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  • posted a message on Death's Shadow Jund
    I like your list, I'll be playing something similar this week at FNM.

    I don't think Souls comes in against Merfolk. Too often they don't care if you have blockers. The key is attrition. Usually your target for discard should be Silvergill (or obviously Spreading Seas if you see it). I would actually board in Fulminator here as a way to chump an attack and get their Mutavaults/ clear the "islands" from your side of the board. Obviously you'll want all the removal you can get. I would even consider bringing in Ancient Grudge to target Vial and the occasional SB nonsense like Vedalkan Shackles or Relic.

    TBR is your trump card against them, but you should also expect Vapor Snag. Avoid alpha striking unless you know the coast is clear by checking with discard. Sometimes you just have to go for it though. Kolaghan's is f'ing bonkers against fish. This is a winnable match, but it can easily turn against you if they get islandwalk running.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I have a question about Spicklemore's list from SCG Louisville:





    My question is mainly how does this deck function against mana denial? A single GQ can knock you completely out of Blue mana, and afaik there isn't any real way to defend against it. Eldrazi, Tron, Bears, Junk etc. all play GQ, and this list hinges pretty heavily on counterspells.

    Does anyone have input on how to SB with this deck?
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    Thanks for the reply. I considered posting there, but I noticed the discussion was generally Jund-centric. I'll consult that thread as well.

    So the idea is basically to keep your Watery Grave protected until it's absolutely necessary to counter a spell, rather than fetching for Blue asap and using Stubborn Denial as attrition (assuming you're concerned about GQ). This makes sense. It just seems like a huge risk, because a single LD effect can blank up to 8 cards in the deck. D:
    Posted in: Midrange
  • posted a message on Grixis Death's Shadow
    I have a question about Spicklemore's list from SCG Louisville. I know it isn't Grixis, but this is the best place I know to ask about it.




    My question is mainly how does this deck function against mana denial? A single GQ can knock you completely out of Blue mana, and afaik there isn't any real way to defend against it. Eldrazi, Tron, Bears, Junk etc. all play GQ, and this list hinges pretty heavily on counterspells.

    Does anyone have input on how to SB with this deck?
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Ray of Revelation is real for W splash, but super meta dependent. Plays well with Collective Brutality, but not if Leyline of the Void is already on the board. In rare cases you can also IoK/TS Ray out of your hand if stuck on mana.

    I agree though, Rec Sage is way too slow. I want to be playing Lili / Traverse / Shadows / Fulmo on t3.

    Any enchantment killer creatures that cost 2cmc?

    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    To echo everyone else, get on the Bauble train and never look back. You can find Played copies on ebay for around $25-$30. I suggest selling cards you don't use to cover this cost. You won't regret it.

    Why Kozilek's Return over Pyroclasm or Anger of the Gods? Is the instant speed that important?
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Fulminator Mage + Kolaghan's Command = just mean against Tron. Catching the odd Expedition Map with a Kommand Shatter is also deeply satisfying.

    Does anyone care about Crib Swap ? Fills the Tribal role and takes out practically any creature we don't like. MB White isn't great, but neither is Ulamog/Smasher/etcetc.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Yeah, you're right. I kinda get tunnel vision when in workshop mode. I'd never heard that SB rule before, but I like it. Truth be told I've never played against Snap/Surgical so the anticipation is probably scarier than the reality. Good talk.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I'm completely fine with people beating the hell out of this deck. The more parity, the less likelihood of a kneejerk banning. So, keep up the hate people.

    That said, I do feel like the deck is easily hamstrung. 8 actual wincons, 4 mediocre backups. The Surgical argument is real IMO, honestly two well placed spells and the deck gets washed. Which kind of makes me want to consider Relic over Spellbomb. You can always target yourself to respond to Surgicals with it, but the blowout effect obviously nonbos with Goyf. Unless I'm thinking about this the wrong way and there's an easier solution.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Boarding out the Godless Shrine when W mana isn't needed... this is genius!
    Folks, does the SB plan change against Eldrazi Tron vs. conventional Tron? Their topdecks are sometimes even more insane (looking at freaking Reality Smasher).
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I'm not crazy about the lack of a Forest tbh. UW Control plays Path and GQ, which means each GQ beyond the first basic just becomes Wasteland. Crucible, Blood Moon are cards I don't want to see with 1 basic.

    Curious about 4 Fatal Push MB too. I feel like Terminate is going to get even better in the Main with Sun Titan walking around. 3/1 Push/Terminate ?

    That handy SB attachment is great, so thanks for sharing.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Quote from mario00001 »
    Two questions.

    1- Thoughts on the new B "delver," Bone Picker, does it have a place? I'm eager to try this, upping my MD fatal push to 4. Being a tempo card, rather than grindy card, maybe I'm just dazed by how new and shiny Bone Picker looks

    2- I know many will disagree and call PURE JANK on this tech, because it is pure junk that may help with our worst matchup. UW control is the worst matchup, by far. From Condemn, to wraths, to Ancestral Vision, and Spreading Seas, it is a TOUGH deck to beat for DS. The worst part is when you resolve Ranger of Eos, then play 2 DS, everything looks great, you have lethal next turn. Then they cast either Supreme Verdict on their turn or Condemn as you're swinging in. I think I found a dumb solution for the SB in... Heroic Intervention. It plays well with Ranger of Eos - you have 4 mana to cast him, so next turn you can double shadow and hold up Intervention as shadow protection, stopping Detention Sphere, Verdict, and Condemn. Does Intervention seem too crazy to work? I've tried it in MTGO "Tournament Practice" but haven't had the courage to stake my Competitive League entry fee on this, so can't say my data is reliable. I've been trying to get an angle so that the matchup is not 70-30 in their favor; I'm not ready to give up on exploring fringe cards, however maybe I just need to start playing Surgical Extraction in the SB.


    I don't think Heroic Intervention is all that janky. I think it's an excellent protection spell akin to Apostle's Blessing. And as UW Titan gains more ground (which it inevitably will because of the reasons outlined above, and because it's fairly affordable to buy into [for now]) we will absolutely need to be reactive against wraths and other such horribleness. I could easily see x1 Heroic x! Apostle's show up in sideboards.
    Part of me just wants to see more targeted discard, ideally with a creature attached to it.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Can someone explain why Ghor-Clan has dropped off? I'm personally a big fan of tutorable pump spells and a backup beater. It's so flexible, which is what this deck values. It gets even better with Souls tokens IMO. So, what gives?
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    Would you mind sharing your full list? I've been playing the strictly Jund version and I'm excited to try the white splash.
    Posted in: Midrange
  • posted a message on Death's Shadow Jund
    I don't really recall DS Zoo having such grave issues with inconsistency. Obviously Swiftspear got worse without Probe, but it had nearly double the threats and could play both the midrange and aggro games. I'm wondering if the disparity created in this jump toward midrange can be mitigated a bit more . I'm not really talking midrangey-blowout creatures, but just a few more to shore up the aggro angle (looking at Reid Duke's recent list, 10 creatures instead of 8, x2 Grim Flayer). Duke's list cut the red entirely, which I'm not crazy about, but maybe there's a compromise somewhere.
    Posted in: Midrange
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