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  • posted a message on JUNE 21ST, 2019
    Almost again! You gave an extra point to Rudyard and one less point to netn10. All the rest is right. Tables attached. (I'm really sorry to be the one who keeps pointing out mistakes. I'm not happy to be that guy. Well, at least if I ever host this again either here or on Nexus, I already have a good vote-counting system to use.)

    Votes: Zemoo, Indighost

    Honorable mention for netn10. I just voted for the more simple and elegant hybrid card between the two, but I also really like your one.

    Selesnya Influence 3GW
    Enchantment (R)
    When Selesnya Influence enters the battlefield, create a 3/3 green Centaur creature token.
    Landfall — Whenever a land enters the battlefield under you control, populate. (Create a token that’s a copy of a creature token you control.)
    “The more territory we control, the more people will feel the heartwarming embrace of Mat’Selesnya.”
    —Niszka, Selesnya evangel

    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Thanks to Eventide Sojourner for the well-done judgment. A few comments.

    It's a little wordy (well, a lot, actually - MSE has ten small font lines, including the reminder text)
    I know. I already knew before submitting the card. I always work in MSE to design my cards. This is why I didn't put flavor text on the card. I willingly tried to use name and mechanics to convey flavor, because I knew I was already at the limit of microtext, even though ten small lines plus two breaks is still allowed in the M15 frame (see Animate Dead from EMA). I consider that the limit, both as a player and as a judge.
    ...and Mythic. I'd bring it down to Rare, as it doesn't have the 'grandeur' that one would expect for that rarity, nor the power level.
    Just wanted to point out that I put this at mythic because of the multiple ways to cast it for free (its own ability, cascading into it, etc...). Being able to avoid the safety valve that is mana cost in Magic is a big thing.
    With the wording chosen, you need at least three creatures on the board before you can cast this (no cheating with Civic Wayfinder).
    I'm very glad you noticed this, because it was totally intentional. I wanted three different creatures to be needed to cast this for free. My inspiration for this wording was the Herald cycle from Alara.
    but the Prowl is a better payoff as the damage is one-sided in that instance.
    Also totally intentional. I wanted the prowl effect to be better to encourage you to use prowl and pay the five mana.
    Earwig Squad, and I still have promo copies I couldn't pay people to take off my hands.
    Now that you make me think of it, I think I have some promo copies too somewhere...
    Lorwyn Elves hunting people. Ah, memories.
    Does it show that Lorwyn (and specifically Lorwyn, not Shadowmoor) is probably my favorite plane in the whole history of Magic? Smile
    The inclusion of the prowl mechanic not only ties back to Lorwyn block, but it works with the card name and effect as well.
    As I've said before, also intentional. I used name and mechanics as best I could to convey flavor.
    My question is what makes this a Druid, as there's no mana production or land interaction.
    Nothing mechanically. I wanted to use two classes to make the free casting harder, and I went on Gatherer to check which two classes were the most common for Elves. Druid and Warrior is the answer, with Shaman being the third. This card was originally an Elf Shaman Warrior, but I changed it to Druid when I saw that Druid was more common than Shaman.
    There is a comma missing from the reminder text after 'Druid'.
    True. Went missing in the copy and paste of the reminder text for prowl. Still surprised that my detail-oriented eyes haven't caught this.
    "When Elvish Predation Pack enters the battlefield, it fights up to one target creature you don’t control." There needs to be a 'may' or 'up to one' clause in case there are no legal targets when it enters...
    HOW DID I NOT NOTICE THIS??? GrrrAAAAAH
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 20TH, 2019
    Quote from Indighost »
    I THINK... I THINK I DID IT. I THINK THE NUMBERS ARE RIGHT.
    Almost! You only have me and IcariiFA reversed (I should have 42 points and IcariiFA 39, EDIT: he beat me at pointing this out as he posted while I was writing this), and should put void_nothing before yourself (I'm sorry) because void_nothing has a higher score than you, even though they're both correct. Flatline also didn't get any point yesterday, so the +1 should not be there, but the score of 59 is correct. Updated tables attached.

    Votes: netn10, IcariiFA

    Honorable mention for Flintlock. I like the idea of multiple extort very much, but four times is a little too swingy in my opinion (it's a potential eight-life swing whenever you cast a spell if you have the mana to pay the quadruple extort).

