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  • posted a message on Knight of Glory
    Okay in a trade binder, but as far as that, not much margin for profit. Even in trade binder, they may just sit there. Unless you go to a huge tourney to trade for people needing sideboard cards.

    I think there is easier money to be made.
    Posted in: Market Street Café
  • posted a message on [Developing] The Mono-Red Janitor
    throw in some artifact accelerators to get your sweepers out faster and to help pay for archwing...i also like shrine...shrine on turn two and sweepers will make short work for any aggro deck game 1...looks fun...maybe i'll try it out...
    Posted in: Standard Archives
  • posted a message on Feels like this Glissa Mid-range deck could use some help. Can you guys provide it?
    i've been running iterations of glissa decks for a while now...she is so hard to keep on the field...especially with so many clones in standard....she is a grindy card....so she deserves a grindy deck...at least 2-4 sweepers....some spot removal...your choice of walkers...wurmcoil...batterskull...and at that point its all up to you...go ramp and go big...or go small aggro ala green aggro...i've even tried liquimetal/replica and it can be effective...as long as you have some instant artifact removal...glissa is a fun card i've put many hours building around her unique abilites...
    Posted in: Standard Archives
  • posted a message on [Developing] R/G Undying Fling Aggro
    Replace vengeance for lands. This deck, as it is, reliably misses its four drop.

    And this deck needs a sweeper. Why play red if you dont use any? Dungrove does this better without sweeper.
    Posted in: Standard Archives
  • posted a message on [Developing] R/G Undying Fling Aggro
    I think rancor and hound is absurd

    I would add 2-4 sweepers. I like blasphemous act beacuase with your deck it wont be hard to cast.

    The only crappy part about the meta is half the decks are running clones, so itll slow this deck down enough for them to start doing powerful effects.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] G/B Rock Artist


    Okay, a few notes. I dont know how much sac outlets are correct. Two seems like too little, but i dont want to take anything else out at this time for consistency issues.
    Second thing is the land count, im choosing to play 23 beacause i can ramp into tusk, war and peace, and wolfir. When i cut the land count too much, major consistency issues popped up. Anyways, if you have a ton of land and you sac anything 4 or more power to bolas, you can just drop everything in one turn, maybe even chain disciples.

    Third thing is id like to add two more ramp targets, thragtusk or silverheart. Im not sure which is best for this deck either. Im leaning towards tusk, and maybe leave 2 silverhearts in the board

    I think fungal sprouting is perfect for this deck, but i havent tested it yet. Could just be cute. Also, Im thinking g/b artist in a zombie shell, just splashing for rancor, and maybe sprouting. Sounds fun.
    Posted in: Standard Archives
  • posted a message on [M13] Running Tally of Highest Priced Cards: Updated 01/19/2014
    resto on tusk is insanity in agg mirrors...if naya pod becomes THE deck, and i think this interaction will make it so, tusk will stay above 10...pretty good for a rare...
    Posted in: Market Street Café
  • posted a message on [[Official]] [Developing] G/B Rock Artist
    the key to any strong archetype is its ability on multiple fronts to do unfair things. Green brings mana acceleration, which gets more expensive spells out than without. Everyone knows this. The next unfair aggro decks do is play swords of war and peace. It wins a race and kills control. everyone knows this. The next thing this archetype could do, is play blood artist. Bonfire is the sweeper of choice, and blood artist, especially in multiples, makes bonfire much much harder than the i win card in naya pod and r/g aggro. everyone knows this.

    the best thing this archetype or any archetype could do, is leverage its unfair shenanigans. the worst thing it could do, is diminish its unfair business and play a level game.

    i am reiterating things we all know, because it should be the fundamentals that drive deck design. This isn't about if a certain card should be in the deck. Not about if a ceratin card shouldn't. It's about does this add another unfair path that coexists with the others, or does this strengthen a pre-existing lever. That's all it is. Than its just winning eh? Take this deck from fringe archetype, to credible archetype.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] G/B Rock Artist
    Quote from gccpossum


    This is my newer version of the deck. I finally decided I like Blood Artist and may try to put in a 3rd. With Rancor in the deck everything becomes a threat and with the Artist on the field it will only make things more difficult. I think Young Wolf, Geist, and Avenger work well with Nightshade Peddler as well. I worry about mid to late game and no card draw though. I also go back and forth on maindecking Duress at the moment. I think it would be great against all of the good decks right now but I feel it takes away from the aggro style of my deck. Any thoughts on the main and side would be appreciated. Thanks!

