Assuming you go Diregraf Ghoul, Highborn Ghoul, Curse, Endless Ranks? Upkeep turn 5 you'll have two Zombie tokens, upkeep turn 6 you'll have five, then ten.
Actually (assuming you crack with the team each turn), it goes:
Board state at the end of Turn 4: Diregraf Ghoul, Highborn Ghoul, 4 Zombie tokens, Curse of Shallow Graves
Turn 5 Upkeep: 3 tokens added
Turn 5 EOT State: Diregraf Ghoul, Highborn Ghoul, 13 Zombie tokens (9 summoning sick)
Turn 6 Upkeep: 7 tokens added
Turn 6 EOT State (assuming they're not dead): Diregraf Ghoul, Highborn Ghoul, 37 Zombie tokens (22 summoning sick)
...if I'm adding everything right, AND with the caveat that you have to be swinging out.
I hope so. Loving the enchantments so far. I can't think of off the top of my head of any enchantment hate in standard atm. I know there is, can't think of it though.
That voice could get out of control way too fast. Thats one absurdly resilient bear. You pillar it on a board with nothing but a mana dork, and your opponent gets 2x 3/3 tokens that grow. They say "We're giving a tool to push the metagame", what they really mean is "we're power creeping exponentially now, and obsoleting everything that came before with our absurdities"
You only get one token. The Pillar takes care of the dies trigger for Voice.
EDIT: Never mind, you get zero. Just re-read the card, and since Pillar is a sorcery neither condition gets fulfilled.
I used it in Sheoldred as a backup copy of Cabal Coffers when an opponent, playing Ashling, the Extinguisher drew his and I didn't. It had already pulled its best Mystifying Maze impression earlier. Definitely happy with it.
Great deck design, my only concern is about an alternate wincon, should your Guttersnipes eat removal? You got some room why not run a Niv Mizzet?
That's why I'm packing the Pikes and Devil's Plays. Turns Electromancer from a dead draw into a potential wincon with that many instants/sorceries in the deck. I do like that I've got just enough room to squeeze in a Niv, so I think I'll do so.
*** DECKBUILDER'S NOTES ***
* I'd toyed with Izzet Delver on a budget, and this is (more or less) what I'm playing in Standard right now (my version has shocks and duals as the biggest change). It's a fun deck, and the Pikes make a top-decked Electromancer a lethal threat when it would be otherwise a dead card. Niv provides a good, big beater for when the little guys eat all the removal.
Would rather the other vamp lord. It wont die to abrupt decay and can have an instant effect. Even with only 1 or 2 vamps in play.
Bloodline also is too slow for a control deck as the main win con
Nocturnus is also situational and doesn't always activate. Yes, he dodges Abrupt Decay and is probably the better card, but there's always the chance that you flip a land and your entire army comes falling out of the sky.
I know Heartless just got a new best friend. Turn 2 Heartless, Turn 3 Bloodgift, Turn 4 this guy and beat for 4? Swinging for 13 on Turn 5? I'll take it!
Blood Artist could be best friends with the demon. Essence Harvest can punish token strategies for sacrificing chumps to the demon to keep it tapped. And, as others have mentioned, Heartless Summoning decks are just going to love this guy.
Question time: what happens with multiples of this demon on the field? Will sacrificing a creature tap all of the demons and give them counters or just tap one?
As I understand, each Desecration Demon will trigger upon moving to combat, requiring a creature to be sacrificed for each copy you have in play.
Actually (assuming you crack with the team each turn), it goes:
Board state at the end of Turn 4: Diregraf Ghoul, Highborn Ghoul, 4 Zombie tokens, Curse of Shallow Graves
Turn 5 Upkeep: 3 tokens added
Turn 5 EOT State: Diregraf Ghoul, Highborn Ghoul, 13 Zombie tokens (9 summoning sick)
Turn 6 Upkeep: 7 tokens added
Turn 6 EOT State (assuming they're not dead): Diregraf Ghoul, Highborn Ghoul, 37 Zombie tokens (22 summoning sick)
...if I'm adding everything right, AND with the caveat that you have to be swinging out.
