Do you think that since I don't have Legion I should have a higher density of static P/T raising Slivers? Or maybe I should focus more on the toolbox aspect of the deck rather than the size of my Slivers?[/card] for recovering from board wipes.
Might Sliver and Megantic Sliver are worthy additions on their own, for a variety of reasons - they bait removal, fatten your swarm, and enhance the usefulness of shenanigans such as Triumph of the Hordes. If you don't want to appeal to a combo to secure victory, I would advise you got yourself stuff like Telekinetic Sliver and Unnatural Selection to change combat outcomes, both your own and those of fellow players - sliverifying a defender or having it unexpectedly throw a fit can make or break a game, and allow you to pick targets of opportunity at your leisure. Don't fail to consider things like Primal Surge, either!
My goal is to make a deck that is tries to take out the table via combat damage, so not a hyper competitive combo monstrosity. I also want to run Primal Surge as a way to more efficiently make this happen, so that and Patriarch's Bidding are the only non-permanents I plan on running.
I'm just worried about running out of gas (although The First Sliver being my general should help out there), and not really having much removal at all. I was wondering if you had any recommendations in those areas?
Two things jumped to mind: Recycle, and its dark twin, Null Profusion. Back in the days of the Tempest and Urza's Saga cycles, when I was just getting acquainted with Magic, a combo of the then-Standard environment paired Recycle with Aluren to literally play your entire deck. Alternative on the same vein, but less combo-rrific, would be Descendants' Path and Wild Pair.
If you're going to pack them, you should play stuff that lets you tutor or outright play enchantments off your library - say, for instance, Academy Rector.
Today's spoilers bring us:
- First Sliver's Chosen. Quite good IMHO - we're often confronted with the choice of using our slivers to attack or tapping them for resources, and having this on the board means we can use them both ways more efficiently.
- Lancer Sliver. Rather meh. We have tons of ways to get first strike already, most of them cheaper than this one. Not better than Striking Sliver.
- Cleaving Sliver. Another one we've seen before. It's nice, but there are better things around.
Unsettled Mariner has been brought to my attention: it is not exactly a sliver, but it benefits from all their buffs - and it shields all your permanents. Furthermore, it makes Diffusion Sliver more viable as well.
And, while not a creature, an honorary mention: Return from Extinction. If anything, I read into this a message from WotC: the slivers will not be abandoned. Let us rejoice, brothers and sisters!
I could write a wall of test about each card, sinergies and how to adapt in multiple scenarios, but I think EDH is (or should be) a causal format, so I leave to each one to explore them own ways.
Feel free to do it. I'm migrating the whole list of useful cards we've gathered over the years to my TappedOut decklist. Once I'm done I'm recreating the primer proper there. I know what I said about waiting and seeing what the new site is all about, but it won't hurt having it there too.
Whatever you guys want to contribute, get cracking.
*The Queen cries out in dismay, causing her assembled children around her to shriek and chitter in confusion and fear*
A very sad day it is indeed.
Only thing that comes to mind to carry on as a servant of the Hive is to build a Facebook group, but it's way too narrow of an interest IMHO... there's a ton of EDH groups there. An alternative would be to migrate to another site, say, for instance, TappedOut.net.
I'm only the janitor here. The primer was built from bits of advice and suggestions from a lot of different people. It belongs to you.
So if you think it's a good idea, this is the time to say so.
Last night's spoiler brought two more additions to the Swarm: Bladeback Sliver and Enduring Sliver. They are interesting, but not game breaking as some other things we've seen thus far - outlast is too intensive a mana ability to have in a deck that's already starved for resources (I like to say that if you find yourself having too much mana to spend then you're not playing slivers to the hilt), and to take advantage of hellbent you need to deprive yourself of having tricks, answers or mid-term plans in hand.
At first glance, it looks fun and solid. I like the sliver package. I'm curious about how Brood Sliver is working out for you, how often do you get to spawn more tokens?
I'd try and use something other than checklands. You have only 6 basic lands. If they're going to come into play tapped, you might as well profit from that. Say, try scrylands instead.
Fun fact - I didn't have In Garruk's Wake on the useful card list. I'm fixing that mistake now.
