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Aug 16, 2015I used to run Jade's Monolith but find that smart opponents will play around it. It will basically lock up combat entirely on the board until either the monolith or Darien is removed and it usually just makes you a huge target. I much prefer Sivvi's Valor in this role, in theory. In all honesty, I haven't played a game with it yet, but I like how it sounds on paper. The fact that you simply need to tap a creature to cast it makes it so appealing and I could see a wide use of cases for it even when we don't have Darien in play. Worst case scenario it's just another spell to protect one of our key creatures. Best case, you save one of your creatures and get a bunch of tokens out of nowherePosted in: Multiplayer Commander Decklists
Aug 15, 2015Great changes. Righteous Aura seems like a nice card for the deck when Darien is not around since you have so much life gain.Posted in: Multiplayer Commander Decklists
Since you seem to have a pretty strong focus on life gain, maybe your deck would be able to make good use of Well of Lost Dreams?
Conclave Phalanx can also help push the theme, but he's only really good if you already have an army out.
Aug 15, 2015Hi Spinny and welcome to the game. It's hard to give a direct answer to a broad question like that, but the best way to learn how to judge which cards are good or not is to keep playing the game! The intro and duel decks you purchased are a great way to start learning and I would advise you keep them as they are right now and just play them against your friends. This will allow you to see how each deck plays out. The duel deck you bought is especially awesome for playing against a friend because the two decks are balanced to play against one another.Posted in: Casual & Multiplayer Formats
Try your decks against your friends and see how it plays out as is. Then ask yourself what you liked and disliked about the deck? Were there any cool synergies you found that worked really well? If so, maybe you could look into adding more cards into your deck that expand on that synergy! Or maybe you came across some cards that felt underwhelming or didn't do too much for you when played them. You could look into replacing these cards with something else. Maybe try out some of the cards from your booster packs!
Magic is a very large and complex game. There are some great guides out there that can help you learn the basics of understanding power level, how the different colors compare against one another, and how to build a deck from scratch (google can help with that). These resources can help you hit the ground running. The best thing to do as a new player though, in my opinion, is to just keep playing, and experimenting. See a card that looks cool? Throw it in your deck, see how it plays out.
Hope that helps some. If you have any specific questions about the game or deckbuilding suggestions feel free to PM me.
Aug 13, 2015Here's the deck!Posted in: Multiplayer Commander Decklists
It's more token focused. The idea behind going that route is that the deck can function on it's own without Darien, but can still benefit greatly from having him in play. It also makes it easier to rebuild the army after board wipes. I try to stick with a strong soldier theme, so even though cards like Elesh Norn, Grand Cenobite would be beastly in the deck, I don't like the flavor/idea of my army being led by a phrexian, although I may reconsider. I try to keep the deck up to date even though I haven't played EDH in a while, so I don't have much feedback on some of the newer card choices like First Response.
Hope this helps! I'm happy to discuss card choices as I'm always looking for ways to improve the deck. If I can help others with their deck in the process all the better!
Aug 13, 2015I passed over Path of Bravery when I initially saw it spoiled. I don’t have as much life gain in my build as you do and I think I would have a hard time getting the +40 life buff active. My deck is more tokenPosted in: Multiplayer Commander Decklists
focused and I think it would appreciate a pump affect that will always be active. I may consider it though hearing the success you’ve had with it, but it seems like a better fit in your deck.
I don’t have my deck posted on the forums but I’d be happy share it in the thread later tonight.
Aug 13, 2015How often do you find yourself netting tokens with Darien? It seems like the only reliable method you have is with your painlands. Do you ever find yourself in games where you don't have any lands to ping yourself with? If you find yourself needing more sources of self-damagePosted in: Multiplayer Commander Decklists
I run a somewhat cutthroat Darien deck myself and run a similar mana base. Like you, I tend to avoid cards whose only purpose is to damage players (since they become pretty much useless when Darien is not around).However, I’ve found that Staff of Nin and Mana Vault are both awesome with Darien. Staff of Nin is expensive, but card draw is rare for white and the ability to get a free draw and ping anything for 1 damage (including yourself) for free for the rest of the game is definitely worth the 6 mana from my experience. And Mana vault is just amazing at helping you ramp into Darien faster whilst also making tokens for you.
