^Arcum will be your sac outlet. This assumes you do it all in one turn, have 1 creature in play, another in hand, and you have no other mana rocks. This setup will require at least 1 more mana after you cast your first spell to untap -
1: Arcum Tap (x creature), get Paradox Engine (PE).
2: Cast y creature, untap nonlands due to PE, Arcum Tap (sac y creature), get Citanul Flute (CF), search for Memnite (or any 0-drop) via CF.
3: Cast 0-drop, untap nonlands due to PE, Arcum Tap (sac 0-drop), get 3-mana rock (Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo/Gilded Lotus) via Arcum, tap 3-mana rock (3 mana in pool), CF search for Myr Retriever (MR)(1 mana in pool).
4: Cast MR (-1 mana [hence the need to have that additional 1 mana]), untap nonlands due to PE, Arcum Tap (sac MR), get 0-drop back from GY via MR trigger, get another 3-mana rock via Arcum, tap both (6 mana in pool), search for Junk Diver/Workshop Assistant (JD/WA) via CF (3 mana in pool).
5: Cast 0-drop, untap nonlands due to PE, tap the 2 3-mana rocks (9 mana in pool), cast JD/WA (6 mana in pool), untap nonlands due to PE, tap the 2 3-mana rocks (12 mana in pool), Arcum tap (sac Junk Diver/Workshop Assistant), get Retriever back from GY via JD/WA trigger, search for any artifact. At this point, you can cycle through the MR and JD/WA, which will net you 1 mana from the 2 3-mana rocks each time.
No need for Krark-Clan Ironworks which is probably close to a dead card majority of the time.
I wouldn't include Mana Crypt considering it was printed in Eternal Masters (currently at $68). If you do include it, you'll have to include lots of other cards (Goyf, Liliana, Hierarch etc.) I suggest having a $ cutoff in mind, like $100.
You forgot the dual lands. Although some are cheaper than the others, the U ones are expensive.
Though not particularly staples, (some might be if you support certain archetypes), the following cards also see cube play:
Eureka
Mishra's Workshop
City of Traitors
Rishadan Port
He said that it can hold around 800 Double-sleeved cards which would be perfect for my 540 Cube plus 150 basics (I will more likely increase this to 180). Any feedback on this will be greatly appreciated. I live outside the US so shipping costs will kill me, that's why I'm holding out for now until I'm absolutely decided that this will be my Cube carrying case.
I got to play with this card with a bunch of 187 creatures like Voice of Resurgence, Eternal Witness, Thragtusk, Acidic Slime, Hornet Queen etc. I won games when I drew this because the advantage of just cycling through creatures that had an effect when it comes into play was just too much for my opponent to overcome.
1
Please make an exception for this one. Set is fire.
1
1
Thoughts on this? Compares favorably to Keldon Marauders, despite having 1 less toughness.
1
1: Arcum Tap (x creature), get Paradox Engine (PE).
2: Cast y creature, untap nonlands due to PE, Arcum Tap (sac y creature), get Citanul Flute (CF), search for Memnite (or any 0-drop) via CF.
3: Cast 0-drop, untap nonlands due to PE, Arcum Tap (sac 0-drop), get 3-mana rock (Mana Vault/Grim Monolith/Basalt Monolith/Thran Dynamo/Gilded Lotus) via Arcum, tap 3-mana rock (3 mana in pool), CF search for Myr Retriever (MR)(1 mana in pool).
4: Cast MR (-1 mana [hence the need to have that additional 1 mana]), untap nonlands due to PE, Arcum Tap (sac MR), get 0-drop back from GY via MR trigger, get another 3-mana rock via Arcum, tap both (6 mana in pool), search for Junk Diver/Workshop Assistant (JD/WA) via CF (3 mana in pool).
5: Cast 0-drop, untap nonlands due to PE, tap the 2 3-mana rocks (9 mana in pool), cast JD/WA (6 mana in pool), untap nonlands due to PE, tap the 2 3-mana rocks (12 mana in pool), Arcum tap (sac Junk Diver/Workshop Assistant), get Retriever back from GY via JD/WA trigger, search for any artifact. At this point, you can cycle through the MR and JD/WA, which will net you 1 mana from the 2 3-mana rocks each time.
No need for Krark-Clan Ironworks which is probably close to a dead card majority of the time.
1
1
You forgot the dual lands. Although some are cheaper than the others, the U ones are expensive.
Though not particularly staples, (some might be if you support certain archetypes), the following cards also see cube play:
Eureka
Mishra's Workshop
City of Traitors
Rishadan Port
1
http://www.mtgsalvation.com/forums/the-game/the-cube-forum/cube-card-and-archetype/cube-new-card-discussion
1
No clues for tokens.
1
http://www.amazon.com/Waterproof-Superior-Protection-Expansion-Wristlet/dp/B00XYC3MNI/ref=sr_1_1/185-9683912-2651947?ie=UTF8&qid=1442760636&sr=8-1&keywords=quiver cards
The professor gave it a B+ in his most recent review (starts around 5:07 mark):
https://www.youtube.com/watch?v=vWGReq91Y6I
He said that it can hold around 800 Double-sleeved cards which would be perfect for my 540 Cube plus 150 basics (I will more likely increase this to 180). Any feedback on this will be greatly appreciated. I live outside the US so shipping costs will kill me, that's why I'm holding out for now until I'm absolutely decided that this will be my Cube carrying case.
1