This probably should go in the discussion thread, but: the DCC, CCL, and MCC on Nexus will almost definitely begin 7/1/19.
I know I'm excited.
UPDATE: July will continue here as usual due to me mixing up dates. August will begin DCC, CCL, and MCC on Nexus.
- bravelion83
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void_nothing posted a message on JUNE 30TH, 2019Posted in: Custom Card Contests and Games -
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Flatline posted a message on JUNE 30TH, 2019Votes: bravelion, IndighostPosted in: Custom Card Contests and Games
I don't know if this will be the/my final DCC, but regardless, I just want to say that I've really enjoyed my time spent posting in the DCC. That's probably because the people that post here regularly are the greatest. If I don't see you again here, I hope to see you on Nexus. Either way, I'll be around.
Sorin, Eternal Bloodlord 1WB
Legendary Planeswalker — Sorin (U)
Creature tokens you control get +1/+1.
-2: Create a 1/0 black Vampire creature token with flying and lifelink.
5 -
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Phyrexian Editor posted a message on JUNE 27TH, 2019Posted in: Custom Card Contests and GamesQuote from bravelion83 »Votes: Flatline, Phyrexian Editor (Even if the wording should be adjusted: "That creature is a black Zombie in addition to its other colors and types", but I love the mirror of Mulldrifter and the Melvin care that's been used with the death trigger and the evoke cost.)
Yaaay! Thank you for noticing! -
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BlackWaltz3 posted a message on JUNE 23RD, 2019@Bravelion. Appreciate you noting the error in scoring. Nice card today too.Posted in: Custom Card Contests and Games
V: Flintlock, Bravelion83
Blinkcrafter 5W
Creature - Human Wizard (M)
At the beginning of your end step, you may exile any number of nonland permanents you control, then return them to the battlefield under their owner’s control.
Whenever a spell or ability targets Blinkcrafter, exile it, and then return it to the battlefield under your control.
2/2 -
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Indighost posted a message on JUNE 22ND, 2019Posted in: Custom Card Contests and GamesThe DCC: JUNE 22ND, 2019
Welcome to the DCC!
If you have any questions or comments, feel free to post in the DCC Discussion Thread.
How To Play
How does this card-making game work? It's simple! Whenever your card receives a vote in the day's poll, you receive [1] point for the month. If your card ends up with the most votes for that day, you will receive [2] additional points for the month. In the event of a tie, each person who tied receives [1] additional point. At the end of each month, the person with the most points on the scoreboard wins that month, then the scoreboard is cleared for the next month. You can participate in as many or as few days as you want in any month.
Rules
- Each day you may post any card you want. On the next day all of the posted cards will be put into
a pollthe thread as long as your card didn't get disqualified - see the next point for more details. If you post more than one card in a DCC thread, only the first card you post will be taken. - When you vote, you need to make exactly two votes for two different people. Vote for the cards that are listed in the first post, not other cards being posted in the thread. If you notice that you've only voted for one person, include your second vote in a post, even if you're not submitting a card.
- If you want to change your vote for any reason, post that change in the day's thread (you can include it with your card if you want). Changed votes in the discussion thread will be ignored.
- Voting for only one person, for three or more people, or for yourself will earn you an asterisk by your name in the monthly leaderboard. So will failing to vote if you've posted a card. (We're not going to do anything about people who don't vote or post cards; that would be kind of silly.) This indicates that you're on probation for the next 21 days. If you're on probation and you make another improper vote, your card will be disqualified. Repeated disqualification is grounds for warnings and/or infractions for not following the game rules, so please don't do it.
- Voting for everything in the poll will be grounds for a lifetime ban from the DCC. Don't do it. It just wastes the thread creators' time.
- If you wish to post a render, please use the hyperlink option when posting your card and make the card name the image link. Renders are usually large enough to clog up the list, so submit a text-formed card and (optionally) a link in the name to the render.
- This thread is just for your card submission. Take your questions/comments to our discussion thread. If it's a question, comment, or complaint about probation, PM me instead and I'll explain it.
- Anyone can post the new thread for the day. When you post it, make sure that:
You have a poll in the thread;You include everyone's cards (excluding cards that have been disqualified);The poll is marked as public and multiple choice with a one-day time limit; and- You update the leaderboard with the previous day's scores.
Notes of the Day
YOUR CORRECTIONS ARE WHOLLY NECESSARY BRAVELION, AS EVIDENCED BY MAY CONTINUED INABILITY TO COUNT.