Also, Sivvi's Valor is a nasty combat trick that no one will see coming. This card can easily swing the game in your favor.
Aug 12, 2015Posted in: Multiplayer Commander DecklistsQuote from DementedKirby »Sphinx's Tutelage. You're gonna want that when it comes out in July.
I'm not sure how I was so quick to gloss over this. Tutelage is absolutely bonkers in the deck. It goes much further than Memory Erosion ever could. Definitely swapping this in
Quote from gxmiter »Phyrexian Metamorph can help abuse ETB effects and is best friends with Kiri-Onna (cast Kiri-Onna, bounce x thing, cast Metamorph, bounce Kiri-Onna, cast Kiri-Onna, bounce x thing, Metamorph returns to your hand). You could also use some generic blue goodstuff like Palinchron and Deadeye Navigator, which is itself a spirit.
So I misread your suggestion initially. Phyrexian Metamoprh won't work as well as I would like to in this deck because it's not a spirit when you cast it. I came across Shapesharer however, which seems to fill a similar roll as metamorph, but also counts as a spirit, so I'm trying it out.[/Quote]
I did a lot of fine tuning to the deck. Got rid of a lot of the more underwhelming spirit/arcane cards and focused more on a creature base that cares about cards being recast or entering the battlefield. I also added a few more low drop creatures to help with the early game. The deck plays a lot smoother now and is pretty fun to pilot! I've updated the deck and description in my original post. I've playtested against a few decks and feel pretty happy with some of the bounce engines in the deck, though I have not had an opportunity to test every card in the deck. I'll continue to update and refine the deck for anyone that's interested.
Jul 25, 2015This thread really inspired me to make a deck around this.Posted in: Casual & Multiplayer Formats
Did some drafting and goldfishing; here's what I have at the moment:
Decisions Decisions...Magic OnlineOCTGN2ApprenticeBuy These Cards //Creatures 
1x Grim Lavamancer
2x Gathan Raiders
2x Jaya Ballard, Task Mage
4x Vexing Devil
1x Thunderous Wrath
3x Dash Hopes
3x Kolaghan's Command
4x Magma Jet
1x Bump in the Night
4x Blood Crypt
4x Dragonskull Summit
4x Graven Cairns
The basic idea is to burn your opponent to the face with some of the early decision making cards (i.e. vexing devil, skullscorch, etc). Against most decks, they will probably pay the life. The deck is packed with a plethora of burn cards, so, along with the decision cards, it's easy to get our opponent under 10 life. From there, we just keep our opponent's life total under pressure. Against burn, it becomes much harder for the opponent to pay the alternate life cost once they are under 10 life. Dash Hopes basically becomes a counter spell, Skullscorch becomes Hymn to Tourach, etc. If we find these effects are not useful for us later game, we have cards like Gathan Raiders and Jaya Ballard, Task Mage to pitch them to. There are also a couple of 1 ofs to help us bring down those last few life points from our opponent.
Jul 10, 2015I like the idea of the deck. Right off the bat I would suggest bumping the Mesa Enchantress count up to 4 as the card draw is really nice for the deck and you can't go wrong with having multiples of her on the battlefield. I would also consider bringing your Aegis count down to 2 or 1. Hexproof on yourself is only going to be relevant against burn. There are a few other scenarios where it might be useful but I think in most games you are going to find it to be a 2/2 bear. If you find yourself in a situation where you really need it you could always englightened tutor for it.Posted in: Casual & Multiplayer Formats
I think the deck could do with some removal. Cards like Oblivion Ring, Journey to Nowhere and Faith's Fetters can help take care of problematic permanents while still helping the enchantments matters cards. The 1 drops don't make sense to me. If you play one of them turn 1 and follow up with a turn 2 [CARD]
Some other cards for consideration: Ajani's Chosen and Auramancer
Jun 29, 2015A little backstoryPosted in: Deck Creation (Modern)
A few years ago I took this deck to a modern tournament (back when Pod was legal) and didn't do so well. In my defense, I made a lot of play mistakes as I didn't really know how to play against certain cards/decks. Creature based decks I seemed to do ok against but it was combo that gave this deck the most trouble.
