The only problem I have with them is price gouging. Especially for sealed products. They have almost the exact same prices Star City Games (which, of course are the worst price gougers in the country). Their have the worst singles prices by far of any store in the Portland area.
And the fact that I put a Mirror Entity on my wishlist every week and I am yet to get one in stock when I go there. Plus, their prices for it have doubled since I first ordered one.
And their prize payout sucks.
Win a tournament get two or three packs, maybe. Get 4th or worse and the best you can hope for is a ****ty promo card that they have a million of. And this is with tournaments that sometimes go to 30 people with a $3 to $5 price mark up for drafting.
So assuming your Gideon, Champion of Justice comes out on your side, sticks, and attacks, what is prevent your opponent from chump blocking him ad-infinitum and then attacking him back? He doesn't do anything to protect himself. No Vengeance ability no token chump blockers, non-creature permanent destruction, no nothing. And he also has no evasion and no trample so it seems like you could be pretty free to chump block and ignore him as long he's not close to getting 15 counters. Unless I am missing something and the play of this card is way more subtle then it seems, it looks like this card is pretty bad. Planeswalkers are hard to judge without actually testing them, but he looks pretty bad.
In other news, the Demir cards spoiled today are the stone-cold nuts.
Fine. I'll bite. 10 bucks. I would pay about $10 for that software.
But even if it worked (and I don't see how it could, seeing as the program would have to know a ton of information, including how to play the game to understand how to evaluate cards. along with 10,000 other things) I fail to see how it could predict anything well once the hypothetical program became prevalent in the market. I would assume that the very knowledge of how prices would change would further influence the market once most card stores and collectors owned one. If your hypothetical program says card X would drop from $10 to $8 on Tuesday, speculators would unload this card before Tuesday, causing the supply to go up and the price to drop further. I don't see how a person could reasonably program for eventualities like this.
Two pints of unicorn blood, as long as we're living in a fantasy world.
People can't invent a program to predict stock prices from day to day with any accuracy, and our society has hundreds of thousands of very smart people working on the stock exchange for about a hundred years. What you are talking about is impossible.
I play mostly casual with our group of locals. We just play normal constructed 60 card decks, and we are all happy with it.
So why is EDH such a big format and why do so many people love it so much for casual play? I just don't get it
Because it's rad.
...
But seriously it's because you can play almost any card in your collection and build your decks however you want and because game to game it's a much different experience then some other formats because of how the format forces you to play non-land cards with unique names. Also, it's a format about attacking with enormous creatures (at least most of the time, when people aren't combo-ing out or playing obnoxious lock-down decks but I highly suggest not playing with those people) which is what real magic purports to be about but never is.
It seems to me that whenever a creature is brought up for discussion the 1st thing considered is what happens if your opponent plays Ultimate Price or Supreme Verdict.
Has competitive standard reached a critical mass of sorts where the power level has crept to such a point that creatures without effective-haste, resiliency, or an Enter the Battlefield effect are considered "not good" enough to be used in tier 1 decks?
When do these come out? I really wish we could at least get a playset of the M13/Innistrad duals in each 2-color deck. I really hate Terramorphic Expanse and it alone often isn't enough to help with mana fixing.
A five color deck is neat but it looks like it's just a collection of random multicolor bomb cards.
Good question shadow Fenril!
I checked earlier today, so I know it's not up yet, but the last few times WingspannTT (that's the name of the dude that got the preview) put a Duels 2013 preview up for wizards, they released the Xbox DLC within 2 or 3 days. Based on that, I bet the new DLC will be available no later then Thursday on Xbox live. Hope that helps.
How does this card interact with The Mimeoplasm? If he copies her and exiles a Artisan of Kozilek, do I get to draw 10 cards? More precisely, does coming into play with counters count as having them "placed on" her?
Sure sign I've watched too much porno, but the first thing I thought about was in that pose she sure doesn't look like she's straddling a dragon. In fact, you might say she's sitting as if she's riding something else entirely.
I used to know the answer to this but I forgot. Thanks in advance for helping.
Say I have a creature with trample and double strike (let's say Rampaging Baloths equipped with fireshrieker) and my opponent blocks with a creature with protection (say Guardian of the Guildpact) When I assign first strike damage I trample over for the remaining damage (in this case 3). But I am confused about the regular damage. If I've already assigned leathal damage to the blocker during first strike damage, but the blocker is still alive, do I have to assign leathal damage to the blocker again or can I just deal all regular damage to the defending player? (in the example, does my opponent take 6 or 9 points of damage?) What about indestructible creatures (say my opponent blocked with Darksteel Sentinel instead of Guardian of the Guildpact) ? What ways (if any) are they different from protection creatures for the purpose of double striking, trampling, damage?
