All right, this is my take on a Nephilim deck. The name, Nephilim Overrun!, seems pretty self-explanatory - uses Dune-Brood and Ink-Treader nephilims to swarm/clear the field and go for the kill.
I enjoy seldom-used cards, tactics, and decks, and thus want to build this up. Not necessarily up to take down competitive decks, but just so that it can do something.
I don't have all the cards yet, but this is what the current draft for it looks like:
The aim of the deck is to abuse the Nephilims, mainly Dune-Brood and Ink-Treader. Dune-Brood's role is pretty self-explanatory - come in, hit, clog the field, and hit some more.
Yore-Tiller is there for reanimation (primarily Dune-Brood), and Glint-Eye is there for a bit of drawing power.
The goal of the non-nephilim cards (excluding Raise Dead and the searchers) is to have synergy with Ink-Treader for mass power, as well as not be totally useless on their own (such as Gigadrowse tapping down attackers, Threaten clearing way for Dune-Brood, etc)
I am also playtesting Electrolyze x2, which seems to be doing relatively well, and Breath of Fury, which can end the game if it comes out early enough.
I enjoy seldom-used cards, tactics, and decks, and thus want to build this up. Not necessarily up to take down competitive decks, but just so that it can do something.
I don't have all the cards yet, but this is what the current draft for it looks like:
4x Dune-Brood Nephilim
4x Ink-Treader Nephilim
2x Yore-Tiller Nephilim
1x Glint-Eye Nephilim
Non-Nephilim creatures: 6
4x Dimir House Guard
2x Fleshwrither
Spells: 17
4x Gigadrowse
2x Rite of Replication
3x Threaten
3x Aether Mutation
2x Whispersilk Cloak
3x Raise Dead
4x Rupture Spire
2x Ancient Ziggurat
3x Crumbling Necropolis
2x Seaside Citadel
4x Terramorphic Expanse
3x Island
3x Swamp
3x Mountain
2x Plains
2x Forest
The aim of the deck is to abuse the Nephilims, mainly Dune-Brood and Ink-Treader. Dune-Brood's role is pretty self-explanatory - come in, hit, clog the field, and hit some more.
Ink-Treader can be used as a supporter, but he can be a win condition on his own, giving mass effects to Threaten, Aether Mutation, Rite of Replication.
Yore-Tiller is there for reanimation (primarily Dune-Brood), and Glint-Eye is there for a bit of drawing power.
The goal of the non-nephilim cards (excluding Raise Dead and the searchers) is to have synergy with Ink-Treader for mass power, as well as not be totally useless on their own (such as Gigadrowse tapping down attackers, Threaten clearing way for Dune-Brood, etc)
I am also playtesting Electrolyze x2, which seems to be doing relatively well, and Breath of Fury, which can end the game if it comes out early enough.
Also, currently running Inflitrator's Magemark x2 for evasion, but considering dropping for Distortion Strikes.
Thanks in advance!
DasNekros here, and ready to rumble!
I tend to build decks for fun before competition, so I'll most likely be wandering around the casual forums