I took a small break for a while and recently got back into magic. The release of Nyx-Fleece Ram compelled me to take another stab at this. This card just seems perfect for the deck; I believe it could be the push the deck needs to make it resilient against creature decks and a possible rogue contender in the ever-growing modern deck base. Here's what I have at the moment:
"WR Lifegain Control"Magic OnlineOCTGN2ApprenticeBuy These Cards //Creatures 
1x Ghost-Lit Redeemer
4x Ajani's Pridemate
4x Nyx-Fleece Ram
4x Sun Droplet
4x Pristine Talisman
2x Well of Lost Dreams
2x Oblivion Ring
4x Recumbent Bliss
4x Searing Meditation
2x Ajani Vengeant
4x Lightning Helix
3x Rugged Prairie
4x Clifftop Retreat
4x Battlefield Forge
4x Kabira Crossroads
4x Path to Exile
2x Leyline of Sanctity
4x Kor Firewalker
2x Celestial Purge
2x Blood Moon
The general idea is to survive long enough until you can contain the board, then have your opponent locked down from playing any creatures with Searing Meditation. From there, you can just start shocking your opponent to the face with Searing Meditation or swing in with a large Ajani's Pridemate. Card choices are explained below:
Searing Meditation - What the deck is built around. Doesn't take too much work to get online, just need some mana. Recurrable damange to keep creatures off the board and hit our opponent with lethal once the board is under control. I compare it to Punishing Fire, and we all know how good that card was...
Ajani's Pridemate - An excellent beater, he's like a better goyf in this deck. You can play him early if you have an aggressive hand or you can plop him down late game and watch the counters pile on like crazy.
Well of Lost Dreams - Not a direct wincon, but it can help us draw into our wincon, an answer, or just huge card advantage
Lightning Helix - Can be used aggressively in conjunction with Ajani's Pridemate in the early game. Also useful late game when we need a lifegain trigger for any of our wincons above, though most of the time I find I don't really need the lightning helixs. There is also the unfortunate matter that helix is out of range of some of modern's staples like Deceiver Exarch and Spellskite. Maybe I should consider swapping this out for something else?
Recumbant Bliss - Pacifism may not be the strongest removal in the format, but the life gain sets us up nicely with our wincons later on and at the end of the day it does what it needs to against some of modern's best beaters. With all the other cards in the deck, it's not uncommon to gain 4-5 life on each of your upkeeps, making it difficult for creature decks to race against us. Can probably be sideboaraded out when necessary
Oblivion Ring - The deck doesn't have any other real answers to non-creature threats so this seems necessary.
Ajani Vengeant - Honestly, I've always just had this guy in here just because. Seems to help with the control aspect, but maybe I could be running something better in this slot?
Nyx-Fleece Ram - An excellent two drop that will stop most creatures in their track, buying us the time we need to get setup. The lifegain is also incredibly relevant.
Sun Droplet] - Another card to help slow down aggressive decks. Note that it gains us 1 life on each UPKEEP. If it's dry, we can use Battlefield Forge to damage ourselves and put more counters on. While it does help protect us and gain life, it's not as efficient as Nyx-Fleece Ram and doesn't really have much use outside of this role. This is another card that I've been considering swapping out (though maybe I could keep it as a 1 or 2 of)
Pristine Talisman - Searing Meditation and Well of Lost Dreams are both mana intensive, so the mana accel helps. With either of these cards out, it essential reads: tap, pay 1, shock something OR tap, draw a card.
Ghost-Lit Redeemer - I like having this in here as a 1 of just incase. It's a nice little mana-sink if you happen to have it in play. The channel ability is also nice if you really need a surprise lifegain trigger. Could also consider removing this out, but if I end up swapping out Lightning Helix and/or Sun Droplet for something else then I'd probably be more inclined to keep this in the deck
The sideboard I just threw together tbh. Just things that I think could help against certain match ups but I didn't put too much thought into it. May consider mainboarding some or all of the paths.
The deck is a lot of fun to pilot and I think it's resilient enough to stand against creature based decks. However, I feel it may struggle against combo-y based decks like Splintertwin, urzatron, bloom, etc. I'm not sure what changes I could/should make, if any. I've also considered moving the deck in another direction, possibly midrange with green splash for goyf, Kitchen Finks and Archangel of Thune, but I'm not sure if that would be more effective.
Thoughts? Opinions? I may try taking this to a local modern event sometime just to see how it plays out.
