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  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    Not much time now but I wanted to reply to this
    Quote from Gerrard"s Mom »

    Don't they write that 2+* or did they stop doing that?
    Yes, they do and I knew that. It's just that I tried to put it into MSE and 2+*/2+* didn't fit in the P/T box, so I used */* with the reasoning that * stands for a number that's defined in the rules text in whatever way. I agree that's one more strike against my card, but I couldn't think of anything better before the deadline.
    On a philosophical note, I feel like your cards sometimes tend to strive too hard to be realistic and safe. I can see boring draft cards by opening up a pack - for the CCL, I want to see something new and fun. I think your technical design skills are fine for designing full sets, but at least in my case I'm more likely to favor cards that showed me a cool new idea but had some problems over cards that are perfectly printable as is but are very close to things we have seen already. I would also err in the "oops Tarmogoyf" direction for power adjustment rather than aim for like 11th pick draft cards. Again, all just my take.
    No problem. That's exactly both what I usually aim for and the area of design I'm strongest in. To me, this is actually a compliment, so thank you. I agree that's not the best for the CCL, and it might be a big part of the reason why I usually have a very hard time winning the CCL. I usually come pretty close to the final round, but when I get to it, I almost always lose. I don't remember if I've ever actually won a CCL, I think I did once, but I lost way more final rounds than the one I might have won. I consider the CCL, especially the final round with the public poll, a popularity contest essentially, and I'm not very good at those. I also think that's the reason I feel much better (and have better results when I'm playing) in the MCC, and a big part of what makes me a good (hopefully?) MCC judge. Also, in general, I like to see realistic custom cards in others' designs too. While I have a lot of fun playing Tarmogoyf in Modern, I don't want to see one overpowered card after another in custom card design. But that's just me, my taste, and my character. I like to play it safe, it just comes naturally to me. I should probably risk a bit more. That's just who I am, in real life too.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Card Creation League] CCL Discussion Thread
    Larion’s Research XXUU
    Sorcery (R)
    Draw X cards. Return up to X target instant or sorcery cards from your graveyard to your hand.
    The king of Neburron had tasked him with guarding the royal library. After it was burned down in an act of vandalism, he took it upon himself to rewrite down all the knowledge of the world and rebuild it.
    Incendiary Vandal 3RR
    Creature — Human Rogue (R)
    When Incendiary Vandal enters the battlefield, destroy all artifacts. For each permanent destroyed this way, Incendiary Vandal deals 2 damage to that permanent’s controller.
    “The Royal Library of Neburron was the jewel of our kingdom. May whoever burned it down also experience the pain of seeing what you love consumed by flames.”
    —Larion, Royal Librarian

    2/2
    Quote from Cardz5000 »
    I would have loved to see the flavor text attributed to the opening dedication or foreward of one of Larion's new books, it would add just a hint of humor, as well as serve to display how furious Larion is to call out someone in an academic writing.

    Wow, I absolutely love this idea, I badly wish I had it. Now I am left thinking about what the title of that book could be. If I advance, that's definitely an idea I might use in a later round. Thank you very much.
    Quote from soramaro »
    Regarding recent card powerlevels, this feels much more appropirate as mass artifact destruction than Shatterstorm or Creeping Corrosion.
    Yes, I thought about exactly those cards to decide the Vandal's mana cost. I'm glad somebody noticed that.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from bravelion83 »
    About this month's contest, while working on my cards for the CCL top 4, I just realized a major flaw in my submission for round 3 of the MCC. I would totally make a change to fix it right now, but unfortunately I am a few hours too late. I hope it doesn't cost me the round, but I will totally understand if it does. As for what it is, I will tell after judging is closed.
    Quote from Antiantiserum »
    The warrior gives itself power and trample but also taps while doing so. First I thought, well, blocking with bigger power at least makes some sense. But being only able to activate this during your turn . . . well, give it vigilance then?
    Yes, that was it. It's not supposed to have a tap symbol in the activation cost, as is it gives itself abilities that are useful for attacking but then it can't attack because it's tapped. "Activate only during your turn" was because I didn't want the ability to be used defensively. The change I would have made is to remove the tap symbol and maybe raise the activation cost to make up for it. Giving it vigilance is a solution I didn't think of, but it would require the card to be multicolored. It wouldn't be a problem in a vacuum, it could just be Boros-colored, but flavorfully the card was meant to represent the overlap between the Boros and the Izzet on Ravnica, which means it wants to be monored so you can run it in both decks, while also making sense as a potential Jeskai reprint in an hypothetical return to Tarkir (I tried to use name and creature types that could make sense on both Ravnica and Tarkir). Thanks to Antiantiserum for their nice words about the card's flavor, and yes, I'm going to call it "Guilds of Ravnica block" too. They're also correct that it should say "each get" without the "s". That's what happens when you post a card and then don't have time to review it until it's too late.