Final DCC June Scoreboard
Flatline 65
Flintlock 47 (+1)
Bravelion 44 (+1)
IcariiFA 43 (+1)
netn10 36 (+1)
void_nothing 35 (+3)
Indighost 35 (+7)
Subject16 33
Zemoo 28 (+4)
Rudyard 26
Chochky 18
Archemedies 16
Phyrexian Editor 15 (+4)
soramaro 13
Kwanyeegor 10
BlackWaltz3 10 (+2)
MamaThana 9
Valleybeyond 7
zdtsd 2
Quote from Rudyard »Phyrexian Editor, void_nothing
Eternal Banishment 2WW
Enchantment (R)
If a creature would leave the battlefield, exile it instead.
Creature cards can't leave exile.Quote from Flatline »Votes: void_nothing, Indighost
Infusion of Strength 1G
Sorcery (C)
Proliferate (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
Reinforce 1—G (G, Discard this card: Put a +1/+1 counter on target creature.)Quote from Phyrexian Editor »Blackwaltz3, Indighost (I think it should just cost B though)
Crucible of the Wilds 1G
Enchantment {U}
Whenever a creature you control fights, put a +1/+1 counter on it.
Whenever a creature you control dies after fighting this turn, create a green 0/1 Plant creature token.
Laurels for the victor, lilies for the fallen.Quote from void_nothing »Votes: netn10, Phyrexian Editor
Adarkar Ice Fort SS
Snow Artifact (R)
Snow creatures get +2/+1 and have vigilance.
An imposing fence of permafrost and glinting light.Quote from IcariiFA »bravelion83, void_nothing
Kingdom of the Wild 2GG
Enchantment (M)
Creature spells you cast cost G less to cast for each creature you control.
The animals may not have built walls or amassed riches, but their jungle was a land that would outlast countless empires.
Quote from BlackWaltz3 »V: PhyrexianEditor, Flintlock
Spin Crafter 1U
Creature - Vedalken Artificer (U)
Flying
When Spin Crafter enters the battlefield create a 1/1 colorless Thopter artifact creature token with flying.
When Spin Crafter attacks it gets +1/+0 for each other flying artifact creature you control.
0/2Quote from bravelion83 »Almost again! You gave an extra point to Rudyard and one less point to netn10. All the rest is right. Tables attached. (I'm really sorry to be the one who keeps pointing out mistakes. I'm not happy to be that guy. Well, at least if I ever host this again either here or on Nexus, I already have a good vote-counting system to use.)
Votes: Zemoo, Indighost
Honorable mention for netn10. I just voted for the more simple and elegant hybrid card between the two, but I also really like your one.
Selesnya Influence 3GW
Enchantment (R)
When Selesnya Influence enters the battlefield, create a 3/3 green Centaur creature token.
Landfall — Whenever a land enters the battlefield under you control, populate. (Create a token that’s a copy of a creature token you control.)
“The more territory we control, the more people will feel the heartwarming embrace of Mat’Selesnya.”
—Niszka, Selesnya evangel
Quote from Flintlock »Votes: indighost, zemoo
Leyline Siphoner 2RB
Artifact (R)
Sacrifice a non-token land: Add C and create a basic Land token named 'Wastes' with 'T: Add C'.Quote from netn10 »Votes: Indighost, BlackWaltz3
Defrost R
Instant (Common)
All snow permanents aren't snow until end of turn.
Draw a card.Quote from DiscardUnearth »IcariiFA, Zemoo
Tale of Endless Summer G
Sorcery (C)
Add one mana of any color.
Draw a card.
Recount 2 - 1G (You may cast this spell for its recount cost. If you do, put it in your library second from the top instead of your graveyard)Quote from Indighost »ZEMOO, PHYREXIAN EDITOR
Storm-Rig Skaab 1UU
Creature - Zombie (U)
Kicker - R, Exile an instant or sorcery card from your graveyard
As an additional cost to cast ~ exile a creature card from your graveyard.
When ~ enters the battlefield, if it was kicked it deals 2 damage to up to one target creature or planeswalker.