Jun 28, 2015GCNDAN3702 posted a message on What are some surprisingly expensive commons, uncommons, rares, etc that people should dig out of the bulk box?Skyshroud Claim and Molten Rain are often forgotten about and can go for around $1.50 to $2.50Posted in: Market Street Café
Mishra's Bauble is the surprise one for me though. I remember this card always being 25, 50 cents at most...
Jun 28, 2015Posted in: Multiplayer Commander DecklistsQuote from gxmiter »Phyrexian Metamorph can help abuse ETB effects and is best friends with Kiri-Onna (cast Kiri-Onna, bounce x thing, cast Metamorph, bounce Kiri-Onna, cast Kiri-Onna, bounce x thing, Metamorph returns to your hand). You could also use some generic blue goodstuff like Palinchron and Deadeye Navigator, which is itself a spirit.
That's a good point. I never considered Metamorph though I don't know if I have enough ETB effects to warrant running him. I'll put him in the maybe list for now. Palinchron also seems good, but I don't think I can abuse him just yet to generate infinite mana (unless I have Caged Sun out. Also on the maybe list. DeadEye Navigator I'm currently running. I feel he has the same problem as the other two suggestions in that there is not enough in the deck to currently abuse him with, but he still provides protection in the form of blink and he is a spirit. If he wasn't a spirit I wouldn't be running him. It's too bad palinchron isn't a spirit because I would be running him for sure otherwise.
I also just realized that Kira has anti-synergy with the deck. It protects my creatures, but I can't target my own creatures for bouncing shenanigans, so out it goes. Replacing it with Temple Bell since the deck likes card draw.
Jun 27, 2015Posted in: Multiplayer Commander DecklistsSphinx's Tutelage. You're gonna want that when it comes out in July. I think you can leave Memory Erosion. People will tend to get annoyed by it and waste a removal on it, meaning they won't spend removal on something not so annoying. Also, it's a good deterrent against those who play small spells or storm decks.
hmm, I'll consider the tutelage. At the moment I dont' have too many slots open and I don't want to commit too many slots to just mill. Maybe might consider replacing the Memory Erosion with it? Tutelage seems like it could be better once the game gets going but I don't think i could abuse it as well as some other blue decks could.
As for what to remove, I suggest removing the following:
Keiga, the Tide Star
Patron of the Moon
Meishing, the Mind Cage
Perilous Vault is too good to pass up. I like having a couple of wrath effects in each deck just in case. Keiga is just good, even if we don't have a way to really abuse him, so I'll keep him for now. Patron is probably a win more card; I could see myself removing it from the deck at one point. Meishin the Mind cage seems really good protection for the deck since my hand is going to be pretty full most of the time (hopefully). Although it's only good for late game and I imagine it puts a big target on my head since it slows the game down for everyone, so that's another one I may consider removing.
I went through my deck and removed some of the more underwhelming cards to make room for a few more mana rocks. Came across Equilibrium which seems perfect for the deck so I'm throwing it in as well. Updated the deck in my original post with a change log as well as some cards I'm possibly thinking of taking out for future suggestions/changes. Curve seems to be a bit smoother now with 27 spells costing CMC 4 or greater. I'll try and test it out soon and see how it plays against some actual decks and post some updates
Jun 26, 2015Thanks Kirby. I agree on both of your main view points (more mana and more early game presence/protection).Posted in: Multiplayer Commander Decklists
I just realized I don’t have Sapphire Medallion in the list so I’ll definitely need to find a spot for it in there. Thran dynamo seems like another good one. With those two cards that would put me at 10 cards that accelerate my mana. I think that will be sufficient enough for what I’m trying to accomplish. I like Extraplanar Lens but it’s such a risk in the early game and I don’t want too much of my mana ramp to be late game (like Patron of the Moon).
As for the early game I do have a few cards to help protect me. Shapestealer and Drift of Phantasms work as walls. Solemn Simulacrum is a great chump blocker. Propaganda and Web of Inertia to deter/stop attacks. And some bounce if I need to buy some time. A few more early game cards would be nice so maybe I’ll consider throwing in another wall or two. I'd like to try and keep the deck as tribal as possible however (I should have mentioned it's tribal themed, sorry)
Really not sure what to take out here. I’m leaning towards the cards that just mill (Memory Erosion maybe?), but they seem very strong for what little mana I have to invest in them. Any suggestions?
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