    I felt like I could say this even if one judgement is still missing because the 4 point gap between me and netn10 is too much to recover in my opinion, and also because once my mistake was spotted by one judge, the last judge could also just read about it in the one judgment that has already been posted. No problem, I made a mistake and I deserve to be out this month. Best of luck to netn10 in the finals. I'll be back next (this?) month.

    EDIT: the missing judgment was posted as I was writing this, and it correctly points out my mistake too, so no problem.
    Posted in: Custom Card Contests and Games
  • 1

    posted a message on September CCL Round 2: To Save Another
    Quote from Gerrard"s Mom »
    @bravelion83
    I guess if I have to point this out a million times the effect might be too confusing, but if you cast it to let the opponent's damage through, you can still block and damage their creatures without losing yours. (In the same way that they can block and kill your creatures when you are on the attack.)
    Also just for discussion's sake, do you have a source on your recommendation for "by paying ~ instead of its mana cost"? Admittedly slightly shaky, but the reminder texts for surge, overload, dash and evoke suggested "cast this spell for ~".

    This might belong in the discussion thread, but anyway...

    I didn't read other's critiques and I might easily have misread the card, it was very late yesterday when I did those critiques but I still wanted to get them out before the deadline. Anyway, it does look like a potentially confusing card to me, at least for less experienced players.

    As for the wording, it's just rules text vs. reminder text. All the examples you mention are reminder text. You can check Cardz5000's reply two posts above this for rules text examples. It's a thing I have noticed as a trend during my years of playing (13 by now): "cast for (cost)" is used in reminder text, "pay (cost) instead of this spell's mana cost" in rules text (and the "this spell" part is new from Dominaria, before it would have said "CARDNAME's mana cost"). I think it has to do with how the section for casting a spell works in the CR. I'm not going to check it now, as it's the most complex section in the CR (that and layers) and I don't have the time now, but I think that's the reason. Reminder text is allowed to be less precise and formal than rules text. If it were reminder text, I would have definitely left it as "cast for". I don't remember any official source now, but if I find one later I will tell you.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on July MCC Round 2 - Just a Bit Ill
    Phyrexian Chariot 2
    Artifact — Vehicle (R)
    Infect (This permanent deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)
    Haste
    Crew 3 (Tap any number of untapped creatures you control with total power 3 or greater: This Vehicle becomes an artifact creature until end of turn.)
    The destination is compleation.
    3/3
    Posted in: Monthly Contests Archive
  • 1

    posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    The final round for June is up. Because of a tie in round 3, we have four players. Good luck everyone!

    EDIT: Now the final scores are up as well, and this means we have our winner for June, and that is... Raptorchan! Congratulations to them and thanks to all the players and judges this month.
    Posted in: Custom Card Contests and Games
  • 2

    posted a message on June MCC Round 4 (Finals) - I am Legend
    And with this, this month gets to an end too. Let's see the final scores:

    Raptorchan: 22 + 21.5 + 23.5 = 67
    netn10: 23 + 21.5 + 21.5 = 66
    The_Hittite: 23.5 + 20.5 + 21 = 65
    Gerrard's Mom: 22 + 20 + 22.5 = 64.5

    Congratulations to Raptorchan for a very close victory! Many thanks to all the judges and players this month.
    Posted in: Monthly Contests Archive
  • 2

    posted a message on June MCC Round 4 (Finals) - I am Legend

    (This banner is my own elaboration on the art of the card Urza's Ruinous Blast by Noah Bradley.)

    June MCC Round 4 (Finals)

    I am Legend

    If you notice, two mechanics from Dominaria are still missing: legendary sorceries and kicker. As we only have one round left, let's try to see what happens when we put them together.