"After my electric re-invigorater proved to be... a little TOO invigorating, I repurposed it along with the expended test subjects to create this little number!" - Frelan, Aspiring Necro-Alchemist
3/4
- Each day you may post any card you want. On the next day all of the posted cards will be put into
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void_nothing posted a message on [Read This] An Update, and a CallThere is no connection, and one of the primary reasons we are still moving on to a new site is that we the staff will have complete independence; we are our own parent company on Nexus and can roll out new features without waiting on outside developers.Posted in: Custom Card Creation -
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Flatline posted a message on [Daily Card Contest] DCC Discussion ThreadI only double checked one day's votes. I'd go with bravelion's scores.Posted in: Custom Card Contests and Games -
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void_nothing posted a message on [Monthly Card Contest] ***MCC*** Discussion ThreadMy May final judgments will be done tomorrow... after I get some rest tonight.Posted in: Custom Card Contests and Games -
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Eventide Sojourner posted a message on [Monthly Card Contest] ***MCC*** Discussion ThreadPosted in: Custom Card Contests and GamesQuote from bravelion83 »More questions for round 2.
Suppose I want to use emerge and I make a card with the exact same text as Abundant Maw but with no mana cost. Having no mana cost gives no other means to cast the card than emerge.
Much like Ancestral Vision, the card can be cast via other spells and effects, such as Cascade or the Expertise cycle, so it does qualify. The main challenge is to design a card with an alternate casting cost; the second subchallenge was to give an excuse to switch things up. For example, say, a creature with a Dash but no normal casting cost (which may be what a modern version of Viashino Cutthroat might look like).
Quote from bravelion83 »
1. Does the cast ability count for subchallenge 1, as the only way you can cast the card and trigger that ability is via emerge? I think the answer is no, but I thought to ask just to be sure rather than making assumptions.
2. What if I substitute the cast ability with a different ability that cares about the sacrificed creature? For example if the Maw drained X life, where X is the sacrificed creature's cmc, power, or toughness.
3. Or would it just have to be literally "When CARDNAME's emerge cost is paid" or "if you paid CARDNAME's emerge cost"?
1. No, it would not, which is why I used Rix Maadi Reveler as an example. It has a different effect if the Spectacle cost was paid.
2. You're not getting an additional effect with a sacrificed creature, you're gaining an additional cost that is built into the spell.
3. Basically this, which is why I chose a specific card to illustrate an example that would meet the subchallenge.
EDIT: I added another note to the Clarifications, primarily regarding Subchallenge 2.
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void_nothing posted a message on [Read This] An Update, and a CallSo MTGSalvation will not be closing in July as expected. I know the news of the closure is still fresh in everyone's minds and this development has only added to the confusion. It does not help matters that the staff had very short notice of the sale of the site as well. Still, I, as well as the entire site staff, wishes the new ownership well; MTGSalvation is as important to us as it is to the rest of the community and we hope for the forums to stay online.Posted in: Custom Card Creation
That being said: Once the new site - which I can now say is to be called MTGNexus - is up and running, I will no longer be involved in the Custom Card Creation community on MTGSalvation. MTGNexus is the project of almost all of the current MTGSalvation staff, all of whom I admire and trust, and it is my firm decision to start the custom card community that has been a key part of my life for nigh on fifteen years afresh in newer, hopefully even more fertile soil on a wholly independent site. All future custom card contests I run will take place on MTGNexus and very soon all of the custom card discussion I take part in will be there too.
Anyone who wishes to remain here and try and continue the amazing work that CCC has done on MTGS has all of my love and moral support. I want custom Magic to thrive everywhere, not just in the site that I happen to be active in. But it is my great hope that as many of you as possible will come with me to MTGNexus's Custom Card Creation subforum. It will not have the weight of 15 years of history, but I know that as long as it has you - hands-down my favorite people on the internet - it will have a very, very bright future.
Oh, and I think some of the tools that are planned for the new site are going to help, too. But that's a conversation for another time. - To post a comment, please login or register a new account.
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Yes, they do and I knew that. It's just that I tried to put it into MSE and 2+*/2+* didn't fit in the P/T box, so I used */* with the reasoning that * stands for a number that's defined in the rules text in whatever way. I agree that's one more strike against my card, but I couldn't think of anything better before the deadline.
No problem. That's exactly both what I usually aim for and the area of design I'm strongest in. To me, this is actually a compliment, so thank you. I agree that's not the best for the CCL, and it might be a big part of the reason why I usually have a very hard time winning the CCL. I usually come pretty close to the final round, but when I get to it, I almost always lose. I don't remember if I've ever actually won a CCL, I think I did once, but I lost way more final rounds than the one I might have won. I consider the CCL, especially the final round with the public poll, a popularity contest essentially, and I'm not very good at those. I also think that's the reason I feel much better (and have better results when I'm playing) in the MCC, and a big part of what makes me a good (hopefully?) MCC judge. Also, in general, I like to see realistic custom cards in others' designs too. While I have a lot of fun playing Tarmogoyf in Modern, I don't want to see one overpowered card after another in custom card design. But that's just me, my taste, and my character. I like to play it safe, it just comes naturally to me. I should probably risk a bit more. That's just who I am, in real life too.
