with Exploration and Burgeoning!
Yeah, nekorin & I have similar decks - every inch a combo deck, though.
Hey, not a bad idea at all! This isn't a fun deck to play against, anyway, so why not go combo. I have been thinking that I should build at least one combo deck of my own to punish the combo jerks in my meta
I'd consider just swapping him for Jenara, and adding a small voltron package (say, Aspect of Mongoose, Bear Umbra, Hardened Scales, and maybe Rancor).
Hmm, that might be a good idea. There would be potential for better synergy.
No matter what your goal is, I'd start by taking almost all the pillowfortyness out of the deck.
The thing is that it's probably what I like best in the deck... Also, the deck has no combat-viable creatures and no good defenses anyway, so I don't know if it would survive early game without any protection.
Diamond eyes
Deep in the wood your body rests
Don't wake up, don't give up
Diamond eyes
Enchanted purple lips last
Don't wake up, don't give up
~ Vanessa
My philosophy
I play Commander for its social and psychological aspects. I prefer games to last for a while and to be full of interesting interactions and surprising situations. Whenever I feel like playing to win, I play some other format instead. Multiplayer is all about having fun with your friends. My CMD decks tend to be slow and defensive and combos are coincidental (if any).
The deck's philosophy
This deck is what happened when I dismantled an enchantress Highlander and wanted to find a new home for the cards. It has a surprisingly high win percentage, considering how slow and unintimidating it is. However, it's not terribly fun to play, largely because for most of the game, it hardly does anything. Also, the general is very loosely connected to the theme. Its main function seems to be to untap Serra's Sanctum.
I wonder how I could make this deck more interesting to play? I'm a big fan of enchantments, and the pillowfort strategy appeals to me, but something needs to change because as it's now, this deck is quite frustrating, both to play and to play against.
has anyone played wort raid mother ? if so tell me your experience
I used to have a Wort deck that played big sorceries and token generators. It was quite fun but didn't do either particularly well, so I dismantled it and eventually replaced with Jhoira.
Another update as I realized the deck needs not only more creatures but more cheap creatures. I cut a whole load of sorceries to make room. I also shifted the focus of mass removal towards exiling and tucking because that's simply so often required.
I see the Giant in there already, but had you considered the rest of the speedy equips crew?
Puresteel Paladin used to be in but I cut it because I rarely used the effect. As I said in the previous comment, the typical board state for this deck is having one creature and multiple equipment, so there isn't much room for moving them around. The free equipping does come handy but without almost any card draw in the deck, there's usually a lot of mana to equip anyway.
In a much less serious thought, if you want try to set up a hilarious board state as a joke some night using equipment as a theme. Drop in Mycosynth Lattice, Bludgeon Brawl, then Vulshok Battlemaster. I have had him end up being in a stack about 2 inches tall after putting all the cards under him lol. Then if your feeling like a jerk, you could hit it with Turn to Slag as you do a good villain laugh, be a smart villain and move your stuff off first though!
Eight mana is a bit much for destroying only one person's creatures. Also, in this format, the most dangerous stuff is usually shrouded/hexproofed anyway, so non-targeted mass removal is better.
I used to have it but it's a bit expensive. The exception of white doesn't help me much, either, since I plan to have only indestructible creatures or ones that are free to die if they feel like it.
Assemble the Legion is already in. Norn's Annex isn't strong enough, and I'm not running Ghostly Prison, either. Spectra Ward sounds like a good idea for my Sigarda deck but maybe not Tajic. The next three creatures are expensive for a deck that doesn't care so much for its residents longevity. Odric's ability doesn't do much because in this deck, typically one creature attacks.
Yeah, your approach is completely different from mine. I couldn't care less about battalion. Tajic is there only for indestructibility and low mana cost.
A long overdue overhaul of the deck and update of the list. In the meantime, the deck went through even further iterations, including Gaddock Teeg, Sigarda, Host of Herons and Iroas, God of Victory. But in the end, neither of them satisfied me, and I decided to take Tajic back.
I'm presently building a Tajic, Blade of the Legion deck with this concept. Red is a must because of all those huge muscle barbarians After all, Maraxus of Keld is still the hottest guy in this game in my books. Tajic isn't bad himself, with his curvy sword and all, and white has some good ones as well. Here's a list of handsome humans I just compiled earlier today:
EDIT: As classy women go, Autumn Willow is my perennial favorite.
EDIT2: Then there are always vampires, too of course:
True. It's also one of my favorite cards.
Hey, not a bad idea at all! This isn't a fun deck to play against, anyway, so why not go combo. I have been thinking that I should build at least one combo deck of my own to punish the combo jerks in my meta
By untapping the land with Derevi's ability, that's how I figured it.
Hmm, that might be a good idea. There would be potential for better synergy.
I'm a bit reluctant to rely on too heavily on just two cards (and the graveyard). It's fun to do, though.
It took a while but I got it now That shows how little I consider the general in this deck.
How does that work?
The thing is that it's probably what I like best in the deck... Also, the deck has no combat-viable creatures and no good defenses anyway, so I don't know if it would survive early game without any protection.
My philosophy
I play Commander for its social and psychological aspects. I prefer games to last for a while and to be full of interesting interactions and surprising situations. Whenever I feel like playing to win, I play some other format instead. Multiplayer is all about having fun with your friends. My CMD decks tend to be slow and defensive and combos are coincidental (if any).
