I've posted about this before. The original Melissa Benson artwork Shivan Dragon will always be my favorite. It was the rare in the very first booster pack I ever bought with my own money. It's hard to describe the importance of that card to anyone that wasn't playing at the time, but if you were in elementary school and had a Shivan Dragon, you were the king of the magic table. I was the envy of all my friends and got tons of trade offers.
I never traded it though. In fact, I didn't even sell it with the rest of my collection when I cashed out of magic when I was in college. It was one of a small handful I kept. I still have that exact piece of cardboard to this day. It's living in the center slot of the second to last page of my binder. I have so many awesome memories around that specific card it's ridiculous.
Duly noted and fixed...thanks dude
And here's a text version
3GR
Planeswalker - Garruk
[3]
+1: Target land you control becomes a 2/2 colorless creature. It's still a land.
-2: Target permanent you control becomes a creature with power and
toughness equal to it's converted mana cost.
-5: CARDNAME deals damage to target player equal to the number of
creatures you control.
2.Zocoltian Abomination (rare)
3B
Creature - Mutant
4/4
Fuse 1B (You may attach CARDNAME to another target creature you
control. They become one creature with a combined power/toughness and
the abilities, creature types, and color of both. You may use this
ability any time you could cast a sorcery)
If CARDNAME is fused, it has intimidate and gets +2/+0 for each
creature fused to it.
3. Carnivorous Tyrannosaur (rare)
[T-Rex - http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/Cardkeeper/giveaways]
5RR
Creature - Lizard Beast
7/5
Trample
T: CARDNAME deals damage equal to it's power to target creature. If
the creature is not destroyed as a result of this damage, that
creature deals damage equal to its power to CARDNAME.
4.Unfuse (common)
2W
Instant
Exile or unfuse target fused creature.
5.Toca, Hero of Yucatec (mythic)
2WW
4/4
Creature - Human Knight
Creatures you control have Inspire (This creature gets +1/+1 for each
other attacking creature you control until end of turn)
When CARDNAME enters the battlefield, put 2 0/1 white follower tokens
onto the battlefield.
6.Razorclaw Raptor (uncommon)
[http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/Steve_Wolf]
3R
Creature - Lizard
2/2
Doublestrike
Ambush 1R (If a creature you control that shares a creature type with
CARDNAME attacks or blocks, you my put CARDNAME onto the battlefield
attacking or blocking the same target)
7.Zocotlian shackles (rare)
[http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/Steve_Wolf]
5
Artifact
You may choose not to untap Zocotlian shackles during your untap step.
X, T: Gain control of target creature with power X or less for as long
as Zocotlian shackles remains tapped. That creature can't attack or
block.
8.Temple of Zocotl (uncommon)
Land
CARDNAME enters the battlefield tapped.
T: U
T: Untap target fused creature.
9. Inspire Hope (rare)
[http://community.wizards.com/magicthegathering/wiki/Labs:Gds/gds2/Steve_Wolf]
WWW
Enchantment
Creatures you control have Inspire (This creature gets +1/+1 for each
other attacking creature you control until end of turn)
10. Scroll of Insight (rare)
3UUU
Sorcery
Target player gets an emblem that says, "Whenever a creature enters
the battlefield under your control, draw a card."
Yee haw!! I guess I asked for it (didn't expect it in the "support thread" though). I think I need some new underwear to go with my new hole...
Just Kidding
Huh...I guess I didn't think Fuse was that unclear. You pay the fuse cost for one of them (the other doesn't have to have the fuse ability) and the two creatures become 1 fused creature with every ability that either had before they fused. I was pretty sure the comp rules supported it, but it is kinda funky and I can see how it might mess things up.
I played with a slew of different wordings to make it function and this one seemed the best...any ideas on how to fix it? (not that it matters at this point, but I'm curious)
On a side note...Unfuse breaks them apart. (or just kills them). It's a crazy combat trick/counter-removal spell in a limited enviroment filled with fuse. I have a whole pile of other fuse creatures that make the mechanic a whole lot more relevant, but none of them made it into the 10 preview cards.
The raptor was my LI column card for a while, but it seemed to fit into BOAB. I don't know, I could go either way, you might be right.
Here's my final submission. It's a kinda sloppy, and I already see things I want to change.
http://community.wizards.com/magicthegathering/wiki/Labs:Aztelan
Obviously Inspire is totally broken the way it's currently worded. I'd need to change that. On the same topic...my Enchantment and mythic white guy are almost the same card, I don't know how that slipped past my notice.
I would have given the Zocoltian Abomination something other than Intimidate (i had it in my head that it gets better when he fuses to creatures of other colors...but nope, it makes it way worse...gotta love sleep deprivation).
edit: oh yeah...i threw them in card frames with art so I could show my friends and family, i submitted them in the proper text format.
There's a few other things, but anyway, thoughts?