Erase
Paraselene
Golgari Charm
Sundering Growth
Naturalize
Ray of Revelation
Wear // Tear
War Priest of Thune
Those are the ones I can see being played in this Standard. Some more than others, obviously, but those might make the cut.
Ana is BUG
Ceta is RUG
Raka is UWR
You only get one token. The Pillar takes care of the dies trigger for Voice.
EDIT: Never mind, you get zero. Just re-read the card, and since Pillar is a sorcery neither condition gets fulfilled.
That's why I'm packing the Pikes and Devil's Plays. Turns Electromancer from a dead draw into a potential wincon with that many instants/sorceries in the deck. I do like that I've got just enough room to squeeze in a Niv, so I think I'll do so.
4 Goblin Electromancer ($0.16)
4 Guttersnipe ($1.16)
1 Niv-Mizzet, Dracogenius ($3.07)
SPELLS
4 Searing Spear ($0.60)
4 Pillar of Flame ($0.24)
4 Syncopate ($0.20)
2 Essence Scatter ($0.04)
1 Negate ($0.02)
2 Dissipate ($0.66)
3 Think Twice ($0.06)
2 Izzet Charm ($0.90)
3 Flames of the Firebrand ($0.60)
2 Devil's Play ($1.00)
2 Runechanter's Pike ($1.60)
4 Evolving Wilds ($0.08)
4 Izzet Guildgate ($0.12)
8 Mountain
6 Island
4 Annihilating Fire ($0.08)
2 Essence Backlash ($0.04)
2 Negate ($0.04)
3 Rolling Temblor ($0.06)
2 Tormod's Crypt ($0.50)
2 Cyclonic Rift ($2.50)
CURVE (0-1 / 2 / 3 / 4 / 5 / 6+): 10 / 18 / 9 / 0 / 0 / 1
AVERAGE CMC: 2.08
TYPE: BDC ($15.00 LIMIT)
CURRENT COST: $13.73
REMAINING BUDGET: $1.27
*** DECKBUILDER'S NOTES ***
* I'd toyed with Izzet Delver on a budget, and this is (more or less) what I'm playing in Standard right now (my version has shocks and duals as the biggest change). It's a fun deck, and the Pikes make a top-decked Electromancer a lethal threat when it would be otherwise a dead card. Niv provides a good, big beater for when the little guys eat all the removal.
Jin-Gitaxias, Core Augur
Sheoldred, Whispering One
Urabrask the Hidden
Vorinclex, Voice of Hunger
Teysa, Orzhov Scion
Olivia Voldaren
Rosheen Meanderer
Ghave, Guru of Spores
My meta:
Azusa, Lost but Seeking (2)
Scion of the Ur-Dragon
Glissa, the Traitor (2)
Ulamog, the Infinite Gyre
Seizan, Perverter of Truth
Isamaru, Hound of Konda
Rafiq of the Many
Oona, Queen of the Fae
Ixidor, Reality Sculptor
Doran, the Siege Tower
Gisela, Blade of Goldnight
Sigarda, Host of Herons
Karador, Ghost Chieftain
Nin, the Pain Artist
Cromat
Mayael the Anima
Animar, Soul of Elements
Jenara, Asura of War
Kiki-Jiki, Mirror Breaker
Sek'Kuar, Deathkeeper
Kresh the Bloodbraided
Thraximundar
Karrthus, Tyrant of Jund
Horde of Notions
Child of Alara
Grimgrin, Corpse-Born
Nocturnus is also situational and doesn't always activate. Yes, he dodges Abrupt Decay and is probably the better card, but there's always the chance that you flip a land and your entire army comes falling out of the sky.
As I understand, each Desecration Demon will trigger upon moving to combat, requiring a creature to be sacrificed for each copy you have in play.