*The Queen regards the newcomer benignly and bids him come closer with a gesture of her claws*
You've kind of hit upon an issue. I must admit I haven't really devoted that question the attention it requires. I am using Ugin, the Spirit Dragon myself as a board wipe that synergizes nicely with Ghostflame Sliver - a combination that performed as expected last night Other than him, right now I'm not packing anything.
I get the feeling walkers right now should be meant as solutions that either mitigate a weakness on your deck or that boost in a significant manner what it already does well. I find that the different incarnations of Vivien Reid actually do great.
In any case, this merits an updating of the proper section on the primer. I'll get to work on it. I could use whatever input you guys have to share on the matter.
Might Sliver and Megantic Sliver are worthy additions on their own, for a variety of reasons - they bait removal, fatten your swarm, and enhance the usefulness of shenanigans such as Triumph of the Hordes. If you don't want to appeal to a combo to secure victory, I would advise you got yourself stuff like Telekinetic Sliver and Unnatural Selection to change combat outcomes, both your own and those of fellow players - sliverifying a defender or having it unexpectedly throw a fit can make or break a game, and allow you to pick targets of opportunity at your leisure. Don't fail to consider things like Primal Surge, either!
I agree. Ability is free, and you can still abuse it via Top, Mirri's Guile and any other shenanigans.
What do you think of Lotus Field?
Two things jumped to mind: Recycle, and its dark twin, Null Profusion. Back in the days of the Tempest and Urza's Saga cycles, when I was just getting acquainted with Magic, a combo of the then-Standard environment paired Recycle with Aluren to literally play your entire deck. Alternative on the same vein, but less combo-rrific, would be Descendants' Path and Wild Pair.
If you're going to pack them, you should play stuff that lets you tutor or outright play enchantments off your library - say, for instance, Academy Rector.
- First Sliver's Chosen. Quite good IMHO - we're often confronted with the choice of using our slivers to attack or tapping them for resources, and having this on the board means we can use them both ways more efficiently.
- Lancer Sliver. Rather meh. We have tons of ways to get first strike already, most of them cheaper than this one. Not better than Striking Sliver.
- Cleaving Sliver. Another one we've seen before. It's nice, but there are better things around.
Unsettled Mariner has been brought to my attention: it is not exactly a sliver, but it benefits from all their buffs - and it shields all your permanents. Furthermore, it makes Diffusion Sliver more viable as well.
And, while not a creature, an honorary mention: Return from Extinction. If anything, I read into this a message from WotC: the slivers will not be abandoned. Let us rejoice, brothers and sisters!
Feel free to do it. I'm migrating the whole list of useful cards we've gathered over the years to my TappedOut decklist. Once I'm done I'm recreating the primer proper there. I know what I said about waiting and seeing what the new site is all about, but it won't hurt having it there too.
Whatever you guys want to contribute, get cracking.
The Hype is strong with this one.
I'm already wincing in anticipation, considering I want to get my hands on foil versions of everything. Ouch.
A very sad day it is indeed.
Only thing that comes to mind to carry on as a servant of the Hive is to build a Facebook group, but it's way too narrow of an interest IMHO... there's a ton of EDH groups there. An alternative would be to migrate to another site, say, for instance, TappedOut.net.
I'm only the janitor here. The primer was built from bits of advice and suggestions from a lot of different people. It belongs to you.
So if you think it's a good idea, this is the time to say so.
I'd try and use something other than checklands. You have only 6 basic lands. If they're going to come into play tapped, you might as well profit from that. Say, try scrylands instead.
Fun fact - I didn't have In Garruk's Wake on the useful card list. I'm fixing that mistake now.
You've kind of hit upon an issue. I must admit I haven't really devoted that question the attention it requires. I am using Ugin, the Spirit Dragon myself as a board wipe that synergizes nicely with Ghostflame Sliver - a combination that performed as expected last night Other than him, right now I'm not packing anything.
I get the feeling walkers right now should be meant as solutions that either mitigate a weakness on your deck or that boost in a significant manner what it already does well. I find that the different incarnations of Vivien Reid actually do great.
In any case, this merits an updating of the proper section on the primer. I'll get to work on it. I could use whatever input you guys have to share on the matter.