For Gatecrash Boros all the way. Just like for the whole Scars year I picked Phyrexia for everything.
Since Boros isn't a choice for Return I'll probably pick something based on the promo/cards they get or I'll just pick a fun guild. Like no matter what Golgari is probably out because I'm anti-dredge. Rakdos might be fun.
This is awesome. I agree 100%.
Maybe I'll try to play Boros anyway, even with out multi colour cards!
Rakdos. I'm not huge fans of most of these guilds (I like Orzhov and Boros the best) and red/black is the best in limited. Of the ones here I guess I like Golgari second?
I prefer aggressive colours with good evasion creatures and lots of removal I don't really like blue and I tend to like enemy colours more then friendly colours because they compliment each other thematically and mechanically more and tend to have less overlap.
Selesnia is too clumsy, doesn't have enough kill spells and has the most mechanical overlap of any two colours. And thematically is really boring.
Azorious is too stultifyingly defensive. Probably the most boring to for me to play because I am not a sadist and don't enjoy playing lockdown. I do, however, like it's flavour.
Izzet is fun in constructed, but in limited it's creatures often seem to be often too weak to play.
Golgari is awesome, but can be a little too slow sometimes.
So that leaves Rakdos. I don't like it's flavor very much (it's yucky and I like pretty things) but I love how it plays- tight and and aggressive, with tons of kill spells.
Does anybody know how this will work? Is it that you can't play cards outside of the guild you choose? Does it influence the kind of packs you get ala Mirroden Besieged?
And the fact that I put a Mirror Entity on my wishlist every week and I am yet to get one in stock when I go there. Plus, their prices for it have doubled since I first ordered one.
And their prize payout sucks.
Win a tournament get two or three packs, maybe. Get 4th or worse and the best you can hope for is a ****ty promo card that they have a million of. And this is with tournaments that sometimes go to 30 people with a $3 to $5 price mark up for drafting.
In other news, the Demir cards spoiled today are the stone-cold nuts.
But even if it worked (and I don't see how it could, seeing as the program would have to know a ton of information, including how to play the game to understand how to evaluate cards. along with 10,000 other things) I fail to see how it could predict anything well once the hypothetical program became prevalent in the market. I would assume that the very knowledge of how prices would change would further influence the market once most card stores and collectors owned one. If your hypothetical program says card X would drop from $10 to $8 on Tuesday, speculators would unload this card before Tuesday, causing the supply to go up and the price to drop further. I don't see how a person could reasonably program for eventualities like this.
People can't invent a program to predict stock prices from day to day with any accuracy, and our society has hundreds of thousands of very smart people working on the stock exchange for about a hundred years. What you are talking about is impossible.
Because it's rad.
...
But seriously it's because you can play almost any card in your collection and build your decks however you want and because game to game it's a much different experience then some other formats because of how the format forces you to play non-land cards with unique names. Also, it's a format about attacking with enormous creatures (at least most of the time, when people aren't combo-ing out or playing obnoxious lock-down decks but I highly suggest not playing with those people) which is what real magic purports to be about but never is.
It is. It is called Tarmogoyf. And sometimes it is only a 3/4. But it is still broken.
Yes they can be playable. Removal is not the end all and be all of magic cards.
I would argue that if they have none of the things you mentioned (being unsovable, having haste or having an ETB trigger) they have to potentially provide card advantage (like Wurmcoil Engine or Steel Hellkite or Consecrated Sphinx or Ninja of the Deep Hours or Elesh Norn, Grand Cenobite or Hero of Bladehold and Master of the Wild Hunt (which provide virtual card advantage by making more then one dude for one card)), be really really hard to block or race (like Baneslayer Angel or Blighted Agent or Invisible Stalker or Higure, The Still Wind or Mistbind Clique) or just be so big that they are insane just by virtue of being so big, like (Tarmogoyf or Psychatog or Wild Nacatl).
Obviously, combinations of these kind of abilities are nice too.
Good question shadow Fenril!
I checked earlier today, so I know it's not up yet, but the last few times WingspannTT (that's the name of the dude that got the preview) put a Duels 2013 preview up for wizards, they released the Xbox DLC within 2 or 3 days. Based on that, I bet the new DLC will be available no later then Thursday on Xbox live. Hope that helps.