    Nice list!!
    With 21 lands, revenge isnt where you want to be. If your looking for a power up, there are many options, swords being obvious , but use whatever is cheap cc. I think the best interaction with peddler is motarpod. Mortarpod goes good with garruk, so yeah. As for card draw, the easiest way going about it is the bolas creature in m13. If you manage to buff a geist or young wolf and sac it to her, itll be a big swing in tempo, netting you life and cards. You could try glissa with nihil spellbomb. Its effect is pretty wide ranging right now.

    As for duress, meh. Doesnt deal with threats on board, and lets face it, the creatures that are chosen are a resilient bunch, so most removal is annoying but not back breaking. Bonfire is the only thing that concerns me, and that can be dealt with through memoricide or surgical.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] G/B Rock Artist
    Quote from claudeman
    Hi folks,

    I also tested the deck and tried yesterday several games against W/B Tokens and RDW.

    Against tokens it's quite difficult, but I won a few times.

    I won a lot of times against RDW.




    I tried and removed Garruk Relentless. He get attacked directly. And a 2/2 Wolf for 4 Mana is too expensive.

    I'm looking now to replace Wolfir Avenger, Harvester of Souls and/or Falkenrath Noble

    What are your suggestions?


    add in some metamorphs...clone your undying creatures and the artists...

    if your having problem against aggro, try more spot removal than the 6 conditional sweepers...add in mortarpod...tragic slip....something to slow down their 1st and 2nd turn play...also...ratchet bomb is your friend....sideboard or main...up to you...

    i like your list....gl
    Posted in: Standard Archives
  • posted a message on [Developing Competitive] Naya Zoo (a Hyper-Aggro build)
    Needs grudge main. 1-2 copies. For golems and sword. Even spheres. I like crushing vines better but 3 is allot for this deck

    Cut a Thalia. 4 is too much for any aggro legend. 2-3 should be fine. Leave one in the board

    Needs strangleroot. Hes the only creature that could take a slagstorm or bonfire, or whatever sweeper outisde terminus. I know its a human theme, but if its a true human theme, why not just run gather, then its a slippery slope to it being boros humans with mayor and one huntmaster. If its a boros theme, the most powerful cards in that archetype are champ and rider and you only got two riders. Then you gotta add more land and yeah...

    I think the delver matchup could be great, the trick is to get the other matchups better. This is gonna have problems with ramp, haunted humans, zombies, anything with war and peace. So basically everything else. The theory is sound, but i dont think standard has the horses to do this right now. GL friend.
    Posted in: Standard Archives
  • posted a message on [Developing] Rite Away (G/R Aggro with a bit of fun)
    This deck is hilarious. In a fun way. I want to see a deck that optimizes rite of ruin. Looks fun
    Posted in: Standard Archives
  • posted a message on [DECK] R/G LD
    If you have access to bonfires, use em. This sweeper with swords will be good. War and peace Is good if you have them land screwed.
    If you are concerned with card draw, try virtual card ad by dropping down to 19-20 lands and cheapening your removal


    I'm thinking of running this deck and, i think i'm gonna run 4x shrines, lots of spot removal, the ld, and whipflare. Maybe even a koth or two in the main.

    This is a deck to lose friends, but so is delver so, and if your opponent wins in the end, its all good right..:D
    Posted in: Standard Archives
  • posted a message on 4 playsets of restoration angel or a booster box?
    Take it, lock in profits
    Posted in: Market Street Café
  • posted a message on [AVR] Thunderous Wrath
    Quote from Valonus88
    Am I the only one looking forward to using these cards with Noxious Revival and other Regrowth effects?

    Miracle Wrath, Noxious, next turn miracle wrath again? 10 damage, potentially by turn 3? (I know turn 2 is the pipe dream)


    Loot
    Posted in: New Card Discussion
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