    Main Challenge - Design a legendary sorcery.
    Subchallenge 1 - Your card is multicolored.
    Subchallenge 2 - Your card has kicker.



    • Remember the rules about legendary sorceries: you must control a legendary creature or planeswalker in order to cast the legendary sorcery in the first place.

    • The main challenge requires the card to be a sorcery. You cannot design a legendary instant.

    • Subchallenge 1 cares about the colors in the mana cost, NOT the card's color identity. In other words, mana symbols in the rules text do NOT count.

    • Hybrid mana is acceptable for subchallenge 1.

    • A card that grants kicker to other spells but does not have kicker itself does NOT pass subchallenge 2. The challenge requires the card to have kicker itself.

    • A monocolored card that has an off-color kicker passes subchallenge 2 but NOT subchallenge 1.

    • If you have any other question that's not covered here, feel free to ask in the discussion thread.
    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    DEADLINES

    Design Deadline: All submissions are to be final and submitted by Saturday, June 30rd 11:59 PM EST
    Judging Deadline: All judgements are to be final and completed by Wednesday, July 4th 11:59 PM EST


    JUDGES

    bravelion83
    Antiantiserum
    void_nothing


    PLAYERS

    Gerrard's Mom
    netn10
    Raptorchan
    The_Hittite

    All judges will judge every entry. The player with the highest total score will be the winner.


    A helpful tip for those formatting their cards (I wrote it quite some time ago but it's still totally valid):
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.

    Posted in: Monthly Contests Archive
  • 1

    posted a message on June MCC Round 3 - Sagacious design
    All judgments are in. Results are as follows (bold advance):

    Cardz5000: 22 + 19.5 = 41.5
    netn10: 22.5 + 20 = 42.5

    Flatline: 23.5 + 20.5 = 44
    The_Hittite: 22 + 23 = 45

    Gerrard's Mom: 18.5 + 22.5 = 41
    Raptorchan: 19 + 22 = 41

    This is a tie, so both players advance. We will have a final round with four players.
    Posted in: Monthly Contests Archive
  • 1

    posted a message on June MCC Round 3 - Sagacious design

    (This banner is my own elaboration on the art of the cards History of Benalia by Noah Bradley, The Mirari Conjecture by James Arnold, Phyrexian Scriptures by Joseph Meehan, The First Eruption by Steven Belledin, and Song of Freyalise by Min Yum.)

    June MCC Round 3

    Sagacious design

    Here's the twist I was talking about. There are plenty of relevant story event each set, and now we have the Saga subtype to tell them through cards. The history of Dominaria has more or less been told completely by the existing Saga cards. Let's try to use that technology for some other plane.

    Main Challenge - Design a Saga for an important story event that occurred on a plane other than Dominaria. Please see clarifications for how to properly format your card.
    Subchallenge 1 - The event your Saga represents is already known in official canon.
    Subchallenge 2 - Your Saga has a "final chapter number" (aka the highest Roman numeral, see clarifications) different from three.



    • If you have MSE (Magic Set Editor) and need a template for Saga cards, see this:
    Quote from bravelion83 »
    Quote from The_Hittite »
    MSE doesn't seem to have a template for Sagas. Is there a way to see how well the text would fit in the text box?

    MSE does have a Saga template. I know because I have it. I'll see if I can find again the link.
    EDIT: found it. While you're there, take a look at the whole thread, there are templates for all recent frames, including those from Dominaria. Credit to user Cajun from the new MSE forum. I'll add this to the clarifications in the round thread.

    • The rules text for Sagas is written as follows (as we first saw in the leaked design notes):

    I — first chapter ability
    II — second chapter ability
    III — third chapter ability
    IV — fourth chapter ability
    (repeat for all chapter abilities the saga has)


    There is a Roman numeral (or more, in which case they are separated by a comma and a space), followed by a space, an em dash (or a hyphen, both are acceptable here for the sake of this challenge), another space, and finally the text of the chapter ability, with the first letter capitalized.

    For example, The Flame of Keld's rules text is written as:

    I — Discard your hand.
    II — Draw two cards.
    III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.


    while History of Benalia's rules text is written as:

    I, II — Create a 2/2 white Knight creature token with vigilance.
    III — Knights you control get +2/+1 until end of turn.


