I mean, if there was a Bane of Bala Ged or Breaker of Armies thrown into Dragons of Tarkir, we'd be losing our collective minds. But instead, we're overloaded with five new cards that cost 6-8 mana and are varying degrees of great, so it's natural to look into a totally different type of card.
Yeah, i'm pretty set on the top 4 being the 3 big eldrazi and the green dude. Sifter is better than skyspawner. thrall is on par with skyspawner due to black taking more advantage of the extra body.
skyspawner is a slightly better wing splicer....it's not that great, but still in the top 10. it's definitely not deserving of the 2nd best card in the set. i chalk it up to herd mentality
I could maybe reconsider graverobber, even though the average case just isn't that interesting in my experience. It requires a lot of serendipity.
Graverobber is still my favorite 2 drop in black. It has crossover potential and can scale if you need it to. Turn 2 graverobber, turn 3 duress or inquition and flip is a good feeling. It's also a lot of fun in general.
The question at hand: am I crazy for leaving Curse of Predation in the sideboard? If that came in and I wanted another creature to, you know, actually pick up counters, the options are Fledgling Djinn or a hard-to-cast Tidehollow Sculler. Thoughts?
I think okiba-gang is really bad here as is curse of predation. your creature count is far too low for the curse to really do its thing. If those were your only other 2 playable creatures I'd say you were split between two paths, and ultimately committed too late to your strategy. There's only so much you can do with a pool of cards sometimes. As it stands I'd drop okiba, and run another controlling card and just go 4-c control. Wouldn't ever run Curse in this deck.
I'd like to add one more reanimation spell to my cube and apart from Exhume (which is too random for my taste especially in 2HG games we like to play) and the boring Zombify I found Makeshift Mannequin in the powered 720 cube of the guy who created CubeTutor. It seems to be a good mix between combat trick and reanimate spell, but I don't think I've seen it played anywhere in a Peasant cube so far. Is that a terrible idea? The resurrected creature dies more easily, but does it really die that more easily? Maybe people who play with Phantasmal Bear or Frost Walker can answer how often these creatures die due to getting hit by an ability or spell that wouldn't kill them under normal circumstances. Thanks.
2HG? I have no clue, but it's down to Exhume or Mannequin. The good thing about Mannequin is instant speed and reanimating a creature at the end of your opponent's turn...I'd run Ulamog's Crusher for sure as the annihilator is really important with mannequin, it allows you to catch them with their pants around their ankles. Mannequin also more generally better and doesn't need to be in a legit reanimator deck.
Exhume is great for archetype support and is incredibly narrow, but a really efficient option. It wheels which allows your reanimator drafter to pick up the hard to come by 4th or 5th reanimation spell to make a cohesive strategy.
Those cubing with Loxodon Warhammer, what makes it a fair card in your environments?
Be faster and have just enough spot removal to kill things in response to the equip. Be the control deck and eat them alive. Play Green or White with the plethora of artifact hate cards availabele. Warhammer and Sledge are so ******* slow...I never have a problem with them.
but yeah, it's far less good than artist, noble, and hissing iguanar
I've always just called this deck sac.dec....but aristocrats is more appropriate I suppose. Regardless, it's possibly the most successful specialty archetype in my cube.
The red one should've costed 3R to activate. 6 mana is a lot to shock something. Compared to Firebolt's flashback this is more expensive, whereas the black one is less than Chainer's Edict's.
I figured the green one would fetch two lands, but it costs too much mana to only net 1 land...especially since they come into play tapped.
now there's an imaginary peasant cube with 2 drop aggro decks instead of 1 drop, slower creatures with tap effects, all of the karoos, etc....then these guys would be playable. time to draft up something on cubetutor...
Bahahaha this cracked me up. Just describing my cube hahaha.
I mean more extreme. You're still running tons of value creatures and efficient removal and efficient aggro creatures. You may not be running any red 1 drops, but its still faster than I'm thinking.
I'd rather cube Crystal Ball than Retreat to Coralhelm. With Coralhelm, you won't see the result of your scry until turn 5 (sans acceleration). Crystal Ball scrys 2 in your 4th turn's upkeep, and is just generally more efficient and digs deeper. Occasionally you'll give your flier pseudo vigilance, but it's not enough to make it better. Also, if you're in the mid to late game, are you going to scry away all of your lands to draw business spells? then it's a little self-defeating. I may bring Crystal Ball back now that I mention it haha.
My red aggro decks are generally too fast to want a card that costs 3 mana, has no immediate board impact on curve, and then relies on other variables to begin producing value...especially one tied to landfall as aggro can get away with 15-16 lands most times.
Yeah, i'm pretty set on the top 4 being the 3 big eldrazi and the green dude. Sifter is better than skyspawner. thrall is on par with skyspawner due to black taking more advantage of the extra body.
Graverobber is still my favorite 2 drop in black. It has crossover potential and can scale if you need it to. Turn 2 graverobber, turn 3 duress or inquition and flip is a good feeling. It's also a lot of fun in general.
I think okiba-gang is really bad here as is curse of predation. your creature count is far too low for the curse to really do its thing. If those were your only other 2 playable creatures I'd say you were split between two paths, and ultimately committed too late to your strategy. There's only so much you can do with a pool of cards sometimes. As it stands I'd drop okiba, and run another controlling card and just go 4-c control. Wouldn't ever run Curse in this deck.
2HG? I have no clue, but it's down to Exhume or Mannequin. The good thing about Mannequin is instant speed and reanimating a creature at the end of your opponent's turn...I'd run Ulamog's Crusher for sure as the annihilator is really important with mannequin, it allows you to catch them with their pants around their ankles. Mannequin also more generally better and doesn't need to be in a legit reanimator deck.
Exhume is great for archetype support and is incredibly narrow, but a really efficient option. It wheels which allows your reanimator drafter to pick up the hard to come by 4th or 5th reanimation spell to make a cohesive strategy.
Be faster and have just enough spot removal to kill things in response to the equip. Be the control deck and eat them alive. Play Green or White with the plethora of artifact hate cards availabele. Warhammer and Sledge are so ******* slow...I never have a problem with them.
ditto, and successful
but yeah, it's far less good than artist, noble, and hissing iguanar
I've always just called this deck sac.dec....but aristocrats is more appropriate I suppose. Regardless, it's possibly the most successful specialty archetype in my cube.
20 hedron archive
19 mortuary mire
18 blighted fen
17 brood monitor
16 drana's emissary
15 roil's retribution
14 vampiric rites
13 skyrider elf
12 rising miasma
11 akoum stonewalker
10 expedition envoy
9 blighted cataract
8 stasis snare
7 eldrazi skyspawner
6 carrier thrall
5 catacomb sifter
4 breaker of armies
3 bane of bala ged
2 deathless behemoth
1 plated crusher
i'm interested in these:
The red one should've costed 3R to activate. 6 mana is a lot to shock something. Compared to Firebolt's flashback this is more expensive, whereas the black one is less than Chainer's Edict's.
I figured the green one would fetch two lands, but it costs too much mana to only net 1 land...especially since they come into play tapped.
Faerie conclave is way better than the blue draw land. I'm planning to cube both.
Definitely not great, but I am excited about the small handful of cards that are cube worthy.
I mean more extreme. You're still running tons of value creatures and efficient removal and efficient aggro creatures. You may not be running any red 1 drops, but its still faster than I'm thinking.
and snaaaaaaap...that blue draw lands YUS
My red aggro decks are generally too fast to want a card that costs 3 mana, has no immediate board impact on curve, and then relies on other variables to begin producing value...especially one tied to landfall as aggro can get away with 15-16 lands most times.