lol I tried posting something with color a long time ago on a diff site, but I got political correctness smackdown. Africans honestly arent nearly as touchy about the past here as in the states, I suppose. Thus colorless.
Slavery was a big thing up until the 19 century in some nations.
Ya its not high fantasy, but its got lots of quotey gooness.
Musketeer 1WW
Creature - Human Soldier
When Musketeer is equipped, it gains "T: Musketeer deals 1 damage to target creature"
2/3
"Musket warfare never involved a great deal of aiming. Thousands of men would point their guns in the opposing direction and dozens of enemy would fall."
Highlander Troop 3W
Creature - Human Soldier
When Highlander Troop is equipped, it gains haste and +0/+2
3/3
"Despite the development of powerful range weapons such as the musket, pistol, or rifle, a highlander charge still won battles"
Artillery Brigade 1W
Creature - Human Engineer
Defender.
When Artillery Brigade is equipped, it gains "T: Artillery Brigade deals 3 damage to target attacking or blocking creature."
0/5
"Shots cut deep into ranks, yet the redcoats still poured through. Their discipline unnerved the civilian soldiers" - Officer's account of the 1814 battle near Washington.
Cavalry Troop 1W
Creature - Human Soldier
Rider. (Cavalry Troop gains +1/+1 when it is blocked by a creature without rider)
Cavalry Troop gains vigilance and "T: Cavalry Troop deals 1 damage to target blocking creature when it is equipped".
1/1
"Horses became less potent in larger battles due to the large number of flying bullets."
Cossack 2WR
Creature - Human Soldier
Horsemanship (Cossack can only be blocked by creatures with Horsemanship)
When Cossack attacks, you may have it deal 2 damage to target creature.
2/3
"When the Tsar released the Cossacks upon the people, there began a bloodbath. As the bread riots persisted they joined the dissidents and forced open silos full of wheat".
Arquebusier 1RR
Creature - Human Soldier
T: Arquebusier deals 1 damage to target creature or player.
When Arquebusier is equipped, it gains "T: Arquebusier deals 2 damage to target creature."
1/1
Woodsman W
Creature - Human Ranger
If Woodsman would be dealt damage by the ability of a creature, it instead isnt.
1/1
"During the Battle of the Plains of Abraham, the French Rangers picked off the easily seen redcoats and later helped the French regulars escape inside Quebec."
Messenger Pidgeon W
Creature - Bird
Flying.
2 : The controller of target attacking creature must pay 3, or all creatures blocking that creature gain first strike until end of turn.
0/1.
Espingol 4
Artifact - Cannon Equipment
(Cannon Equipment can only be equipped to Engineers)
Equipped creature gains: "T: Equipped deals 3 damage to target creature and 2 damage to target creature of an opponent's choice"
Equip 2.
"The bullets discharged at intervals of two seconds, however aiming was difficult..."
Unclean Variolation
1B Instant
Put a -2/-2 counter on target creature.
"The practise of Variolation, giving the patient a case of mild smallpox as a means of providing further immunity, was often practised in a clinical environment, or worse, used intentionally to infect".
Slave Plantation
Legendary Land
Slave Plantation comes into play with 3 worker tokens.
T: Add B to your mana pool. Slave Plantation deals 1 damage to you.
T, remove a worker token from Slave Plantation: Put a 0/1 colorless Slave creature token into play.
Plantation Owner 2B
Creature - Human Noble
When a non-black creature your opponent controls is put into the graveyard, instead remove it from the game and put a 0/1 colorless Slave creature token into play.
"A prevailing theory of the day was a racial pecking order. This idea was used to legitimize slavery in an 'enlightened' society".
Slaver Corsair BB
Creature - Human Crew
Swampwalk, Islandwalk.
2/1.
"Often entire villages were scooped up in slaver raids".
Slave Market
Land
T: Add 1 to your mana pool.
T,Pay 1 life: Remove target Slave you control from the game. Put a 0/1 colorless Slave token into play.
Cataclysm 2WW
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. "Coerced to open it's ports by Matthew Perry in 1853, the weakeness in Japan's Tokugawa shogunate was exposed. Nationalist unrest led to revolution and the dismantling of the fuedal Japan society".
Progress 1W
Enchantment
Progress comes into play with 3 Advancement counters on it.
