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  • posted a message on State of Standard Thread: bans, format health, metagame, rotation, etc!
    Now they make effective hate..... Like Sorcerer's Scope? Come on... with the release of Ixalon, they should unban all those standard bans, because we're finally seeing proper hate coming. Play two Scopes and you can effectively get what you need most of the time, just as it is for me in modern with pithing needle or phyrexian revoker. I'd prefer those, but this is nice with the added peek to a player's hand.

    Course, I quit playing standard sometime after ugin's fate because I saw where the removal of core sets would lead. They'd no longer have a place to say where cards like blood moon, back to basics, or other good nonbasic land hate could go. They no longer would have good places to put all the pithing needles, path to exiles, ghost quarters, and the like....

    Like it or not, there needs to be a balance between power and hate. Too many good things without proper hate leads to the need for standard bans.

    It wasn't Copy Cat that made the deck too powerful, it was what the deck was built around with copy cat and no good answers. Printing Protection of the Hekma is a nice concept, but unplayable at 5 mana. Make it 3 mana and then we should talk.

    Little things like this is why I think standard is stupid, because I still don't like Splinter Twin being banned and I never even played with the deck.

    Anyways, on to another rant.... Marvel...

    Another card completely unplayable outside of standard is banned. And why is it banned? Oh, wait, that's right..... No hate. And I would have expected Emrakul to be unbanned with Marvel being banned because she's completely fair in a game where she can be cast for 7-9 mana on average..........................................................................................................................

    To be honest with everyone, I just wish WotC would stop constantly banning cards like they are. I haven't seen this many bans since the days of Mirrodin and even then Mirrodin had proper hate but the bans were because the cards were utterly broken like Skullclamp and Chrome Mox. Not like it is now when Stony Silence can shut down all artifacts effectively neutralizing a third of the decks in the field and pithing needle effectively targeting another percentage of the field...

    *sighs*

    WotC is painting themselves into a corner, where people expect a ban every time a card becomes popular. And hitting things like Top in Legacy which hurt every deck except for Miracles was BS. Miracles a problem? The new ruling about split card CMCs and a ban to counterbalance would have done the trick. Instead, they went after a card that had made other decks able to stand up to the big boys.

    Banning Git Probe made Death's Shadow and Storm better and effectively killed Infect from Modern.

    Banning Marvel and Cat in standard.... Eh............................... Piss off. That's all I have to say about it. People moan about decks and styles of play... They cry when WotC printed good hate. And so WotC does the opposite and not print hate. They don't print Rest In Peace, Stony Silence, etc.... And we get a broken environment. And so they have no choice but to apply the ban hammer often because they kept refusing to make people feel bad for making cards that can apply pressure to decks like Marvel and Cats. Sorry guys, you did it to yourselves. Just as Frontier, a format I like the concept of, is doomed because people who play it don't want their perfect mana base disrupted by silly concepts like blood moon or ghost quarters. Or they don't like Stony Silence or Rest in Peace....

    Until WotC prints the good hate to balance out the powerful abilities, I'll stay away from Standard. And yes, I like powerful cards. I love powerful combos. But even I understand that there needs to be a proper balance.

    Just my two credits,

    Kaiyla
    Posted in: Standard (Type 2)
  • posted a message on Explain Frontier To Me
    Quote from Tvtyrant »
    Quote from Amadi »
    If people want to..

    A: Play cards that they do not regularly see.
    B: Play slower and more turns/game.
    C: Have a diverse meta with a lot of synergies.

    Why don't they just play regular highlander, or Modern highlander? Derf derf


    I don't know about highlander, but EDH is the most boring format I have ever played. Very few viable decks and tons of "most have" cards.


    Eh.... Only if you think in terms of cEDH, which a social casual format it is not. I have my hyper decks, but I have some decks that's at most 100 dollars and very fun to play and at a casual level where nobody is trying for an infinite combo by turn 3 it becomes really fun. Almost as fun as pauper EDH... Only format I find boring is standard, but that's just my thoughts on the matter.
    Posted in: Frontier
  • posted a message on Explain Frontier To Me
    Quote from Amadi »
    If people want to..

    A: Play cards that they do not regularly see.
    B: Play slower and more turns/game.
    C: Have a diverse meta with a lot of synergies.

    Why don't they just play regular highlander, or Modern highlander? Derf derf


    Eh....

