Denial of Gods2RR
Sorcery (R)
For each target opponent, choose a color, then Denial of Gods deals damage to each opponent equal to his or her devotion to the chosen color.
The Quickening3GU
Enchantment {R}
At the beginning of each player's draw step, that player draws six (or seven) additional cards.
Each player may play an additional land on each of his or her turns.
Each player's maximum hand size is reduced by seven.
Oh yeah - that's right for the land thing.
The hand size thing is not what I want though.
And I want people to be able to cast cards during their upkeep.
The Quickening3GU
Enchantment (R)
Each players maximum had size is zero.
At the beginning of each players upkeep, that player draws 7 cards.
Each player may play an additional land on each of his or her turns.
Nope. I wanted +1/+1 counters on each turn. The point of the bomb is the threat level. It adds another level of strategy to the multiplayer side of the game. And I don't want it to be sacrifice because then you can't abuse it as far as I know. There isn't anything that says "You can't sacrifice permanents".
And no, you couldn't abuse it if I had made the card the way you thought I should make it. Perhaps I made it the way I made it because I wanted it that way for a reason? Destroy is used for two reasons - 1 it can be negated with indestructible, hence the abusability. 2 flavour - Bombs destroy themselves and other things when they go off.
Maybe judge the cards people make instead of what you think they should be.
What are the different scenarios in which we use "if", "when" or "whenever"?
"Whenever ~ becomes blocked" works just as well gramatically as "If ~ becomes blocked" and holds the same meaning in the game (as far as triggering the ability) (as far as I can tell).
BombRRR
Creature - Elemental (R)
Haste
Whenever ~ becomes blocked, destroy it and it deals 3 damage to defending player and each creature he or she controls.
At the beginning of each combat phase, put a +1/+1 counter on Bomb.
1/1
Probably pretty straightforward to handle in a duel, but multi-player would be neat. Deciding whether to take the hit or deal with it.
Sunfire Summoning1W
Sorcery (R)
Return all exiled creature cards to play under their owners control, except they're spirits in addition to their other types.
Toxinworm1B
Enchantment Creature - Worm (R)
Bestow 1BBB (If you cast this card for its bestow cost, it's an Aura Curse spell with enchant player. It becomes a creature again if it's not attached to a player.)
Damage is dealt to enchanted player in the form of poison counters.
As long as Toxinworm is a creature, spells and permanents you control have infect.
1/1
Grand ConvergenceRGW RGW: Remove a non-blue, non-black, non-artifact creature card with power 5 or greater in your hand from the game with 3 time counters on it. If it doesn't have suspend, it gains suspend. "A breeze to a gust, a gust to a gale." - Mayael, the Anima
Edit; Is there a reason Jhoira's ability has the exile as part of the cost of the ability?
@small_adult: if you're playing mono green EDH and 3 mana is too expensive for an instant speed land and probable 3-4 saprolings, you're doing something wrong. But that's just, like, my opinion, man.
There's a delete button when you edit posts.
Sorcery (R)
For each target opponent, choose a color, then Denial of Gods deals damage to each opponent equal to his or her devotion to the chosen color.
IIW: ccdd
Oh yeah - that's right for the land thing.
The hand size thing is not what I want though.
And I want people to be able to cast cards during their upkeep.
Alas, this card is only kind of relevant.
+1 for reference knowledge though.
Enchantment (R)
Each players maximum had size is zero.
At the beginning of each players upkeep, that player draws 7 cards.
Each player may play an additional land on each of his or her turns.
IIW: ccdd
And no, you couldn't abuse it if I had made the card the way you thought I should make it. Perhaps I made it the way I made it because I wanted it that way for a reason? Destroy is used for two reasons - 1 it can be negated with indestructible, hence the abusability. 2 flavour - Bombs destroy themselves and other things when they go off.
Maybe judge the cards people make instead of what you think they should be.
Sorry, that's what I meant too.
Just wanted clarificaiton on the three trigger words.
"Whenever ~ becomes blocked" works just as well gramatically as "If ~ becomes blocked" and holds the same meaning in the game (as far as triggering the ability) (as far as I can tell).
Creature - Elemental (R)
Haste
Whenever ~ becomes blocked, destroy it and it deals 3 damage to defending player and each creature he or she controls.
At the beginning of each combat phase, put a +1/+1 counter on Bomb.
1/1
Probably pretty straightforward to handle in a duel, but multi-player would be neat. Deciding whether to take the hit or deal with it.
IIW: ccdd
Sorcery (R)
Return all exiled creature cards to play under their owners control, except they're spirits in addition to their other types.
IIW: ccdd
Creature - Giant Soldier (U)
As long as it's your turn, ~ gets +10/+0.
As long as it's an opponents turn, ~ gets +0/+10.
1/1
IIW: Avatar of Slaughter for other colors. Can be multicolor.
Enchantment Creature - Worm (R)
Bestow 1BBB (If you cast this card for its bestow cost, it's an Aura Curse spell with enchant player. It becomes a creature again if it's not attached to a player.)
Damage is dealt to enchanted player in the form of poison counters.
As long as Toxinworm is a creature, spells and permanents you control have infect.
1/1
IIW: ccdd
RGW: Remove a non-blue, non-black, non-artifact creature card with power 5 or greater in your hand from the game with 3 time counters on it. If it doesn't have suspend, it gains suspend.
"A breeze to a gust, a gust to a gale." - Mayael, the Anima
Edit; Is there a reason Jhoira's ability has the exile as part of the cost of the ability?
IIW: ccdd
What if it's dead?
Maybeholder.