If an opponent controls more Artifacts than you, you may remove 1 Advancement counter at the beginning of your upkeep. If you do, search your library for an Artifact card and put it in your hand. This is same for Lands and Enchantments.
"Japan became an industrialized society in a generation, using Germany as a model."
Counterpunch UR
So- So, I'd rather have a hard counter for 2 colored mana. Why not just 1R?
Lifepunch WR
Damage when R, life loss when B.
Deathpunch BR
It's instant discard, which is bad because it can set up a hard lock with scepter. It's also just one card for 2 mana, which puts it in the league of Wrench Mind. (in other words, its -only- good on scepter)
Landpunch GR
Instant
Waaay too good. Land D generally must cost 3+ and destroying TWO lands on turn 2 = gg. Giving opponent 2 (of any!) land also = gg. And you can play it instant speed. Remember the crazy overcosted Rain of Rust, which was an instant speed stone rain?
Spellshaper of the Uncommon Stick 2
Should be 1/1, as irritating border-line broken cards should be able to be dealt with early. (imprint duress/distress/therapy/sinkhole) = u lose
DuplicantDuplicant SpellshaperSpellshaper U
Incredible rules nightmare. Enchantment tokens?
Unusual Spellshaper 2U
Fun, but too weak. You could have "Instead of a spell's mana cost, you may pay 2. if you do, it loses all text and instead says "target unusual spellshaper gets +1/+1 and flying until eot".
Apprentice Summoner 1B Creature - Human Summoner 1/1
2BT: Put a 2/2 Black Ghoul Token into play with "Sacrifice a creature: Ghoul gets +2/+2 until end of turn". Play this ability only if you control no Ghouls. WT: Put a 1/1 White Hawk Token into play with Flying. Play this ability only if you control no Hawks.
Corrupt Summoner 3BB Creature - Human Summoner 4/2
4UUT: Put a 5/6 Djinn Token into play with Flying. Play this ability only if you control no Djinn. 4BBT: Put a 4/4 Vampire Token into play with Flying and "Whenever a creature dealt damage by this creauter this turn is put into a graveyard, put a +1/+1 counter on this creature".Play this ability only if you control no Vampires.
5WWT: Put a 5/5 white Angel token into play with vigilance and Flying. Play this ability only if you control no Angels. RRRT: Put a 6/1 Ball-Lightning token into play with Trample, Haste, and "at end of turn, sacrifice Ball-Lightning". Play this ability only if you control no Ball-Lightnings.
Mana Elemental 2U Creature - Elemental When Mana Elemental comes into play, it gains "Mana Elemental is a plains, mountain, forest, swamp, and Island." 1/3
Power of Dandylions G Enchanted creature gets +1/+1 During your upkeep, put a Pollen counter on enchanted creature. Sacrifice Power of dandylions: Gain X life and tap X creatures.
Paid Infantry W Cumulative upkeep 1 Paid Infantry gets +1/+1 for each age counter on it. 1/1
Paid Cannoneers 1W Cumulative upkeep 1W Paid Cannoneers gets +2/+2 for each age counter on it. WT: Remove an age counter from Paid Cannoneers, deal 1 damage to target creature. Tap that creature. 1/1
Earthen Titan
Creature Land - Mountain Titan
Earthen Titan does not count towards your number of lands you may play this turn.
2RR
3/2
Brackish Pool
Land - Swamp Island
Brackish Pool can't tap for (U).
Hadrian's Wall Enchantment 2W All non-creature permanents you control are 0/2 white Wall creatures with Defender (they retain their original abilities and types). WWW: Hadrian's Wall loses "All non-creature permanents you control are 0/2 Wall creatures with Defender." until end of turn. Play this only during a main phase.
Crusaders 2WW Instant Put 5 2/2 Saint Knight creature tokens into play. Play this only when an opponent attacks with a creature. Remove all except one of those tokens from the game at end of turn.
Sloop, God of Gloop 4R Legendary Creature - Goo Lord 1/4 All Goo have +2/+0, Haste, Trample, and R: This creature gets +1/+0 until end of turn.
Denying Ripple U Instant Counter target spell if it's controller doesn't pay 1. You may pay 2 life to copy this spell on the stack, with the same target.
March of the Zombies 2B All Lands are Swamps in addition to their other types. All Non-Land permanents are Swamps. All Swamps are 1/1 Zombie creatures with B: Regenerate (If that permanent has another ability, it keeps that ability. Power/toughness boosts applied before the casting of this spell still apply.)
