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  • posted a message on [[BNG]] Ephara, God of the Polis
    Seems really bad. 4 mana for an enchantment that literally does nothing until your next turn. Drawing cards is great but it isn't automatic, it is dependent on you playing guys. Something tells me a U/W deck can't really afford to drop something on turn 4 that literally does nothing, much less something that forces you to play to your weakest game in those colors: creatures.
    Posted in: New Card Discussion
  • posted a message on [Peasant/Pauper]Damage on the stack?
    Most people I play with are pretty old school, so we generally do things with old rules like damage using the stack. We keep the good lifelink rule that came about then but generally feel that a lot of cards just get better in general and not a lot of them get too much worse. What are your thoughts? What are some other rules that you might want to flub in favor of fun?
    Posted in: Pauper & Peasant Discussion
  • posted a message on Prerelease Sealed Pool (#2, Blue)
    Quote from Alabran
    I went UG, lightly splashing white Fleecemane Lion as well as possibly Setessan Grifin.
    I was also torn abour UR splashing black - I feel like that may have been good too.


    I agree but I would actually just splash for the removal spell and the lion. I don't think the Griffin is nearly as good as everyone is making it out to be. Sure he turns into a 5/4 flier, but it just gets eaten alive by Nessian Asp, which is equal on the curve but you actually have to spend 2GG in order to get their efficient guy off the board. Not necessarily where you would ever want to be in this format. There are also numerous other 4 power fliers that are around that curve, and there are enough tricks in this format that I don't want to tie up all my mana on double Rootwalla activation for only half the effect. I mean, it doesn't even wear pants half as well as a lot of other things in the format.
    Posted in: New Card Discussion
  • posted a message on [[THS]] Elspeth: cast me and win
    Quote from testthewest
    That's why you wiped the board on turn 4. Aetherling can handle one heavy hitter though. Realisticly you will not die to halv a dozend heavy hitters on board, but one. There is no reason to put more on the board (for your wrath effect to wipe away). One heavy hitter is enough pressure.
    And the weenie decks normally don't feature that many power 4 creatures.



    He is a win condition. Elspeth will also be played as a win condition and not as a board-stabilizer. Because 6 mana cc is to expensive for that task!



    Yeah, the ult is fair, which probably means weak. Normally ults win the game on the spot.

    Perhaps she is playable, but I am not cowering in fear of her being played against me, at least for now (in constructed).


    She and Aetherling are on completely different levels as far as threats go. For one, Aetherling isn't really 6 mana, Aetherling is a 7-mana threat. Elspeth gets in there right off and starts clogging the board or clearing it, supporting the already wrath-starved format with a very viable and very solid Retribution of the Meek. If you hit the jackpot and clear the board with her left at 1 you are certainly winning that game.
    Posted in: New Card Discussion
  • posted a message on [[THS]] Elspeth: cast me and win
    Sooo...the new Elspeth looks ridiculous. Any mana acceleration into her can end the game pretty quickly. Starting at 4-5 makes her hard to kill and 3 1/1's is super hard to get through even at that stage of the game. The fact that her second ability is a pseudo-wrath makes her pretty insane as just a specific 6-mana wrath.

    Elspeth, Sun's Champion

    :4mana::symw::symw: Planeswalker — Elsepth +1: Put three 1/1 white Soldier creature tokens onto the battlefield.
    -3: Destroy all creatures with power 4 or greater.
    -7: You get an emblem with "Creatures you control get +2/+2 and have flying."Illus. Eric Deschamps #9/2494
    Posted in: New Card Discussion
  • posted a message on [[THS]] Reverent Hunter and Gift of Immortality
    Both cards seem really bad unless supported by different, better cards. Neither look like they are powerful enough to make an impact in any format.
    Posted in: The Rumor Mill
  • posted a message on [[M14]] Manaweft Sliver (On its own)
    All I know is that this into Hive Stirrings generates absurd levels of mana but I never got to use it because I always just had the Bonscythe Sliver to end the game the next turn. On its own it might be a little underwhelming considering we already have a functional reprint of Llanowar Elves and Avacyn's Pilgrim until rotation.
    Posted in: New Card Discussion
  • posted a message on [[MM]] What would you first pick? (#4)
    I don't know if any of you remember playing with Giant Dustwasp in draft, but I do...
    Posted in: New Card Discussion
  • posted a message on [[M14]] [Discussion] Ogre Battledriver
    Quote from atombasher
    I can see this going into a deck with young pyromancer, and token generating spells


    Being that this is the combination that survives rotation I like this application the best. Not to mention the great synergy with Molten Birth. Until rotation, though, I still think Hellrider is the better 4-drop, but this guy makes the competition pretty tough.
    Posted in: New Card Discussion
  • posted a message on [[DGM]] Top Limited Cards
    Trostani's Summoner is ridiculous. Definitely better than a lot of people give it credit for. 10 power for 7 mana is even amazing when it is split up.
    Posted in: New Card Discussion
  • posted a message on Burn / Turn + Far / Away = Grixis
    Quote from moz.the.blessed
    Far Away is good in Esper. Turn and burn is not worth enough in grixis because you need to spend 5 mana to kill a creature, in a combination that can run murder at 3 mana


    Turn/Burn is worth it because for 5 (or 3 if you have a creature in play) you can potentially get rid of a Thragtusk with no struggle other than the possibility of a Restoration Angel.
    Posted in: New Card Discussion
  • posted a message on Burn / Turn + Far / Away = Grixis
    This deck can't win against Drownyard builds. It needs to find a way in these colors to beat both Drownyard and Jace.
    Posted in: New Card Discussion
  • posted a message on [[DGM]] What would you first pick? (#1)
    Rakdos Drake for me. Puts you in strong yet under-drafted colors (black has two of the worst guilds: Dimir and Golgari) and puts you into the running for two of the better guilds (Orzhov and Rakdos). Sin Collector is not nearly as strong as a possible 2/3 flying body. Chapel Gheist has never been a slouch on aggro and having it for non-restrictive mana is just a bonus.
    Posted in: New Card Discussion
  • posted a message on [[DGM]] Turn em' and Burn em' baby!
    I'm officially psyched for this card. Ludicrous Snapcaster utility and a very very solid removal spell as well. I'd spend 5 mana on it easy to get a Thragtusk out of the way with no punishment, or if you get saucy you can pull it in combat and wreck all sorts of faces. It can also go to the dome which is pretty insane. Definitely my favorite card spoiled just on how many awesome things it can do.

    Turn // Burn
    :2mana::symu: // :1mana::symr: Instant // Instant
    Target creature loses all abilities and becomes a 0/1 red Weird until end of turn.

    //

    Burn deals 2 damage to target creature or player.
    Fuse.
    Posted in: New Card Discussion
  • posted a message on [GTC] Simic Manipulator
    Quote from Mowagh
    As a casual player and fan of Beguiler of Wills/Merieke Ri Berit/Rootwater Matriarch, I like him. It helps that he's octopus-ish. I do wish his creature type was Octopus Wizard, though.


    They're saving that for the special Octodad themed expansion.
    Posted in: New Card Discussion
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