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Sorcery (R)
Draw X cards. Return up to X target instant or sorcery cards from your graveyard to your hand.
The king of Neburron had tasked him with guarding the royal library. After it was burned down in an act of vandalism, he took it upon himself to rewrite down all the knowledge of the world and rebuild it.
Creature — Human Rogue (R)
When Incendiary Vandal enters the battlefield, destroy all artifacts. For each permanent destroyed this way, Incendiary Vandal deals 2 damage to that permanent’s controller.
“The Royal Library of Neburron was the jewel of our kingdom. May whoever burned it down also experience the pain of seeing what you love consumed by flames.”
—Larion, Royal Librarian
2/2
Wow, I absolutely love this idea, I badly wish I had it. Now I am left thinking about what the title of that book could be. If I advance, that's definitely an idea I might use in a later round. Thank you very much.
Yes, I thought about exactly those cards to decide the Vandal's mana cost. I'm glad somebody noticed that.
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I felt like I could say this even if one judgement is still missing because the 4 point gap between me and netn10 is too much to recover in my opinion, and also because once my mistake was spotted by one judge, the last judge could also just read about it in the one judgment that has already been posted. No problem, I made a mistake and I deserve to be out this month. Best of luck to netn10 in the finals. I'll be back next (this?) month.
EDIT: the missing judgment was posted as I was writing this, and it correctly points out my mistake too, so no problem.
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This might belong in the discussion thread, but anyway...
I didn't read other's critiques and I might easily have misread the card, it was very late yesterday when I did those critiques but I still wanted to get them out before the deadline. Anyway, it does look like a potentially confusing card to me, at least for less experienced players.
As for the wording, it's just rules text vs. reminder text. All the examples you mention are reminder text. You can check Cardz5000's reply two posts above this for rules text examples. It's a thing I have noticed as a trend during my years of playing (13 by now): "cast for (cost)" is used in reminder text, "pay (cost) instead of this spell's mana cost" in rules text (and the "this spell" part is new from Dominaria, before it would have said "CARDNAME's mana cost"). I think it has to do with how the section for casting a spell works in the CR. I'm not going to check it now, as it's the most complex section in the CR (that and layers) and I don't have the time now, but I think that's the reason. Reminder text is allowed to be less precise and formal than rules text. If it were reminder text, I would have definitely left it as "cast for". I don't remember any official source now, but if I find one later I will tell you.
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Artifact — Vehicle (R)
Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
Haste
Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
The destination is compleation.
3/3
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EDIT: Now the final scores are up as well, and this means we have our winner for June, and that is... Raptorchan! Congratulations to them and thanks to all the players and judges this month.
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Raptorchan: 22 + 21.5 + 23.5 = 67
netn10: 23 + 21.5 + 21.5 = 66
The_Hittite: 23.5 + 20.5 + 21 = 65
Gerrard's Mom: 22 + 20 + 22.5 = 64.5
Congratulations to Raptorchan for a very close victory! Many thanks to all the judges and players this month.
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(This banner is my own elaboration on the art of the card Urza's Ruinous Blast by Noah Bradley.)
June MCC Round 4 (Finals)
I am Legend
If you notice, two mechanics from Dominaria are still missing: legendary sorceries and kicker. As we only have one round left, let's try to see what happens when we put them together.
Main Challenge - Design a legendary sorcery.
Subchallenge 1 - Your card is multicolored.
Subchallenge 2 - Your card has kicker.
• Remember the rules about legendary sorceries: you must control a legendary creature or planeswalker in order to cast the legendary sorcery in the first place.
• The main challenge requires the card to be a sorcery. You cannot design a legendary instant.
• Subchallenge 1 cares about the colors in the mana cost, NOT the card's color identity. In other words, mana symbols in the rules text do NOT count.
• Hybrid mana is acceptable for subchallenge 1.
• A card that grants kicker to other spells but does not have kicker itself does NOT pass subchallenge 2. The challenge requires the card to have kicker itself.
• A monocolored card that has an off-color kicker passes subchallenge 2 but NOT subchallenge 1.
• If you have any other question that's not covered here, feel free to ask in the discussion thread.