"Kami of the Chimneys"
4B 1/2 Flying. Creature - Sprit Imp
When Kami of the Chimneys is put into a graveyard from the removed from play zone, your opponent puts a card from his hand on top of his library.
Kami of the Wasting Cardboard
4UB Enchant Island Swamp (as in Underground Sea)
2: Enchanted Island Swamp becomes a 1/1 flying creature with B: Regenerate.
"Tiny"
Whooly Mouse Elephant 2G
2G: Tiny gets -10/+10 until end of turn.
2G: Tiny gets +10/-10 until end of turn.
2G: Tiny's name becomes "Big"
2G: You lose the game.
Silent Lizard R
Creature - Lizard
Silent Lizard can't attack if you played a spell this turn.
If Silent Lizard attacked, you can't play a spell this turn.
3/2
Slavery was a big thing up until the 19 century in some nations.
Musketeer 1WW
Creature - Human Soldier
When Musketeer is equipped, it gains "T: Musketeer deals 1 damage to target creature"
2/3
"Musket warfare never involved a great deal of aiming. Thousands of men would point their guns in the opposing direction and dozens of enemy would fall."
Highlander Troop 3W
Creature - Human Soldier
When Highlander Troop is equipped, it gains haste and +0/+2
3/3
"Despite the development of powerful range weapons such as the musket, pistol, or rifle, a highlander charge still won battles"
Artillery Brigade 1W
Creature - Human Engineer
Defender.
When Artillery Brigade is equipped, it gains "T: Artillery Brigade deals 3 damage to target attacking or blocking creature."
0/5
"Shots cut deep into ranks, yet the redcoats still poured through. Their discipline unnerved the civilian soldiers" - Officer's account of the 1814 battle near Washington.
Cavalry Troop 1W
Creature - Human Soldier
Rider. (Cavalry Troop gains +1/+1 when it is blocked by a creature without rider)
Cavalry Troop gains vigilance and "T: Cavalry Troop deals 1 damage to target blocking creature when it is equipped".
1/1
"Horses became less potent in larger battles due to the large number of flying bullets."
Cossack 2WR
Creature - Human Soldier
Horsemanship (Cossack can only be blocked by creatures with Horsemanship)
When Cossack attacks, you may have it deal 2 damage to target creature.
2/3
"When the Tsar released the Cossacks upon the people, there began a bloodbath. As the bread riots persisted they joined the dissidents and forced open silos full of wheat".
Arquebusier 1RR
Creature - Human Soldier
T: Arquebusier deals 1 damage to target creature or player.
When Arquebusier is equipped, it gains "T: Arquebusier deals 2 damage to target creature."
1/1
Woodsman W
Creature - Human Ranger
If Woodsman would be dealt damage by the ability of a creature, it instead isnt.
1/1
"During the Battle of the Plains of Abraham, the French Rangers picked off the easily seen redcoats and later helped the French regulars escape inside Quebec."
Messenger Pidgeon W
Creature - Bird
Flying.
2 : The controller of target attacking creature must pay 3, or all creatures blocking that creature gain first strike until end of turn.
0/1.
Espingol 4
Artifact - Cannon Equipment
(Cannon Equipment can only be equipped to Engineers)
Equipped creature gains: "T: Equipped deals 3 damage to target creature and 2 damage to target creature of an opponent's choice"
Equip 2.
"The bullets discharged at intervals of two seconds, however aiming was difficult..."
Unclean Variolation
1B Instant
Put a -2/-2 counter on target creature.
"The practise of Variolation, giving the patient a case of mild smallpox as a means of providing further immunity, was often practised in a clinical environment, or worse, used intentionally to infect".
Slave Plantation
Legendary Land
Slave Plantation comes into play with 3 worker tokens.
T: Add B to your mana pool. Slave Plantation deals 1 damage to you.
T, remove a worker token from Slave Plantation: Put a 0/1 colorless Slave creature token into play.
Plantation Owner 2B
Creature - Human Noble
When a non-black creature your opponent controls is put into the graveyard, instead remove it from the game and put a 0/1 colorless Slave creature token into play.
"A prevailing theory of the day was a racial pecking order. This idea was used to legitimize slavery in an 'enlightened' society".