Lists are as fallows:
BU Rouges Gallery:
3 Barony Vampire
1 Crafty Pathmage
1 Dimir Cutpurse
2 Dimir Guildmage
2 Flight of Fancy
1 Followed Footsteps
1 Harvester of Souls
1 Helm of the Ghastlord
2 Infiltrate
2 Inkfathom Infiltrator
1 Mask of Riddles
1 Mindleech Mass
2 Moroii
2 Necromantic Thirst
2 Phantom Warrior
2 Ribbons of Night
1 Scroll Thief
1 Shoreline Salvager
1 Soul Manipulation
2 Walking Corpse
4 Terramorphic Expanse
- Glen Elendra Liege
- Agony Warp
- Neurok Invisimancer
- Dire Undercurrents
- Unliving Psychopath
- Extract
- Ghastlord of Fugue
- Moroii
- Hellcarver Demon
- Helm of the Ghastlord
- Sangromancer
- Glimpse the Unthinkable
- Grimgrin, Corpse-Born
- Dimir Cutpurse
- Memory Plunder
- Mephidross Vampire
- Wrexial, the Risen Deep
- Extract
- Neurok Invisimancer
- Fallowed Footsteps
- Ashling, the Extinguisher
- Barren's Spite
- Painful Quandary
- Helm of the Ghastlord
- Crafty Pathmage
- Royal Assassin
- Nemesis of Reason
WUBRG Mana Mastery4 Allied Strategies
1 Broodmate Dragon
1 Child of Alara
1 Conflux
4 Cultivate
3 Day of Judgement
1 Defiler of Souls
2 Fusion Elemental
1 Maelstrom Archangel
2 Pale Recluse
1 Pernicious Deed
1 Progenitus
2 Prophetic Bolt
4 Rampant Growth
2 Savage Twister
3 Vindicate
9 Forest
2 Island
3 Mountain
3 Plains
3 Swamp
2 Evolving Wilds
4 Terramorphic Expanse
- Violent Ultimatum
- Meglonoth
- Maelstrom Pulse
- Naya Charm
- Empyrial Archangel
- Jund Charm
- Lightning Angel
- Lavalanche
- Gloryscale Viashino
- Kaervek the Merciless
- Witch-Maw Nephilim
- Bant Charm
- Finest Hour
- Godsire
- Magister Sphinx
- Elder Mastery
- Prince of Thralls
- Maelstrom Pulse
- Broodmate Dragon
- Gloryscale Viashino
- Maelstrom Nexus
- Jund Charm
- Child of Alara
- Charnelhoard Wurm
- Naya Charm
- Vorosh, the Hunter
- Bant Charm
- Enigma Sphinx
- Death Mutation
- Spinx of the Steel Wind
Both look like fun.Say I have a creature with trample and double strike (let's say Rampaging Baloths equipped with fireshrieker) and my opponent blocks with a creature with protection (say Guardian of the Guildpact) When I assign first strike damage I trample over for the remaining damage (in this case 3). But I am confused about the regular damage. If I've already assigned leathal damage to the blocker during first strike damage, but the blocker is still alive, do I have to assign leathal damage to the blocker again or can I just deal all regular damage to the defending player? (in the example, does my opponent take 6 or 9 points of damage?) What about indestructible creatures (say my opponent blocked with Darksteel Sentinel instead of Guardian of the Guildpact) ? What ways (if any) are they different from protection creatures for the purpose of double striking, trampling, damage?
Welkin Hawk
Squadron Hawk
Mimofracture
Mask of the Mimic
Remembrance
Bloodbound March.
basically any card that cares about copies is drastically worse in EDH. And that includes Thrumming Stone witch has only ever saw any play because Relentless Rats exists.
This is awesome. I agree 100%.
Maybe I'll try to play Boros anyway, even with out multi colour cards!
I prefer aggressive colours with good evasion creatures and lots of removal I don't really like blue and I tend to like enemy colours more then friendly colours because they compliment each other thematically and mechanically more and tend to have less overlap.
Selesnia is too clumsy, doesn't have enough kill spells and has the most mechanical overlap of any two colours. And thematically is really boring.
Azorious is too stultifyingly defensive. Probably the most boring to for me to play because I am not a sadist and don't enjoy playing lockdown. I do, however, like it's flavour.
Izzet is fun in constructed, but in limited it's creatures often seem to be often too weak to play.
Golgari is awesome, but can be a little too slow sometimes.
So that leaves Rakdos. I don't like it's flavor very much (it's yucky and I like pretty things) but I love how it plays- tight and and aggressive, with tons of kill spells.
Does anybody know how this will work? Is it that you can't play cards outside of the guild you choose? Does it influence the kind of packs you get ala Mirroden Besieged?