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Member for 11 years, 7 months, and 22 days
Last active Tue, Apr, 19 2022 16:29:37
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Mar 7, 2022By far my longest-running monocolored deck, originally built in order to be a different kind of a green deck. Over the years, it has really served its purpose. It can be very fast and find answers quite reliably. Mass removal is its main weakness, of course.Posted in: Multiplayer Commander Decklists
Aug 15, 2021One of my longest-running decks with exceptional amounts of work put into it. The two main components are tutorable answers to as many situations as possible and protective measures for the commander. If you get to play your own game largely undisturbed, it's easy to set up a strong board, but if you have to spend every turn looking for yet another answer, the deck may be too slow.Posted in: Multiplayer Commander Decklists
Aug 21, 2020Posted in: Multiplayer Commander DecklistsQuote from Ra_ »Its the nature of the deck, wrecking everyone's board state multiple times just makes you the logical first target. I've got a black deck that is basically just Damnation and Drain Life and the same thing happens. Makes for interesting strategy decisions some times, but doing something challenging and different is half the fun.
I guess so. My original idea, though, was to make a deck that would only use the removal when needed. But it seems that when they know you have the potential, they'll want to hit you preemptively.
Aug 19, 2020I wanted to try a deck with minimal amount of permanents and a lot of removal, and I found a primer for Phelddagrif, which I had wanted to try for a long time, so it seemed like a good choice. I'm sure this deck is great for more competitive environments but in casual games it actually seems to draw hate. I guess if MtG was more like VtES where the players have a built-in incentive to attack each other, it would be a different story.Posted in: Multiplayer Commander Decklists
Jul 27, 2020I've had this deck for quite some time but haven't played it as much as many others. I guess it's in a bad spot between Rafiq and Sisay, sort of having the weaknesses of both and the flexibility of neither, and not offering much in exchange. If Kaalia gets to live, it can get lethal quickly, but if she's repeatedly removed, the deck regresses to a tribal without actual synergy. Having said that, hardcasting fatties with useful abilities can also be a winning strategy.Posted in: Multiplayer Commander Decklists
Jun 2, 2019Posted in: Multiplayer Commander Decklists
Having played Karador for years, I was instantly interested when Muldrotha came out, thinking that I'd be getting an improved version of the same theme. There's a good variation of cheap but useful spells of various types for maximum benefit.
Somehow however, I haven't quite gotten this to work the way I would have wanted. Half of the time, it's too slow and doesn't do much; and then sometimes it wins with Craterhoof Behemoth, which is probably I've won half of all my Commander wins ever (and which I'd rather not keep repeating anymore). I've seen versions with a lot more ramp, but I haven't wanted to go that way, thinking it would water down the actual answers the deck wants to play.
Feb 2, 2019UFOPOLI posted a message on Here Today, Gone Tomorrow (Roon of the Hidden Realm)First update in years, quite a few changes:Posted in: Multiplayer Commander Decklists
Chord of Calling, Consecrated Sphinx, Counterspell, Crucible of Worlds, Day of Judgment, Delay, Dissipate, Duplicant, Ephara, God of the Polis, Faerie Trickery, Farhaven Elf, Forest, Forest, Forest, Mana Drain, Mistmeadow Witch, Mystic Snake, Mystical Tutor, Pact of Negation, Prophet of Kruphix, Seedborn Muse, Sol Ring, Supreme Verdict, Survival of the Fittest, Thespian's Stage, Tooth and Nail, Venser, Shaper Savant, Wargate, Winding Canyons, Wood Elves, Wrath of God
Angel of Finality, Archaeomancer, Beast Within, Body Double, Brago, King Eternal, Crib Swap, Crush Contraband, Curse of the Swine, Cyclonic Rift, Descend Upon the Sinful, Eerie Interlude, Irrigated Farmland, Island, Knight of Autumn, Minamo, School at Water's Edge, Mnemonic Wall, Perplexing Chimera, Plains, Plains, Plains, Reality Shift, Recruiter of the Guard, Scattered Groves, Settle the Wreckage, Shalai, Voice of Plenty, Sigarda, Host of Herons, Skullwinder, Snapcaster Mage, Tajuru Preserver, Temple of the False God, Urza's Ruinous Blast
Jan 19, 2019Here are the changes I made:Posted in: Multiplayer Commander Decklists
Jan 19, 2019Finally got a chance to play the deck! It did nothing for a long time but somehow survived, and eventually won with Exsanguinate. Not exactly how I had planned it to go... I'll post the update next.Posted in: Multiplayer Commander Decklists
That one could be worth trying.
