2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Hix, the Sower GGG
    Legendary Creature - Human Shaman (M)
    Whenever a land enters the battlefield from a players library, put a 1/1 green Saproling creature token into play.
    GGG,t: Each player may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.
    2/2
    "No longer shall the land merely bear witness to the downfall of entire civilizations."

    Or

    Johnny Barkskin GGG
    Legendary Creature - Human Shaman (M)
    Whenever a Saproling creature deals combat damage to a player, that damage counts towards Johnny Barkskin's commander damage marked against that player. (There's probably a better way to word that.)
    GG: Put a 1/1 green Saproling creature token onto the battlefield.
    1/1
    "What's that behind you...? And above you. And below you. And on you."

    IIW: ccdd
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Quote from Winterspring
    ~ 0
    Creature - Knight
    Haste, double strike
    When ~ enters the battlefield, lose 8 life.
    2/2


    Derp. Good call.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    ~ :symr::symw:
    Creature - Knight (R)
    As long as your devotion to white is greater than 3, ~ has first strike.
    As long as your devotion to red is greater than 3, ~ has haste.
    As long as ~ has first strike and haste, it gets +3/+0.
    2/2

    IIW: cdef legend.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Out of curiosity (no sour-grapes or anything), what are some of the other options to achieve the same effect?
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Severing Mist WWW
    Instant (M)
    Replicate white mana
    Exile upto one target attacking creature for each spell named Severing Mist on the stack.
    All your birds with one stone. It just so happens, however, that this stone turns into thousands of stones. And by 'stones', I mean spells.

    IIW: cdef legend.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    I think this challenge has lost its bearings. If it isn't judged soon, things could get pretty grizzly in here.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Obfuscation 1UU
    Enchantment (U)
    Creature tokens you control have "Counter target spell or ability with a single target if that target is this creature unless its controller pays :symu:".

    IIW: ccdd.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People

    Flipping Beebles 2U
    Creature - Beeble (C)
    :symtap:: Target player plays with his or her hand upside down.
    Flipping Beebles is unblockable if there are seven or more upside down cards among players hands.
    2/2
    "When did I install that ceiling fan on the floor?" - Teferi


    Excitable Beebles UU
    Creature - Beebles (C)
    Excitable Beebles can't be blocked if defending player played a spell this turn.
    2/2
    Coiled like a spring, the Beebles scan the immediate area, looking for anything that will set them off (usually in that things direction).

    IIW: Your take on Beebles.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Killing Wave 2UB
    Sorcery
    Destory all Merfolk.
    All lands become islands until your next turn.

    IIW: ccdd
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    FYI; Elesh Norn is my fav.

    Missed oportunity: Equipment that relates to two praetors. Something transformy maybe? *shrug* Could have been cool.

    AA: I like it, but half of the blades abilities become hidden (get it) when Urabrask himself enters the show. The fight mechanic seems a little weird to me. I can't justify why, so it isnt't held against the entry.

    SNL: I definitely like that you've conveyed the sens of making new predators well. Would have liked to see something a little mana-rampy on it, but the :symg::symg: no-tap fight mechanic is a cool green mana sink. Also works well with Omnath.

    Winterspring: That's cool - I like that you made a repeatable artifact mind control. Not sure on the rules, but it seems legit. I also like things that specify owners rather than controllers. Wording is off a smidge here and there.

    Avatarz: That's a really cool piece. A little powerful though as your 1/1 soldier can effectively steal a BSC and survive. Feels mythic. Also, feels like something Elesh Norn would do. I think it should cost more.

    KH: Seems cool - the legendary feels like it's there for flavour, no? Personally, I feel like the discard is out of place - maybe. I guess if he learns something he doens't need to know he biffs it out anyways. Tough call. Dunno where I am on the fence with that one.

    CT: This is so simple, but is abundantly clear how and why it's used. I like it a lot. Love the name - feels Norny.

    Small Adult: You are correct, sir - the text clarifies it good Stupid Geez, I don't know what to say about this card. It kind of flat lines my brain when I think about what to say about it. Not necessarily a bad thing, mind you, as there is nothing bad to say about it... there's just nothing good to say about it either. It ties in nicely to GJ, but not much else.


    sdj: I would be angry getting this card as a mythic. Feels very rare. HOWEVER - I do like it. Would Sheoldred use thrulls though? I guess she would. I don't feel like htere is a lot of tie ins to Sheoldred in terms of her background (gathering information in clandestine manner if I remember correctly) but mechanically it's sound. WOuld have been cool with an obvious mechanical tie in to when a creature enters the battlefield from the GY.

    Cythare: This is hard to read. Your post is a mess. That's ok though. I'll survive.
    Vorinclex one: I do like that. Promotes attacking and, as Vorinclex would see it, culling the weak. That's a good effort.
    Norn one: Again that's a cool tie in to the praetor, playing to its strengths. I think it's a bit un-fun though (to play against). Has a very fitting name.

    AmShegar: I'll start off with "I don't like the name". I don't like the name.
    I don't think this card would work as any person who becomes victim of it woud probably just scoop (depending on playgroup). So really, you have a pretty powerful attack incentiviser. Still doesn't beat firstest-strike Engulfing Slagwurm. Geez. That guy.

    Ink-Treader: This is awesome. I love the flavour text. Absolutely ridonk with Devoted Druid, lol.

    pstmdrn: Yep - again I love the tie in to V. Feels like something he'd throw around. Dunno how I feel about the lifelink though - that's the only disconnect that I get with the card.

    Sir Karn: Hah, I love a good poop joke. It's actually a really really strong smell card, too. I wonder, does a Vorinclex poop in the woods? Nice IIW.

    Sorry running out of time here:

    swishh: really like the tie in flavourfully. Not sure it needs the lifelink part since you'll only really use it to steal things.

    Lapson2: Quite vorinclexy. Not sure if the flash equip is necessary since you'll generally benefit regardless.

    Cardz5000: Recuperate is cool. Not sure the name conveys the sense of you giving up life to heal a minion. And would V really do that? If it's weak, it dies. You don't save things. Make it cost green mana and I get onboard.

    Winner: Ink-Treader.
    Real Winner: Sir Karn.
    HM:All the Elesh Norn ones.

    Next: Bears and/or Bear puns.

    Next
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Extending round for a few hours. Work is a jerk.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Against my better judgment I'm going to wait till tomorrow morning to judge.

    Probably about 7 hours to go, then I'll close Stupid

    Edit; PS. Can you guys explain if it's supposed to be used on the praetor or with the praetor, or is a possession of the praetor, intended to bestow said praetor's gift on a single creature? It will probably be obvious, but just in case.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Scars of Insurgence :1mana::symb::symg:
    Instant (U)
    Target creature you don't control gains wither until end of turn. Then that creature fights another target creature you don't control.

    IIW: Equipment for one of the Phyrexian praetors.
    Posted in: Custom Card Contests and Games
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Dear Urabrask EDH,

    Mental Lockdown 1RR
    Enchantment (R)
    If a spell or ability would cause you to discard a card, put the top card of your library into your graveyard instead and Mental Lockdown does 3 damage to you.
    Threshold - As long as seven or more cards are in your graveyard, you have no maximum hand size.

    Regards,
    MB

    IIW: 1 cmc mythic non-creatures (xc is fine).
    Posted in: Custom Card Contests and Games
  • To post a comment, please or register a new account.