    Here's the deal, Frontier isn't very diverse at all. Whatever was best in standard because of no answers is good in Frontier. I've had enough of seeing/hearing CopyCats, CoCo, 4 color rally, and Jace for my fill thank you very much. Quite frankly, I'll just pass. It isn't diverse, there's a high percentage of overpowered/broken cards like Dig, Cruise, and a perfect manabase with no proper hate...

    Yes, I'm agreeing with you here.

    Highlander slow? Feh... It's vintage lite. Slant Least here people don't care if you play gold bordered and proxied and CE cards.

    Never seen the pull to modern highlander either....


    With all that said, Frontier is an intriguing format. Played it a bit, and immediately left because I really didn't want to deal with the stupid combos and decks that got me bored with standard in the first place involved in the format.
    Posted in: Frontier
  • posted a message on How many decks are too many?
    Far as EDH goes, I have over a dozen different decks, and I was lucky to have things from a massive collection over the years to have crypts, duals, and such for the majority of them. 5 decks are full of proxies here and there because of overlap. I run a legacy elves deck so my cradles in my EDH decks are mostly proxies.

    I play a bit of vintage, and my timetwister is graded and I have a beaten to hell twister (when I started playing, I didn't know what sleeves were back then) that is now just proxied because I cannot risk further degrading the beat up twister....

    So... Yeah, I have 4 hyper competitive EDH decks, 4 competitive decks, 4 casual decks, and a few kitchen table under 100 dollar budget decks.

    There's been times I had around 30 EDH decks, sold half of them, gave away a few others to people for birthdays or even as a wedding gift. Giving someone a karador deck with a lot of flash was cool because the wife really loved that deck and I was bored of it anyway.


    Then I have around 20 pauper EDH decks, along with a few modern decks, but nothing in standard.....


    So yeah, is all good...

    It's only too much when you're spending more than you can afford to or if you say it's too much. I know I have a lot of money in my collection, but I paid prices like 20 bucks for a beta timetwister, 30 for a cradle, 50 for a black lotus, and such....................... the days when mana crypt was a 5 dollar card you got out of a book.
    Posted in: Commander (EDH)
  • posted a message on Resisting Modern: Cards That Could Be Good
    Psychogenic Probe.......

    wish soldier of fortune were modern legal. Course casting surgical extraction, extirpate, and others... is hilarious. 4 ghost quarters with the probe... Slant
    Posted in: Modern
  • posted a message on How do you deal with a deck running 20+ counterspells and constant card advantage?
    Legitimate question time... How does one handle a deck that runs close to 30 counterspells and removal to wait and pull off its own win? Earlier, I had some people snerk at me because I ran such a deck and it's pretty powerful. But how does one attack the deck from which angle? And How do you counter the attacks?

    Such as... I built an Edric deck that plays very differently from the traditional lists and the way it's designed it can end up controlling an entire table until I am ready to win outright. My boyfriend hates it, some others think it's BS, but I think it's very powerful because of the quality and card considerations I have put into the creation of the deck.
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Legacy Ban List Discussion Thread (Read OP before Posting)
    Quote from drmarkb »
    To people who felt Top should go......why not CB and/or Terminus?

    Does anyone really have an issue with Nic Fit, Painter, Mono B pox etc. Rare decks that are the underdogs in the format, the whole point of Miracles getting the ban is to increase diversity, not to nerf lower tier decks that increase it.

    To those celebrating like a teenager who has just got a first date, saying 'now I can play Legacy again.....' you probably are not the sort of player your local Legacy scene needs, try EDH or Modern, if you have not already quit because someone Lanterned you.

    And yes, I have fir a long time favoured a ban, just not Top.


    I feel that the Top was banned for one reason alone, time consumption. Too many players would take too long resolving top over and over... And it sometimes felt like a certain specific player here would slow play just to annoy people. I've played against good miracles players, but I've also played against bad miracles players who would literally take forever to play a top.. I know what the loss of top does to the meta, but in some ways I feel that it was a good ban. Why?

    It was a linchpin for so many decks and now my 10 post deck has lot one of its best matchups. However, my deck has lost one of the cards that made 10 post so good in top as well....

    Eh................................................