The deck's philosophy
This deck is what happened when I dismantled an enchantress Highlander and wanted to find a new home for the cards. It has a surprisingly high win percentage, considering how slow and unintimidating it is. However, it's not terribly fun to play, largely because for most of the game, it hardly does anything. Also, the general is very loosely connected to the theme. Its main function seems to be to untap Serra's Sanctum.
I wonder how I could make this deck more interesting to play? I'm a big fan of enchantments, and the pillowfort strategy appeals to me, but something needs to change because as it's now, this deck is quite frustrating, both to play and to play against.
3 Derevi, Empyrial Tactician
Creatures (10)
2 Argothian Enchantress
2 Bloom Tender
2 Faith Healer
2 Auratog
3 Verduran Enchantress
3 Eternal Witness
3 Mesa Enchantress
4 Eidolon of Blossoms
4 Academy Rector
6 Sun Titan
Instants (6)
1 Crop Rotation
1 Worldly Tutor
1 Enlightened Tutor
2 Muddle the Mixture
2 Eladamri's Call
4 Faith's Reward
Sorceries (8)
1 Sylvan Tutor
1 Green Sun's Zenith
3 Idyllic Tutor
3 Wargate
4 Tempt With Discovery
4 Replenish
6 Plea for Guidance
6 Open the Vaults
Enchantments (37)
1 Mystic Remora
1 Wild Growth
1 Utopia Sprawl
1 Mirri's Guile
1 Exploration
1 Burgeoning
1 Mana Bloom
1 Land Tax
2 Dance of Many
2 Fertile Ground
2 Sylvan Library
2 Darksteel Mutation
2 Greater Auramancy
2 Stony Silence
2 Rest in Peace
2 Angelic Renewal
2 Sterling Grove
3 Attunement
3 Rhystic Study
3 Copy Enchantment
3 Words of Wind
3 Overgrowth
3 Enchantress's Presence
3 Heartbeat of Spring
3 Karmic Justice
3 Aura of Silence
4 Dawn's Reflection
4 Abundance
4 Opalescence
5 Sigil of the Empty Throne
5 Enchanted Evening
5 Privileged Position
5 Mirari's Wake
6 Dual Nature
6 Mana Reflection
6 Martyr's Bond
1 Vesuva
1 Maze of Ith
1 Scalding Tarn
1 Wooded Foothills
1 Misty Rainforest
1 Polluted Delta
1 Verdant Catacombs
1 Arid Mesa
1 Flooded Strand
1 Windswept Heath
1 Marsh Flats
1 Command Tower
1 Dryad Arbor
1 Serra's Sanctum
1 Flooded Grove
1 Mystic Gate
1 Wooded Bastion
1 Hinterland Harbor
1 Glacial Fortress
1 Sunpetal Grove
1 Breeding Pool
1 Hallowed Fountain
1 Temple Garden
1 Tropical Island
1 Tundra
1 Savannah
3 Island
5 Forest
5 Plains
Changelog
2015-01-15
Aegis of the Gods, Archetype of Courage, Archetype of Endurance, Archetype of Imagination, Asceticism, Collective Restraint, Courser of Kruphix, Future Sight, Ghostly Prison, Holistic Wisdom, In the Eye of Chaos, Moat, Mystic Barrier, Propaganda, Riptide Chimera, Sacred Mesa, Solitary Confinement, Sphere of Safety, True Conviction
Angelic Renewal, Auratog, Bloom Tender, Crop Rotation, Dance of Many, Dawn's Reflection, Dual Nature, Faith Healer, Faith's Reward, Fertile Ground, Heartbeat of Spring, Mana Bloom, Martyr's Bond, Muddle the Mixture, Overgrowth, Sun Titan, Utopia Sprawl, Wild Growth, Words of Wind
I used to have a Wort deck that played big sorceries and token generators. It was quite fun but didn't do either particularly well, so I dismantled it and eventually replaced with Jhoira.
I'll second that.
Puresteel Paladin used to be in but I cut it because I rarely used the effect. As I said in the previous comment, the typical board state for this deck is having one creature and multiple equipment, so there isn't much room for moving them around. The free equipping does come handy but without almost any card draw in the deck, there's usually a lot of mana to equip anyway.
Hahaha. That's a very cool setup.
I already have ten board wipes. Don't you think that's enough?
Already in.
Eight mana is a bit much for destroying only one person's creatures. Also, in this format, the most dangerous stuff is usually shrouded/hexproofed anyway, so non-targeted mass removal is better.
I used to have it but it's a bit expensive. The exception of white doesn't help me much, either, since I plan to have only indestructible creatures or ones that are free to die if they feel like it.
Six turns is way too long to plan anything. Also, I don't want to lose lands in this deck.
Assemble the Legion is already in. Norn's Annex isn't strong enough, and I'm not running Ghostly Prison, either. Spectra Ward sounds like a good idea for my Sigarda deck but maybe not Tajic. The next three creatures are expensive for a deck that doesn't care so much for its residents longevity. Odric's ability doesn't do much because in this deck, typically one creature attacks.
Yeah, your approach is completely different from mine. I couldn't care less about battalion. Tajic is there only for indestructibility and low mana cost.
Added mass removal and ramp; removed all planeswalkers. Some previously removed cards went back in. Now the deck feels more powerful.
Hehe. I actually don't drink coffee. My favorite ice cream is salty liquorice In one respect at least, I'm a genuine Finn