    Your card is expected to follow this template. Expect point deductions in Quality otherwise.

    • For subchallenge 1, it means you didn't just make it up for this round. It must be an event that actually happened in canon, and your representation of it must follow how it actually happened in canon.

    • The judges will judge subchallenge 1 according to their own knowledge of the lore. They are not required to search old stories or the Wiki (though they obviously can if they so desire). If you pick a story event that actually happened but is so obscure that your judge doesn't honestly know it happened, you will NOT get the point. For this reason, I advise you to choose well-known events that you can expect the average player to know. It shouldn't require a lore expert to get your card.

    • For subchallenge 2, remember that the official rules for Sagas don't say "Sacrifice after III" like it's written in the reminder text of DOM Sagas, but they actually say "Sacrifice after the last chapter". No matter how many chapters the Saga has, it will always be sacrificed after the last one (not necessarily the third one) has resolved. That's already implemented in the Comprehensive Rules, so you can take advantage of that:

    Quote from from=Comprehensive Rules DOM Edition »
    714.2d A Saga’s final chapter number is the greatest value among chapter abilities it has. If a Saga somehow has no chapter abilities, its final chapter number is 0.
    714.4. If the number of lore counters on a Saga permanent is greater than or equal to its final chapter number, and it isn’t the source of a chapter ability that has triggered but not yet left the stack, that Saga’s controller sacrifices it. This state-based action doesn’t use the stack.

    Notice how there is nothing requiring the "final chapter number" to be three. The fact that all Saga cards from the Dominaria set have exactly three chapter abilities was just a design choice.

    • If you have any other question that's not covered here, feel free to ask in the discussion thread.
    Design -
    (X/3) Appeal: Do the different player psychographics (Timmy/Johhny/Spike) have a use for the card?
    (X/3) Elegance: Is the card easily understandable at a glance? Do all the flavor and mechanics combined as a whole make sense?

    Development -
    (X/3) Viability: How well does the card fit into the color wheel? Does it break or bend the rules of the game? Is it the appropriate rarity?
    (X/3) Balance: Does the card have a power level appropriate for contemporary constructed/limited environments without breaking them? Does it play well in casual and multiplayer formats? Does it create or fit into a deck/archetype? Does it create an oppressive environment?

    Creativity -
    (X/3) Uniqueness: Has a card like this ever been printed before? Does it use new mechanics, ideas, or design space? Does it combine old ideas in a new way? Overall, does it feel “fresh”?
    (X/3) Flavor: Does the name seem realistic for a card? Does the flavor text sound professional? Do all the flavor elements synch together to please Vorthos players?

    Polish -
    (X/3) Quality: Points deducted for incorrect spelling, grammar, and templating.
    (X/2) *Main Challenge: Was the main challenge satisfied? Was it approached in a unique or interesting way? Does the card fit the intent of the challenge?
    (X/2) Subchallenges: One point awarded per satisfied subchallenge condition.

    Total: X/25
    *An entry with 0 points here is subject to disqualification.

    DEADLINES

    Design Deadline: All submissions are to be final and submitted by Saturday, June 23rd 11:59 PM EST
    Judging Deadline: All judgements are to be final and completed by Tuesday, June 26th 11:59 PM EST


    JUDGES

    bravelion83
    Antiantiserum
    void_nothing


    PLAYERS

    Cardz5000
    Flatline
    Gerrard's Mom
    netn10
    Raptorchan
    The_Hittite


    A helpful tip for those formatting their cards (I wrote it quite some time ago but it's still totally valid):
    Quote from bravelion83 »
    A reminder to everyone:
    In the MCC, putting rarity on cards is mandatory! If you don't put a rarity on your card, expect huge deductions in both Viability AND Quality.
    Also, you should format your text cards accordingly to the forum rules (see the "this formatting looks best" spoiler in the linked OP). Again, expect deductions in Quality otherwise.



    BRACKETS

    Judge: Antiantiserum
    Flatline vs. The_Hittite
    Gerrard's Mom vs. Raptorchan

    Judge:bravelion83
    Gerrard's Mom vs. Raptorchan
    Cardz5000 vs. netn10

    Judge:void_nothing
    Cardz5000 vs. netn10
    Flatline vs. The_Hittite
    Posted in: Monthly Contests Archive
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