    I think top was one of the cards used so much in so many decks that inevitably it had to go.
    Posted in: Legacy (Type 1.5)
  • posted a message on ADDENDUM TO APRIL 24, 2017 BANNED AND RESTRICTED ANNOUNCEMENT
    Quote from GlavTech »
    Quote from Kaiyla Han »
    One of the biggest things is that 4c Saheeli still works just fine.It no longer has access to that particular infinite combo but does it really need it to win? No.... Especially since the deck can go into a grindy midrange 4c walker deck with so much value it can stomp a lot of other decks.....


    The deck has no reason to be four colors, or to run Saheeli. Therefore it would pretty much just be Temur Midrange, which would need a new win condition. It doesn't really 'work just fine', it's a different deck.


    As long as Gideon is in the format, there is no reason not to run him.

    The way the deck changes is it looks for more pure value, be it displacer to blink spell quellers or whirlers... Saheeli for the constant CA and burn every turn with the occasional, which may be game ending (in the case of copying a green hulk), the deck goes for the long game in mind. Heck, it might even decide to run Panharmonicon in place of the felidar guardians. The deck's still viable, just in a different way.
    Posted in: Standard Archives
  • posted a message on ADDENDUM TO APRIL 24, 2017 BANNED AND RESTRICTED ANNOUNCEMENT
    One of the biggest things is that 4c Saheeli still works just fine.It no longer has access to that particular infinite combo but does it really need it to win? No.... Especially since the deck can go into a grindy midrange 4c walker deck with so much value it can stomp a lot of other decks.....
    Posted in: Standard Archives
  • posted a message on Edric, Control Master of Trest
    Short synopsis, this deck is brutal. It has personally won me more games than any other and its power is to wreck my opponents and shut them down as soon as possible.

    It has more than enough control to stop my opponents from doing pretty much anything with the most powerful spells in my arsenal...

    However, I think there's room for improvement on it, so comments are more than welcome.

    Have fun


    DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
    Commander
    1x Edric, Spymaster of Trest

    Instant (30)
    1x Arcane Denial
    1x Beast Within
    1x Capsize
    1x Chord of Calling
    1x Counterspell
    1x Crop Rotation
    1x Cryptic Command
    1x Cyclonic Rift
    1x Delay
    1x Deprive
    1x Disallow
    1x Dissipate
    1x Faerie Trickery
    1x Familiar's Ruse
    1x Forbid
    1x Force of Will
    1x Hinder
    1x Mana Drain
    1x Mindbreak Trap
    1x Misdirection
    1x Mystical Tutor
    1x Negate
    1x Remand
    1x Spell Crumple
    1x Summary Dismissal
    1x Swan Song
    1x Unsubstantiate
    1x Void Shatter
    1x Voidslime
    1x Worldly Tutor

    Enchantment (5)
    1x Druids' Repository
    1x Earthcraft
    1x Exploration
    1x Opposition
    1x Sylvan Library

    Creature (24)
    1x Arbor Elf
    1x Baral, Chief of Compliance
    1x Birds of Paradise
    1x Cloud of Faeries
    1x Craterhoof Behemoth
    1x Deadeye Navigator
    1x Elvish Mystic
    1x Eternal Witness
    1x Faerie Impostor
    1x Fyndhorn Elves
    1x Glen Elendra Archmage
    1x Llanowar Elves
    1x Mystic Snake
    1x Nullmage Shepherd
    1x Peregrine Drake
    1x Phantasmal Image
    1x Priest of Titania
    1x Reclamation Sage
    1x Riptide Pilferer
    1x Seedborn Muse
    1x Snapcaster Mage
    1x Spellstutter Sprite
    1x Vendilion Clique
    1x Venser, Shaper Savant

    Sorcery (6)
    1x Green Sun's Zenith
    1x Notorious Throng
    1x Regrowth
    1x Temporal Manipulation
    1x Temporal Mastery
    1x Time Warp

    Artifact (4)
    1x Crucible of Worlds
    1x Isochron Scepter
    1x Null Rod
    1x Winter Orb

    Land (30)
    1x Alchemist's Refuge
    1x Botanical Sanctum
    1x Breeding Pool
    1x Cavern of Souls
    1x Command Tower
    1x Dryad Arbor
    1x Flooded Strand
    4x Forest
    1x Gaea's Cradle
    1x Ghost Quarter
    1x Hinterland Harbor
    4x Island
    1x Misty Rainforest
    1x Polluted Delta
    1x Reliquary Tower
    1x Rishadan Port
    1x Scalding Tarn
    1x Strip Mine
    1x Tropical Island
    1x Verdant Catacombs
    1x Wasteland
    1x Windswept Heath
    1x Wooded Foothills
    1x Yavimaya Coast




    More in depth as I explain some of the choices and stipulations here...

    a beta demo tutor is up for grabs, along with a mirror universe for second, and so forth.... I'm in second place.