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Design Deadline: All submissions are to be final and submitted by Saturday, June 30rd 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by Wednesday, July 4th 11:59 PM EST
JUDGES
bravelion83
Antiantiserum
void_nothing
PLAYERS
Gerrard's Mom
netn10
Raptorchan
The_Hittite
All judges will judge every entry. The player with the highest total score will be the winner.
A helpful tip for those formatting their cards (I wrote it quite some time ago but it's still totally valid):
1
Cardz5000: 22 + 19.5 = 41.5
netn10: 22.5 + 20 = 42.5
Flatline: 23.5 + 20.5 = 44
The_Hittite: 22 + 23 = 45
Gerrard's Mom: 18.5 + 22.5 = 41
Raptorchan: 19 + 22 = 41
This is a tie, so both players advance. We will have a final round with four players.
1
(This banner is my own elaboration on the art of the cards History of Benalia by Noah Bradley, The Mirari Conjecture by James Arnold, Phyrexian Scriptures by Joseph Meehan, The First Eruption by Steven Belledin, and Song of Freyalise by Min Yum.)
June MCC Round 3
Sagacious design
Here's the twist I was talking about. There are plenty of relevant story event each set, and now we have the Saga subtype to tell them through cards. The history of Dominaria has more or less been told completely by the existing Saga cards. Let's try to use that technology for some other plane.
Main Challenge - Design a Saga for an important story event that occurred on a plane other than Dominaria. Please see clarifications for how to properly format your card.
Subchallenge 1 - The event your Saga represents is already known in official canon.
Subchallenge 2 - Your Saga has a "final chapter number" (aka the highest Roman numeral, see clarifications) different from three.
• If you have MSE (Magic Set Editor) and need a template for Saga cards, see this:
• The rules text for Sagas is written as follows (as we first saw in the leaked design notes):
II — second chapter ability
III — third chapter ability
IV — fourth chapter ability
(repeat for all chapter abilities the saga has)
There is a Roman numeral (or more, in which case they are separated by a comma and a space), followed by a space, an em dash (or a hyphen, both are acceptable here for the sake of this challenge), another space, and finally the text of the chapter ability, with the first letter capitalized.
For example, The Flame of Keld's rules text is written as:
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
while History of Benalia's rules text is written as:
III — Knights you control get +2/+1 until end of turn.
Your card is expected to follow this template. Expect point deductions in Quality otherwise.
• For subchallenge 1, it means you didn't just make it up for this round. It must be an event that actually happened in canon, and your representation of it must follow how it actually happened in canon.
• The judges will judge subchallenge 1 according to their own knowledge of the lore. They are not required to search old stories or the Wiki (though they obviously can if they so desire). If you pick a story event that actually happened but is so obscure that your judge doesn't honestly know it happened, you will NOT get the point. For this reason, I advise you to choose well-known events that you can expect the average player to know. It shouldn't require a lore expert to get your card.
• For subchallenge 2, remember that the official rules for Sagas don't say "Sacrifice after III" like it's written in the reminder text of DOM Sagas, but they actually say "Sacrifice after the last chapter". No matter how many chapters the Saga has, it will always be sacrificed after the last one (not necessarily the third one) has resolved. That's already implemented in the Comprehensive Rules, so you can take advantage of that:
Notice how there is nothing requiring the "final chapter number" to be three. The fact that all Saga cards from the Dominaria set have exactly three chapter abilities was just a design choice.
• If you have any other question that's not covered here, feel free to ask in the discussion thread.
(X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
(X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?
Development -
(X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
(X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?
Creativity -
(X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
(X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?
Polish -
(X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
(X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
(X/2) Subchallenges: One point awarded per satisfied subchallenge condition.
Total: X/25
*An entry with 0 points here is subject to disqualification.
DEADLINES
Design Deadline: All submissions are to be final and submitted by Saturday, June 23rd 11:59 PM EST
Judging Deadline: All judgements are to be final and completed by Tuesday, June 26th 11:59 PM EST
JUDGES
bravelion83
Antiantiserum
void_nothing
PLAYERS
Cardz5000
Flatline
Gerrard's Mom
netn10
Raptorchan
The_Hittite
A helpful tip for those formatting their cards (I wrote it quite some time ago but it's still totally valid):
BRACKETS
Judge: Antiantiserum
Flatline vs. The_Hittite
Gerrard's Mom vs. Raptorchan
Judge:bravelion83
Gerrard's Mom vs. Raptorchan
Cardz5000 vs. netn10
Judge:void_nothing
Cardz5000 vs. netn10
Flatline vs. The_Hittite