- Volcanon
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Member for 19 years, 2 months, and 30 days
Last active Wed, Dec, 27 2017 21:00:14
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TappingStones posted a message on What happened to these forums?There are major issues with moderation as well.Posted in: Limited (Sealed, Draft) -
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Tiro of Meletis posted a message on Commander Tuck DiscussionI've grown to actually prefer this new rule.Posted in: Commander Rules Discussion Forum -
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metalevolence posted a message on Dragons of Tarkir SpoilersPosted in: Pauper & Peasant DiscussionQuote from Izor »removal-driven format
You should try significantly reducing the density and/or quality of removal in your cube. It makes things a lot more interesting. -
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Humphrey posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from Llandudno Elf »I play Death-Parrot and Knight of the Hokey-Pokey. The Knight is very good, a 2/2 for 2 with First Strike that protects itself. People do have to dance for it though.
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If x/1s are terrible it's probably best to cut some of the ways that you get hosed by having x/1s.
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You will want to check out:
- Antiquities
- Urza's Block
- Mirrodin 1
- Alara
- Scars of Mirrodin
- Master's Edition 4, Modern Masters 1 + 2 and various box sets (there were some rarity downgrades)
There actually are some good artifact finishers. Hexplate Golem is a 5/7 and clobbers virtually the entire format except eldrazi. Rusty Hulk (or whatever it was from Scars) is a common in MM2 and can go rawr crush you on turn 4. And there's fliers.
Keep in mind that if you put too many shatter or naturalize effects in your cube the artifact deck will be a liability. It's already more vulnerable than other decks to naturalize so don't put too many in. That being said, stuff like the white shatter that gives you life becomes playable because there will be a lot of people taking artifacts to fill out their decks (hexplate golem is a prime example).
Look at Modern Masters 4 for an example of an "artifact set" that has too many shatters.
There's a white "equipment matters" deck too.
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They might slip some bad rares in there or not even bother. Then they make packs of ten and it's pure profit.
Bad idea to buy these. Bigger shops might do somewhat legit repacks but 99% of the time repacks are a waste of time and money.
You might have book value of 14 cents a piece but nobody will pay you 14 cents for those cards. Things are skewed because sometimes in a blue moon people will buy something for a buck from a store because it's not worth it to do otherwise. The "real" value of crap commons from Origins or Ice Age is probably about a tenth of a cent or less.
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