Slaver Corsair BB
Creature - Human Crew
Swampwalk, Islandwalk.
2/1.
"Often entire villages were scooped up in slaver raids".
Slave Market
Land
T: Add 1 to your mana pool.
T,Pay 1 life: Remove target Slave you control from the game. Put a 0/1 colorless Slave token into play.
Cataclysm 2WW
Sorcery
Each player chooses from the permanents he or she controls an artifact, a creature, an enchantment, and a land, then sacrifices the rest. "Coerced to open it's ports by Matthew Perry in 1853, the weakeness in Japan's Tokugawa shogunate was exposed. Nationalist unrest led to revolution and the dismantling of the fuedal Japan society".
Progress 1W
Enchantment
Progress comes into play with 3 Advancement counters on it.
If an opponent controls more Artifacts than you, you may remove 1 Advancement counter at the beginning of your upkeep. If you do, search your library for an Artifact card and put it in your hand. This is same for Lands and Enchantments.
"Japan became an industrialized society in a generation, using Germany as a model."
All creatures get -X/-X until end of turn.
So- So, I'd rather have a hard counter for 2 colored mana. Why not just 1R?
Lifepunch WR
Damage when R, life loss when B.
Deathpunch BR
It's instant discard, which is bad because it can set up a hard lock with scepter. It's also just one card for 2 mana, which puts it in the league of Wrench Mind. (in other words, its -only- good on scepter)
Landpunch GR
Instant
Waaay too good. Land D generally must cost 3+ and destroying TWO lands on turn 2 = gg. Giving opponent 2 (of any!) land also = gg. And you can play it instant speed. Remember the crazy overcosted Rain of Rust, which was an instant speed stone rain?
Spellshaper of the Uncommon Stick 2
Should be 1/1, as irritating border-line broken cards should be able to be dealt with early. (imprint duress/distress/therapy/sinkhole) = u lose
DuplicantDuplicant SpellshaperSpellshaper U
Incredible rules nightmare. Enchantment tokens?
Unusual Spellshaper 2U
Fun, but too weak. You could have "Instead of a spell's mana cost, you may pay 2. if you do, it loses all text and instead says "target unusual spellshaper gets +1/+1 and flying until eot".
WW Creature - Knight
Protection from Green
2/2
Sapphire Knight
WW Creature - Knight
Protection from Blue
2/2
Artificer's Wrath
2WR
Destroy all artifacts. They cannot be regenerated.
Banishment 2W
Instant
Remove target attacking creature from the game.
Drainage Ditch
BB
Destroy target swamp. It's controller loses 1 life.
Brackish Wurm
2B Creature - Wurm
1/1
T: Target permanent is a swamp. It still has it's previous types.
Journeyman
1W Creature - Soldier
2/2
Mountainwalk
Feasting Ghoul
1BW
Sacrifice a creature: Feasting Ghoul gets +2/+2 until end of turn. You gain 3 life.
2/2
D'Square Manor
Legendary Land - Swamp Mountain Island
D'Square Manor comes into play tapped.
When D'Square Manor comes into play, choose one of it's land types.
D'Square Manor can only be tapped for colored mana from that land type.
Sucking Vortex
B Enchantment
Sacrifice a creature or land : Gain 2 life.
Enemy Death
B Instant
Destroy target white or green creature. It can't be regenerated.
Cycle 2.
Allied Death
B Instant
Destroy target blue or red creature. It can't be regenerated.
Cycle 2.
Learned Ghoul
WBU Creature - Zombie Wizard
Flying
Sacrifice a creature: Learned Ghoul gains “Learned Ghoul is unblockable”, vigilance, and +3/+2.
2/2
Failiure of Ambition
3BB Enchantment
At the beginning of your upkeep, sacrifice a creature or an enchantment.
B: All creatures get -1/-1 until end of turn. Each player loses 1 life.
1B Creature - Human Summoner 1/1
2BT: Put a 2/2 Black Ghoul Token into play with "Sacrifice a creature: Ghoul gets +2/+2 until end of turn". Play this ability only if you control no Ghouls.
WT: Put a 1/1 White Hawk Token into play with Flying. Play this ability only if you control no Hawks.
Corrupt Summoner
3BB Creature - Human Summoner 4/2
4UUT: Put a 5/6 Djinn Token into play with Flying. Play this ability only if you control no Djinn.