    A reasoning for my card choices, is to bash in 4 players in particular, trying to force them to play a different deck. If I focus on a single player, I can effectively neutralize them from playing. I hated combo so much I put together the deck to break combo decks to pieces.

    Plus this deck is also built in mind to beating certain decks in a specific type of rules structure while abusing many of the multiplayer legal cards while also seeming to be a duel commander gunslinger style.

    I do know how powerful creature swarm edric can be. But this isn't that style. It's tempo control.

    The original version (creature swarm) can't win without resorting to an infinite win. This one gains a board state that's oppressive and there's times I'm holding 5 counterspells...

    Below:


    The Gauntlet Commander tournament is designed to test your skills in various formats of Commander using the same deck. It is a point based system with standings at the end to be decided based on your final score. There are three rounds with each being a different format.

    Round 1
    The first round is a free-for-all multiplayer game. Pods will be created at random and regular multiplayer rules apply. Points will be awarded based on two things. One point is awarded for each player you eliminate from the game, as well as an extra point to the last person standing.

    NOTE 1: No points are awarded for eliminating a player using an infinite combo in this round. Yes you can wipe out the table using an infinite combo but that’ll only net you 1 point for being the pod winner. The three things that are looked out for are Infinite Mana, Infinite Damage, and Infinite Turns. (Making infinite creatures counts as infinite damage).

    NOTE 2: Players are not allowed to attempt to eliminate themselves unless the end result would net them at least 1 point. This is to prevent players from commiting suicide to deny someone a point they earned. On a similar note, conceeding during round 1 will result in you being dropped from the tournament.

    NOTE 3: In the event that the round goes to time, each remaining player will be awarded 1 point.

    Round 2
    Based on point standings in round 1 each player will be paired with another player for a 2v2 multiplayer match. This is not two-headed giant! Each player has their own life total and their own turns. Players on the same team will be seated across from each other and will work together to eliminate the other team. Winning this round will net both players on your team 3 points if you’re both standing, or 2 points if your team wins and you’re down to 1 player. Also, if your team loses this round but eliminated an opponent, the players on your team will be awarded 1 point.

    Round 3
    The final round of the Gauntlet event will be 1v1 best of 3. This will proceed the same as a round of our regular Sunday Commander events. Winning this round in two games will net you 3 points. Winning it in three games will earn you 2 points, and the loser will score 1 point.

    Posted in: Multiplayer Commander Decklists
  • posted a message on Mothership Spoilers 4/5 - Gideon of the Trials + Trials/Cartouches
    As if I really need another reason to hate standard format.
    Posted in: The Rumor Mill
  • posted a message on Death's Shadow Jund
    I've recently discovered varolz, the scar-striped again... I like him, but what are your thoughts?
    Posted in: Midrange
  • posted a message on Well, how was YOUR box? (MM17 Edition)
    Got 2 boxes, pulled 2 goyfs, 1 Lily, 3 guides, 7 fetches, 2 caverns, linvala, 2 hoofs, 3 damnations, 2 blood moons, amd a bumch of other cards
    Posted in: Magic General
  • posted a message on 3/13/2017 B+R Announcement: No Changes
    Quote from jar75 »
    Quote from Serberus_08 »
    realistically it doesn't matter which route they take, people still play standard

    I'm not sure this is actually true anymore. Everything that WotC has done over the last ~6 months points loudly to standard attendance floundering.


    Yeah, FNM promos are garbage and the current blocks are very unfun and full of cards that's breaking standard to pieces.
    Posted in: The Rumor Mill
  • posted a message on All Grand Prix for 2018 will be hosted by CFB
    Quote from delfam »
    Seems like a monopoly, now there won't be any competition and price gouging will continue. CFB has always been on the higher end of GP prices. I could see GP's being $100 by the end of 2018.


    Well, that's because SCG pretty much spat upon everyone on the west coast a couple years ago and then there was the huge leak last year where several judges were suspended or banned from hosting DCI events.

    Then the blatant cheating during sealed GPs where by the time people go to register their decks they resemble standard decks.
    Posted in: The Rumor Mill
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