    Dinopack Alpha 2GG
    Creature — Dinosaur (R)
    Enrage — Whenever Dinopack Alpha is dealt damage, create a 4/4 green Dinosaur creature token.
    Ferocious — Whenever Dinopack Alpha attacks, if you control a creature with power 4 or greater, draw a card.
    If you want to be the leader of the pack, you need a pack to lead.
    3/3
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 19TH, 2019
    My tables updated with yesterday's votes are attached here. The scores in the OP are almost correct today, there are only two people who have one less point than they should: netn10 should have 32 points (31 in the OP) and void_nothing should have 24 (23 in the OP). You probably missed my own votes yesterday (I'm the only person who voted for both of them yesterday). All the rest is correct according to my tables (also see discussion thread).

    Votes: netn10, Phyrexian Editor

    Zameck Hydra 3GU
    Creature — Illusion Hydra (R)
    Zameck Hydra enters the battlefield with three +1/+1 counters on it.
    When Zameck Hydra enters the battlefield, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    Evoke (G/U)(G/U) (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)
    Not all of the guildhall guardians are water creatures, and not all of them are corporeal.
    0/0
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Quote from IcariiFA »
    Quote from bravelion83 »
    Scores are still wrong. My table updated with yesterday's votes:

    I got two points yesterday, so your score for me is wrong.

    You're right. I gave one point to void_nothing instead of you. I must have made a mistake while manually counting the votes from yesterday. (Hopefully) correct table attached. I thought the double sum check was enough, but apparently it isn't, so I'll go to the next level: I'll copy the votes into Excel and let it count them. I'll recheck all the main table once more by doing that.

    EDIT: Back from the next level. I've just finished, I've posted all the tables as attachments here (they should be intuitive enough). It turns out that this was the only mistake I had done.

    EDIT: Tables updated with votes from June 18th are posted here in today's thread (June 19th).
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 18TH, 2019
    Votes: netn10, void_nothing
    Honorable mention for Indighost. I like the card very much but I think it needs to cost more mana (I'd cost it at 3B very probably), as is it gives you 4 power and 5 toughness over two bodies for three mana. That's a bit too much.

    Izzet Research (U/R)
    Sorcery (U)
    Scry 1.
    Splice onto instant 1U (As you cast an instant spell, you may reveal this card from your hand and pay its splice onto instant cost. If you do, add this card’s effects to that spell.)
    Splice onto sorcery 1R (As you cast a sorcery spell, you may reveal this card from your hand and pay its splice onto sorcery cost. If you do, add this card’s effects to that spell.)
    Every answer is a question.

    Scores are still wrong. My table updated with yesterday's votes is attached. Edit: I gave one point from yesterday to void_nothing instead of IcariiFA. Now it's fixed. See the discussion thread for more.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    I have recalculated the scores looking at each day's thread and putting them together in an Excel table. These are the correct result:

    Flatline 51
    IcariiFA 35
    Subject16 33
    bravelion83 32
    Flintlock 30
    netn10 28
    Indighost 26
    void_nothing 21
    Zemoo 21
    chochky 18
    Rudyard 18
    Archimediesx 16
    Soramaro 13
    kwanyeegor 10
    MamaThana 9
    BlackWaltz3 8
    Valleybeyond 7
    Phyrexian Editor 4
    zdtsd 2

    Here's the screenshot (T stands for "total"):


    Votes up to June 16th included have been counted. Votes in netn10's second post on the 15th have NOT been counted (light red cells in the screenshot). Yellow cells are the winner of the day, who got the 2 bonus points (1 if tied).
    I've also implemented a control system, making the sum of the votes each day. If a day thread has N posts (determined by checking the number of the last post), only N-1 give votes (one is the OP), and they give two votes each, so the total before adding the bonus points should be 2N-2. If we add the 2 bonus points (even in the event of a tie between two players they each get one point, so the total number of bonus points is still 2, and this month there has never been a day with three or more people tied yet), the expected total becomes 2N. If the day total (last row in the screenshot) was equal to 2N, I marked that cell as light green.
    As further control, I have made the sum of the day totals (dark green cell) to check if it was equal to the sum of the points on the board (dark purple cell). After all, they should be equal because they are just two different methods to sum up the same votes. And in fact, the total is the same (382), so the numbers are correct.