The problem with the Magus is that it kills itself.
I didn't find any definitive information but I think four would be more realistic.
Jan 12, 2019Posted in: Multiplayer Commander Decklists
Slivers have been one of my favorite creature types ever since they first came out, but somehow I've managed to avoid making a CMD deck out of them. Probably it's because the manabase takes up so many resources that could be used in other decks. The choice of commander is also an interesting question. I ended up with Hivelord for resiliency's sake.
Jan 12, 2019Posted in: Multiplayer Commander Decklists
That sounds like a good idea. I put in some and will report when I've got the chance to try them in practice. I've recently had so many new decks to test that it's still waiting for its turn.
Mostly the kind that prevents other players from playing. I'm also not a big fan of permanents that just sit on the table and don't interact.
Haha well, I enjoy the band, but since all my decks are named after Eurovision entries (or sometimes eurobeat), the one to blame is this:
(could theoretically be this as well)
The Abyss. I do realize that in a perfect world you'd have enough devotion for Erebos to constantly be a creature, but that may not always be the case. The Demon who spawns tokens equal to your devotion (can't remember the name of it off the top of my head) would be a great choice, albeit expensive.
Could be. That's the reason Bitterblossom is there. I'll have to try and see.
Jan 2, 2019Posted in: Multiplayer Commander Decklists
Thanks! I'll take a look.
That's a valid point. I have only played this deck perhaps once so far, and I made it based on my previous Xiahou Dun deck, which can still be seen in several places.
Sounds good, what for example?
The draw creatures may not be the best choice, for the same reason the draw spells aren't.
Bloodghast and Bitterblossom without stax elements like Contamination or Smokestack. I guess to carry swords? Seems like an okay use but frankly I try to avoid the combat step entirely with my deck because it's an easily disruptable strategy. Maybe you're running them to synergize with The Abyss but I feel like the better strategy there is to lower the creature count and/or to turn Erebos into a creature to always target him with it.
As the introduction says, the main purpose of this deck is to play The Abyss. I also dislike stax quite strongly. Perhaps a few more black noncreature permanents would be good for turning Erebos on more quickly?
To me, it's mostly due to having few instant-speed answers. If that could be helped, the deck would become much more interesting.
Dec 26, 2018Posted in: Multiplayer Commander Decklists
This deck is yet another attempt to play The Abyss in a meaningful way. It does work pretty well, even though mono-black is a bit too passive by design for my taste.
Sep 26, 2018My playgroup did a challenge where everybody had to build a deck according to rules set by the other players, with the aim that everybody would have to do something they normally wouldn't. Mine was to make a combo deck, and the first thing I thought about was the first (and last) time I played a combo deck in a tournament: a Reveillark combo in a German Highlander tournament some ten years ago. The experience was traumatic, so I thought it might be therapeutic to revisit the concept through this challenge.Posted in: Multiplayer Commander Decklists
The design philosophy of this version was simply to put in as many combos and tutors as possible.
Unsurprisingly, I prefer the original version, but this one does work, too. Perhaps I could have chosen a more creative concept, but it was useful to try this out.
Jul 20, 2018Posted in: Multiplayer Commander Decklists
Yeah, it's probaby not the most relevant card in the deck; it's mostly there to help keep the hand stocked with denial.
That's a good point. However, after Zur is in play, the amount of mana needed isn't much.
It's in already, of course, and one of the most useful pieces.
Dramatic Reversal + Isochron Scepter and a bunch of mana rocks to create infinite mana and Storm and then kill you with Aetherflux Reservoir. They are also becoming more and more fond of utilizing Laboratory Maniac strategies, the most efficient of which are Tainted Pact and Demonic Consultation lines to win the game with the Maniac in play.
Ahaa, I see! I guess it's quite impossible to make Zur a fun deck, so I could just as well go down that kind of path...
Well, my original thought was to make an enchantment-heavy deck that would be at least somewhat interactive. I've played enchantress-type decks in several formats before, and they tend to be depressing to play and to play against. Perhaps I should try somebody else?
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