4BBT: Put a 4/4 Vampire Token into play with Flying and "Whenever a creature dealt damage by this creauter this turn is put into a graveyard, put a +1/+1 counter on this creature".Play this ability only if you control no Vampires.
Worldy Summoner
5G Creature - Elephant Summoner 4/4
5WWT: Put a 5/5 white Angel token into play with vigilance and Flying. Play this ability only if you control no Angels.
RRRT: Put a 6/1 Ball-Lightning token into play with Trample, Haste, and "at end of turn, sacrifice Ball-Lightning". Play this ability only if you control no Ball-Lightnings.
Mana Elemental
2U Creature - Elemental
When Mana Elemental comes into play, it gains "Mana Elemental is a plains, mountain, forest, swamp, and Island."
1/3
Power of Dandylions
G
Enchanted creature gets +1/+1
During your upkeep, put a Pollen counter on enchanted creature.
Sacrifice Power of dandylions: Gain X life and tap X creatures.
Paid Infantry
W
Cumulative upkeep 1
Paid Infantry gets +1/+1 for each age counter on it.
1/1
Paid Cannoneers
1W
Cumulative upkeep 1W
Paid Cannoneers gets +2/+2 for each age counter on it.
WT: Remove an age counter from Paid Cannoneers, deal 1 damage to target creature. Tap that creature.
1/1
Earthen Titan
Creature Land - Mountain Titan
Earthen Titan does not count towards your number of lands you may play this turn.
2RR
3/2
Brackish Pool
Land - Swamp Island
Brackish Pool can't tap for (U).
Hadrian's Wall
Enchantment 2W
All non-creature permanents you control are 0/2 white Wall creatures with Defender (they retain their original abilities and types).
WWW: Hadrian's Wall loses "All non-creature permanents you control are 0/2 Wall creatures with Defender." until end of turn. Play this only during a main phase.
Crusaders
2WW Instant
Put 5 2/2 Saint Knight creature tokens into play. Play this only when an opponent attacks with a creature. Remove all except one of those tokens from the game at end of turn.
Sloop, God of Gloop
4R Legendary Creature - Goo Lord
1/4
All Goo have +2/+0, Haste, Trample, and R: This creature gets +1/+0 until end of turn.
Denying Ripple
U Instant
Counter target spell if it's controller doesn't pay 1. You may pay 2 life to copy this spell on the stack, with the same target.
March of the Zombies
2B
All Lands are Swamps in addition to their other types.
All Non-Land permanents are Swamps.
All Swamps are 1/1 Zombie creatures with B: Regenerate (If that permanent has another ability, it keeps that ability. Power/toughness boosts applied before the casting of this spell still apply.)
Pretty good.
Broo Flame-throwers
2R would be fine
Flameball
RR, Creature - Elemental 4/1, Uncommon
If it had trample it would be ok (Spark elemental is the same thing for 1 less power and 1 less R)
Molten Elemental
If you added B or U to it's cost, maybe.
Fires of the Broo
Kinda bomby, since it basically says destroy target creature and land in midgame
Goblin Bombs
2RR and instant might be better.
"Kami of the Chimneys"
4B 1/2 Flying. Creature - Sprit Imp
When Kami of the Chimneys is put into a graveyard from the removed from play zone, your opponent puts a card from his hand on top of his library.
Kami of the Wasting Cardboard
4UB Enchant Island Swamp (as in Underground Sea)
2: Enchanted Island Swamp becomes a 1/1 flying creature with B: Regenerate.
Whooly Mouse Elephant 2G
2G: Tiny gets -10/+10 until end of turn.
2G: Tiny gets +10/-10 until end of turn.
2G: Tiny's name becomes "Big"
2G: You lose the game.
Ape Sand Angel
Creature - Hound Dragon Ape Legend
RBG2
Cumulative Upkeep: Discard your hand, then draw 7 cards.
Flying, Trample, First Strike, Haste, Flanking, Flanking, Flanking, Flanking, Flanking, Flanking, Flanking.
0/5
!However!
The BLACK lace is INFENTESIMALLY BETTER than the other ones just because it grants anti-terror goodness!!!
OMG!
Creature - Lizard
Silent Lizard can't attack if you played a spell this turn.
If Silent Lizard attacked, you can't play a spell this turn.
3/2