    All of this to say that I'm absolutely 100% sure of the scores I've posted here. IcariiFA's scores are close to the correct ones, but there are still a few mistakes. For example, I have one less point in IcariiFA's scores than I should, and there are more such small differences.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 17TH, 2019
    Quote from netn10 »

    @bravelion83: I agree, I love simple hybrid designs, and my inspiration was Nature's Chant - I just love how clean it is.
    Agreed. And seeing you reposted that card, I think I already have one of my votes for tomorrow... For today, instead:

    Votes: Indighost, void_nothing (not sure about the wording but I like the idea very much)

    Mix-and-match week continues:

    Explore the Unknown 1G
    Sorcery (U)
    Target creature you control explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on that creature, then put the card back or put it into your graveyard.)
    Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.)
    “I don’t use maps. They’re useless. The best way to know a new place is to know its inhabitants. They will guide you to discover more new places, and then the cycle repeats.”
    —Otlosh, Merfolk scout


    I have recalculated the scores looking at each day's thread and putting them together in an Excel table. See discussion thread.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 16TH, 2019
    Quote from netn10 »
    I accidentally submitted two entries. Please ignore the second one.
    Too bad because I just love the second one and I really wanted to vote for it. Well, I'm giving you my vote anyway, I also like the first one enough anyway.

    Votes: netn10, Phyrexian Editor (that card just make me laugh, I want to prize its flavor)
    Honorable mention for Rudyard.

    I just love mix-and-match cards, and MH1 contained too few of them in my opinion. So I've decided to make some myself. Here's the first of a series that I've already designed and that I'll post for all this week. Let's start with one to honor Gideon's memory (I'm still angry at them for killing off my second favorite planeswalker after Ajani):

    Work Together 3W
    Sorcery (U)
    Affinity for planeswalkers (This spell costs 1 less to cast for each planeswalker you control.)
    Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
    “To fight Bolas effectively, we need to sustain and cooperate with each other. Only together we will defeat him.”
    —Gideon Jura
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] DCC Discussion Thread
    Did netn10 unintentionally post two cards in today's thread? (June 15th)
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Any news about the final round for May?
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 15TH, 2019... NOT THE LAST DCC?
    Votes: Flatline, IcariiFA

    Faithful Friend 2GW
    Creature — Hound (U)
    Lifelink
    Whenever you gain life, put a +1/+1 counter on Faithful Friend.
    1, Remove a +1/+1 counter from Faithful Friend: Put a +1/+1 counter on another target creature you control.
    “They say a dog is a man’s best friend. That’s true, but I tell you an ainok is a friend to everybody, human or not.”
    —Kopek, Abzan shaman

    2/2
    Posted in: Custom Card Contests and Games
  • posted a message on [Monthly Card Contest] ***MCC*** Discussion Thread
    Quote from void_nothing »
    what Leo always calls the Saxon genitive

    Sorry for the little off-topic, but isn't it called it that in English grammar? In all kinds of school here in Italy we study it under that name ("genitivo sassone" in Italian). In fact...
    Quote from Flatline »
    "Whenever you pay Lurking Darkness' cumulative upkeep, it deals..."[/spoiler]
    That said, I just want to mention that the way I made darkness possessive is correct as far as I know. Of course, the way you have it also considered correct. The only time adding an s to the end of a word to make it possessive is incorrect is when it is a plural noun that ends in s...

    I'm only half British, and English is my second language anyway, but that's exactly the rule that here in Italy is taught with the name of Saxon genitive. In the specific case, darkness is a singular noun, so it takes the 's anyway, and the possessive is darkness's. If you write darkness' with the apostrophe but without the s, every English teacher here in Italy would mark that as a mistake, included those for which English is their first language. Might this be one of the differences between the English language as spoken in England and in the US? I honestly don't know, the rule has always been like that for me since I started studying English as a little child in the early 90's.
    Posted in: Custom Card Contests and Games
  • posted a message on June 14th, 2019
    Talk about a strong day... I have four cards that I like equally, I wish I just had four votes. Unfortunately, I have to pick two. Just know that my honorable mentions today would totally be actual votes on any other day.

    Votes: void_nothing, IcariiFA

    Very honorable mentions: netn10, Flatline

    Colorful Menagerie 3G
    Enchantment (R)
    When Colorful Menagerie enters the battlefield, draw cards equal to the number of multicolored creatures you control.
    Whenever a multicolored creature enters the battlefield under your control, draw a card.
    A painter’s masterpiece in feathers and fur.
    Posted in: Custom Card Contests and Games
  • posted a message on JUNE 13TH, 2019 THE LAST DCC
    Votes: netn10, Indighost

    Head of the Flock 1WU
    Creature — Bird (U)
    Flying
    Head of the Flock’s power and toughness are each equal to the number of creatures with flying you control.
    The more wings are in the flock, the safer the migration is.
    */*
    Posted in: Custom Card Contests and Games
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